Would you actually want the squad that TIM recruits for you?
#26
Posté 06 mai 2010 - 09:11
Miranda - Miranda starts off as an arrogant b*tch. However, by the end of the game, she's started to learn a thing or two. She still needs to go out, get laid (preferably by a woman, if not several, just to give her world-view a thorough fscking-over), then come back and start learning a thing or two about people, but she's showing a glimmer of promise.
Mordin - Tends to get lost in the science side of things. His justification of his work on the Genophage is troubling, until you realize that he's trying to convince himself as much as he is you. I don't agree with the Genophage, but I am willing to admit that there were only two alternatives: Genophage or genocide. Give Mordin someone to keep an eye on him so he keeps an eye on the bigger picture, and he's a keeper.
Garrus - Garrus is a solid team member, but he requires a little more work than most. Garrus struggles with the shades of grey the universe exists in. Give him a commanding officer who is willing to spend a little time guiding him and helping him work in those shades of grey, and you'll have a solid squad member who will follow you into a deadly quarantine zone without a second thought. The fact that he was able to drop off of Cerberus' radar is a definite plus, as well.
Grunt - Frankly, Grunt has no business being around. He's basically a kid.
Jack - Jack is deranged. She lashes out at everybody at the first sign of trouble, and doesn't bother to learn anything about anyone. She's unstable, and I trust her about as far as I can throw a Reaper.
Tali - Tali is a solid addition to the team. Mentally balanced, excellent skills, and she trusts Cerberus even less than I trust Jack.
Samara - Her swearing an oath to make my morals her own is impressive. It's also disturbing. The fact that she can toss aside her morals so casually to follow mine means she can toss aside my morals whenever the mood suits her. Send her packing.
Thane - I agree with Jacob's assessment.
Zaeed - Also agree with Jacob's assessment, with the added offense that he can't keep his mind on the mission when Vido is involved. Any merc can offer him Vido for Shepard's head, and he'd probably turn on me in an instant.
Kasumi - Undecided. She seems nice, but her entire reason for joining was to get my combat skills for her loyalty mission.
#27
Posté 06 mai 2010 - 10:20
swk3000 wrote...
Samara - Her swearing an oath to make my morals her own is impressive. It's also disturbing. The fact that she can toss aside her morals so casually to follow mine means she can toss aside my morals whenever the mood suits her. Send her packing.
Kasumi - Undecided. She seems nice, but her entire reason for joining was to get my combat skills for her loyalty mission.
Good point about Samara... really good point. I like her even less, no way she makes the cut.
I do not know about Kasumi. After some reflecting, she is crazy talented and I kind of fell in love when she bloodied the nose of that chopper in her loyalty run.
I would have to always expect she would bail and I would not give her any real responsibility with the squad on the line. I am torn, I really do not like thieves..... I will give her a seat at the table
Pacifien wrote...
Jack is the most powerful human biotic, possibly equal to the most powerful asari, and she's perceived as having no other value beyond what she can do with that biotic power. She is the weapon you throw at the enemy without caring if she comes back out alive. The trick is to convince her to do that for you.
Did I miss someone? Is that long enough? Did someone actually read all of that?
Yes, I read the whole thing. I prefer well thought out posts... better than 1 liner drive bys.
I love what you pointed out with Jack. She is a mad dog on a leash and sometimes that could come in handy. Plus, she would be very easy to manipulate and keep her focused. I would use the Cerebus carrot till the end and I might give the mad dog what she wants because I would take the tech at the end of the suicide run. I would expect TIM to double cross and I would then release that pissed off, bald headed tornado on Cerebus.
#28
Posté 06 mai 2010 - 10:28
Quarians create Geth. Geth become sentient and ask about their own existence. Quarians go bat-**** insane and try to destroy Geth. Geth retaliate out of self-defense. Geth do so far better than Quarians expect, and drive Quarians from their world to ensure their own survival.
And you say the Geth are the dangerous ones? Those Quarians were genocidal. I'd call them dangerous.
