Samurai_Wahoo wrote...
@ Arawn-Loki
You make some good points about Shep's leadership, but I find the optimism of Shep being able to handle the crew that has been hand picked would be far too unrealistic. I can not believe that anyone could ever command that kind of respect from the biggest group of anti-social misfits that he was given. I would rather have Cerebus agents/soldiers that understand formation, chain of command, and trained for military operations.
Oh well, still a great game.
Going with the "Dirty Dozen" theme mentioned earlier, Shep, like Rasmussen in the DD, has to earn the respect of the misfits he's put in command of by using a mixture of carrot and stick--sometimes kicking their butts, sometimes letting them blow of steam by settling old grudges and buying them booze and asari prostitutes

, and sometimes by kicking the butts of the Alliance equivalent of Colonel Breed and his paratroopers.
Of the ME2 Dirty Dozen, I think Shep, like Rasmussen, would take them all and whip them into shape in short order.
Zaeed is a merc, but as long as he's being paid, he'll get the job done. Although his loyalty mission is key to him: take the renegade option and he'll stick with Shep because Shep kept his/her end of the bargain and helped him take out Vido. Take the Paragon option and it gets a bit trickier. If you succeed in your charm/intimidate, then Zaeed isn' t a problem--he's either been shamed into getting the job done, or he's accepted the fact that Shep is the alpha dog. Otherwise, Shepmussen (Shepard/Rasmussen) ditches Zaeed either with or without a bullet in the merc's head. In some ways, Zaeed reminds me of Charles Bronson's character to whom Lee Marvin had one od the best lines in the entire DD movie when Wladislaw tells him that the private he shot was running away from the enemy. "You made one mistake--you let someone see you do it!"
As for Jack, she's definitely a loose cannon. She's the equivalent to a fire and forget missile--point her at who you want to kill and let her do her thing--but never turn your back on her.
Miranda is the sort that her loyalty is hard to get, but once you get it, you've got it unless you do something stupid to lose it. Useful, but keep both eyes on her until you get her loyalty and one eye on her afterwards.
Jacob is the Sergeant Bowren of the team. Reliable and steadfast.
Tali and Garrus are, of course, loyal without question--no problems there.
Samara--Regardless of whether I'm a RenShep or a ParShep, I know we won't have any problems until after the mission. Afterwards, assuming we both survive, there might be issues--but those will wait until afterwards.
And now, I think I'm inspired to do up a male Shep soldier that looks and acts an awful lot like Lee Marvin's Rasmussen--talk about one bad mother you-know-what!