Alistair as a milestone in RPG history? Definitely disagree there.
My rationale for whether or not characters are believable is pretty simple. Do they act in a consistent manner throughout the narrative, based on their backgrounds and their in-game experiences or not?
Sten- Yes. We are told what the Qunari are, how they live, and their ways. Sten upholds that aspect of the game's narrative at every juncture, even though he expresses sorrow at times for things he has done/will do in the future.
Oghren- Yes. He's a tragic drunkard, who was one of the best warriors of his generation. He lost his wife and spent his life in a self-destructive drunken haze while trying to convince someone, anyone, of helping him find her again. He never deviates from who or what he is.
Alistair- No. He prattles on and on about Duncan and how important he was to him, yet when it comes down to the crux of the entire story, stopping the darkspawn, he throws a fit and actually walks out on the PC for making the best decision in terms of ensuring the defeat of the Archdemon. I don't care how much he hates Loghain, there are THREE Wardens left in all of Ferelden at that time, and if one of them doesn't make it to the Archdemon, it's game over. For Alistair to walk out reveals him to be a true child amongst the adults in the story. It's not just about being foolish either... it's inconsistent.
Alistair defers to your Warden on every major decision in the story, even backing him/her up on most of them regardless of gender or origin. For that trend to just stop at the end is akin to Alistair saying that his own petty discomfort at accepting Loghain into the Wardens is more important that the actual purpose of the Wardens. He is the only character to act inconsistently with his own supposed moral compass. That's why I say he's poorly written.
It felt like a forced decision that you have to kill Loghain or lose Alistair, and was not realistic to me at all.
However, that's just an opinion, and clearly there will disagreement.
Edit: I also agree that the Landsmeet was poorly implemented. It's very hard to do a scene like that with the 4-6 dialogue choices per instance and have it be realistic I suppose, though.
Modifié par Phaelducan, 09 mai 2010 - 10:11 .