#29
Posté 06 mai 2010 - 10:35
#30
Posté 06 mai 2010 - 10:43
Miranda - I still don't trust her too far. Her loyalty mission means that she'd probably feel bad about killing me
Mordin - I think he's fine. He's willing to make a very dark decision if the alternatives are worse. He has a strong respect for life, science, culture, etc. ... He makes the cut.
Garrus & Tali ... No brainer keepers.
Grunt - I don't trust him as much as I currently trust Wrex but I figure he's likely still impressionable so I keep him but I also keep my guard up. [Would Grunt respect a battlemaster that let their guard down???]
Thane - It gets a little foggier here. He's happy to adopt a philosophy where he's not responsible for his own actions. While he's dieing I guess you can trust him but watch out if he's cured. I don't think he sells you out but he may not be the same person.
Jack -- Too unstable. Temper issues / Authority issues / etc.
Zaaeed -- He's a mercenary and acts like it. I don't see much loyalty.
Kasumi -- I'll take her. She's a theif and doesn't regret that but she seems to have limits and overall isn't so bad.
Samara -- You guys bring up good points. I don't think she would likely stab you in the back DURING the mission while she's honor bound but she's a loose cannon as soon as she decides her oath is fulfilled. Paragon Shep takes his chances ..... Evil Renegade Shep picks Morinth [who she KNOWS she needs to kill someday]
#31
Posté 06 mai 2010 - 10:45
Frankly, I fail to see how Quarian Opera is going to help Sovereign destroy all life in the galaxy.
#32
Posté 06 mai 2010 - 10:53
swk3000 wrote...
Did you ever do the mission 'UNC: Geth Incursion'? Because I'd be in your shoes if not for that mission. In a nutshell, you have a serious Geth incursion in the Armstrong Cluster. You take out 4 bases located in different systems, and a fifth one opens up. This is the main base. You head in and clear out the Geth, as normal but once the last Geth is dead, you get a message. This message says that the Geth were transmitting Quarian Opera back to the Quarian Homeworld. They'd mobilized an entire division of mobile platforms for the sole purpose of transmitting Quarian Opera back to the homeworld.
Frankly, I fail to see how Quarian Opera is going to help Sovereign destroy all life in the galaxy.
I have no idea why they have Quarian singing, don't much care. No need to throw fuel on that fire until I know what was going on. What I do know is 1) They had no problem trying to kill me and 2) They want to bring on the Reapers and 3) They are just machines, more trouble than it's worth. I say ghost them and there is no amount of Quarian tunes that would make me say otherwise.
#33
Posté 07 mai 2010 - 03:26
Zaeed - Ruthless mercenary? No.
Thane - For just Tim's words, no. But after getting to know him, yes.
Grunt - Wrex would be the first option, but for unavailability, give me the "super krogan".
Samara - Asari Justicar? Yes.
Monrith - She did horrible things. Deserves to rot in jail or death.
Legion - Awesome geth? Hell yeah.
Jack - Biotic super-human? Yes. Ruthless, dumb anti-social psychopath? No. She needs a strong therapy, that what she needs, lol.
Mordin - I wouldn't think twice, come on board awesome salarian scientist.
Jacob - Cool and honest guy who sees the world in more shades of gray like me. Let's go
Garrus/Tali - No doubt. Are their dwellings ready?
Miranda - At first, I don't know, too much ruthless to my taste, but after having her around, the conclusion is that she is too useful to reject. And you can turn her on your side.
#34
Posté 07 mai 2010 - 03:34
None of the squad other than Zaeed and Kasumi make any sense to me. At least they're freelancers and are getting paid to do a job.
Why would any of the aliens work for Cerberus? It's utterly contrived and beyond belief that personal loyalty to Shepard would compel Tali and Garrus to ever work for a human-centric terrorist organization. I didn't buy that angle at all.
I understand the whole Collector, Reaper, human colony abductions and Cerberus being the only outfit willing to act, but again I couldn't buy into that nonsense at all. As a consequence, I thought the whole game was designed as an excuse to introduce a bunch of comic book heroes into the Mass Effect universe. Personally the strong foundation that was set in ME1 was ripped to shreds with the farce that ME2 ended up being.
