New Dragon Age: Origins DLC - The Darkspawn Chronicles NOW AVAILABLE
#501
Posté 06 mai 2010 - 04:31
#502
Posté 06 mai 2010 - 04:34
If you are going to do something like this take a risk and let us RP darkspawn seriously. There are a lot of secrets and details we don't know about darkspawn. DS are short lived, violent and are urged on to try and find Archdemons and conquer the surface. But what if your darkspawn commander is gifted with a bit more sentience or is placed in a unique situation by chance? That would be interesting.
It sounds like this will be an arcade like experience where we go through the same areas in the Original game but play as the DS instead.
'Did you ever feel like playing Dragon Age as the Darkspawn, pounding in your former companion's skulls, WITHOUT the pesky 'role-playing' and 'dialogue'?' Err... no, I never felt like that, sorry. Pass.
#503
Posté 06 mai 2010 - 04:39
born2beagator wrote...
LOL!!!
btw am I the only one who has had no problems with either of the DA games???
Count yourself lucky. Did all your end game slides in Awakening makes sense? Are you blessed enough to not crash to desktop every other time a mob or character casts some sort of spell with a visual effect (holy smite, cleanse, fireball, etc etc...oh and bombs, heck sometimes melee moves!)? For alot of us hectic battles mean insta crash (Arch demon, final battle for denerim).
Little bugs in dialog, or gltches in gifts...well those can be overlooked, or a modder comes along and fixes them. But game crashing bugs? no, not LOL worthy at all. And having this...thing...released before any of that is taken care of, on top of it being disconnected from the game alot of us fell in love with for the story of the wardens WE invested our time on, just isn't cool.
#504
Posté 06 mai 2010 - 04:39
#505
Guest_imported_beer_*
Posté 06 mai 2010 - 04:40
Guest_imported_beer_*
Count me under the ones who went "WTF?".
#506
Posté 06 mai 2010 - 04:41
#507
Posté 06 mai 2010 - 04:46
CybAnt1 wrote...
I don't think you've read fully the Q
& A on how this is going to work.
I would be fascinated to
play a party of four intelligent, sentient, speaking darkspawn that
actually have dialogue, and maybe through that vehicle get to learn more
about their .... worldview, if you want. That might be
interesting.
What this DlC is going to be, apparently, is some
form of quasi-RTS set during the siege of Denerim. You're going to be a
lone darkspawn commander selecting & "ordering" around dozens and
dozens of other darkspawn on the battlefield.
On the one hand, I
admit some interest in trying out some monster abilities, finally, like
... Grab. Dog can Overwhelm and so can the Shapeshifted Spider, but
your chars can't do that.
I guess I can get over my natural
inclination to not want to play the bad guys and have them win.
On
the other ... it somewhat bugs me that not only is this in some
alternative timeline that has nothing to do with the story told so far,
nor will it apparently impact the story in the future (except to give
you an item, apparently), but also it is not really going to be playing
more RPG'ing. You're going to essentially be playing an RTS
"warhammer" minigame within the DA environment.
It's novel
... I'm still trying to decide if it's good.
Not quite - how are Darkspawn ordered about? Do they speak? Is their language purely vocal or some sort of telepathy, as the command of the Archdeamon implies? I expect to pick up a few cool new concepts and insights into the Darkspawn perspective. I play a lot of DA tabletop right now and giving Darkspawn more depth as an enemy is very good to me.
I admit, I'd have trouble getting behind a whole lot more 'rehashing the same characters stories' right now. I've played through in whole or part a dozen times. I can easily and comfortably seperate what happens in this DLC from all the other playthroughs I've had with these NPCs. Not having to manage a half-dozen egos sounds good to me if I'm going to play on the PC again.
For $5 it's going to be a lot of entertainment and I can enjoy some 'one-off' combat against my old allies.
Abriael_CG wrote...
Chris Priestly for sure won't work on ANY DLC nor patches, given that he's a community manager, what he does is managing the community, not developing anything. Might want to get your facts straight.
They sure don't have only ONE coder. That's why all their coders should concentrate on patching the game, given that at the moment it's still seriously flawed.
You seem to think that game developers work with aìrtight compartments in which developers cannot be redirected in case of need. Lemme give you an hint: they don't. If Bioware redirected most of their energies on patching the game, it'd come much faster.
I appreciate that you have an opinion and a strong one at that. I just don't get why you feel that your opinion should in someway impact how other people feel about things. I'm sure you don't intend to come across as that way, but perhaps you should throw a few 'in my opinion' and 'I feel' sort of stuff into your comments so people don't get a bad impression from what you're trying to say.
