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New Dragon Age: Origins DLC - The Darkspawn Chronicles NOW AVAILABLE


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#1351
Frogman1975

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Aleena wrote...

Brockololly wrote...
For those that have played it, how quickly did you finish it? Is it basically just the last Denerim assault mission from Origins in length? And is there any interesting lore or story elements in it at all?


I accidentally played through on easy the first time and it took about an hour and a half. Second playthrough is on hard and I'm probably on track for 2 hours. It's rather fun to play with different party compositions. I noticed that the respawn rate is proportional to game difficulty (enemies respawn faster, allies respawn slower) which makes things play a bit differently. Next playthrough I'm going to try solo on nightmare. The play style is definitely more hack-and-slash than Origins or Awakenings but it works really well. If followers die then you just recruit more from the horde of reinforcements that you always have in tow. This makes it a bit easier to play overall than Origins or Awakenings but it keeps the game moving (i.e. you aren't reloading all the time and battles in Darkspawn Chronicles have actual ebb and flow as each side is killed off and reinforced).

As for the lore, the codex entries are a worthwhile read for once. Without revealing too much, the most compelling story development takes place in a back alley of the Market. It's a scripted event (i.e. not a cutscene) so you have to actually pay attention or you'll miss it. 

Back to work,
~Aly


This almost makes it sound intriguing enough to check out... down the road.  Right now, I'm hitting up Red Dead when I get home, and to heck with everything else!:bandit:

#1352
Frogman1975

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warden nino wrote...

What's up Frogger? taught u ain't gonna buy this


I'm not. I'm just enjoying the discussions. Although, if all the reports come back that its bug free on the PC, and actually has some intriguing  story, I might pick it up at some point down the road.

Just not immediately.

#1353
LordJared88

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This is one EFFING AWESOME mod! At least, in my opinion. I wish they would release a lot more like this, maybe playing as demons or undead or something. A mod where you play as the possessed Uldred over taking the tower would be fun. Or maybe, you start all the way in the fade as the pride demon who meets him and then tricks him and takes his body. Then you kill the templars and everyone and demons are pouring out to help you from all angles. I think that would be a pretty interesting mod.

There would be some interesting dialogue, as well.  When you are in human form, you approach the mages and persuade them into accepting "the gift" and becoming an abomination to assist you.

Anyways, big kudos to the team who developed Darkspawn Chronicles. I am going to play it over and over. Definitely worth the cheap $5.

Modifié par LordJared88, 18 mai 2010 - 06:36 .


#1354
porter20

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can any one tell to the requirements or how to get Orge Keeper has l have run though the DLC 6 times without losing a orge and still not getting the achivement.

#1355
Chairon de Celeste

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Sphroth82 wrote...

Downloaded mine, but it says its "Unauthorized"! Bull****, I was completely legit getting this!


Personal Computer:
when you fire up the configuration tool, you'll most likely see the registration key for da o has vanished
- just run Dragon Age Origins Code.exe from your DA O dvd again.

As for the ogre keeper achievement: maybe (partly) broken, like that for setting 25 traps in the oc.

Modifié par Chairon de Celeste, 18 mai 2010 - 06:53 .


#1356
Aleena

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Non-spoiler review

Based on 2 playthroughs on an Xbox360:

Differences (that I noticed) from Origins/Awakenings:
· You start (and stay) at level 12. That’s right, no XP gain. The module isn’t really long enough to gain a level anyway and removing XP for killing things allows the infinite reinforcement mechanic to work. This proves ideal since at level 12 you can kick ass but combat remains challenging because you don’t yet have access to all the high-level, game-breaking abilities.
· No character generation, customization, or import. You play the role of a hurlock vanguard (basically an uber  version of a hurlock alpha from Origins). 
· No party member revival – dead followers are automatically removed from the party. However, the vanguard will be revived when combat ends if at least one other follower survives the battle.
· No party camp. You use a custom ability to add or remove followers (called ‘thralls’) at will to your cadre of controllable darkspawn. This mechanic nicely reinforces the brutal, disposable nature of the darkspawn horde.
· Items equipped on followers are automatically moved back into your party inventory when the follower dies.
· Item drops are fairly rare but always useful (i.e. no gold, gems, blank vellum, crappy weapons, or craftng components). This keeps the focus more on fighting, less on looting. It also means you aren’t always messing about in the inventory screen every time you add a new follower.
· Follower approval increases when they kill a batch of normal creatures or a single boss. All followers get an approval increase when the vanguard kills a batch of normal rank creatures or boss.
· Approval bonuses are progressively larger and apply to multiple attributes. As a result, you become surprisingly protective of darkspawn that have been in the party for a while.
· Cutscenes are only shown at the start of each level and serve to foreshadow imminent events, almost a level overview or flythrough. It's a departure from the style used in Origins/Awakenings but works well for this module.
· Gore on party members does not magically disappear when you go to a new area.


