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New Dragon Age: Origins DLC - The Darkspawn Chronicles NOW AVAILABLE


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#951
CybAnt1

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II want to be able to burn the Brecilian forest and enslave the elves,


Some already let the werewolves massacre them. 

By the way, based on the trailer, it looks like Alistair & Morrigan decided to do this as well in your absence.

You're going to have to settle for sacking & destroying Denerim, which I suspect will lead ultimately to the Blight over-running the rest of Ferelden, but that might only be in the final epilogue. 

#952
LarryDavid

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I'm really looking forward to play another piece of DA. What the money concerns; I really don't care how much it costs.

#953
Zy-El

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Or they continue the story into Awakening and you as the Hurlok become enthralled by the Mother and become the First. Your task: take out Vigil's Keep and then Amaranthine. On the way, you'll encounter the Orlesian Grey Warden, Anders, Velanna, Sigrun and Oghren again.

#954
aragfore03

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I'm curious but.... does this DLC have any new recorded dialog from our party? I'm guessing not from the way it's been advertised.

#955
wickedwizzard01

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Hmm,Could be fun.

but i'm afraight i will be skipping this one

but i'll wait until more info is available before i decide

at the least it is an interesting idea

#956
Zy-El

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aragfore03 wrote...

I'm curious but.... does this DLC have any new recorded dialog from our party? I'm guessing not from the way it's been advertised.


Hmmm . . .

Alistair:  Awwww . . . . (when he gets impaled by sword)

Morrigan:  Gwrkkkk . . . (when she gets squished by Ogre)

#957
Arkynomicon

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I would rather want them to add more explorable areas to Ferelden then just dungeons and revisiting old locations.

#958
purplesunset

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Arkynomicon wrote...

I would rather want them to add more explorable areas to Ferelden then just dungeons and revisiting old locations.


That's the key point right there.

Many people would prefer to visit new areas such as those found in scenarios that you only read about in the codex.

However, bioware seems set on spending the least amount of resources and time possible on these dlc's. Of course, this makes perfect sense from a purely business standpoint, because if they decrease costs, they will increase profit$. But from a gaming standpoint, the fans lose out and it doesn't show bioware in a good light, imo.

Modifié par purplesunset, 10 mai 2010 - 05:37 .


#959
Zy-El

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From various postings in the forums, it appears that Bioware has a patch team and a number of dev teams working on DLC's. Since the Origins game was released in Nov 2009 and as of May 18, there will be 5 DLC's and an expansion. Think about it, in the last 7 months, there have been 6 products developed by the DLC teams - that works out to a release every 6 weeks! That's a pretty heavy schedule!

And in nine months, they will at least announce the release of Dragon Age2!!!!  Posted Image

Modifié par Zy-El, 10 mai 2010 - 06:20 .


#960
LynxAQ

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Zy-El wrote...

From various postings in the forums, it appears that Bioware has a patch team and a number of dev teams working on DLC's. Since the Origins game was released in Nov 2009 and as of May 18, there will be 5 DLC's and an expansion. Think about it, in the last 7 months, there have been 6 products developed by the DLC teams - that works out to a release every 6 weeks! That's a pretty heavy schedule!


Nothing "heavy at all" - Wardens Keep and Stone Prisoner where developed at the same time as the actual game was made and are still to this point, the only worth while DLCs, and is also why they are so well made with loads of dialogue/roleplay etc. RtO was a load of rehashed rubbish, there is nothing difficult about redecorating an old map. The expansion is the only real thing they have actually worked on since being conquered by EA, and that was appalling rubbish as well.

This DLC will most likely be another rubbish DLC like RtO. This time the areas dont even have to be redecorated, so we might actually get this one on time and not 3 months later. Though I wouldnt put my money on it being released on time.

This DLC and RtO is a prime example of corporations just feeding addicts junk and not caring about giving the fans proper content.

#961
Zy-El

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Lynx, you have no idea how much work is involved in software development. Yes, they may have re-used the maps, but they can't reuse the voice acting and dialog from existing chapters. And the voice acting and dialog has to be done in various languages. There is also regression testing - making sure that any new material added does not corrupt or damage existing code in the game.



And all of these changes and tests have to be meticulously documented.

#962
purplesunset

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Zy-El wrote...

From various postings in the forums, it appears that Bioware has a patch team and a number of dev teams working on DLC's. Since the Origins game was released in Nov 2009 and as of May 18, there will be 5 DLC's and an expansion. Think about it, in the last 7 months, there have been 6 products developed by the DLC teams - that works out to a release every 6 weeks! That's a pretty heavy schedule!

