Where are the Combat Research Projects?
#1
Posté 05 mai 2010 - 08:47
When you finish all the Research Projects, you have 6/6 Tech Upgrades and 6/6 Biotic Upgrades.
So why aren't there Combat Upgrades as well?
I'm not using Biotic Powers and rarely use Tech Powers, so how exactly do all these Tech and Biotic Upgrades help me in gameplay?
#2
Posté 05 mai 2010 - 08:49
Personally I don't see a reason for combat upgrades apart from the weapon upgrades we already have.
#3
Posté 05 mai 2010 - 08:49
#4
Posté 05 mai 2010 - 08:58
The closest I get to using squadmate Tech Powers is Legion's combat drone and his Geth Shielding.
Grunt is the remaining 3rd of my team and he's neither a tech nor a biotic.
You can see why these upgrades don't serve any useful purpose for me.
#5
Posté 05 mai 2010 - 10:21
#6
Posté 05 mai 2010 - 10:34
Here's what I'm thinking:
Concussive shot should be fired from the Assault rifle, and usable only when you're wielding the Assault rifle. That would make it an exclusive "power" to soldiers. You could research or buy upgrades to improve the damage, cooldown etc of grenade "powers".
There could be other grenade projectiles fired from the assault rifle. The soldier could choose which grenades to use on the assault rifle at the start of a mission, or he could change them on the fly, whichever. They could include explosive, concussive, incendiary, etc. Flashbang would remain handheld, but incendiary grenades could be handheld as well for other classes. Grenade ammo would be picked up from heavy weapon ammo containers or such.
Finally, ammo powers should be equipment too - like in ME1. It's a bit silly that ammo is class-restricted, when in ME2 it functions like equipment in that you can give your ammo power to squadmates, but you can't actually use it without your squadmate which is silly.
Modifié par cruc1al, 05 mai 2010 - 10:35 .
#7
Posté 05 mai 2010 - 10:48
cruc1al wrote...
I think Combat powers shouldn't be powers like the tech and biotic powers, more like equipment. ... Well Adrenaline rush is cool, I'll give 'em that, but things like Concussive shot, Inferno grenade and Flashbang should be simply equipment. Or, they could be renamed as Grenades.
Here's what I'm thinking:
Concussive shot should be fired from the Assault rifle, and usable only when you're wielding the Assault rifle. That would make it an exclusive "power" to soldiers. You could research or buy upgrades to improve the damage, cooldown etc of grenade "powers".
There could be other grenade projectiles fired from the assault rifle. The soldier could choose which grenades to use on the assault rifle at the start of a mission, or he could change them on the fly, whichever. They could include explosive, concussive, incendiary, etc. Flashbang would remain handheld, but incendiary grenades could be handheld as well for other classes. Grenade ammo would be picked up from heavy weapon ammo containers or such.
Finally, ammo powers should be equipment too - like in ME1. It's a bit silly that ammo is class-restricted, when in ME2 it functions like equipment in that you can give your ammo power to squadmates, but you can't actually use it without your squadmate which is silly.
Those are some good ideas. I also like what someone else on these forums said about making Concussive Shot include the effects of whatever ammo power you currently have equipped. Maybe even change how it functions based on the ammo power. For example, you could have Disruptor Ammo Concussive Shot function like the Arc Projector in that you have to charge it and it'll hit multiple enemies.
Modifié par TheBestClass, 05 mai 2010 - 10:48 .
#8
Posté 05 mai 2010 - 10:56
cruc1al wrote...
Concussive shot should be fired from the Assault rifle, and usable only when you're wielding the Assault rifle. That would make it an exclusive "power" to soldiers. You could research or buy upgrades to improve the damage, cooldown etc of grenade "powers".
Wouldn't that greatly limit the use of concussive shot? I mean, I've had a few moments where I've sniped someone with the viper and then pushed them off a ledge via concussive shot. Would seem a pretty bad idea to engage someone at long range and being unable to fire concussive shot at a barrier-ed opponent while you're sniping. Of course, you could argue concussive shot isn't all that usefull, but why make it even less so by limiting it to a single weapon class...
Same applies to the grenades.
Modifié par Omicrone, 05 mai 2010 - 10:57 .
#9
Posté 05 mai 2010 - 11:07
It doesn't make much sense to me to fire a grenade from a pistol or a sniper rifle. Does any real sniper rifle ever have a grenade launcher attached to it?