Don't get me wrong because I enjoyed the game for what it was, but I also resent the direction that BioWare went with the series in general. The combat, gameplay and some of the missions are slick and polished with great production values. Unfortunately, because of the bullsh!t plot, I ended up disliking almost all of the characters in the squad. It was too manipulative and I started to tune them out midway through my first time playing the game. I still fire it up occasionally to have fun shooting mercs, Geth, husks and Collectors, but I pound the hell out of my space bar to zip through the dialogue as fast as possible.
In any case, I apologize if this went beyond the scope of the thread topic. It got me thinking about the squad and the game in general. My train of thought ran off the rails and resulted in this train wreck of a post. Sorry about that.
#35
Posté 07 mai 2010 - 04:02
No one does that for money. Money is useless if you're dead.
As I see it, what Zaeed really wants is some badasses to help him finally kill Vido. I think he's gotten old and tired (a probable rarity in the merc business), and like his old battle rifle Jesse, he's had enough blood and is ready to rest. He's just needs his revenge completed then he's ready to fight and die for something that really matters for once in his life, or survive and retire comfortably with Cerberus' fat paycheck.
#36
Posté 07 mai 2010 - 04:30
Zaeed - Being a mercenary doesn't necessarily mean being disloyal. Yes, he's getting paid to do this mission, but I wouldn't kick him to the curb just for trying to cash in. Mercenaries have been used by nearly every government on Earth at one time or another. However, his thirst for vengeance where Vido is involved concerns me. I, too, worry that (if you let Vido go during the loyalty mission) that some other merc or group could sell me out by offering Vido's location for my head. I think Zaeed may take that offer. I'd love to have his skills, but his loyalty is suspect. I'd recruit him, but leave him after the loyalty mission.
Mordin - An absolute recruit, even if to simply keep him on the Normandy for his scientific mindset. His ability to analyze the Collector's strengths and weaknesses, and to develop countermeasures to the seeker swarms is invaluable.
Garrus - A solid team leader with some emotional issues. I trust him, having served with him in ME1, but he does need to be looked after. He has too much of a "black and white" mentality, when the universe is an endless sea of grey. He also doubts himself because Sidonis tricked him. It's not his fault, Sidonis was on his team, why should Garrus doubt him? However, Garrus blames himself for his team being lost, so he definately needs a strong leader to snap him out of it. That, of course, is where Shep comes in. Keep this guy.
Grunt - Ambivilent. He's tank-born, and the tank-born Krogan on Virmire weren't exactly the friendliest bunch. However, I think it's worth the risk to see what he's made of, so I let him out. His initial aggressiveness made me think "drop this guy, he's too unstable," but then his acceptance of Shepard's leadership made me rethink a little. Worth keeping around, but definately need to keep an eye on him.
Jack - After seeing what was required to keep Jack caged on Purgatory, and the subsequent havoc after she was released made me think "D@MN! She's someone I want on my side." But then seeing how emotionally unstable she was, how full of hate and violence, made me rethink. I feel for her for what she went thru, but she's too emotionally unstable, and could easily become a nexus of discord on my team. I would rather have a less talented but closely knit team than the most powerful group of bad@sses who are always at each other's throats. Drop her off with a quickness after Purgatory.
Thane - I don't trust his whole "My body was the weapon, I didn't really kill anyone" schtick. That sounds too much like a cop-out, nothing but a justification for a life that was all about death. That being said, however, I got the feeling that he was being honest with me when he said he was joining me for good reasons. Keep him, use his skills, but don't buy into his bull****.
Samara - Someone mentioned above that they were disturbed by Samara's oath, that they felt she was putting aside her own morals, and that made her untrustworthy. I look at this from a different angle. She believes that this mission is important, and she needs to work with a team to accomplish it. However, her Code is so strict, so inflexible, that no one but a Justicar could live up to it. Thus, so she won't be forced to kill Shepard if he does something that violates her Code, she puts it aside for the mission. She is honest with Shep that after the mission is over, if he makes her do something dishonorable, she'll go back to her Justicar Code, and it could be bad. Because she was honest about this, I tend to trust her. She's basically an asari paladin, and my canon Shep is mostly paragon anyways, so we get along fairly well. Keep her, especially since she's the bad@ss biotic that Jack is, but without the psychosis to go with it.
