The Darkspawn Chronicles
#51
Guest_TheGrumpyOne_*
Posté 06 mai 2010 - 08:36
Guest_TheGrumpyOne_*
I agree with Merilsell, this DLC is bad fanfiction.
#52
Posté 06 mai 2010 - 08:38
#53
Posté 06 mai 2010 - 09:14
#54
Posté 06 mai 2010 - 10:01
Yes, hardly new - Dungeon Keeper did it years ago.
With one difference, you were playing the bad guys as camp. Them getting restless on payday. That was funny & humorous.
I know, I know, just sit back & enjoy as I rip former friends into pieces, and slaughter innocent townspeople. Hey, to make an omelet for the Archdemon, I gotta break a few eggs. This isn't "me" (the char/s I've played all along and come to identify with) it's someone "else".
Stop taking it so seriously, it's all just good fun. Right? Right? Nah. Something's not working for me about this.
#55
Posté 06 mai 2010 - 10:19
Costin_Razvan wrote...
We will see what happens. Seriously guys don't base it all on the trailer.
Sorry, it's going to suck.
#56
Posté 06 mai 2010 - 10:51
sleepingbelow wrote...
I just want to make sure I understand, is the reason that everybody's pissed off because this DLC is about killing beloved companions, or because it is likely not going to have a significant plot or contribution to the plot and just be a series of combat encounters, a combination of those, or a different reason all together?
Yay run-on sentence.
I will not get it because it has absolutely no role-play or DA-universe exploration potential. It is little more than a brainless hack-and-slash.
Yeah, I know, hasn't been released. So? They already said you play as a darkspawn. let's see....darkspawn (non-Awakened Disciples type):
Mindless, brainless brutes that exist merely to kill or corrupt all forms of organic life for no discernable reason, other than that's what they do. Speech is limited to "rahahahahahaha grrr rawr..kill" Ok, someone explain to me exact how that is engaging roleplaying.
It's not even an interesting switch to "the Dark Side". The Darkside in this case is a brainless juggernaut of pointless destruction that is more the equivilant of a plague/disease. Playing as a disease simply does not interest me.
In fact, the concept is so friggin dull, that sitting around watching a bunch of lobotomized postal workers pass a bong around while playing Donkey Kong on the old Atari would be far more engaging than this.
This DLC is the first time I've actually been thouroughly disappointed with Bioware. I was expecting far more out of them when it comes to a high-caliber experience like DA.
#57
Posté 06 mai 2010 - 11:32
And do you really think there are going to be cutscenes and dialogue?
Uhhh.... It's pretty obvious there are at least 3 cutscenes.
The Hurlock General being 'chosen' by the Archdemon.
The Hurlock General striding into Denerim.
The Hurlock General killing Alistair in a manner most gruesome.
Modifié par Vicious, 06 mai 2010 - 11:36 .
#58
Posté 06 mai 2010 - 11:39
'Tis most curios, as in the trailer we see werewolves.I would have imagined Alistair's morality would have stopped him from doing such a thing as slaughtering the Dalish.
Seems to me like watching all the Wardens die and being the sole survivor automatically hardened him rather than doing a ridiculous quest about a stupid sister.
#59
Posté 06 mai 2010 - 11:43
I think I'm more bothered by, well, you know, slaughtering the people of Denerim.
I don't like the Grand Theft Auto (GTA) games either. I just don't find anything very humorous or enjoyable about running over people with my car in a series of endless hit-and-runs. I understand in GTA 4, you can shoot them, and if they run away, you follow the blood trail to where you can gun them down. That to me is just antisocial toxic waste.
Yes I realize RPGs have always been about killing. But it's like the line from True Lies. "Did you kill people? Yes, but they were all bad". Presumably, most of the killing in RPGs is of people who for various reasons deserved to die, maybe mostly because you're saving the lives of others, or at least your own.
Here's my point: like the 30 seconds to Mars song says, this is war. Alistair and Morrigan are soldiers on the opposing army. That I can almost see the need to do.
But the darkspawn also appear to grab innocent people left and right and kill them too, they don't appear to differentiate between combatants and noncombatants. They just mindlessly slaughter. Looks to me like we're going to be killing a lot of the townsfolk of Denerim as well. Why? Well because they're there.
"It's just a game". I know that. But it's an RPG, and so to some extent I'm supposed to be identifying with that digital avatar on the screen. With this one, I'm just going to find that hard to do, and oddly enough, I'm mildly intrigued by the mechanical aspects of possibly playing darkspawn and maybe even the archdemon itself.
That doesn't seem to negate this other distaste I'm feeling, which when combined with the fact that it looks like I'm not going to be really *roleplaying* darkspawn (sentient or otherwise), but just using them to slaughter in a massive RTS-type battle... makes me still wonder....
Are they really shocked 50% of forumgoers are rejecting this DlC? And no, I don't think they're all female.
#60
Posté 06 mai 2010 - 11:44
I for one am interested in the outcome.
#61
Posté 06 mai 2010 - 11:58
Aisynia wrote...
Costin_Razvan wrote...
We will see what happens. Seriously guys don't base it all on the trailer.
Sorry, it's going to suck.
Preconceptions have always been so tasty and lovely. Hell we get to see a part of the story we never do in game, the fall of Denerim before the allied armies arrive, also playing the Final Battle as the darkspawn seems interesting.
For a mere 5$ I would say it's worth it.
