I happened to sit beside one of the designers of Darkspawn Chronicles at GDC in Vancouver a couple days ago and we chatted a bit. He said that the team that does the patches is separate from the teams (yes, plural!) that do DLC. So methinks much of the angst in this forum is misdirected. Anyway, he said the design team that made Darkspawn Chronicles started after Awakenings and did not work on any previous DA DLC content.
He was light on specifics and wouldn't reveal anything concrete beyond what's in the official press release. However, based on our conversation, I gathered that Darkspawn Chronicles is around 1.5 to 2 hours long "depending on game difficulty and your personal cheese factor". When I asked about the latter, he said there were some new game mechanics that make combat a little different from Origins and Awakenings - mostly resulting from the way followers are selected. (In case you don't know, Darkspawn Chronicles uses a custom ability the player can exercise anytime instead of a modal GUI accessible only in the party camp area).
He confirmed that Darkspawn Chronicles is an add-on module (not an 'add-in' like the Stone Prisoner, Return to Ostagar, and Feast Day DLC). This means that it is completely separate from the Origins and Awakenings campaigns and has no effect on either except for the reward item.
There is no character import, generation, or customization in Darkspawn Chronicles because you play the role of an established character - a hurlock vanguard. When I complained that hurlocks were a bit underwhelming in the original campaign he simply said "trust me, these ones know how to fight".
When I asked about choices he said that the replayability of this particular DLC comes from how you play, not what you say. I commented that darkspawn seemed rather impersonal in DAO and he replied that "in Darkspawn Chronicles there's a game mechanic that causes the player to develop a surprising affinity for those that serve well". He wouldn't elaborate but I, for one, am intrigued.
He wouldn't concede any details about the story except that anyone who has played DAO "will recognize more than a few characters". Interestingly, he said that "it's hard to extend the IP when the protagonists (i.e. the darkspawn) are speechless; but it does explain how a couple characters from Origins managed to make it into Awakenings".
Lastly, I asked about the whole 'what if' premise and he said that "it's not a big leap: Darkspawn Chronicles basically shows what would have happened if you didn't reload".
Looking forward to playing this one,
~ Aly
Modifié par Aleena, 09 mai 2010 - 10:53 .