And in nine months, they will at least announce the release of Dragon Age2!!!!  Posted Image


Zy-El, be careful. Some of the people on this forum are more savy than that.  Sure Bioware said from the start that they have two separate teams, but there is indication that this is not necessarily the case.

If you look at patch 1.03, it was primarily a preparation for Awakenings. It wasn't really a patch per se; moreover, it introduced some new bugs that still aren't fixed. There have been no new patches (and almost zero acknowledgment from bioware that there are issues), while DLC keeps coming.

The evidence seems to indicate that bioware is alloting the majority of whatever resouerces they have into DLC, while patching and bugfixing takes a back seat. If there truly were separate teams, there would have been more transparency in communication from this alleged patch team.

#963
Demx

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Speaking of the patch "team," where are they? We haven't seen any major fixes since December.

#964
LynxAQ

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Zy-El wrote...

Lynx, you have no idea how much work is involved in software development. Yes, they may have re-used the maps, but they can't reuse the voice acting and dialog from existing chapters. And the voice acting and dialog has to be done in various languages. There is also regression testing - making sure that any new material added does not corrupt or damage existing code in the game.

And all of these changes and tests have to be meticulously documented.


Um no - there is nothing hard or time consuming about putting in voice acting. The only difficult thing about the voice acting for EA is opening their pockets to pay for voice acting. The most time consuming thing in making these things is creating the maps from scratch and programmed events etc.
 
There is nothing hard about retexturing an already made map. I have done it myself on their map editor, nothing hard about redecorating an existing map.

And since we talking about EA here, you can just skip the testing part completely. EA test a game? Please...

#965
Zy-El

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purplesunset wrote...
Zy-El, be careful. Some of the people on this forum are more savy than that.  Sure Bioware said from the start that they have two separate teams, but there is indication that this is not necessarily the case.

If you look at patch 1.03, it was primarily a preparation for Awakenings. It wasn't really a patch per se; moreover, it introduced some new bugs that still aren't fixed. There have been no new patches (and almost zero acknowledgment from bioware that there are issues), while DLC keeps coming.

The evidence seems to indicate that bioware is alloting the majority of whatever resouerces they have into DLC, while patching and bugfixing takes a back seat. If there truly were separate teams, there would have been more transparency in communication from this alleged patch team.


It sounds more like most of the people here know very little about software development.  There is one patch team and a number of DLC teams.  Why should there be any communication from the patch team?

To be honest, I'd rather have the patch team working on patch fixes than answering posts on the forum - posts that are usually hostile and uninformed.  I'm referring to the majority of posts that go "OriginsAwakening is broken!  Fix it!, you lazy *****!!!" with no bug details or even which platform.  Yes, I acknowledge that there are a FEW informed people here.

What could the patch team tell you anyways?  They can't tell you what patches they're working on or even when it will be released.  Often, fixing one bug may introduce another bug somewhere else.  Or, in order to fix one bug, you have to fix two other bugs first.  Or, some bugs are minor and can be left til later as opposed to game-breakers - who decides which bugs fall into which category?  And then there's the bureaucratic nightmare of having to push the fixes past Microsoft, Sony and Nintendo - they all have very strict rules about what goes on their platforms.  Every code change has to be reviewed and tested by their QA teams. 
IT"S a wonder that as many DLC's have been released as there are!! Posted Image

#966
PanosSmirnakos

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Siradix wrote...

Speaking of the patch "team," where are they? We haven't seen any major fixes since December.


They are working hard to win the buggiest game of the year award. I can't believe modders fix this game for the pc and not the company itself... At least we, pc users are lucky. What I mean is this unofficial DA:O fixpack. Highly recommended.

http://social.biowar...m/project/2563/

#967
Zy-El

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LynxAQ wrote...
Um no - there is nothing hard or time consuming about putting in voice acting. The only difficult thing about the voice acting for EA is opening their pockets to pay for voice acting. The most time consuming thing in making these things is creating the maps from scratch and programmed events etc.
 
There is nothing hard about retexturing an already made map. I have done it myself on their map editor, nothing hard about redecorating an existing map.

And since we talking about EA here, you can just skip the testing part completely. EA test a game? Please...


And is your map available to users in different countries . . . on XBox, PS3 and GameCube?  Where's the marketting for your map - I haven't seen any of it.

The point I'm trying to make is:  there's a lot work involved in releasing a product.  Coding it is the easy part.  Please take no offense in what I've said.  I'm a modder myself and know how much work is involved.

#968
Dargar21

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True. The fixpack owns. Highly recommended, indeed.

#969
purplesunset

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Zy-El wrote...

purplesunset wrote...
Zy-El, be careful. Some of the people on this forum are more savy than that.  Sure Bioware said from the start that they have two separate teams, but there is indication that this is not necessarily the case.

