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New Dragon Age: Origins DLC - The Darkspawn Chronicles NOW AVAILABLE


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#1176
DeathViper1959

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patch patch patch,



if you were having trouble you would be right here wanting a patch yourself.



have you ever complained about something that was broken in any game you have had?



if so then you know how it feels to spend good money on a game and its xpack and have issues that everything you have tried to resolve on you own is not working.



i will continue posting until they fix the game for those of us, that no amount of solutions have had any effect.



if you dont like seeing these post5s then do not read them.

nuff said.

#1177
JigPig

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DeathViper1959 wrote...

patch patch patch,

if you were having trouble you would be right here wanting a patch yourself.

have you ever complained about something that was broken in any game you have had?

if so then you know how it feels to spend good money on a game and its xpack and have issues that everything you have tried to resolve on you own is not working.

i will continue posting until they fix the game for those of us, that no amount of solutions have had any effect.

if you dont like seeing these post5s then do not read them.
nuff said.


lol, reported, keep on spamming.

#1178
A Boy Named Spike

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I think it's interesting how Rob Bartel is being overly accredited for this DLC's writing. I'd love to see him exercise his writing niche through the many screams and roars of the Darkspawn. Sarcasm aside, I won't be getting it. I liked Dragon Age for the compelling story, character development and how choices affected the endgame. I can pass playing as a mindless drone with other drones as allies. Whatever interesting turns the story may take when you're killing your allies I could watch on YouTube. Five bucks for another disappointing DLC and sword that is most-likely recycled off of the other Darkspawn weapons? Nah, I'm good.

#1179
ozenglish

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Just reading through some of the last few pages, and have a few points I wish to add.



In relation to Faerale's and others comment about Bioware/EA.. All I can say, does anyone remember Westwood Studios??? No, probably not. Command and Conquer, 1 & 2, not the garbage that followed..



Referencing violence towards former squadmates in DA. Well, now the only one that infuriated me in the game was Allistair. I like the voice actor a lot, he is one of my favourite characters from Crossing Jordan. I have played RPGs since pen and paper D&D and Mechwarrior and a bunch of others. I find that sometimes ganging up on a former character that was annoying was a fun way of getting the grief of the character out of your system and then you remember all the fun times with that character. I doubt that will be the same with Allistair. But, in reference to the killing innocent people because you can't do that in real life. My main concern would be if this had an unnatural effect on you. There are strategic considerations in favour of such tactics, usually for stopping things like Ebola from spreading, but if it turns you on , then you are just downright sick.



I for one am looking forward to playing as the Darkspawn. Not many games let you play as the "evil" side in games, which is unfortunate. If anyone has taken time to read the books in the DA universe, you will notice that the DS are more three dimensional characters, and are not neccessarily the monsters that people think they are.



Just my few cents worth.

#1180
Frogman1975

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Hubb- wrote...

Noir201 wrote...

Intresting concept, good your thinking of "what if" type content, but i be skiping this one, but please do keep thinking of stuff like this, without darkspawn tho.


I agree with this.

I like the where you are going with this; I just have no interest in playing a darkspawn.


See, I wouldn't even mind playing as Darkspawn, as long as there were more story than this appears to have. Give me their motivation. If I'm to be voiceless, at least give me the call of the archdemon in my head, allow me some choice in how I follow out her orders (however limited) or better yet, let me be voice of the absent archdemon commanding the Darkspawn troops. Let me make the choices on how things work out and how I approach things via the dialogue menu.

Or better yet, give us some Darkspawn backstory gameplay on the Mother and the Architect. That's the kind of AU I might be interested in checking out.

Of course, provided it's not too buggy after everyone else guinea pigs it for me. :ph34r:

#1181
Wicked 702

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In all of this, the most entertaining thing to me is going to be the first report of something going wrong with the DLC. Then the next guy/gal has that problem, then the next, then the next, HAHAHA!

I predict a few more brothers/sisters in arms soon.



......oh yeah, and I forgot to mention: I'd like the product I paid for to work as advertised please!

kthxbai

#1182
Frogman1975

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I'd laugh my fat dwarven ****** off if it broke for one of the blokes bragging about how everything works fine for them and everyone else is just a whiner.

