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Biware: What is happening with this game??!


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#1
stormfrog

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 I really would like to know where this game is going.Mass Effect featured an incredibly immersive story, a detailed world witth some interesting characters and ontop of that same fast paced action with alot of strategy. While the game mechanics were Bulky, and models and especially textures in ME1 were horrible it was still an amazing game.

In Mass Effect 2 Bioware changed the whole concept of the game. I am almost expecting to have to reach a "check point" to save my game, as in old console games. In ME2 I feel constantly hindered to explore my options and my choices doesnt really impact the world or the story. The whole dialoq and storyline choice could be replaced with a "next" button.

While some minigames in ME2 are kinda fun the first 2-3 times they become very tiresome quickly. And what the heck is this about scanning planets for minerals? Thats retarded and just utterly and extremely boring! It doesn't even belong in a game at all. Its not even a challenge, actually its more of a challenge to go through my sock drawer and match pairs.

ME1 was suffering from a myriad of mugs and graphical issues. Almost everyone was suffering from microstuttering, and a lot of people had completely unplayable games. In ME2 stuttering is even WORSE, and a lot of suspected memory leaks has been reported. In a technical aspect ME2 is FAAAAAR from a sharp retail version. Current game should be labeled as barely alpha / premature testing - and yes, I know you are being pressured by your financiers but I am a customer and I dont give a rats ass about your excuses to be frank. If you are unable to deliver a working product then maybe you should look in to a career change or seriously re-evaluate the length of your development phase.

I mean, there are soooo many parts of this game that I have a really hard time believe your beta testers didnt run into and complain about. For example I just found myself starting a mission without any intent of doing that - after talking to the illusive man suddenly the mission just started and I had a bunch of other stuff I had planned to do. So then I have to wait for the mission to start and pray to god I made a quick save recently. Usually this process wastes hours of lost gameplay.

Some missions are more or less impossible to do without the "correct" party members, so if you happen to pick the wrong ones you have to go back and load an old game and do it all over again.

All in all there are so many minor issues with this game that makes the whole gaming experience a lot less attractive to me.The research thing is interesting but so extremely poorly implemented that its embarrassing. You should take a card out of old  Microprose deck and what they did in UFO enemy unknow. That research system was AWESOME because it involved the player from the moment you found some new tech on the battlefield and all along the research chain and onto engineering and then finally you were holding a brand new super cool laser rifle to take on your next mission. You could have done ALOT more here because there is alot more potential for this part of the game.

I also very much miss talking to my team during missions. It wasn't necessary to speak with them but they often had valuable input or something funny to say. WHY remove that???

In my opinion ME2 is like a complete overhaul without any sense or direction. Its like Bioware didn't read a single post on their forums to see what their community wanted in the sequel and just pulled ME2 out of their asses.
The ME games are awesome all in all but they could have been so much more if the people at Bioware started to strive for perfection instead of mediocre.At least you have fixed the texture problems mostly, humans doesnt look like retarded buffons anymore. However, it seems that all of the human race suffers from severe skinproblems. The materal for skin on human models is so diffuse it looks like everyone has Psoriasis (just look at the illusive man during cutscenes!! the poor wretch!). And while I am at it... it seems that in the ME future only the ugly people has survived. Maybe the Salarians developed some genetic decease for the human race as well, because damn... we are all horribly ugly! Considering how advanced computer game graphics are, there is just no excuse not to make the most of the technology and make models that at least are passable for the real thing. Most of the alien race models are awesome, human models are... well, they looks plain and stupid. Not at all like supermodel game heroes I am used to play :)

In ME3 I want:
  • MORE roleplaying elements
  • More interactive and none-linear story
  • Please keep the strategy elements of researching tech and building new stuff but please make it more fun and immersive than reading Church News? (PLEASE look at the research system in UFO and the sequel).
  • Make the character models betters more detailed. Add a dynamic hair system (its not even difficult, some community fan of Oblivion made a plugin for that game which introduced this... then you should be able to wrap it up easily).
  • Keep the custom armor system but make it possible to REALLY build you own armor from different armor parts.
  • More side story line side quest that are more extensive than landing on a planet. Make real missions, not just the fetch/collect bullcrap.
  • AND FOR THE LOVE OF GOD DO YOU REALLY BELIEVE PEOPLE IN 2148 HAS PROJECTILE WEAPONS??! WHERE ARE THE PLASMA / LASER / DEATH-RAY RIFLES????!!!
  • Remove other inconsistencies in the game that doesnt add up with the scifi setting. For example desks have paper on them instead of digital pads (at least in ME1). Make the enviroments believable, you dont have to stash dozen of crates and barrels in every single room. :P
Everything written is my own opinion of course, I don't intend to presume I know what is true about this game.

