The Darkspawn Chronicles
#76
Posté 07 mai 2010 - 12:54
this new DLC is stupid. completely.
it's set up as a "what if" your warden died in the joining...
meaning it has NO BEARING on ANYTHING. NOTHING matters in it. It's TOTALLY seperated from the "real" world and lore.
I'm not interested in playing that. If they made it in another time period or something..ok..but...why would I want to purchase a DLC that matters as much towards DA:O's future and past lore as an episode of family guy?
no thanks Bio..keep this one.
#77
Posté 07 mai 2010 - 01:01
Costin_Razvan wrote...
The irony is that some people actually wanted the opportunity to play as the darkspawn.
I was never that interested in it myself, but I would have done it, had it been done differently.
What they actually mock in the Q & A interview (playing a darkspawn travelling around with his blight wolf companion) I'd find more interesting than this, I think.
#78
Posté 11 mai 2010 - 10:05
But...it doesn't really have an effect or add to the main story so it's kinda pointless. If your companions could see what happens if you weren't there then that'd be interesting. But right now, I don't have an urge for this dlc.
#79
Posté 11 mai 2010 - 10:16
Suron wrote...
I was interested at first....
meaning it has NO BEARING on ANYTHING. NOTHING matters in it. it's set up as a "what if" your warden died in the joining...
I am definitely buying this DLC, but I also 100% agree with your statement.
I would have much rathered being able to control the Darkspawn, and have it so that something bad happens which would setup the next DLC adventure.
As it stands I am just going to play it for the extra achievements and see what fun can be had. I am sure there will be a few giggles in there. I just wish it had been a bit more important to the story though.
#80
Posté 11 mai 2010 - 01:38
Killing companions? You're on. Being the bad guys? Yes. Slaughtering innocents? Oh, why not. Playing a non-sentient force of destruction whose only prerogative is 'kill anything that moves and drag the rest down to eat/make into broodmothers'? Er, not appealing, thanks.
This is the opinion of 50% of the forum. The rest of the world might find it interesting, but I don't know. Internet forums are a legitimate place to gripe and whine about such things.
Modifié par webbedfeet, 11 mai 2010 - 01:39 .
#81
Posté 11 mai 2010 - 02:31
Skadi_the_Evil_Elf wrote...
No nerd-rage here. I was immensely excited about RTO and Awakenings, despite pre-release ****ing and moaning, because for me, both were offering something awesome that enriched the original game.
Like I said, the killing of companions doesn't bother me too much (I'm and Alistair fan-girl, and I've had him executed or run off in games to become a drunk). In fact, it would actually be more interesting if say, you were playing on the opposite team (i.e. Loghain and Howe) and played as hired muscle to hunt down and stop the Wardens, allowing Loghain's fail-prone plans to succeed, and the country get overrun by Blight. That is far more worthy of exploration and experience, because there are far more ways to really become immersed and see the other side of the coin.
But a dakrspawn? I'd rather play as a squirrel or a goat, to be honest.
But this ****? Nahhh, I'll pass.
/agreed
#82
Posté 11 mai 2010 - 04:35
#83
Posté 11 mai 2010 - 07:03
Hell Mutant wrote...
What will make or break this DLC, in my eyes, is if this offers some cool insights/lore into the world of the darkspawn. I guess we'll see.
Indeed, as it's presented right now it looks like nothing more than a spin-off "what if" kind of parallel universe thing, like the dark side ending and subsequent DLCs for The Force Unleashed.
Honestly if they were going to make a darkspawn DLC they should have used it to expand upon the intricacies of darkspawn they introduced with Awakening. If I'm gonna play as a darkspawn I want to play it in a story that expands upon and further explains the Architect and how he came to be. That is interesting and would be worth playing imo, but this...
I dislike "alternate ending" murder romps where you kill off all the characters you've come to know, it accomplishes nothing for me.
#84
Posté 11 mai 2010 - 09:16
Alternate timeline. Boo!
Would have been better to play as a darkspawn after the death of the Archdemon in the Deep Roads. Kind of play what was mentioned in the epilogue about roving bands of darkspawn being sighted outside Fereldan. Maybe even make it go between DA:O and DA:OA and explain the Architect's role more clearly and such. Play as a regular hurlock who later becomes an awakened hurlock? I would buy that.
#85
Posté 12 mai 2010 - 01:45
Hell Mutant wrote...
What will make or break this DLC, in my eyes, is if this offers some cool insights/lore into the world of the darkspawn. I guess we'll see.
It looks like there will be no sentient darkspawn in it. It's "pre" DA:A.
I don't think there will be much you'll learn about the darkspawn (in terms of lore, etc.). You'll learn all of their attacks and abilities. That's about it.
(And it's not like you didn't know about any of them, having had them previously used on you.)
#86
Posté 12 mai 2010 - 07:56
IoCaster wrote...
It sounds like fun. Hopefully I can use Leliana to bludgeon Morrigan into a gooey paste. It would be nice if they give us the option to choose which companions Alistair gets to bring to the tower. I'd like to drop kick Sten into low earth orbit for sh!ts and grins.
