and then letting the character pick values from 10-13 in a conversation that starts immediately as the game starts instead. possible to do? obviously this: http://social.biowar...1/index/2508122 would be preferable but if that's not possible.
removing the attribute distribution part of character creation entirely
Débuté par
gordonbrown82
, mai 05 2010 10:04
#1
Posté 05 mai 2010 - 10:04
#2
Posté 06 mai 2010 - 07:44
well like the other topic reveals is that the GUI doesn't update the ability points more then once in the beginning so either you live with the work artound and let the player push the levelup a extra time if he tries to go over the cap. aslong as the code doesn't reduce the number of points the + button should light up again when the player exit chargen. You can of course do a converstaion instead where you pick points but it is a bit clumsy without custom tokens.
#3
Posté 06 mai 2010 - 08:01
what about removal of the attribute distribution part? is that impossible as well?
#4
Posté 06 mai 2010 - 08:08
If the player is never going to be given experience, he will never enter the level-up screen with attribute points assigned. If you are going to give experience points, you could still do the same as above except track xp internally and give the player talent/skill points when the appropriate xp level is reached.
You are still stuck with the player assigning more than 13 in an attribute during chargen. For that, you can use the code in the previous thread and modify it to show a message to the player that they can't have more than 13 points. Leave the points unassigned so they can use it on another attribute.
That is the best you can do, AFAIK
You are still stuck with the player assigning more than 13 in an attribute during chargen. For that, you can use the code in the previous thread and modify it to show a message to the player that they can't have more than 13 points. Leave the points unassigned so they can use it on another attribute.
That is the best you can do, AFAIK





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