Not sure if you're just a perfectionist or somehow trying to make a straw man out of the Chris Priestly comment in my intentionally facetious mention of two people who have nothing to do with coding in why everyone isn't coding.
As to BioWare, as I don't work there I really can't say how they handle seperation of departments, what sort of job codes they use to bill out labor for cross-department or if they just bill hours to a central pool, or whatever strange stuff people do in Canada. As I don't see the BioWare tag under your name I'm going to assume you don't either. I can say that I've got creeping up on 15 years experience dealing with similar businesses and that generally development uses a seperate pool of people for 99% of their work. Writers, 'product analysts' or whatever they call the people who use the already existing development tools to make new content (like modelers, artists, etc), probably a few folks who do editing for content along with other jobs. Maybe they have a dedicated coder, or at least a few folks who are familiar enough with the code to handle reskinning, modeling and animations, that sort of thing.
All a completely different set of people with a completely different set of tools, skills and bucket of money they get paid from as quality assurance, EIT or whatever they call the folks who actually identify and fix broken code. Hence releasing content like this should have little if anything to do with patches.
Then again, maybe not. Maybe inexplicably BioWare/EA has an illogical or ineffectual business model and overbooks their own folks for multiple projects. Wouldn't be the only company to do so. Maybe new content, which generates revenue, already has an approved business case with funding and hence gets more attention and can bill more hours of labor than QA on released products - which just might be stuck on a low quarterly budget or even worse is billed ad hoc. Unlikely though as they've got a lot of years behind them and a good track reccord.
I will say that my game runs great. Never had a problem with it. I've got 500 hours of playtime easy and if I've crashed 15 times I'd be surprised.
Maybe that's just the power of all my positive thinking :innocent:
#508
Posté 06 mai 2010 - 04:47
#509
Posté 06 mai 2010 - 04:49
Just had to LOL, drily.Thibbledorf26 wrote...
'Did you ever feel like playing Dragon Age as the Darkspawn, pounding in your former companion's skulls, WITHOUT the pesky 'role-playing' and 'dialogue'?' Err... no, I never felt like that, sorry. Pass.
#510
Posté 06 mai 2010 - 04:52
#511
Posté 06 mai 2010 - 05:02
bobtheworm wrote...
From what I have seen this is a reply through both origins and awakenings as a dark spawn. I will be honest with you.... it this is a complete play through but from a different angle.. I am soooooo getting this game! I hope it can shed some more secrets about the Darkspawn.
It's just the final Origins battle in Denerim.
You now fight as the Darkspawn! The city of Denerim, jewel of Ferelden,
girds itself for war. As a hurlock vanguard, you alone hold the power to
make thralls of your fellow darkspawn and drive them into the heat of
battle. Heed the archdemon's call--Denerim must burn!
Modifié par AnniLau, 06 mai 2010 - 05:03 .
#512
Posté 06 mai 2010 - 05:04
#513
Posté 06 mai 2010 - 05:09
grieferbastard wrote...
But perhaps you should throw a few 'in my opinion' and 'I feel' sort of stuff into your comments so people don't get a bad impression from what you're trying to say.
Yeah, because that'd change much? You can nitpick on sophistries as much as you like. It doesn't change the fact that Bioware's course of action and priorities are questionable at best.
Not sure if you're just a perfectionist or somehow trying to make a straw man out of the Chris Priestly comment in my intentionally facetious mention of two people who have nothing to do with coding in why everyone isn't coding.
Maybe it's time to stop being facetious about something that isn't funny at all? Like thousands of players that paid for a game in full and still didn't see the flaws corrected after months?
Lame jokes and mockery don't make paying customers feeling ripped off feel any better. Quite the contrary.
Then again, maybe not. Maybe inexplicably BioWare/EA has an illogical or ineffectual business model and overbooks their own folks for multiple projects.
It's not nearly a matter of overbooking. Developers don't have a single airtight specialization, unless they're artists, producers, writers or have similar roles that have nothing to do with code. A coder or a scripter can definitely work on bugs if duty calls. It's simply a matter of priorities. If Bioware had fixing the many bugs that plague both the original game and it's expansion as a priority, they could easily redirect all or most of the able hands to such a purpose, while leaving only the ones that have absolutely no competence in that preparing the ground and assets for further content.
Mind you, even those that have no coding competences could still be at least partly redirected to internal testing, given that they clearly said in more than an occasion that their whole team worked on testing the original game.
