New Dragon Age: Origins DLC - The Darkspawn Chronicles NOW AVAILABLE
#651
Posté 06 mai 2010 - 07:41
#652
Posté 06 mai 2010 - 07:43
#653
Posté 06 mai 2010 - 07:48
- Warden King Cousland aime ceci
#654
Posté 06 mai 2010 - 07:49
darkshadow136 wrote...
Although I like the idea of this DLC, they really need to come out with a new patch for Dao before they release anymore DLC for this game.
#655
Posté 06 mai 2010 - 07:54
DKJaigen wrote...
ladydesire wrote...
zorp wrote...
It is also obviously clear why there isn't a new patch ready.
Sure, blame the DLC team for the patch team taking its time to make sure they really have bugs fixed...
Indeed. people that are whining about a patch in this thread are idiots and should take their questions to the appropriate forum called: technical support (platform) .
Having issues with bugs and patches is fine but stop whining and complain in the right forum
To an extent. However this may be a legitimate place to ask (and expect an answer to) questions like "if I'm not using 1.03 because it breaks things, will I be able to play this?" or "How long will it be before I'm able to play this since I can't play since 1.03?"
Or I would think it is.
#656
Posté 06 mai 2010 - 08:02
How can they do this at the same time?? They have one team working on the patch and another team working on DLC's.
Personally, I like the fact that they can continue to release DLC's while we're awaiting the patch. It is obvious to anyone who knows programming that Bioware has designed Dragon Age using a modular approach such that components (ie DLC's) can be added and removed as desired. Very flexible and easy to add on to the base game itself. Genius!
#657
Posté 06 mai 2010 - 08:14
#658
Posté 06 mai 2010 - 08:21
#659
Posté 06 mai 2010 - 08:23
Foreman20 wrote...
I have bought everything BioWare has put out on X-box and the 360. However I too will pass on this abomination of an excuse for DLC. Patch your problem first BioWare or risk losing a lot of customers.
That's true. They should really be putting up a patch to fix all DAO problems and DA:A. Good news though, they found a way around update 3.30. Now all they need is Sony to test it out.
#660
Posté 06 mai 2010 - 08:28
Confused dwarf is confused.
Modifié par Frogman1975, 06 mai 2010 - 08:39 .
#661
Posté 06 mai 2010 - 08:33
Zy-El wrote...
It'd be real neat if there was an option to re-configure Alistair's choices prior to the Final Battle. That way, you could wind up battling Witherfang and her werewolves or Kardoc and the Legion of the Dead or Branka and her army of Golems or Zathrian and the Dalish Elves or Loghain with Cauthrein and the Denerim knights.
That would be really interesting, actually.
#662
Posté 06 mai 2010 - 08:38
#663
Posté 06 mai 2010 - 08:43
Zy-El wrote...
Bioware is working on the patch AND producing new DLC at the same time.
How can they do this at the same time?? They have one team working on the patch and another team working on DLC's.
Personally, I like the fact that they can continue to release DLC's while we're awaiting the patch. It is obvious to anyone who knows programming that Bioware has designed Dragon Age using a modular approach such that components (ie DLC's) can be added and removed as desired. Very flexible and easy to add on to the base game itself. Genius!
Genius? Object oriented programming and modularity was invented in the 60s...
And the fact that you lose some equipment from DLC's when porting to Awakening means that they failed at DA:O modularity
#664
Guest_Colenda_*
Posté 06 mai 2010 - 08:44
Guest_Colenda_*
#665
Posté 06 mai 2010 - 08:47
Kenrae wrote...
Genius? Object oriented programming and modularity was invented in the 60s...Zy-El wrote...
Personally, I like the fact that they can continue to release DLC's while we're awaiting the patch. It is obvious to anyone who knows programming that Bioware has designed Dragon Age using a modular approach such that components (ie DLC's) can be added and removed as desired. Very flexible and easy to add on to the base game itself. Genius!
And the fact that you lose some equipment from DLC's when porting to Awakening means that they failed at DA:O modularity.
Just Warden's Keep and a few knick-knacks on the side do not migrate. That's why I believe there are different dev teams working on different DLC's. Items from RtO and SP transfer to Awakenings fine; why is that?
#666
Posté 06 mai 2010 - 08:52
And I'm a sucker for different views on a story, so I will probably get this one.
#667
Posté 06 mai 2010 - 09:02
Zy-El wrote...
Kenrae wrote...
Genius? Object oriented programming and modularity was invented in the 60s...Zy-El wrote...
Personally, I like the fact that they can continue to release DLC's while we're awaiting the patch. It is obvious to anyone who knows programming that Bioware has designed Dragon Age using a modular approach such that components (ie DLC's) can be added and removed as desired. Very flexible and easy to add on to the base game itself. Genius!
And the fact that you lose some equipment from DLC's when porting to Awakening means that they failed at DA:O modularity.
Just Warden's Keep and a few knick-knacks on the side do not migrate. That's why I believe there are different dev teams working on different DLC's. Items from RtO and SP transfer to Awakenings fine; why is that?
According to this FAQ I found on the help site, that was as designed. The RtO items and Shale's gems were supposed to transer over, but none of the Warden's Keep items were supposed to.
#668
Posté 06 mai 2010 - 09:17
Frogman1975 wrote...
Zy-El wrote...
Kenrae wrote...
Genius? Object oriented programming and modularity was invented in the 60s...Zy-El wrote...
