we all appreciate your work but there are numerous bugs and glitches with the currently available eclipseray 1.2 as you can read at the appropriate threads. e.g.:
- black spots randomly placed at the lightmaps around tesselation borders
- shiny blue shade at models
- black dots (noisy lightmap texture) randomly placed at indoor levels
- bugged and therefore corrupted lightmap of a chunk if more than one static/animated light lits it
- normal maps are not passed through to lightmapper while rendering the maps
- wrong calculated intensity value of baked (ambient) lights
- alpha maps are not rendered correctly -> spider webs drop a shadow but they should not do so
- light probes are not rendered correctly -> they all show the same mirrored texture
please add known bugs
would be cool if you could find the needed time to help us modders. thanks in advance!
Modifié par -Semper-, 05 juin 2010 - 07:25 .





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