I suppose it would just require the concussive shot to be balanced appropriately. For example, don't make it an anti-barrier power. Increase the area, or allow the impact to throw enemies on their backs even with shields on, or stun the target for a longer period of time. Make it fly in an arc like a grenade would. The limited ammo would ensure that you use the concussive shot conservatively, in situations when it's most useful; just like you do now out of fear of wasting a 6 sec cooldown.
Another solution could be to make assault rifle a more important weapon for the soldier somehow; you'd be using that weapon most of the time, but you could customize it on the fly with silencers, grenades, scope types etc (a la crysis).
#10
Posté 05 mai 2010 - 11:09
#11
Posté 05 mai 2010 - 11:50
What difficulty mode are you on?
#12
Posté 06 mai 2010 - 12:37
#13
Posté 06 mai 2010 - 12:41
RGFrog wrote...
Isn't there an armor upgrade that gives shep 25% more melee damage?
Yes, why? It doesn't upgrade any combat-class-specific ability because all classes can use melee.
Modifié par cruc1al, 06 mai 2010 - 12:41 .
#14
Posté 06 mai 2010 - 12:43
There are 5 other power focused classes.
Modifié par Arawn-Loki, 06 mai 2010 - 12:44 .
#15
Posté 06 mai 2010 - 09:12
And yes, all the other upgrades that benefit a soldier are generic ones that EVERY class gets.
We don't have anything that specifically caters to combat powers.
Krogan Health Upgrade for Grunt is as close as it gets.
Unfortunately, I am unable to use Concussive shot, as my points were consumed like this:

And when I experimented with it on the Reaper tubes and the Collectors, it had no effect.
Whereas when I hit them with Heavy Slam, they shattered.
Modifié par Tilarta, 06 mai 2010 - 09:13 .
#16
Posté 06 mai 2010 - 10:21
Is that what this thread is asking about? No, it isnt. And if you would bother giving the soldier a chance, you would see that it is a very tactical class. You have to use the right weapon/ammo type for each situation to optimize gameplay. Adrenaline Rush adds in another factor that can truly optimize combat, and the overall enjoyment of the class. People are on these boards all the time, figuring out the math of the bonuses from AR, ammo types, passive bonuses, and upgrades to try and see which playing method is best DPS wise. Is that something a "30-40 year old Halo-er" would bother time doing? Seriously, stop making it seem as if every soldier fan or halo/mw2 fan is some mindless bafoon who only cares about blowin **** up. People like shooters because they find them fun, and with the popularity of those type of games, A LOT of people like them. Are they trying to shove their preferences of gameplay down your throat? The answer is no, so cut out the stereotype, its giving a large amount of people, the repuation of a small few.Arawn-Loki wrote...
The Soldier is kind of 'intended' for the non-RPG, shooter types. Think the 30-40 year old men who love Halo in particular. It is for people who don't like messing with powers.
There are 5 other power focused classes.
Oh and on a side note, this is coming from a guy who has played every single class on Insanity on this game, and utilized each of their unique gamepley powers, who also enjoys a good shooter like Halo, Modern Warfare ,and GoW.
Good Day, and if this game off as hostile, well you kind of asked for it.
Edit: for the third parties that thought I was a little harsh. This was also fueled by his comment in this thread:
http://social.biowar...8/index/2534397 If youre going to argue against a class, dont come with insults, and argue with intelligent, thought out points and facts. Otherwise, keep it to yourself.
Modifié par tommyt_1994, 06 mai 2010 - 10:28 .
#17
Posté 06 mai 2010 - 10:23
Tilarta wrote...
I'm playing on Normal.
And yes, all the other upgrades that benefit a soldier are generic ones that EVERY class gets.
We don't have anything that specifically caters to combat powers.
Krogan Health Upgrade for Grunt is as close as it gets.
Unfortunately, I am unable to use Concussive shot, as my points were consumed like this:
And when I experimented with it on the Reaper tubes and the Collectors, it had no effect.
Whereas when I hit them with Heavy Slam, they shattered.
Since youre playing on normal, I suggest re spec'ing and investing in Cryo Ammo. Use it on your any weapon of your liking, and you will freeze organics very quickly, making combat a lot easier, and quite fun.
Modifié par tommyt_1994, 06 mai 2010 - 10:24 .
#18
Posté 06 mai 2010 - 10:42




Ce sujet est fermé
Retour en haut