NICE! i am officially jealous because i did not think of this, you bastard!
Asai
#87
Posté 12 mai 2010 - 08:39
However this DLC would have pleased more people if instead of taking place in Denerim, it took place while the darkspawn are digging and searching for the archdemon (to show us how the Architect found the archdemon or what he was trying to do exactly) until the battle of Ostagar. That way it wouldn't have to an AU, it wouldn't change anything in the canon story and it would give us some lore and understanding on darkspawn and how they act or behave.
#88
Posté 12 mai 2010 - 04:24
#89
Posté 12 mai 2010 - 05:04
I probably wouldn't buy this, as I can't even let Loghain live, but I'd think it was a valuable addition to the story, I'd absolutely understand why people wanted to play it, and I'd want to know what was said, even if I couldn't bring myself to play it. This idea would have meaning and add to our understanding of the story. The actual DLC is just a mindless gore-fest. Yeah, I know that's an assumption, but this is darkspawn we're talking about. How could it be otherwise? And I'm pretty sure that 'viseral experience' is code for 'mindless gore-fest.' Not to mention that it irritates the heck out of me that it makes the PC such an almighty god of a character that the companions can't make one single moral decision without his/her intervention. Please. They weren't without their own thoughts and opions on both sides of the issues.silverholly83 wrote...
/agreedSkadi_the_Evil_Elf wrote...
No nerd-rage here. I was immensely excited about RTO and Awakenings, despite pre-release ****ing and moaning, because for me, both were offering something awesome that enriched the original game.
Like I said, the killing of companions doesn't bother me too much (I'm and Alistair fan-girl, and I've had him executed or run off in games to become a drunk). In fact, it would actually be more interesting if say, you were playing on the opposite team (i.e. Loghain and Howe) and played as hired muscle to hunt down and stop the Wardens, allowing Loghain's fail-prone plans to succeed, and the country get overrun by Blight. That is far more worthy of exploration and experience, because there are far more ways to really become immersed and see the other side of the coin.
But a dakrspawn? I'd rather play as a squirrel or a goat, to be honest.
But this ****? Nahhh, I'll pass.
#90
Posté 12 mai 2010 - 05:08
Still no PS3 release date, hopefully PS3 players don't get RTO'd
#91
Posté 12 mai 2010 - 09:15
I don't know, but my mind just raced with so many cool ideas they could do for the Darkspawn, and getting a Denerim RTS sounds like something that would be cool to mess around with once or twice, but really doesn't have me counting the days until I can place the order. I might get it just to try it out, but I'm in no rush, and that's a shame because I'm DYING for more DA:O.
#92
Posté 13 mai 2010 - 02:06
CybAnt1 wrote...
I know you've been raising this point in response, so let me say I'm not a girl, and it's not actually Alistair ... OR Morrigan ... or maybe even Leliana (?) ... dying that bothers me so much. (I personally don't believe this was the, or the only, DlC Corinne Kempa was working on, but anyway.)
I think I'm more bothered by, well, you know, slaughtering the people of Denerim.
I don't like the Grand Theft Auto (GTA) games either. I just don't find anything very humorous or enjoyable about running over people with my car in a series of endless hit-and-runs. I understand in GTA 4, you can shoot them, and if they run away, you follow the blood trail to where you can gun them down. That to me is just antisocial toxic waste.
Yes I realize RPGs have always been about killing. But it's like the line from True Lies. "Did you kill people? Yes, but they were all bad". Presumably, most of the killing in RPGs is of people who for various reasons deserved to die, maybe mostly because you're saving the lives of others, or at least your own.
Here's my point: like the 30 seconds to Mars song says, this is war. Alistair and Morrigan are soldiers on the opposing army. That I can almost see the need to do.
But the darkspawn also appear to grab innocent people left and right and kill them too, they don't appear to differentiate between combatants and noncombatants. They just mindlessly slaughter. Looks to me like we're going to be killing a lot of the townsfolk of Denerim as well. Why? Well because they're there.
"It's just a game". I know that. But it's an RPG, and so to some extent I'm supposed to be identifying with that digital avatar on the screen. With this one, I'm just going to find that hard to do, and oddly enough, I'm mildly intrigued by the mechanical aspects of possibly playing darkspawn and maybe even the archdemon itself.
That doesn't seem to negate this other distaste I'm feeling, which when combined with the fact that it looks like I'm not going to be really *roleplaying* darkspawn (sentient or otherwise), but just using them to slaughter in a massive RTS-type battle... makes me still wonder....
Are they really shocked 50% of forumgoers are rejecting this DlC? And no, I don't think they're all female.
Very well said. I won't be purchasing for this reason. If I want to hack and slash, I'll get Torchlight back out. More fun.
#93
Posté 13 mai 2010 - 02:59
I'm not even really disappointed about it. I'm just indifferent. But we'll see. I wish they had taken another direction with it, because it kinda sounds cool. And I think the price is perfect for the amount of time people will put into it.
But I get this is probably just an experiment to get away from DA2 and ME3.
#94
Posté 13 mai 2010 - 04:14
Maybe they'll get it in their heads to bundle all the DLC they've made and sell it at an appropriate price eh?