Modifié par Frogman1975, 15 mai 2010 - 02:47 .


#1183
Rive Caedo

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I did run into the issue where changing the drive where your install is located can cause your computer to look for the DLC verification service in the wrong location.
Took me awhile to figure out why Levi Dryden wouldn't let me follow him. Heh.
Other than that, I haven't had any real issues with the PC version besides long load times (which 1.03 fixed).

Granted I'm not *bragging*. I feel genuine sympathy for those (PS3 players primarily, it seems) with big showstopping problems with the game and do feel they should have been/should be fixed more quickly.

Bioware's right that they're not *obligated* to fix things, but if a Bioware product broke for me and it took them months to fix it (or didn't!) yeah... I probably wouldn't be buying anything further from them either. No matter how much I like them when they *do* work.

I feel a bit less sympathy for those saying that smaller things that can be worked around like the dexterity bug completely ruined the game for them. Though, again, fixes should be quicker especially for things like that which should, presumably, only require changing a few values in an editor.

#1184
13Dannyboy13

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Rive Caedo wrote...

I did run into the issue where changing the drive where your install is located can cause your computer to look for the DLC verification service in the wrong location.
Took me awhile to figure out why Levi Dryden wouldn't let me follow him. Heh.
Other than that, I haven't had any real issues with the PC version besides long load times (which 1.03 fixed).

Granted I'm not *bragging*. I feel genuine sympathy for those (PS3 players primarily, it seems) with big showstopping problems with the game and do feel they should have been/should be fixed more quickly.

Bioware's right that they're not *obligated* to fix things, but if a Bioware product broke for me and it took them months to fix it (or didn't!) yeah... I probably wouldn't be buying anything further from them either. No matter how much I like them when they *do* work.

I feel a bit less sympathy for those saying that smaller things that can be worked around like the dexterity bug completely ruined the game for them. Though, again, fixes should be quicker especially for things like that which should, presumably, only require changing a few values in an editor.


Um, how exactly can you work around the dex bug? It affects ranged attacks as well as daggers so just using swords or axes instead doesn't help the bows. The damage isn't as noticable for daggers and it's easy to just use swords/axes, but I haven't found a way to make up for the dex modifier not being added to the ranged attacks. Most of the people using the dex bug as an example have hit the more serious bugs as well, it's just a good example because it is a very small, easily done fix.
Anyways back on topic, I think that the whole playing a darkspawn would have been a better choice for the expansion, the story is there and they could reuse most of the areas, they could've made a whole campaign as darkspawn origins and all. Like for a warrior you could start off as the darkspawn leading the charge at ostagar or something, just a thought.

#1185
Rive Caedo

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13Dannyboy13 wrote...

Rive Caedo wrote...
I feel a bit less sympathy for those saying that smaller things that can be worked around like the dexterity bug completely ruined the game for them. Though, again, fixes should be quicker especially for things like that which should, presumably, only require changing a few values in an editor.


Um, how exactly can you work around the dex bug? It affects ranged attacks as well as daggers so just using swords or axes instead doesn't help the bows. The damage isn't as noticable for daggers and it's easy to just use swords/axes, but I haven't found a way to make up for the dex modifier not being added to the ranged attacks. Most of the people using the dex bug as an example have hit the more serious bugs as well, it's just a good example because it is a very small, easily done fix.

I've heard from multiple sources that picking up lethality works fine. You're restricted from making a pure dex focused rogue, but dex/high cunning would work fine.

Again, it's still something that should have been fixed faster - but it's certainly not game *breaking*.

#1186
edgarcabrerauk

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Rive Caedo wrote...

13Dannyboy13 wrote...

Rive Caedo wrote...
I feel a bit less sympathy for those saying that smaller things that can be worked around like the dexterity bug completely ruined the game for them. Though, again, fixes should be quicker especially for things like that which should, presumably, only require changing a few values in an editor.


Um, how exactly can you work around the dex bug? It affects ranged attacks as well as daggers so just using swords or axes instead doesn't help the bows. The damage isn't as noticable for daggers and it's easy to just use swords/axes, but I haven't found a way to make up for the dex modifier not being added to the ranged attacks. Most of the people using the dex bug as an example have hit the more serious bugs as well, it's just a good example because it is a very small, easily done fix.

