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Cryo Blast or Flashbang Grenades for Engineer


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#1
TheBestClass

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Which do you think would be more useful? I'd like to stick to non-biotic or ammo powers for my Engineer. I figure the effects of Flashbangs should have been a tech skill anyway and it fits well enough with the class. Is it worth sacrificing (or just putting 1 point) in Cryo Blast?

#2
Alamar2078

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I'm not a big fan of Cryo Blast so anything but that would be fine.



For bonus powers I'm not sure if I prefer Warp Ammo or Reave. I guess it depends on the mission.

#3
Samurai_Wahoo

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I 2nd the Flashbang. Iirc, 1pt. still comes with a 6 meter radius.

#4
mosor

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Not a big fan of flashbang on the player. Inaccurate, and it has a time delay. Don't really use cryo much either unless I'm fighting a lot of charging krogan.

#5
FoFoZem

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They're both really good powers but Cryo Blast really is a useful ability, and one of my favorites, and you might get a better benefit from just using Kasumi's grenade as Shep has aiming issues.

#6
HTTP 404

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the grenades for Shephard dont work as well as they do for Kasumi and Zaeed. Cyro is fun though

#7
Tlazolteotl

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Take slam to go along with cryo blast. No, it's not practical. Shooting 'em is way faster.

But slamming a frozen target is teh lolz.


#8
OniGanon

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If you aren't using Cryo Blast or a similar power on your Engineer, you're doing something wrong. Sentinels have an excuse, since they can use Throw for mostly the same effect.

#9
HTTP 404

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OniGanon wrote...

If you aren't using Cryo Blast or a similar power on your Engineer, you're doing something wrong. Sentinels have an excuse, since they can use Throw for mostly the same effect.


I dont think there is a wrong way to play...

#10
Gravbh

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Cryo blast is underrated. Grenades are tougher to use on shepard since they actually arc and have a timer. They're much better used by squadmates.

Modifié par Gravbh, 06 mai 2010 - 06:51 .


#11
TheBestClass

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OniGanon wrote...

If you aren't using Cryo Blast or a similar power on your Engineer, you're doing something wrong. Sentinels have an excuse, since they can use Throw for mostly the same effect.


Well that's kind of a douchey thing to say. Wouldn't trying every available option, not just the obvious ones, be considered playing the game "right." Also, Flashbangs have about the same crowd control effect as Cryo minus the range and accuracy but with a much larger AoE. Plus they work on defended enemies.

#12
Alamar2078

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OniGanon wrote...

If you aren't using Cryo Blast or a similar power on your Engineer, you're doing something wrong. Sentinels have an excuse, since they can use Throw for mostly the same effect.


May I ask why Cryo Blast is a must have???  What skills & point layouts do you recommend??


IIRC Overload, Incinerate, Passive, Team Bonus, Drone are all great.  I usually don't find a need / use for Cryo Blast.   If you give examples I'm willing to listen :)

#13
Gravbh

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Alamar2078 wrote...

OniGanon wrote...

If you aren't using Cryo Blast or a similar power on your Engineer, you're doing something wrong. Sentinels have an excuse, since they can use Throw for mostly the same effect.


May I ask why Cryo Blast is a must have???  What skills & point layouts do you recommend??


IIRC Overload, Incinerate, Passive, Team Bonus, Drone are all great.  I usually don't find a need / use for Cryo Blast.   If you give examples I'm willing to listen :)


Generally cryo is either an all or nothing talent. Level 1 is as good as 3, and the only point of 4 is to get the AoE version. I wouldn't say it's a must have, but it has 2 roles versus flashbang's 1. It CC's, but it also is a damage booster. Frozen enemies take double damage.

As an engineer you have ways of absolutely destroying enemy defenses. Once they're down to health it takes longer to finish them off(the complete opposite of an adept). Unloading your smg into a cryo'd enemy will kill him extremely fast. It's best used on charging krogan. 1 point is enough for those uses.

#14
OniGanon

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Engineers have mostly soft CC and defense stripping. Cryo is the only universal hard CC they have, and it's also a damage booster, which is even better because Engineers lack that too. It also instakills Husks on a faster cooldown than Incinerate.

Unless your bonus power is also a hard CC (flashbang, Slam, Neural Shock etc), 1pt in Cryo will do more than anything else you could do with that point. Cryo is your best option against Krogan, Klixen and Varren at health, and is a pretty good option on anything at health since it CCs them, makes them die very quickly and has a shorter cooldown than Overload and Incinerate.

As for sample builds...

10 Area Overload
10 Heavy Incinerate
10 Attack Drone
3 Cryo
1 AI Hacking
10 Mechanic
6 Dominate

10 Heavy Overload
10 Heavy Incinerate
10 Attack Drone
1 Cryo
0 AI Hacking
10 Demolisher
10 Tungsten/Heavy Warp Ammo

10 Area Overload
10 Area Incinerate
10 Attack Drone
10 Full Cryo (area)
1 AI Hacking
10 Demolisher
0 Bonus

3 Overload
10 Heavy Incinerate
10 Attack Drone
3 Cryo
3 AI Hacking
10 Demolisher
10 Area Energy Drain

Modifié par OniGanon, 07 mai 2010 - 05:44 .