#62
Posté 06 mai 2010 - 11:58
Like I said, the killing of companions doesn't bother me too much (I'm and Alistair fan-girl, and I've had him executed or run off in games to become a drunk). In fact, it would actually be more interesting if say, you were playing on the opposite team (i.e. Loghain and Howe) and played as hired muscle to hunt down and stop the Wardens, allowing Loghain's fail-prone plans to succeed, and the country get overrun by Blight. That is far more worthy of exploration and experience, because there are far more ways to really become immersed and see the other side of the coin.
But a dakrspawn? I'd rather play as a squirrel or a goat, to be honest.
But this ****? Nahhh, I'll pass.
#63
Posté 07 mai 2010 - 12:01
Look, if you don't want to buy it, then don't bloody buy it, but quit your ****ing.
#64
Posté 07 mai 2010 - 12:04
Costin_Razvan wrote...
Preconceptions have always been so tasty and lovely. Hell we get to see a part of the story we never do in game, the fall of Denerim before the allied armies arrive, also playing the Final Battle as the darkspawn seems interesting.
For a mere 5$ I would say it's worth it.
It adds nothing to the story. And there is not much to see with darkspawn invading a city. It's just killing, which is exactly what this DLC is about. Hack and slash and 0 RP / story / lore value.
Had it been about a Darkspawn Disciple, struggling to find purpose to his new found free will and how he is guided by the Architect, I would have payed 10-15$ for it. Because this has great story / lore and RP value and is not some mindless hack n slash (how appropriate, since the darkspawn general we are supposed to play is mindless as well).
Modifié par KnightofPhoenix, 07 mai 2010 - 12:05 .
#65
Posté 07 mai 2010 - 12:07
Hmm.. maybe Daveth survived?
#66
Posté 07 mai 2010 - 12:14
Costin_Razvan wrote...
Oh...so when you suddenly become the "bad guy" things are not fun anymore. How nice.
Uh, no, I just stated that I would very much be interested in "the bad side", i.e., Loghain and Howe trying to stop the Wardens from succeeding pre-landsmeet. That could be considered "the bad side"., since you would be working against the only people in Ferelden that could stop the Blight, and would realize your mistake too late.
The darkspawn aren't villans, they are a mindless plague. What value is there in playing a mindless killing machine that has no reason, rhyme, or motive for his actions? Even playing a cackling homicidal maniac would have more thought put into it.
Look, if you don't want to buy it, then don't bloody buy it, but quit your ****ing.
This is an open forum. Forums are for expressing opinion.
****ing is a form of expression. Deal with it.
#67
Posté 07 mai 2010 - 12:17
I don't think this rates you even a withering response, but here goes...Vicious wrote...
And collectively the Alistair fangirls cried.
You must have missed the part where the previous poster was talking about cutscenes and dialogue of the Wardens and companions discussing battle strategy.And do you really think there are going to be cutscenes and dialogue?
Uhhh.... It's pretty obvious there are at least 3 cutscenes.
The Hurlock General being 'chosen' by the Archdemon.
The Hurlock General striding into Denerim.
The Hurlock General killing Alistair in a manner most gruesome.
Reading comprehension is an art.
Modifié par Addai67, 07 mai 2010 - 12:17 .
#68
Posté 07 mai 2010 - 12:20
****ing is a form of expression. Deal with it.
****ing about an unreleased DLC, that we know very little about? Don't you think that's going overboard?
Modifié par Costin_Razvan, 07 mai 2010 - 12:25 .
#69
Posté 07 mai 2010 - 12:20
As villians, they are quite generic in the sense that none of them has any individuality. Bascially Cancer (the disease) personified that kill everything because of instinct rather than a conscious thought and desire to be evil.
Modifié par Ash Wind, 07 mai 2010 - 12:23 .
#70
Posté 07 mai 2010 - 12:27
#71
Posté 07 mai 2010 - 12:34
I merely added my two cents and why.
#72
Posté 07 mai 2010 - 12:35
Costin_Razvan wrote...
****ing is a form of expression. Deal with it.
****ing about an unreleased DLC, that we know very little about? Don't you think that's going overboard?
There is a fair amount about it on the DLC page. So far, I see nothing in the description that tells me I want to waste pixels on it.
And I am ****ing about it because it is several steps down from what Bioware would be better focusing resources and development on: expanding the scope and depth of the world. Not a silly "what if" scenario that adds nothing.
#73
Posté 07 mai 2010 - 12:47
And I am ****ing about it because it is several steps down from what Bioware would be better focusing resources and development on: expanding the scope and depth of the world. Not a silly "what if" scenario that adds nothing
Bioware is currently in pre-development phase for Dragon Age: 2 and Mass Effect 3. It is a long process in which the plot, characters, setting etc. are created, as the basic story. Until that is done no actual work can begin on gameplay itself, or so I was led to think.
Of course the writers probably spent a few hours writing the story and dialogue for this particular DLC, but I wouldn't **** about something small like that.
Modifié par Costin_Razvan, 07 mai 2010 - 12:48 .
#74
Posté 07 mai 2010 - 12:49
Costin_Razvan wrote...
The irony is that some people actually wanted the opportunity to play as the darkspawn.
I do, too, and many others already stated in this thread. Playing a sentient darkspawn (eg. the messenger) sounds like fun, not only an opportunity for added lore, but also a vehicle containing the basic essence of DA: story, dialogue, choices.
This Darkspawn Chronicles offers no lore, no dialogue, no choices, no story. Is it that hard to comprehend why many dislike this DLC - playing the dark side isn't the problem here.
I'll simply wait for the first reviews, and then decide. WK and RtO I got without hesitation, this is different, because it's a departure from the very game I like.
#75
Posté 07 mai 2010 - 12:50





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