Sorry for spelling and poor grammar... writing this in my sleep almost.

Modifié par stormfrog, 06 mai 2010 - 03:11 .


#2
Shotokanguy

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Yes yes, you're not the first person to think it needs more "RPG elements", although I'm surprised you say nothing about the inventory. That's pretty much all the whiners really say, and that's a pretty weak complaint for lack of "RPG elements".



There's still a lot of flaws, I'll admit, but they're doing pretty good, and I'd rather let them try to figure out how to improve on what they've got than take your advice. One of your complaints is lack of lasers and plasma guns? Come on. Better hair? Yeah, easier said than done. And I'm sure I've read countless variations of lame advice like "more interactive story" because, as you put it, ME2's choices don't really impact the story...I mean, duh, they'll have an impact in ME3.

#3
StowyMcStowstow

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ME 3 is going to have far mor RPG elements, according to the devs. As for the whole "pulled ME 2 out of their bums" thing, I agree. They did a 180 and catered to the "shooter" crowd, rather than sticking to what they know and continuing a great game that only needed a few improvements. Now ME 3 needs vast improvements because of Biowares complete disregard of the fans in order to make a quick buck.

#4
kcp12

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Easier said than done.

#5
Guest_MrHimuraChan_*

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hmmm good post. Here's my opinion (to each their own, right?) :)

1- MORE roleplaying elements -

Yes, definitely


2- More interactive and none-linear story -

Yes. If you exclude the recruiting/loyalty missions, ME2 plot is quite short


3- Please keep the strategy elements of researching tech and building new stuff but please make it more fun and immersive than reading Church News?

- i... didn't get this one... you mean, a better codex?


4- Make the character models betters more detailed.   

I think we will see MUCH better models in ME3. Apparently they will use the next installment of unreal engine which (lo and behold) handles flowing hair and clothing. (Yes, no more fembot hair for Miranda)


5- Keep the custom armor system but make it possible to REALLY build you own armor from different armor parts-

YES, and extend this options for the partymembers too.


6- More side story line side quest that are more extensive than landing on a planet. Make real missions, not just the fetch/collect bullcrap -

If they bring back a revised version of Mako, and fix the "paper armor" of hammerhead, i will be happy.


7- AND FOR THE LOVE OF GOD DO YOU REALLY BELIEVE PEOPLE IN 2148 HAS PROJECTILE WEAPONS??! WHERE ARE THE PLASMA / LASER / DEATH-RAY RIFLES????!!! -

hmmmmmm no. I like projectiles. I prefer my weapons to go blam-blam instead of zing-zing (gives a feel of power)


8- Remove other inconsistencies in the game that doesnt add up with the scifi setting. For example desks have paper on them instead of digital pads (at least in ME1). Make the enviroments believable, you dont have to stash dozen of crates and barrels in every single room-

yes, agree too :D

Modifié par MrHimuraChan, 06 mai 2010 - 03:31 .


#6
Mr. MannlyMan

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Yeah... you should have gotten some sleep before you posted this. Most of it just sounded like "Whaaa, I wanted this and this, so why did you give me THIS?!"



Although I do agree on some points. More roleplaying elements, less linear story progression, more teammate interaction during missions, but... yeah. I really am not going to pick through your essay to show you which parts of it are bull****.

#7
WrexEffex

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stormfrog wrote...

 I really would like to know where this game is going.Mass Effect featured an incredibly immersive story, a detailed world witth some interesting characters and ontop of that same fast paced action with alot of strategy. While the game mechanics were Bulky, and models and especially textures in ME1 were horrible it was still an amazing game.

In Mass Effect 2 Bioware changed the whole concept of the game. I am almost expecting to have to reach a "check point" to save my game, as in old console games. In ME2 I feel constantly hindered to explore my options and my choices doesnt really impact the world or the story. The whole dialoq and storyline choice could be replaced with a "next" button.

While some minigames in ME2 are kinda fun the first 2-3 times they become very tiresome quickly. And what the heck is this about scanning planets for minerals? Thats retarded and just utterly and extremely boring! It doesn't even belong in a game at all. Its not even a challenge, actually its more of a challenge to go through my sock drawer and match pairs.