Standout features and nicely done details:
· The deathblow when you kill a thrall/follower never gets old!
· The ogre’s grab ability is super fun. It’s refreshing to be on the other end of it for once.
· It was a nice surprise to find the shriek to be so compelling in its abilities and control.
· Destructible barricades and gates, fireballs starting fires - adds a nice element of interactivity to the game. You feel as if you really are razing the place.
· There's always a horde of darkspawn following you around which gives you the sense that you're leading the attack even without having direct control of all your allies.
· Battles become progressively more difficult. I love that they ebb and flow as combatants die and reinforcements arrive; it makes the whole combat experience more uncertain and more exciting.
· Final battle is well done:  you have to defeat the Wardens before they defeat the archdemon. Makes for a fun sense of urgency that does not feel contrived. 
· Locations on the map are marked as ‘destroyed by darkspawn’ as you progress through the city.
· The sky becomes progressively darker as you advance into the city. This adds immensely to the atmosphere (bad pun, I know) and makes the re-hashed levels look at least a little different.
· Ballistae are deadly and force the player to take out the operators early in a fight. I love the ones that are sited so you can shoot back! Nothing like killing a golem (or two!) with a single ballista shot!
· Consistent button assignment on the 360 makes it easy to switch between different darkspawn: A is always attack, X and Y are always special attacks, RT+X is always an area/group attack, RT+Y is always a stun/immobilize ability. RT+B is usually a modal or creature-specific ability.
· Default follower tactics are superb and don’t need to be touched at all. This is a huge boon on console since reconfiguring follower tactics in Origins/Awakenins was a tedious chore.
· Respawn rates seem to be proportional to game difficulty (allies take more time to reinforce, enemies less time).
· Automatic save games at the end of areas instead of the start (where they tend to be too distracting). Especially useful since you can't return to an area once you leave it. 
· Hurlocks and genlocks are sensibly equipped, balanced, and have intelligent ability selections. One type isn’t overwhelmingly better than the others. I like that they have random weapons and that the weapons aren’t the junk versions used in Origins. Liked that you can choose which kind of hurlock/genlock to use based on preference/situation (archer, two-handed, weapon and shield, dual-wield). Sadly there are no genlocks that wield two-handed weapons.
· Did a good job of showing the darkspawn as intelligent but not intelligible.
· Love the codex entries that are added whenever you kill a named character from Origins.
· Nice that it doesn’t require Awakenings.
· I liked that it didn't dwell on the 'alternate reality' thing in the game. In fact, only the DLC description and trailer actually mention it. For the most part, Darkspawn Chronicles is just the destruction of Denerim from another perspective and the predictable 'twist' at the end. The whole non-canon, alternate reality scenario serves simply to explain the absence of your Origins hero and the last 10 seconds of the module.
· Module ends on a high note. I had a real sense of accomplishment and exhilaration the first time I finished it.
· Complete freedom in party composition (number and type of darkspawn followers) makes it fairly replayable, especially since it's a standalone module.
· Much as I enjoyed Origins and Awakenings, I think it's actually good that I can play this DLC without having to slog through them yet again.
· Quests are nicely gated. You usually only have one active so there's no need to constantly consult the journal. Some quests are optional and at least one has multiple possible outcomes.
· $5 is a fair price point for 6 areas and 1.5-2 hours of gameplay, especially considering I'll replay it at least once more.

Bugs (on 360 version):
· The default follower tactic assignment isn’t actually a proper tactic preset so its easy to inadvertently clobber them on console. Thankfully there’s really no need to change them.
· The spiked collar item can be equipped on any darkspawn (not just the blight wolf). This is broken in Origins/Awakenings too but by the end of my first playthrough of Darkspawn Chronicles I rather liked giving my ogre a spiked collar.
· As with Origins/Awakenings, the game lags in battles with a large number of combatants. Reducing the number of followers in your party seems to help with this.
· As with Origins/Awakenings, loot sparkles and codex entries are often delayed when in combat.