I've heard from multiple sources that picking up lethality works fine. You're restricted from making a pure dex focused rogue, but dex/high cunning would work fine.

Again, it's still something that should have been fixed faster - but it's certainly not game *breaking*.


Well, it is "not game breaking", but as it is stated in the manual and all the supporting documents, dex is an ability... if a product is stated to have a core feature even if you don't use it,  and that feature is not there, in some countries it is call Fraud... even in Canada... and it only shows the poor quality of the product.
 besides, since dex is a general ability, it is not exclusive for rogues, other build are using such a feature, in the case of a AW, the only ability that can improve your hit rate is, sadly, dex...  and yes, it should be fixed it quickly...

Modifié par edgarcabrerauk, 15 mai 2010 - 10:04 .


#1187
edgarcabrerauk

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JigPig wrote...

DeathViper1959 wrote...

patch patch patch,

if you were having trouble you would be right here wanting a patch yourself.

have you ever complained about something that was broken in any game you have had?

if so then you know how it feels to spend good money on a game and its xpack and have issues that everything you have tried to resolve on you own is not working.

i will continue posting until they fix the game for those of us, that no amount of solutions have had any effect.

if you dont like seeing these post5s then do not read them.
nuff said.


lol, reported, keep on spamming.


LMAO, here is your spam

#1188
Feraele

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Frogman1975 wrote...

I'd laugh my fat dwarven ****** off if it broke for one of the blokes bragging about how everything works fine for them and everyone else is just a whiner.


I don't call people whiners..and yes most times DA works fine for me..as I stated before..probably  because I play it on a PC.    I participate in these threads because I have empathy for people who have problems,  and can't play.   

By no means am I bragging, thats not in my nature.......sorry you took it that way.   What I am doing is presenting what I know from my own playthroughs.    That it is possible to play the game..even in spite of glitches.  

However, I realize that the console version has had ongoing problems for quite some time.    I tend to feel sorry about that.

What is wrong with attempting to discuss the situation and put out ideas..in case something ends up being helpful?


Oh and I'm not a "bloke" :P

#1189
Feraele

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Wicked 702 wrote...

In all of this, the most entertaining thing to me is going to be the first report of something going wrong with the DLC. Then the next guy/gal has that problem, then the next, then the next, HAHAHA!
I predict a few more brothers/sisters in arms soon.

......oh yeah, and I forgot to mention: I'd like the product I paid for to work as advertised please!
kthxbai


I think..if I was in the same situation, I would have written that letter and just uninstalled the game, period.   

I tend to do things like that..no fuss, no muss...letter to whom it concerns, cancel, uninstall...go on to the next thing that interests me.

I wonder how many folks have already done that due to the console problems.    I guess we'll never know.

#1190
Nick Fox

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The more I hear/read about this last insatllment of DLC the more worried I get. I fear its only down to classic hack'n slash now (wich ofcourse can be fun at times but not only that!). Nothing but mindless killing without a purpose at all ? Very strange route BW is going down here (if thats what this is).

I rather they do a whole expansion or a two campaign game from the start with story, character development and all that rather than.....a big battle without it all and just....hack away.
This lead designer talks about a new experience??? Hmmm try a whole game played through both sides with some character instead boy!
Is BW going to make a new Diablo out of this franchise now ? God I hope not! (Like Diablo on its own terms but going from rpg towards mindless slaying is something I truly didnt expect from BW.
All that said, imo they started that with ME 2 and now are getting it in DA too. At least that how it seems.
Will see how this will turn out but I am really starting to lose faith lately.

#1191
CybAnt1

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Yes, the thing is, I don't think DlC has to "continue the story of our Wardens". It doesn't even have to be a "side trip" in their story (basically what WK and RtO were). It could be a side trip of someone else's story, I'd even get that. Just something that relates to the story, provides backstory to it... even a prequel.

This "what if" that once you're done playing, gives you an item (woohoo) ... but otherwise is like a bad dream before finding Bobby Ewing in the shower .... nah. And I might change my mind if it gives more backstory about the Darkspawn ... but I don't think it will.