If you look at patch 1.03, it was primarily a preparation for Awakenings. It wasn't really a patch per se; moreover, it introduced some new bugs that still aren't fixed. There have been no new patches (and almost zero acknowledgment from bioware that there are issues), while DLC keeps coming.

The evidence seems to indicate that bioware is alloting the majority of whatever resouerces they have into DLC, while patching and bugfixing takes a back seat. If there truly were separate teams, there would have been more transparency in communication from this alleged patch team.


It sounds more like most of the people here know very little about software development.  There is one patch team and a number of DLC teams.  Why should there be any communication from the patch team?

To be honest, I'd rather have the patch team working on patch fixes than answering posts on the forum - posts that are usually hostile and uninformed.  I'm referring to the majority of posts that go "OriginsAwakening is broken!  Fix it!, you lazy *****!!!" with no bug details or even which platform.  Yes, I acknowledge that there are a FEW informed people here.

What could the patch team tell you anyways?  They can't tell you what patches they're working on or even when it will be released.  Often, fixing one bug may introduce another bug somewhere else.  Or, in order to fix one bug, you have to fix two other bugs first.  Or, some bugs are minor and can be left til later as opposed to game-breakers - who decides which bugs fall into which category?  And then there's the bureaucratic nightmare of having to push the fixes past Microsoft, Sony and Nintendo - they all have very strict rules about what goes on their platforms.  Every code change has to be reviewed and tested by their QA teams. 
IT"S a wonder that as many DLC's have been released as there are!! Posted Image


That last sentence is very telling.

There are different ways to interpret that situation.

You say,"Patches are a pain to push through bureaucracy. How amazing it is that we have so much DLC when it's a such a pain to go through the bureaucracy of Sony, and Microsoft !!"

Someone else could say, "well, why can't they apply the same effort and determination that they use to get DLC out the door into getting patches out the door?"

If the patch team started being specific and telling people what they're
working on, it would go a long way to placate and reassure many of the more intelligent people posting here. Those angry fans who make incoherent and immature responses can be ignored (as they usually are, anyway).

#970
Torrential

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I'm on the fence on this one :), it all depends if there are decent characters within the darkspawn themselves; it will be interesting playing the fully evil side, as long as it still has depth, and isn't just mindless hack/slash/hack etc.

I'll wait for a review :), here is to hoping for character depth/interaction.

Modifié par Torrential, 10 mai 2010 - 07:08 .


#971
BlazingSpeed

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Dansharp1 wrote...

IF i can kill sten or invade lothering/Redridge or Frostback mountains, then im IN!! DEATH TO THE HUMANS :D


Agreed, if you could invade other places (Lothering, OSTAGAR as in chase Loghain away with flaming arrows,) besides Denerim this might have been a nice little diversion. Killing Oghren would be nice but as I'm still on the 1.02 patch for DA it'a all a moot point.

#972
Zy-El

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purplesunset wrote...
There are different ways to interpret that situation.

You say,"Patches are a pain to push through bureaucracy. How amazing it is that we have so much DLC when it's a such a pain to go through the bureaucracy of Sony, and Microsoft !!"

Someone else could say, "well, why can't they apply the same effort and determination that they use to get DLC out the door into getting patches out the door?"

If the patch team started being specific and telling people what they're
working on, it would go a long way to placate and reassure many of the more intelligent people posting here. Those angry fans who make incoherent and immature responses can be ignored (as they usually are, anyway).


I think you've already alluded to the answer - DLC's = $$$$   That's business - Bioware, EA, Micro$oft, $ony - they're in it to make money.

#973
LordJared88

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Please stop complaining, everyone. It's really embarassing.

It's their game, let them choose what DLC they want to make. If you don't like it, they were generous enough to provide you with the tools to make your own. If you don't like it, you don't have to buy it, but myself and a lot of other people WILL be buying this DLC. Personally, this is exactly the kind of DLC that fascinates me. Stepping into a perspective I've never considered before.

I'm sure those of us who DO play this DLC will love it. Besides, It's a small $5. What else would you blow it on? A hamburger?

#974
Zy-El

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I'd be curious to see the tactical weaknesses of a Darkspawn army. How long does it take for their abilities to cooldown? What forms are they most vulnerable to (fire, cold, electricity, spirit or nature)? Think like a Grey Warden . . . in order to defeat them, I am become Darkspawn!

#975
morreski

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evidently i need to log in more often - play as a darkspawn - oh dear. I've been hoping for a new addon, but i think i'll give this one a pass. Interesting idea, but i actually make some emotional investment in the story. playing as a darkspawn - unless they've added a major humanizing perspective, which seems unlikely - i feel disinclined. But there's a DA2 planned, did i get that right? This is an excellent game, that's great news, if true.