I have encountered a problem during adding retextured custom items (not replacement).
I have exported the DDS file of some items, say a Maasive Armor. Modify it and using DATools to export the required resources file (.mmh, .phy, .mao) and edit the GDA files to add in the new id and entries. Then create a custom module in toolset. I can see map the items with the new texture, modify the item properties.
However, problem occurs when I create a custom creature (e.g. human). I add the item into this inventory and let the creature to equip it. The armor cannot be shown. Instead, the body part becomes blank. The same goes for other armor parts like gloves, boots. And if I equip the creature with a helm, the toolset even crash. What is the possible cause of this problem? Are there steps I have missed?
Modifié par Starlight, 06 mai 2010 - 07:09 .





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