Certainly, the question of where they came from won't be answered (i.e. whether the Chantry version is correct) -- of course, they may never want to precisely answer it.

Modifié par CybAnt1, 15 mai 2010 - 12:00 .


#1192
edgarcabrerauk

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I mentioned before that I would buy this, if the xbox version wasn't buggy, only for the special item, but no, I will not. One of the unique features of a RPG is that you are able to create different characters with different trails, one scenario you play as warrior, other as mage, other as rogue, etc... giving you different options and variations. Yes, here you've got the option to play under the skin of a darkspawn, what will be the new attributes? the new features? can you cast magic or you'll be able to speak to dog?... nothing really interesting, IMO.

as for many people this might interesting and "ground breaking", I'm glad for them...

This could be a good benchmark on what sort of fans EA/BW would like to keep and from who they can get more money.

Modifié par edgarcabrerauk, 15 mai 2010 - 01:18 .


#1193
Rive Caedo

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edgarcabrerauk wrote...

Rive Caedo wrote...
I've heard from multiple sources that picking up lethality works fine. You're restricted from making a pure dex focused rogue, but dex/high cunning would work fine.

Again, it's still something that should have been fixed faster - but it's certainly not game *breaking*.


Well, it is "not game breaking", but as it is stated in the manual and all the supporting documents, dex is an ability... if a product is stated to have a core feature even if you don't use it,  and that feature is not there, in some countries it is call Fraud... even in Canada... and it only shows the poor quality of the product.

Untrue. Fraud is intentional deception. I very much doubt that Bioware intentionally broke Dexterity.
Besides, if every software bug was considered fraud, no one would be able to sell software :P

edgarcabrerauk wrote...

besides, since dex is a general ability, it is not exclusive for
rogues, other build are using such a feature, in the case of a AW, the
only ability that can improve your hit rate is, sadly, dex...  and yes,
it should be fixed it quickly...

Also untrue. Arcane Warriors gain an attack bonus of  5 (10 with Aura of Might) plus a fifth of their spellpower.

Not only that, but am I compeltely unsure of what dexterity bug you're even talking about? The bug I'm aware of caused rogue attack power to be calculated on strength alone instead of half dexterity and half strength. That was purely a rogue issue.

And, again, I'd heard that lethality allows this to be switched over to 100% cunning, which actually makes bugged rogues stronger than fixed rogues (since they only get half a point for each point they put into cunning or dexterity).

In conclusion: Whaaaaaaa?

#1194
Frogman1975

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Feraele wrote...

Frogman1975 wrote...

I'd laugh my fat dwarven ****** off if it broke for one of the blokes bragging about how everything works fine for them and everyone else is just a whiner.


I don't call people whiners..and yes most times DA works fine for me..as I stated before..probably  because I play it on a PC.    I participate in these threads because I have empathy for people who have problems,  and can't play.   

By no means am I bragging, thats not in my nature.......sorry you took it that way.   What I am doing is presenting what I know from my own playthroughs.    That it is possible to play the game..even in spite of glitches.  

However, I realize that the console version has had ongoing problems for quite some time.    I tend to feel sorry about that.

What is wrong with attempting to discuss the situation and put out ideas..in case something ends up being helpful?


Oh and I'm not a "bloke" :P


Well, then I obviously wasn't talking about you, was I? ;)

I can play through most of the game without anything that keeps me from finishing (Does it keep me from getting the complete experience? Yes. Make it impossible to complete? No. But I still haven't finished a playthrough of Awakening.) But I'm guessing that is because I play on a PC too.

People can respectfully comment that they aren't having problems and engage in dialogue. Some folks, though, have enjoyed trolling / griefing folks for each and every thing they say? Ask it this will work with your unpatched version of the game, and you are a whiner. Say that the DLC isn't your cup of tea, and you are a crybaby that takes games too seriously. Say there doesn't seem to be enough RP in the DLC for your taste and you are an idiot for wanting to RP an RPG, or for ever RPing at all.

I actually had one particular bloke in mind when I typed that. But I didn't want to say "I'd laugh my fat dwarven ****** off if it broke for "X".:D

#1195
edgarcabrerauk

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Rive Caedo wrote...