Tali - I somewhat questioned taking her along in ME1, thinking that she wasn't much more than a child, and I didn't want to take a child along with me on a mission of such importance, but she proved herself in the struggle against Saren and Sovereign. Plus, her skills as a tech specialist are always welcome. Keep her. Also, my canon Shep romanced her, so heh. (No, I'm not a Tali-mancer. I'm a fan, but no rabies here.)
Legion - I always kinda sympathized with the Geth after learning their history from Tali. I think the Quarians were too hasty in trying to deactivate the Geth. I always wondered if there weren't other factions within Geth society, and since Legion was the first Geth to not only speak to me, but to actively help me in lieu of trying to kill me, I was naturally curious. Skeptical, considering my past history with the Geth, but curious. So, I activated it, questioned it, and found myself leaning towards agreeing with it. However, I personally would be leery of giving Legion a weapon and putting him on a squad with me, and even more leery about giving him full access to the ship. Legion would definately require much observation before I'd trust him beyond using him to learn about the Geth.
Kasumi - This is another one I'm 50/50 on. Her skills at stealth and infiltration would be extremely useful, but she is a thief. Thieves have a reputation for being pretty much just about themselves. I probably wouldn't bring her along, simply because I have Thane, who's basically a biotic version of her, he's got the infiltration skills (not game-skill wise, but plot-wise), and I trust him more. Not to mention, my canon Shep is an infiltrator, so her skillset is fairly redundant as it is.
Jacob and Miranda - They're Cerberus. I don't trust them. I'm forced to work with them, considering the story line, but I would prefer taking them to the Citadel, turning them over to the authorities, and finding another way to go at the
********************
tl;dr version: I'd keep Garrus, Tali, Thane, Grunt, Mordin and Samara, drop Zaeed after his loyalty mission, never even get Kasumi, Jack goes bye bye, Jacob and Miranda would be gone, and I'd keep Legion around, but keep him in that forcefield.
edit: fixing a mistake
Modifié par khevan, 07 mai 2010 - 04:35 .
#37
Posté 07 mai 2010 - 02:51
#38
Posté 07 mai 2010 - 03:11
Samurai_Wahoo wrote...
swk3000 wrote...
Did you ever do the mission 'UNC: Geth Incursion'? Because I'd be in your shoes if not for that mission. In a nutshell, you have a serious Geth incursion in the Armstrong Cluster. You take out 4 bases located in different systems, and a fifth one opens up. This is the main base. You head in and clear out the Geth, as normal but once the last Geth is dead, you get a message. This message says that the Geth were transmitting Quarian Opera back to the Quarian Homeworld. They'd mobilized an entire division of mobile platforms for the sole purpose of transmitting Quarian Opera back to the homeworld.
Frankly, I fail to see how Quarian Opera is going to help Sovereign destroy all life in the galaxy.
I have no idea why they have Quarian singing, don't much care. No need to throw fuel on that fire until I know what was going on. What I do know is 1) They had no problem trying to kill me and 2) They want to bring on the Reapers and 3) They are just machines, more trouble than it's worth. I say ghost them and there is no amount of Quarian tunes that would make me say otherwise.
So we'll have to agree to disagree, I suppose.
#39
Posté 09 mai 2010 - 12:20
swk3000 wrote...
Did you ever do the mission 'UNC: Geth Incursion'? Because I'd be in your shoes if not for that mission. In a nutshell, you have a serious Geth incursion in the Armstrong Cluster. You take out 4 bases located in different systems, and a fifth one opens up. This is the main base. You head in and clear out the Geth, as normal but once the last Geth is dead, you get a message. This message says that the Geth were transmitting Quarian Opera back to the Quarian Homeworld. They'd mobilized an entire division of mobile platforms for the sole purpose of transmitting Quarian Opera back to the homeworld.