This hour long, $5 DLC crap is getting old.
#95
Posté 13 mai 2010 - 04:20
thegreateski wrote...
And I miss yet another DLC.
Maybe they'll get it in their heads to bundle all the DLC they've made and sell it at an appropriate price eh?
This hour long, $5 DLC crap is getting old.
oh you mean you're not interested in buying an expansion that breaks the game and Bio STILL hasn't even acknowledged much less fixed it? or the fact it's 80% the cost of the main game but has about 20-25% of the content and playtime?
I have NO IDEA why you wouldn't want that...much less another one when problems from the first are still ****ing there.
#96
Posté 13 mai 2010 - 04:24
Oh right . . . they made an Xpac to the game didn't they?Suron wrote...
thegreateski wrote...
And I miss yet another DLC.
Maybe they'll get it in their heads to bundle all the DLC they've made and sell it at an appropriate price eh?
This hour long, $5 DLC crap is getting old.
oh you mean you're not interested in buying an expansion that breaks the game and Bio STILL hasn't even acknowledged much less fixed it? or the fact it's 80% the cost of the main game but has about 20-25% of the content and playtime?
I have NO IDEA why you wouldn't want that...much less another one when problems from the first are still ****ing there.
Forgot all about that.
#97
Posté 13 mai 2010 - 08:16
Suron wrote...
I was interested at first....
this new DLC is stupid. completely.
it's set up as a "what if" your warden died in the joining...
meaning it has NO BEARING on ANYTHING. NOTHING matters in it. It's TOTALLY seperated from the "real" world and lore.
I'm not interested in playing that. If they made it in another time period or something..ok..but...why would I want to purchase a DLC that matters as much towards DA:O's future and past lore as an episode of family guy?
no thanks Bio..keep this one.
Because it doesn't matter in the main coninuity of Dragon Age the DLC is automatically worthless?
"This is an imaginary story…
Aren't they all?"
#98
Posté 13 mai 2010 - 10:48
SDNcN wrote...
Suron wrote...
I was interested at first....
this new DLC is stupid. completely.
it's set up as a "what if" your warden died in the joining...
meaning it has NO BEARING on ANYTHING. NOTHING matters in it. It's TOTALLY seperated from the "real" world and lore.
I'm not interested in playing that. If they made it in another time period or something..ok..but...why would I want to purchase a DLC that matters as much towards DA:O's future and past lore as an episode of family guy?
no thanks Bio..keep this one.
Because it doesn't matter in the main coninuity of Dragon Age the DLC is automatically worthless?
"This is an imaginary story…
Aren't they all?"
******-poor defense. but nice try. I, and obviously others, like to feel what we do matters in the context of the game. is that a hard concept for you to understand? sorry can't help you with that. but try...you may just get it even if you don't feel the same way.
and, as I said, there's more then that as to why I'm not (and others aren't either) interested in this BS expansion....you're going to control a mindless killing force...no interaction...etc....a mediocre Diablo-clone of an expansion without the loot as a driving force...not to mention the bugs awakenings introduced that Bio can't even ****ing acknowledge and are left un-fixed..
so yes...this expansion sounds extremely stupid..unless you only have the attention span for mindless hack-n-slashing...I don't like this "what if" scenerio....I want to feel my actions, and what I'm doing in said game, matters in the context of the world I'm playing in.
if you're too slow to understand that, can't help ya. move along.
and next time try to form an intelligent response if you don't like something someone says.
#99
Posté 13 mai 2010 - 12:11
The whole thing is silly.
#100
Posté 13 mai 2010 - 12:31
Suron wrote...
******-poor defense. but nice try. I, and obviously others, like to feel what we do matters in the context of the game. is that a hard concept for you to understand? sorry can't help you with that. but try...you may just get it even if you don't feel the same way.
and, as I said, there's more then that as to why I'm not (and others aren't either) interested in this BS expansion....you're going to control a mindless killing force...no interaction...etc....a mediocre Diablo-clone of an expansion without the loot as a driving force...not to mention the bugs awakenings introduced that Bio can't even ****ing acknowledge and are left un-fixed..
so yes...this expansion sounds extremely stupid..unless you only have the attention span for mindless hack-n-slashing...I don't like this "what if" scenerio....I want to feel my actions, and what I'm doing in said game, matters in the context of the world I'm playing in.
if you're too slow to understand that, can't help ya. move along.
and next time try to form an intelligent response if you don't like something someone says.
I am sorry sir, I truly am. I remember that I went to go see the new Star Trek movie and thought it was pretty good. So I should have listened to the people hated it because it steps on decades of established imaginary history? I will be sure to stay home next time.
That quote I gave from Alan Moore must be wrong and I should rate the quality of imaginary stories according how well they mesh with the imaginary stories that have preceded it. If it doesn't add to my understanding of the lore of the real imaginary world then it can only be a disgusting aberrance!
Thank you for setting me on the right path.
I can only hope to enlighten others just as you have I; all while not displaying even a hint of condescension despite your obviously superior mind.
Modifié par SDNcN, 13 mai 2010 - 12:34 .





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