Complaints:
· Lack of differentiation between hurlocks and genlocks. There's no point to adding genlock archers to your party since they have only shortbows whereas hurlock archers all have longbows.
· Would have been nice to have an alternate, ‘canon’, ending cutscene should the final battle go the other way.
· The ogre is painfully slow. And not just when walking - by the time he throws a rock the enemy has already scattered. This was nice in Origins/Awakenings when I was the target and could kite and evade, but now that I'm controlling the ogre I find it just plain frustrating.
· The blight wolf could use some love. I found no compelling reason to use it.
· The shriek’s ‘leap’ ability is underwhelming.
· The deathblow animations for the shriek and blight wolf are pitiful.
· The crafting components scattered about aren’t really necessary (disclaiimer: I hate crafting).
· Disliked the archdemon floaty text messages (too intrusive).
· Disappointed that the level art was simply reused from Origins.
· Absence of voiceover is noticeable though not glaring. A bit of VO would have increased the impact of this module.
· The name is a misnomer as there is only one 'chronicle': the siege of Denerim. Would have been more compelling if it included more scenarios like the attack on Lothering.
· Would have been nice to have alternate paths through the city – back alleys and such.
· The achievements are inconsistent - one is absurdly easy, one is ridiculously hard, and the other is about right. Simply finishing the module is not grounds for an achievement and certainly does not merit a combat and economy breaking uber item added to the main campaign as a reward. BioWare seems to consistently miss on this.

Modifié par Aleena, 18 mai 2010 - 08:29 .


#1357
Dreadstruck

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I've kept the first Ogre alive till the end but sometime during the Denerim castle assault he just dissapears and I have to thrall him again. Yeah, that Ogre near the gate. No achievement for me O_o

#1358
Sphroth82

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Chairon de Celeste wrote...

Sphroth82 wrote...

Downloaded mine, but it says its "Unauthorized"! Bull****, I was completely legit getting this!


Personal Computer:
when you fire up the configuration tool, you'll most likely see the registration key for da o has vanished
- just run Dragon Age Origins Code.exe from your DA O dvd again.

As for the ogre keeper achievement: maybe (partly) broken, like that for setting 25 traps in the oc.


Umm, that would work, except for the simple fact that my copy of Dragon Age is on Steam, and the Unauthorized pertains only to Darkspawn Chronicles in the Downloaded Content in the game, the other two Blightblood Content are okay.

Anyway, I just deleted the content through steam, deleted my "Dragon Age" Folder after I backed up my save games & registries pertaining to DA have also been deleted.  Now I'm in the process of doing a full re-install, maybe when I reload my DLCs I won't have that problem anymore.

#1359
LordJared88

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Avalla'ch wrote...

I've kept the first Ogre alive till the end but sometime during the Denerim castle assault he just dissapears and I have to thrall him again. Yeah, that Ogre near the gate. No achievement for me O_o


Is that why your avatar looks like he is about to cry?

#1360
amorphis29

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Has anyone got the new sword?

It's good?

#1361
DarkNemesisAngel

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I ahve a question; i need to unlock only the ogre's achievement on pc version but when i arrive where sten is the starter ogre disappear is a bug or i need to do something else?

#1362
Dreadstruck

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LordJared88 wrote...

Avalla'ch wrote...

I've kept the first Ogre alive till the end but sometime during the Denerim castle assault he just dissapears and I have to thrall him again. Yeah, that Ogre near the gate. No achievement for me O_o


Is that why your avatar looks like he is about to cry?


Well, he isn't really about to cry. It's just the CC expressions fecking up those little thumbnail faces.:crying:
By the way, you shouldn't really criticize me, yours don't have any erm... expression at all.:P

Modifié par Avalla'ch, 18 mai 2010 - 07:32 .


#1363
Rive Caedo

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DarkNemesisAngel wrote...

I ahve a question; i need to unlock only the ogre's achievement on pc version but when i arrive where sten is the starter ogre disappear is a bug or i need to do something else?

When the Ogre disappears when you enter the Palace district, that's supposed to happen. I got the Ogre achivement just fine.

It is annoying that it causes you to lose your approval though. My original Ogre was maxed :crying:

#1364
Bfler

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It is fun, but I hope that this is not the future of DA. It is almost 100% Hack and Slay and no RPG.

#1365
nikki191

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Gunnis wrote...

Just a noob question probaly but where can i buy the DLC for the PC version of Dragon age.

I cant find it in the steam store and neither can i find it in the Ingame Main menu Store.