Frankly, I fail to see how Quarian Opera is going to help Sovereign destroy all life in the galaxy.
Quarian operas?Seriously?What are the geth gonna do next,transmit bloody CSI:Palaven to the rest of the galaxy?And then follow it up with Volus Galaxy Golf Masters Series on channel 17,I'd say.
#40
Posté 09 mai 2010 - 12:25
khevan wrote...
Not being satisfied with my previous post in this thread, I figured I'd sit down and expand on my thinking as far as the squadmates go. tl;dr version at the end, if you don't want to read the wall-o-text.
Zaeed - Being a mercenary doesn't necessarily mean being disloyal. Yes, he's getting paid to do this mission, but I wouldn't kick him to the curb just for trying to cash in. Mercenaries have been used by nearly every government on Earth at one time or another. However, his thirst for vengeance where Vido is involved concerns me. I, too, worry that (if you let Vido go during the loyalty mission) that some other merc or group could sell me out by offering Vido's location for my head. I think Zaeed may take that offer. I'd love to have his skills, but his loyalty is suspect. I'd recruit him, but leave him after the loyalty mission.
Mordin - An absolute recruit, even if to simply keep him on the Normandy for his scientific mindset. His ability to analyze the Collector's strengths and weaknesses, and to develop countermeasures to the seeker swarms is invaluable.
Garrus - A solid team leader with some emotional issues. I trust him, having served with him in ME1, but he does need to be looked after. He has too much of a "black and white" mentality, when the universe is an endless sea of grey. He also doubts himself because Sidonis tricked him. It's not his fault, Sidonis was on his team, why should Garrus doubt him? However, Garrus blames himself for his team being lost, so he definately needs a strong leader to snap him out of it. That, of course, is where Shep comes in. Keep this guy.
Grunt - Ambivilent. He's tank-born, and the tank-born Krogan on Virmire weren't exactly the friendliest bunch. However, I think it's worth the risk to see what he's made of, so I let him out. His initial aggressiveness made me think "drop this guy, he's too unstable," but then his acceptance of Shepard's leadership made me rethink a little. Worth keeping around, but definately need to keep an eye on him.
Jack - After seeing what was required to keep Jack caged on Purgatory, and the subsequent havoc after she was released made me think "D@MN! She's someone I want on my side." But then seeing how emotionally unstable she was, how full of hate and violence, made me rethink. I feel for her for what she went thru, but she's too emotionally unstable, and could easily become a nexus of discord on my team. I would rather have a less talented but closely knit team than the most powerful group of bad@sses who are always at each other's throats. Drop her off with a quickness after Purgatory.
Thane - I don't trust his whole "My body was the weapon, I didn't really kill anyone" schtick. That sounds too much like a cop-out, nothing but a justification for a life that was all about death. That being said, however, I got the feeling that he was being honest with me when he said he was joining me for good reasons. Keep him, use his skills, but don't buy into his bull****.
Samara - Someone mentioned above that they were disturbed by Samara's oath, that they felt she was putting aside her own morals, and that made her untrustworthy. I look at this from a different angle. She believes that this mission is important, and she needs to work with a team to accomplish it. However, her Code is so strict, so inflexible, that no one but a Justicar could live up to it. Thus, so she won't be forced to kill Shepard if he does something that violates her Code, she puts it aside for the mission. She is honest with Shep that after the mission is over, if he makes her do something dishonorable, she'll go back to her Justicar Code, and it could be bad. Because she was honest about this, I tend to trust her. She's basically an asari paladin, and my canon Shep is mostly paragon anyways, so we get along fairly well. Keep her, especially since she's the bad@ss biotic that Jack is, but without the psychosis to go with it.
Tali - I somewhat questioned taking her along in ME1, thinking that she wasn't much more than a child, and I didn't want to take a child along with me on a mission of such importance, but she proved herself in the struggle against Saren and Sovereign. Plus, her skills as a tech specialist are always welcome. Keep her. Also, my canon Shep romanced her, so heh. (No, I'm not a Tali-mancer. I'm a fan, but no rabies here.)