Not only that, but am I compeltely unsure of what dexterity bug you're even talking about? The bug I'm aware of caused rogue attack power to be calculated on strength alone instead of half dexterity and half strength. That was purely a rogue issue.


This is the main reason of why your arguments are not valid... there is not clear point of reference.


edgarcabrerauk wrote...

Rive Caedo wrote...
I've heard from multiple sources that picking up lethality works fine. You're restricted from making a pure dex focused rogue, but dex/high cunning would work fine.

Again, it's still something that should have been fixed faster - but it's certainly not game *breaking*.


Well, it is "not game breaking", but as it is stated in the manual and all the supporting documents, dex is an ability... if a product is stated to have a core feature even if you don't use it,  and that feature is not there, in some countries it is call Fraud... even in Canada... and it only shows the poor quality of the product.


Untrue. Fraud is intentional deception. I very much doubt that Bioware intentionally broke Dexterity.
Besides, if every software bug was considered fraud, no one would be able to sell software :P


Linguistics, the intentional deception is the origin of the fraud, but as the false advertising , it falls into a category of fraud... well, the high quality software companies acknowledge those bugs and send a prompt patch...

For clarification, an xbox game is a consumer product.... not a pc game...

edgarcabrerauk wrote...

besides, since dex is a general ability, it is not exclusive for
rogues, other build are using such a feature, in the case of a AW, the
only ability that can improve your hit rate is, sadly, dex...  and yes,
it should be fixed it quickly...


Rive Caedo wrote..
Also untrue. Arcane Warriors gain an attack bonus of  5 (10 with Aura of Might) plus a fifth of their spellpower.

Not only that, but am I compeltely unsure of what dexterity bug you're even talking about? The bug I'm aware of caused rogue attack power to be calculated on strength alone instead of half dexterity and half strength. That was purely a rogue issue.

And, again, I'd heard that lethality allows this to be switched over to 100% cunning, which actually makes bugged rogues stronger than fixed rogues (since they only get half a point for each point they put into cunning or dexterity).

In conclusion: Whaaaaaaa?



When you play an AW in xbox, you are sure (not unsure) of the dex problem. plus when you play (not heard) as rogue using the lethality as a "solution" in a Xbox  I might consider what you are saying..

You heard and you are unsure... quite weak foundations to claim my comments as untrue...  I understand now why I couldn't get you Whaaaa? conclusion first...;)

Modifié par edgarcabrerauk, 15 mai 2010 - 02:40 .


#1196
Rive Caedo

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Rive Caedo wrote...

Untrue. Fraud is intentional deception. I very much doubt that Bioware intentionally broke Dexterity.
Besides, if every software bug was considered fraud, no one would be able to sell software :P


edgarcabrerauk wrote...
Linguistics, the intentional deception is the origin of the fraud, but as the false advertising , it falls into a category of fraud... well, the high quality software companies acknowledge those bugs and send a prompt patch...

For clarification, an xbox game is a consumer product.... not a pc game...

You're going to complain about my linguistics and then try to place a different set of rules for Xbox versions of games when they're almost functionally identical to PCs these days? :huh:

Rive Caedo wrote...

Not only that, but am I compeltely unsure of what dexterity bug you're even talking about? The bug I'm aware of caused rogue attack power to be calculated on strength alone instead of half dexterity and half strength. That was purely a rogue issue.

edgarcabrerauk wrote...
This is the main reason of why your arguments are not valid... there is not clear point of reference.

You heard and you are unsure... quite weak foundations to claim my comments as untrue...  I understand now why I couldn't get you Whaaaa? conclusion first...;)


Then please, elaborate. I'm entirely unaware of a second dexterity bug - one that is, from your wording, still active after the 1.02 update that fixed the dexterity bug I'm talking about.

Regardless, my arguments are still valid because I'm not talking about whatever bug you're talking about (if it is a different one, that is) or you. I was talking about holding less sympathy for the people saying the easily worked dex bug I AM talking about ruined the entire game for them. This was going on a lot during the month or two after release (before 1.02 came out). Less sympathy, that is, than people recieving (again, I've heard) corrupt save files or being unable to run the game without crashing every 5 minutes (PS3 users, again, I've heard).

