Darkspawn Chronicles is a brilliant idea!
#26
Posté 06 mai 2010 - 09:44
A mod/campaign from darkspawn pov, sure thing.. but this? A mini mod for 5usd? Hahaha, hell NO
#27
Posté 06 mai 2010 - 09:46
I have a very strong feeling that Bioware needed to tally out the hardcore gaming fans from the more -relationship oriented fans so they could figure out what to do in future dragon age releases. i.e how many fans do we have from the "average gamer" perspective, as opposed to how many fans tend to play more for the relationship experiences themselves. This way, by creating a total opposite, they may now count the percentage who are willing to go the deep dark kill our good guys route. If the percentage is high, they may concentrate on the plot/action experience. If they see that not many take to this, they might expand more on the human factor. Excellent extreme to find out why people are so into this game.
Just my thought. (and if that was their intention they are simply geniuses.)
DahliaB)
#28
Posté 06 mai 2010 - 10:35
#29
Posté 06 mai 2010 - 10:45
although i am wondering if we will get harbringers voice from ME2.. "assuming direct control !"
Modifié par nikki191, 06 mai 2010 - 10:46 .
#30
Posté 06 mai 2010 - 10:46
#31
Posté 06 mai 2010 - 11:03
#32
Posté 06 mai 2010 - 11:06
#33
Posté 06 mai 2010 - 11:15
I'm going to impale that Nancy boy Alistair and put Morrigan and Lelianna's heads on a pike!
Modifié par Busomjack, 06 mai 2010 - 11:16 .
#34
Posté 06 mai 2010 - 11:35
#35
Posté 06 mai 2010 - 11:43
#36
Posté 06 mai 2010 - 11:56
I wonder if this is common. I remember that in the old TIE Fighter game, you ended up not doing too much fighting against the Rebels, who come across as kind of insignificant.
Dunno. I had a very hard time doing the Warcraft III RTS mission where you have to go around destroying the homes of people infected by the undead Plague. Arthas' lieutenants beg him not to slaughter the innocent, but he orders them to do so, anyway.
Oh sure, "you have to do it" to prevent the Plague from spreading, and in fact this is one of the last things Arthas does before he ends up becoming the Lich King (it's sort of his Anakin moment, like where Anakin slaughters all the Sandpeople).
I'm bad at playing evil. I even made Viconia do things that were probably OOC for her, but did it anyway. I can do it as camp. It's fun being the monsters in Dungeon Keeper because they're Saturday morning cartoon versions of monsters. (I never owned that one, but played it once at a friend's house.)
#37
Posté 06 mai 2010 - 12:06
P*ssy.
What can I say? In a non-RPG, I don't think much about morality. I just think about survival. In Space Invaders, were the blips advancing on you good or bad? In Pac-Man, I just assume the ghosts are "bad" because they're chasing after me and I've got dots to eat. Who knows and who cares.
In an RPG, where I'm supposed to become someone else, well, yeah, this p*ssy does prefer getting cats out of trees to impaling them. Can't do evil chars very well.
BTW, I definitely agree with the above post that this is a very clever strategem on their part to separate out their playerbase and figure who's who.
#38
Posté 06 mai 2010 - 12:24
Currently I'm staying at patch 1.02a, and absolutely refusing to download 1.03. Because of that, Bioware does not get my money for Awakening, and DLCs.
Bioware isn't even working on a patch 1.04, it seems. Fine. I have other games to play after DAO.
#39
Posté 06 mai 2010 - 12:49
Me Too. No interest in this what-so-ever,No way I'm going to run a sword through Alistair. Plus, it's just not interesting - just killing a bunch of stuff - nothing to add to the storyLintanis wrote...
Merilsell wrote...
That is pretty much my opinion about going all RAAAWR and AAARGH. Further words aren't needed.could not of put it better
#40
Posté 06 mai 2010 - 01:04
DKJaigen wrote...