Legion - I always kinda sympathized with the Geth after learning their history from Tali. I think the Quarians were too hasty in trying to deactivate the Geth. I always wondered if there weren't other factions within Geth society, and since Legion was the first Geth to not only speak to me, but to actively help me in lieu of trying to kill me, I was naturally curious. Skeptical, considering my past history with the Geth, but curious. So, I activated it, questioned it, and found myself leaning towards agreeing with it. However, I personally would be leery of giving Legion a weapon and putting him on a squad with me, and even more leery about giving him full access to the ship. Legion would definately require much observation before I'd trust him beyond using him to learn about the Geth.
Kasumi - This is another one I'm 50/50 on. Her skills at stealth and infiltration would be extremely useful, but she is a thief. Thieves have a reputation for being pretty much just about themselves. I probably wouldn't bring her along, simply because I have Thane, who's basically a biotic version of her, he's got the infiltration skills (not game-skill wise, but plot-wise), and I trust him more. Not to mention, my canon Shep is an infiltrator, so her skillset is fairly redundant as it is.
Jacob and Miranda - They're Cerberus. I don't trust them. I'm forced to work with them, considering the story line, but I would prefer taking them to the Citadel, turning them over to the authorities, and finding another way to go at theReapersCollectors. Since the game doesn't let me do that, however, I must concede that, as people go, they're relatively stable, and even though I don't trust them any farther than I could throw a Krogan (without biotics), they're dependable squaddies thru the game. I don't really trust them, and I'll never like them, but, hey, it's a suicide mission, right? If a few people don't make it back, no one will question it...*evil grin.*
********************
tl;dr version: I'd keep Garrus, Tali, Thane, Grunt, Mordin and Samara, drop Zaeed after his loyalty mission, never even get Kasumi, Jack goes bye bye, Jacob and Miranda would be gone, and I'd keep Legion around, but keep him in that forcefield.
edit: fixing a mistake
My tl:dr version:Keep everyone,but if they so much as twitch in the wrong direction,I'm heavy charging their arses off the Normandy.As for Miranda,I wouldn't get rid of her,I'd probably just keep her as my personal sex slave(I mean,have you SEEN THAT ARSE?!!And those cannons on the front?!And she's BRITISH!!!)...and occasionally let her out to fight.Maybe.Okay fine,so I like Miranda,sue me.And no,there's NO BLOODY WAY I'm even looking at Morinth.She's a psychotic killing addict who kills with sex.'Nuff said.
Modifié par t3HPrO, 09 mai 2010 - 12:30 .
#41
Posté 09 mai 2010 - 12:27
swk3000 wrote...
Jacob - Jacob strikes me as a man who's making do with the not-so-great hand he's been given. He doesn't like the lengths that Cerberus is willing to go to to get the job done, but they're the only group he knows of that actually *does* get the job done. Give him a straight-up group that gets the job done while still keeping a moral center, and I'd be willing to bet he'd drop Cerberus so fast it would make *his* head spin. As Shepard says, he's a good man, but he's working for the wrong people.
Miranda - Miranda starts off as an arrogant b*tch. However, by the end of the game, she's started to learn a thing or two. She still needs to go out, get laid (preferably by a woman, if not several, just to give her world-view a thorough fscking-over), then come back and start learning a thing or two about people, but she's showing a glimmer of promise.
Mordin - Tends to get lost in the science side of things. His justification of his work on the Genophage is troubling, until you realize that he's trying to convince himself as much as he is you. I don't agree with the Genophage, but I am willing to admit that there were only two alternatives: Genophage or genocide. Give Mordin someone to keep an eye on him so he keeps an eye on the bigger picture, and he's a keeper.
Garrus - Garrus is a solid team member, but he requires a little more work than most. Garrus struggles with the shades of grey the universe exists in. Give him a commanding officer who is willing to spend a little time guiding him and helping him work in those shades of grey, and you'll have a solid squad member who will follow you into a deadly quarantine zone without a second thought. The fact that he was able to drop off of Cerberus' radar is a definite plus, as well.