Personally, I like the fact that they can continue to release DLC's while we're awaiting the patch. It is obvious to anyone who knows programming that Bioware has designed Dragon Age using a modular approach such that components (ie DLC's) can be added and removed as desired. Very flexible and easy to add on to the base game itself. Genius!
And the fact that you lose some equipment from DLC's when porting to Awakening means that they failed at DA:O modularity.
Just Warden's Keep and a few knick-knacks on the side do not migrate. That's why I believe there are different dev teams working on different DLC's. Items from RtO and SP transfer to Awakenings fine; why is that?
According to this FAQ I found on the help site, that was as designed. The RtO items and Shale's gems were supposed to transer over, but none of the Warden's Keep items were supposed to.
That FAQ is flawed. The Stone Prisoner items (ie Helm of Honneleth, CheeseKnife) do transfer to Awakenings. I notice that the FAQ does not answer WHY those other items in WK do not transfer. It looks like they shipped out a flawed product in WK and put up the FAQ in order to inform the players - basically, cover my a $ $.
However, this does NOT prevent Bioware from issuing a patch to fix it. I believe there is a mod (for PC's only of course) that will transfer the WK items to Awakenings. It's a question of priorities. Which bugs to fix first? The ignorant majority would say: ALL OF THEM!!! But then not realize, the release date for such a patch would be 2012 - hopefully before Doomsday!
Realistically, the next patch should address a small subset of crucial bugs rather than "cosmetic" bugs.
#669
Posté 06 mai 2010 - 09:27
Zy-El wrote...
However, this does NOT prevent Bioware from issuing a patch to fix it. I believe there is a mod (for PC's only of course) that will transfer the WK items to Awakenings. It's a question of priorities. Which bugs to fix first? The ignorant majority would say: ALL OF THEM!!! But then not realize, the release date for such a patch would be 2012 - hopefully before Doomsday!
Realistically, the next patch should address a small subset of crucial bugs rather than "cosmetic" bugs.
If it's a question of priorities, they have an interesting order. That dexterity bug someone mentioned earlier was known from release day and is still unresolved today. It took them 5 months until patch 1.03 to fix the desktop crashes, a clear game breaking bug, and for most, that didn't help to solve that matter at all. To me, i have double the crashes i had before.
The Zevran dialogue is broken from day one, still it is unfixed for now. And that are just some examples. Of course you have to make a list of priorities, and of course the dlc is neither responsible nor accountable for patching the game. But i can understand the anger expressed here that they keep selling new stuff (and in my opinion, more and more lame ones) without patching issues known since release date.
That is not the fault of the dlc team at all, but its legitimate to voice ones opinion here, and i have to admit, i can't see any reason behing their patching priorities for the last months.
Modifié par MoSa09, 06 mai 2010 - 09:29 .
#670
Posté 06 mai 2010 - 09:29
#672
Posté 06 mai 2010 - 09:41
errant_knight wrote...
Vicious wrote...
People who role play RPG's themselves are ****s, stop whining about 'it has 0 roleplaying value' OH NOES!
Many DAO fans are obsessive, and act like DAO was an incredibly epic RPG. It wasn't. It was a good game but not awesome. I understand the people who are upset about the lack of a patch. Its' their right.
But the ones whining and crying and boycotting the DLC simply because you play an alternate reality that results in the deaths of your companions are the obsessive types.
It's a good thing DAO didn't go FULL dark fantasy - because it looks like many of the posters here could not handle it.
You've repeatedly stated that people who don't like the concept of this 'can't handle it.' Can we not disagree without characterizing each other as weak?
Every post I have seen from that V guy spews negativity...perhaps he can't handle it...lol...
#673
Posté 06 mai 2010 - 09:46
#674
Posté 06 mai 2010 - 09:46
MoSa09 wrote...
Zy-El wrote...
However, this does NOT prevent Bioware from issuing a patch to fix it. I believe there is a mod (for PC's only of course) that will transfer the WK items to Awakenings. It's a question of priorities. Which bugs to fix first? The ignorant majority would say: ALL OF THEM!!! But then not realize, the release date for such a patch would be 2012 - hopefully before Doomsday!
Realistically, the next patch should address a small subset of crucial bugs rather than "cosmetic" bugs.
If it's a question of priorities, they have an interesting order. That dexterity bug someone mentioned earlier was known from release day and is still unresolved today. It took them 5 months until patch 1.03 to fix the desktop crashes, a clear game breaking bug, and for most, that didn't help to solve that matter at all. To me, i have double the crashes i had before.
The Zevran dialogue is broken from day one, still it is unfixed for now. And that are just some examples. Of course you have to make a list of priorities, and of course the dlc is neither responsible nor accountable for patching the game. But i can understand the anger expressed here that they keep selling new stuff (and in my opinion, more and more lame ones) without patching issues known since release date.
That is not the fault of the dlc team at all, but its legitimate to voice ones opinion here, and i have to admit, i can't see any reason behing their patching priorities for the last months.
Glad to see you understand why DLC release is not tied to patch releases.
Bug fixes are categorized as game-breakers and minor bugs. Obviously, the game-breakers take priority. For example - the slow load between transitions was a breaker; Zev conversations and dex bug are annoying but won't break the game. Players can still get to the game conclusion without any major setback.
As I stated before, patch 1.03 was meant to go with Awakenings, not Origins. That's why patch 1.03 was bundled with Awakenings. Some "dim bulb" had the idea of releasing patch 1.03 separate from Awakenings without proper regression testing. As a result, it broke things in Origins.
#675
Posté 06 mai 2010 - 10:00





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