ME1 was suffering from a myriad of mugs and graphical issues. Almost everyone was suffering from microstuttering, and a lot of people had completely unplayable games. In ME2 stuttering is even WORSE, and a lot of suspected memory leaks has been reported. In a technical aspect ME2 is FAAAAAR from a sharp retail version. Current game should be labeled as barely alpha / premature testing - and yes, I know you are being pressured by your financiers but I am a customer and I dont give a rats ass about your excuses to be frank. If you are unable to deliver a working product then maybe you should look in to a career change or seriously re-evaluate the length of your development phase.

I mean, there are soooo many parts of this game that I have a really hard time believe your beta testers didnt run into and complain about. For example I just found myself starting a mission without any intent of doing that - after talking to the illusive man suddenly the mission just started and I had a bunch of other stuff I had planned to do. So then I have to wait for the mission to start and pray to god I made a quick save recently. Usually this process wastes hours of lost gameplay.

Some missions are more or less impossible to do without the "correct" party members, so if you happen to pick the wrong ones you have to go back and load an old game and do it all over again.

All in all there are so many minor issues with this game that makes the whole gaming experience a lot less attractive to me.The research thing is interesting but so extremely poorly implemented that its embarrassing. You should take a card out of old  Microprose deck and what they did in UFO enemy unknow. That research system was AWESOME because it involved the player from the moment you found some new tech on the battlefield and all along the research chain and onto engineering and then finally you were holding a brand new super cool laser rifle to take on your next mission. You could have done ALOT more here because there is alot more potential for this part of the game.

I also very much miss talking to my team during missions. It wasn't necessary to speak with them but they often had valuable input or something funny to say. WHY remove that???

In my opinion ME2 is like a complete overhaul without any sense or direction. Its like Bioware didn't read a single post on their forums to see what their community wanted in the sequel and just pulled ME2 out of their asses.
The ME games are awesome all in all but they could have been so much more if the people at Bioware started to strive for perfection instead of mediocre.At least you have fixed the texture problems mostly, humans doesnt look like retarded buffons anymore. However, it seems that all of the human race suffers from severe skinproblems. The materal for skin on human models is so diffuse it looks like everyone has Psoriasis (just look at the illusive man during cutscenes!! the poor wretch!). And while I am at it... it seems that in the ME future only the ugly people has survived. Maybe the Salarians developed some genetic decease for the human race as well, because damn... we are all horribly ugly! Considering how advanced computer game graphics are, there is just no excuse not to make the most of the technology and make models that at least are passable for the real thing. Most of the alien race models are awesome, human models are... well, they looks plain and stupid. Not at all like supermodel game heroes I am used to play :)

In ME3 I want:

  • MORE roleplaying elements
  • More interactive and none-linear story
  • Please keep the strategy elements of researching tech and building new stuff but please make it more fun and immersive than reading Church News? (PLEASE look at the research system in UFO and the sequel).
  • Make the character models betters more detailed. Add a dynamic hair system (its not even difficult, some community fan of Oblivion made a plugin for that game which introduced this... then you should be able to wrap it up easily).
  • Keep the custom armor system but make it possible to REALLY build you own armor from different armor parts.
  • More side story line side quest that are more extensive than landing on a planet. Make real missions, not just the fetch/collect bullcrap.
  • AND FOR THE LOVE OF GOD DO YOU REALLY BELIEVE PEOPLE IN 2148 HAS PROJECTILE WEAPONS??! WHERE ARE THE PLASMA / LASER / DEATH-RAY RIFLES????!!!
  • Remove other inconsistencies in the game that doesnt add up with the scifi setting. For example desks have paper on them instead of digital pads (at least in ME1). Make the enviroments believable, you dont have to stash dozen of crates and barrels in every single room. :P
Everything written is my own opinion of course, I don't intend to presume I know what is true about this game.

Sorry for spelling and poor grammar... writing this in my sleep almost.

Hmm very interesting. The only thing I have to comment on is that you should really get some sleep. Rest is the one thing to not miss out on, it's like a recharge for your battery, hypothetically speaking LOLOL.

#8
KalosCast

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I dunno why "linear" has become such a dirty word. That's how good pacing is done.

#9
lazuli

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StowyMcStowstow wrote...

ME 3 is going to have far mor RPG elements, according to the devs. As for the whole "pulled ME 2 out of their bums" thing, I agree. They did a 180 and catered to the "shooter" crowd, rather than sticking to what they know and continuing a great game that only needed a few improvements. Now ME 3 needs vast improvements because of Biowares complete disregard of the fans in order to make a quick buck.


I'm a fan and I don't feel disregarded.  I think ME2 is leaps and bounds ahead of the original.  They trimmed the fat off of the first game and added some depth.  Don't write me off as a Gears junkie, though.  I have played and loved Bioware games since Baldur's Gate.  I love ME2.  I like ME1.