Good idea provided your a disciple like darkspawn and not one of the "grunter" darkspawn
I'll most likely get this anyway, but I agree, being a Disciple would have made much more sense. I'm not against being the bad guy, its just as a regular darkspawn you're essentially just a physical soulless vessel, you completely lack any type of character/culture/motives. Other than mindless slaughter and destruction, which may be right up some people's alleys, but I've long since been desensitized too.
Modifié par Isavald, 06 mai 2010 - 01:05 .
#41
Posté 06 mai 2010 - 01:04
Vicious wrote...
It's an alternate, NON-CANON take on if the PC died.
and that's the problem with Darkspawn Chronicles. It doesn't add to the story, nor does it offer much lore or dialogue. However, I'm sure it could be a little fun as a one time departure, it's just i'm not that fond of "what if" scenarios. Then again, it's a step up from the latest prank pack...
#42
Guest_Elps_*
Posté 06 mai 2010 - 01:20
Guest_Elps_*
The idea of killing the DLC version of companions doesn't bother me since there is no way they are like the REAL companions. The real Alistair and Morrigan would never have got past Lothering if our Warden's hadn't been there. They would have stood on the steps arguing about what to do next until the Darkspawn horde arrived. So, in the Chronicles its clearly an alternate Alistair and Morrigan!
#43
Posté 06 mai 2010 - 01:25
#44
Posté 06 mai 2010 - 01:32
flaming swords
freezing swords
blastwave
harpoon pull
Dark charge
2 specialisations : destroyer and champion
and 1 free extra ability
after destroying deneirim you will die but you will be resurrected by the architect and be tasked to destroy the gathers base , after destroying the base there is a 99.99% chance that Thedas will be invaded by ancient sentient golems that are bent to destroy or enslave all organic live
#45
Posté 06 mai 2010 - 01:37
But on the other hand, you GET TO KILL MORRIGAN. I think I'll try the DLC just for that reason.
Modifié par Danjaru, 06 mai 2010 - 01:38 .
#46
Posté 06 mai 2010 - 02:24
(S)he's oh so speshul.Danjaru wrote...
This DLC is kinda annoying in a few number of ways. Why would Everyone fail and everything be doomed without your warden? that just sounds lame to me, he's just one warrior, Why couldn't Alistair have done something similar?
#47
Posté 06 mai 2010 - 02:39
Danjaru wrote...
This DLC is kinda annoying in a few number of ways. Why would Everyone fail and everything be doomed without your warden? that just sounds lame to me, he's just one warrior, Why couldn't Alistair have done something similar? And the only way you get stopped is through dying by dragon-aids? Seriously? your warden could not fail in any other way? It just sounds weird to me.
But on the other hand, you GET TO KILL MORRIGAN. I think I'll try the DLC just for that reason.
Think of it this way, if everyone could succeed anyway without your Warden being involved, doesn't that mean he's simply insignificant? It's like, "Hey, we just did the whole game without you!"
So which do you want, hmm? Warden as insignificant nobody, or a mighty warrior that turns of tides of battle?
#48
Posté 06 mai 2010 - 03:08
#49
Posté 06 mai 2010 - 05:00
askanec wrote...
Think of it this way, if everyone could succeed anyway without your Warden being involved, doesn't that mean he's simply insignificant? It's like, "Hey, we just did the whole game without you!"
So which do you want, hmm? Warden as insignificant nobody, or a mighty warrior that turns of tides of battle?
Rather some one relatively insignificant. But the way it looks, without your warden they get completely oblitirated. Sure, your warden could be this super awesome warrior person that gives you the decisive victory. But I hope they make it so without him all humans don't just go under without putting up a fight or at least cripple the dark spawn in some way, your warden didn't do all that alone <.<
Modifié par Danjaru, 06 mai 2010 - 05:00 .
#50
Posté 06 mai 2010 - 05:06
Marionetten wrote...
You know what would be a really brilliant idea?
A patch. That's what.
This one.
And btw to anyone complaining about BW messing DA canon: they already did it with awakening.





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