Modifié par Rive Caedo, 15 mai 2010 - 04:59 .


#1197
edgarcabrerauk

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Rive Caedo wrote...

Rive Caedo wrote...

Untrue. Fraud is intentional deception. I very much doubt that Bioware intentionally broke Dexterity.
Besides, if every software bug was considered fraud, no one would be able to sell software :P


edgarcabrerauk wrote...
Linguistics, the intentional deception is the origin of the fraud, but as the false advertising , it falls into a category of fraud... well, the high quality software companies acknowledge those bugs and send a prompt patch...

For clarification, an xbox game is a consumer product.... not a pc game...

You're going to complain about my linguistics and then try to place a different set of rules for Xbox versions of games when they're almost functionally identical to PCs these days? :huh:

Rive Caedo wrote...

Not
only that, but am I compeltely unsure of what dexterity bug you're even
talking about? The bug I'm aware of caused rogue attack power to be
calculated on strength alone instead of half dexterity and half
strength. That was purely a rogue issue.

edgarcabrerauk wrote...
This is
the main reason of why your arguments are not valid... there is not
clear point of reference.

You heard and you are unsure... quite weak foundations to claim my comments as untrue...  I understand now why I couldn't get you Whaaaa? conclusion first...;)


Then please, elaborate. I'm entirely unaware of a second dexterity bug - one that is, from your wording, still active after the 1.02 update that fixed the dexterity bug I'm talking about.

Regardless, my arguments are still valid because I'm not talking about whatever bug you're talking about (if it is a different one, that is) or you. I was talking about holding less sympathy for the people saying the easily worked dex bug I AM talking about ruined the entire game for them. This was going on a lot during the month or two after release (before 1.02 came out). Less sympathy, that is, than people recieving (again, I've heard) corrupt save files or being unable to run the game without crashing every 5 minutes (PS3 users, again, I've heard).


For clarification, the patch 1,02 was never delivered to Xbox, here is explained in detail.

On regards of the dex bug, it does not ruin the game, but it is used as excuse or argument for not fixing the bugs due to prioritisation and it is a bug that exists since day 1 as the corrupted saves. The main point I'm trying to make is that on the Xbox version, we all (Xbox owners) received a product with defects and EA/BW have done nothing to fix it after 6+ months.  

I agree with you that the game functionality between platform should be the same... and other games companies (i.e. Fallout 3, Bethesda) do patches for their PC/Xbos/PS3 versions, not as EA/BW when PC has delivered 3 full patches, XBOX/PS3 have basically 3 that doesn't make a single one PC patch.(or 10% of 1 complete PC patch).

Really, achievements and trophies, are not a game breaking bugs... but it is what was fixed on Xbox so far.... I wonder how such bugs became priority 1, above the corrupt saves and dex bugs...

Modifié par edgarcabrerauk, 15 mai 2010 - 05:34 .


#1198
13Dannyboy13

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Rive Caedo wrote...
You're going to complain about my linguistics and then try to place a different set of rules for Xbox versions of games when they're almost functionally identical to PCs these days? :huh:


The xbox version has not recieved the same patches as pc, 1.02 for example was never given to us, whihc had a fix for dex.

Not only that, but am I compeltely unsure of what dexterity bug you're even talking about? The bug I'm aware of caused rogue attack power to be calculated on strength alone instead of half dexterity and half strength. That was purely a rogue issue.
Then please, elaborate. I'm entirely unaware of a second dexterity bug - one that is, from your wording, still active after the 1.02 update that fixed the dexterity bug I'm talking about.


As I said above we did not get 1.02, it was only for pc. When they announced the 1.03 patch all they did is lump info on the two together leading us to believe that previous patch fixes would be included but they were not. Lethality works fine, if you are playing a rogue, and if you are not making a pure archer. The bug people are refering to is the game not adding dexterity as a multiplier when calculating ranged attack damage from bows, also for daggers , though it's not as bad with daggers. Hope this clears it up a bit.

#1199
leeboi2

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PATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHOMGZIMASOEXCITEDPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCHPATCH

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13Dannyboy13

13Dannyboy13
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Uh oh, I think we woke up the troll.  Posted Image
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