The problem is that they seem to have their priorities only pr mostly on producing new content, while not only they don't patch the problems anywhere fast enough, but they don't even deign to tell us when and if we'll finally be able to play the game without issues.
So much for viktor promising that communication would have improved, not to mention his promise about QA improving after the RtO debacle, we saw the results of that veeeery well with the latest patch and Awakenings. if that's what happens when QA improves, I'm not eager to see what would happen if it worsened.
There are simply too many smokescreens and broken promises on the table for the situation to be acceptable.
Wouldn't be the only company to do so. Maybe new content, which generates revenue, already has an approved business case with funding and hence gets more attention and can bill more hours of labor than QA on released products - which just might be stuck on a low quarterly budget or even worse is billed ad hoc.
And if it's so, then that should be changed. If that's the case Bioware's priorities are completely screwed up, and every bit of criticism they receive is 100% justified.
Unlikely though as they've got a lot of years behind them and a good track reccord.
A good track record? You might want to restate that. Bioware has been known for never fixing problems on several games of theirs. Baldur's Gate and Baldur's Gate 2 still have loads of problems that were never adressed in their last patches.
This not even mentioning Jade Empire, that's is ridden with bugs and was never patched.
Bioware never had an even dencent track record in QA and bug fixing.
I will say that my game runs great. Never had a problem with it. I've got 500 hours of playtime easy and if I've crashed 15 times I'd be surprised.
The fact that you don't have (or notice) problems, doesn't mean that they don't exist.
Maybe that's just the power of all my positive thinking :innocent:
Or that of blind and deaf fanboyism.
Modifié par Abriael_CG, 06 mai 2010 - 05:20 .
#514
Posté 06 mai 2010 - 05:12
#515
Posté 06 mai 2010 - 05:24
I really think any time put into this should have been put into patching DA:O and DA:A as 1.3 killed the game for me with its constant crashes and multiple bugs. Or a DLC based on any of your companions would be good. Finding Alistair if you saved Loghain, Doing any quest with Leliana maybe the Crows stole the Urn of Andraste!!!! Maybe a whole DLC where you jhave to keep Oghren out of trouble in Rehab ;-)
#516
Posté 06 mai 2010 - 05:30
Abriael_CG wrote...
ad hominem, vague generalization, etc.
So....
Your response is that, what? You have an opinion? Okay. I shared mine and identified it as such. Backed it up with examples and speculation, which I identified as speculation. You make some suggestions but they're based on the idea that somehow apparently everyone actually COULD fix everything but they just don't want to?
Seriously?
I've got Jade Empire and the Baldurs Gate series, never had an issue with them. I'm sure some people have; most software has issues for some people. Your opinion is that nobody else should get new content until everyones game is working the same?
Anyway. You've made it pretty clear that you feel that somehow BioWare is, I dunno, out to get you? Part of the Evil Empire? Secretly working for The Man? Maybe EA should hire you to run the game development and support arms of their business. It's about a multi-billion dollar (US) chunk of budget to manage every quarter, clearly the problem is that nobody there gets how to make it work. You seem to get it though. I'm shocked at how easy it clearly is. No fanboys, everyone just needs to knuckle down and fix the bug issues and then go make game content that everyone will like!
The smooth, elegant genius of it. Seriously, put a business case together, shoot them an e-mail and say 'As someone who likes to play computer games I would like to tell you how to run your business better. Here is a business case to identify how to properly address all your customers concerns and technical issues as well as grow your business for maximum profit. The pokemon in blue crayon indicate new avenues of growth while the red pokemon indicate opportunities for improvement. I await your invitation for an interview.'
I'm sure the business case will get immediate funding and a job offer soon to follow.
Funny as this has been, back on topic.
The idea is clearly a one-off. A lot of DA fans will likely skip it. It's more about DA as a gameworld than some linear story progression. I've wanted to sack Denerim a few times in my playthroughs though.
I hope some day, a year or two down the line, we'll get to see actual numbers on which DLC sold how many copies. The microcosim of the BioWare forums aside I'm curious to know which have had the biggest draw.
#517
Posté 06 mai 2010 - 05:40
grieferbastard wrote...
Lots of strawman arguments.
Sorry, but your continuous resorting to strawman arguments and crude exaggerations doesn't really work or change the facts.
I'd love to see you actually quote where I said that Ea or Bioware are "out to get" anyone. They're simply being unprofessional and they have their priorities screwed up as they continue to churn out new content (that's likely to cause new problems) before fixing the issues that they already have.
Their quest for new sources of revenue over product optimization has become utterly pathetic, and when you build a weak building on weak foundations, there's only so much you can add before it collapses alongside your credibility.