So where can i buy it?


its ok i had the same issue when i first started.. dragon age dlc isnt available for purchase through steam

if you look to the left there should be a "expand your game/add bioware points for PC' 

you need to purchase "bioware points" to buy the dlc which are available for purchase either ingame or here http://social.bioware.com/page/da1-dlc

#1366
badboy64

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Angedechu wrote...

badboy64 wrote...

I am having a hard time with the first burning barrel. It is not click able.


Oh, by a strange coincidence, it's happen that 10 secondes before seeing the barrel, you get an emissary...

With a fireball spell.

Thank you that worked.:happy:

#1367
DragonRageGT

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Rive Caedo wrote...

DarkNemesisAngel wrote...

I ahve a question; i need to unlock only the ogre's achievement on pc version but when i arrive where sten is the starter ogre disappear is a bug or i need to do something else?

When the Ogre disappears when you enter the Palace district, that's supposed to happen. I got the Ogre achivement just fine.

It is annoying that it causes you to lose your approval though. My original Ogre was maxed :crying:


Huh.. the Ogre you release at the gate with those 2 levers... it was maxxed to me after I recruited him... there was another Ogre wandering about in the area but the one at the gate seems to be the same one from before.

(The other Ogre's tactics are killing my party.. stupid stupid default... I'll let him die to survive! lol)

Modifié par RageGT, 18 mai 2010 - 09:21 .


#1368
Aramintai

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What are the types of minions that give you that approval achievement? Are they differentiated by class, like this:

- ogre

- archer

- warrior

- emissary

- shriek

- blight wolf?

Or by their subrace like genlock, hurlock, ogre, wolf?

#1369
Chairon de Celeste

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Umm, that would work, except for the simple fact that my copy of Dragon Age is on Steam, and the Unauthorized pertains only to Darkspawn Chronicles in the Downloaded Content in the game, the other two Blightblood Content are okay.

Anyway, I just deleted the content through steam, deleted my "Dragon Age" Folder after I backed up my save games & registries pertaining to DA have also been deleted.  Now I'm in the process of doing a full re-install, maybe when I reload my DLCs I won't have that problem anymore.


I had the same thing with Prisoner In Stone after installing 1.03 - and dvd or d/l - the da server checks for the oc
registration key - please consider that before going trough the ordeal of uninstalling, d/l and re-install next time.

#1370
Rive Caedo

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Aramintai wrote...
Or by their subrace like genlock, hurlock, ogre, wolf?

That would be my guess.
Ogre, Shriek, Hurlock, Genlock, Emissary, Blight Wolf.

#1371
Rive Caedo

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Aleena wrote...
· Disliked the archdemon floaty text messages (too intrusive).

This is the only part of your summary I disagree with. It was fairly essential to have some way to convey orders to your darkspawn and this method made a fair degree of sense.

The other option would be to have a literal telepathic voice in your head - but do we really want a definitive voice for the Archdemon? Hm...

#1372
Dargar21

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I'm having trouble getting the enthalling achievement. does your character need at get the killing blown on all mobs to earn the respect meter?

#1373
Grimgor79

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Rive Caedo wrote...

Aleena wrote...
· Disliked the archdemon floaty text messages (too intrusive).

This is the only part of your summary I disagree with. It was fairly essential to have some way to convey orders to your darkspawn and this method made a fair degree of sense.

The other option would be to have a literal telepathic voice in your head - but do we really want a definitive voice for the Archdemon? Hm...




 Excellent point. I can almost guarantee my Archdemon's voice is completely different than yours with yours being different than Aleena and so on and so forth.

 Most likely the Archdemon voice we all have in our heads is far more intimidating than anything they could come up with.

#1374
Frogman1975

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My Archdemon sounds like Steve Urkel.



"Did I do that?!?"


#1375
Aleena

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Rive Caedo wrote...

Aleena wrote...
· Disliked the archdemon floaty text messages (too intrusive).

This is the only part of your summary I disagree with. It was fairly essential to have some way to convey orders to your darkspawn and this method made a fair degree of sense.

The other option would be to have a literal telepathic voice in your head - but do we really want a definitive voice for the Archdemon? Hm...


I don't mind the text - as you mention, there's no other way to convey what are supposed to be thoughts or telepathic directives to the player. I actually quite liked the mutterings of the archdemon that play when the player is given a task. What I object to is the reuse of  the primary mechanism for combat feedback to deliver story. The game needs some other GUI element for this sort of thing. Or, as most of my exes would say, maybe I'm just too picky...