Grunt - Frankly, Grunt has no business being around. He's basically a kid.
Jack - Jack is deranged. She lashes out at everybody at the first sign of trouble, and doesn't bother to learn anything about anyone. She's unstable, and I trust her about as far as I can throw a Reaper.
Tali - Tali is a solid addition to the team. Mentally balanced, excellent skills, and she trusts Cerberus even less than I trust Jack.
Samara - Her swearing an oath to make my morals her own is impressive. It's also disturbing. The fact that she can toss aside her morals so casually to follow mine means she can toss aside my morals whenever the mood suits her. Send her packing.
Thane - I agree with Jacob's assessment.
Zaeed - Also agree with Jacob's assessment, with the added offense that he can't keep his mind on the mission when Vido is involved. Any merc can offer him Vido for Shepard's head, and he'd probably turn on me in an instant.
Kasumi - Undecided. She seems nice, but her entire reason for joining was to get my combat skills for her loyalty mission.
Actually,Miranda DID get laid by a girl Shepard.Just check out the link on my sig.
#42
Posté 09 mai 2010 - 12:31
#43
Posté 09 mai 2010 - 12:34
t3HPrO wrote...
And she's BRITISH!!!
*eyetwitch*
Australian. She's Australian, not British.
#44
Posté 09 mai 2010 - 12:41
swk3000 wrote...
t3hPrO, I don't know if you ever played the first game, but there was literally a mission where you took out a series of Geth bases, only to find out that they were transmitting Quarian Opera back to the homeworld. I'm not kidding here.
I did,but I don't remember it.Or I didn't do it(unlikely,as I'm a compulsive completist with overwhelming CDO)(Honestly,I can't even stand it when my codex/journal blinks.I SIMPLY hafta look at it.).Anyway,what the bloody hell were the geth doing transmitting old soaps back to an empty planet?I'd probably go up to them and do either of these 2 things:
1.(Paragon)Politely request that they put on CSI:Palaven,followed by Galactic Asari Pinball Championships.
2.(Renegade)Blow the geth away,and put The Night of the Rampage of the Thresher Maws on replay for the next few days.
#45
Posté 09 mai 2010 - 12:41
t3HPrO wrote...
Actually,Miranda DID get laid by a girl Shepard.Just check out the link on my sig.
A video showing someone screwing around with the game code to accomplish something that the developers didn't intend to have happen does not count.
#46
Posté 09 mai 2010 - 12:41
OniGanon wrote...
t3HPrO wrote...
And she's BRITISH!!!
*eyetwitch*
Australian. She's Australian, not British.
Strange,cause I SWEAR her accent sounds more Brit than Aussie.
#47
Posté 09 mai 2010 - 12:44
#48
Posté 09 mai 2010 - 12:49
swk3000 wrote...
A video showing someone screwing around with the game code to accomplish something that the developers didn't intend to have happen does not count.
True...sorta.Did you know that ME1 was supposed to allow for ****** relationships(as in femShep&Ashley having some 'sisterly' love,not Liara)before the alien sex fiasco happened?I think they were gunning for that in ME2,but they just didn't really have the balls to fully implement it.Sad.I hate those bloody retards at foxnews for constanly mis-portraying EVERY single damned piece of news.They were crying about 'full-frontal nudity'in ME1,but when it came out,there wasn't even enough bare arse to satisfy a horny 4 year old boy.And thus,they had to do the usual 'oh,oops,writer error'bull$#it at the end of the day.Retards,really.
#49
Posté 09 mai 2010 - 12:50
swk3000 wrote...
I couldn't care less. She's attractive, but she's also a complete b*tch, and that turns me off. She shows a glimmer of possibility at the end of the game, but she's still pretty stupid for most of it.
Not really...she's a b!*ch...till you get her loyalty mission done.It's like someone replaced Miranda with a really happy&grateful clone.
#50
Posté 09 mai 2010 - 12:51




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