You can be sure that with the poor job they did on Dragon Age's QA and bug fixing they alienated quite a bit of their most loyal fanbase (I know quite a few, and statistically, they can't be the only ones).
For some reason you seem to think that a developer should always look for "maximum profit" even when it flies in the face of business ethics, customer satisfaction and professionality. If that was the case, every game out there would be as buggy and flawed as Dragon Age. Luckily for us this isn't the case.
"maximum profit" in the short period doesn't exactly work well in the long run when you stick on yourself the image of a business that delivers flawed products and doesn't work fast enough on fixing them. That's not something you get rid of easily and marketing can only do so much in concealing it.
As for you not finding any bugs or problems with the Baldur's Gate series or Jade Empire, yeah, it must be definitely a problem of blind fanboyism. If you don't remember well enough try at least google.
Oh, and I already have a well paid and fulfilling job. Why would I seek a shaky job eight timezones away? Sorry to have to burst that nice strawman bubble of yours, but not seeking a job at Bioware and not being interested in doing their work for them, doesn't deprieve me of the right to criticism as a paying customer (and not just as someone that "likes to play videogames").
Modifié par Abriael_CG, 06 mai 2010 - 06:01 .
#518
Posté 06 mai 2010 - 05:44
I am not sure what we are really going to see in DA:O 2, but I think DLCs could focus more on having more older party members included and even tho I was not big fan of Morigan, I really would like to see what happens next with her.
Just my 2 cents
#519
Posté 06 mai 2010 - 05:57
...granted, right before we cleave him in two, but will we?
#520
Guest_Elps_*
Posté 06 mai 2010 - 05:59
Guest_Elps_*
grieferbastard wrote...
I hope some day, a year or two down the line, we'll get to see actual numbers on which DLC sold how many copies. The microcosim of the BioWare forums aside I'm curious to know which have had the biggest draw.
SELLING a DLC is different to players being able to PLAY a DLC. EA/Bioware have my money for Awakening & the Feastday DLC. Neither of which am I able to play. Nobody knows how many other players are in the same position but the PC tech forums indicate that there are a lot of people having issues with the PC game. Other formats have their own issues.
Bioware has not specified that patch 1.03 is needed for the Feastday DLC, nor is it mentioned for the Darkspawn Chronicles - how many others playing DA:O are going to get caught out by 1.03 incompatibility issues as a result? Most people don't visit the forums & those who installed Awakening may not realise its the 1.03 engine change that causes problems. Buying DLC that can't run makes sales figures for that DLC useless.
If people were able to get refunds EA & Bioware might take the bugs more seriously.
#521
Posté 06 mai 2010 - 06:02
Emissary, the Nexus mod, highlighted the issue .... it's just you and a small group killing people. No plot. It was very nicely made though. Combat was spot on.
And... Bioware's press release doesn't exactly inspire confidence:
"You now fight as the Darkspawn! The city of Denerim, jewel of Ferelden, girds itself for war. As a hurlock vanguard, you alone hold the power to make thralls of your fellow darspawn, and drive them into the heat of battle. Heed the archemon's call -- Denerim must burn!
A look at an alternate history: what if your character had died in the Joining ceremony and the Grey Wardens marched under Alistair's command instead?
A standalone adventure in which you command genlocks, hurlocks, shrieks, and even the might ogres.
Complete the module and unlock an epic Darkspawn item in DA:O and Awakenings.
Three spelling mistakes in one, short press release...?
What was that people have been saying about quality control?
Modifié par ijustwananame1, 06 mai 2010 - 06:05 .
#522
Posté 06 mai 2010 - 06:27
Darrrrr!
#523
Posté 06 mai 2010 - 06:29
Also, way to not address letters being cut out.
Modifié par Lucy_Glitter, 06 mai 2010 - 06:30 .
#524
Posté 06 mai 2010 - 06:37
Addai67 wrote...
Just had to LOL, drily.Thibbledorf26 wrote...
'Did you ever feel like playing Dragon Age as the Darkspawn, pounding in your former companion's skulls, WITHOUT the pesky 'role-playing' and 'dialogue'?' Err... no, I never felt like that, sorry. Pass.
Heh, me too. I think I'll end tonight's perusal of the forum on that up note.
#525
Posté 06 mai 2010 - 06:43
WilliamShatner wrote...
Darspawn are darkspawn pirates actually.
Darrrrr!
Took me a while to get the joke, but...ha ha. well played, sir.
Gee, I can't think of the last time I had something to laugh about on this new forum...





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