I don't miss the old inventory system and delving through abstruse menus to tinker with equipment.  I don't miss the repeated interiors.  I don't miss massive texture popping and irritating framerate drops.  I don't miss the overheating weapons.  I don't miss circling bland mesas in the Mako.  I don't miss hop-shoot-hop-shoot Mako combat.  I don't miss "Enemies everywhere!"  I don't miss the archaic health system that made one armor upgrade trump all of the rest, hands down.  I don't miss wobble scope sniper rifles.  I don't miss having only one companion with an actual side quest.  I don't miss having to focus almost exclusively on two companions due to the time and resources it took to kit out substitutes.

I've seen a lot of people say that ME1 has a certain feeling of awe to it, that looking up at the sky when cruising around in the Mako encapsulates something special for them.  A sense of wonder, if you will.  It's true.  ME1 is a beautiful game.  But I think ME2 is an improvement.

Nostalgia is a tinted lens.

#10
Zaxares

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One thing I can say for still using projectile weapons in 2185: energy-based weapons consume an ENORMOUS amount of energy. For the same energy you would need to create a laser rifle that does the same damage as a mass-accelerated round, you could probably fire 10, 20 or even 100 mass-accelerated rounds. It's just more practical and economical to use projectile weapons.

#11
sonofalich

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i hope ME 3 will combine the rpg elements of ME 1 with the action of ME 2. that would be perfect!

#12
MassEffect762

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sonofalich wrote...

i hope ME 3 will combine the rpg elements of ME 1 with the action of ME 2. that would be perfect!


Why bioware didn't do that from the get go with ME2 is.....dissappointing.

Keep shooting that foot bioware. LOL.....:?:pinched::sick:

Modifié par MassEffect762, 06 mai 2010 - 03:57 .


#13
Shotokanguy

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StowyMcStowstow wrote...

ME 3 is going to have far mor RPG elements, according to the devs. As for the whole "pulled ME 2 out of their bums" thing, I agree. They did a 180 and catered to the "shooter" crowd, rather than sticking to what they know and continuing a great game that only needed a few improvements. Now ME 3 needs vast improvements because of Biowares complete disregard of the fans in order to make a quick buck.


Talk about over exaggeration...

Edit: This is really a big enough topic that I should say more. I already gave this topic one response, when I shouldn't have. There's a "Mass Effect 3 Wishlist" topic. But this is a big enough deal we should say it everywhere we can.

Both games have their strengths. They just need to combine the right elements of both games. It's obvious what didn't work well in Mass Effect...the reason I think this topic has been made so much and is so divisive is because it's not so clear what's good and what's bad with ME2. It's a complex issue...

Modifié par Shotokanguy, 06 mai 2010 - 04:09 .


#14
Crixt

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ME2 was far superior to ME1 in almost every imaginable way. Especially the "actions effect things" category.

#15
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sonofalich wrote...

i hope ME 3 will combine the rpg elements of ME 1 with the action of ME 2. that would be perfect!



^this 

#16
Landline

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I agree with most of your points save for the last two which I feel are completely unnecessary.



We have the tech to convert all paper to data pads yet we still keep paper around. Why? Because that's what most people are used to and it doesn't need any power.

#17
Unit-Alpha

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MrHimuraChan wrote...

4- Make the character models betters more detailed.   

I think we will see MUCH better models in ME3. Apparently they will use the next installment of unreal engine which (lo and behold) handles flowing hair and clothing. (Yes, no more fembot hair for Miranda)


Thank god for soft body physics. That will make hair models look infinitely better, especially Miranda's.

#18
BatarianBob

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stormfrog wrote...

ME1 was suffering from a myriad of mugs and graphical issues. Almost everyone was suffering from microstuttering, and a lot of people had completely unplayable games. In ME2 stuttering is even WORSE, and a lot of suspected memory leaks has been reported. In a technical aspect ME2 is FAAAAAR from a sharp retail version. Current game should be labeled as barely alpha / premature testing - and yes, I know you are being pressured by your financiers but I am a customer and I dont give a rats ass about your excuses to be frank. If you are unable to deliver a working product then maybe you should look in to a career change or seriously re-evaluate the length of your development phase.


A problem with the platform, not this game in particular.  I don't remember the last time I bought a PC game where every feature was working as intended.  Or at all.

They made the PC ports because people whined.  If you want an Xbox game, get an Xbox.

Now if you'll excuse me, I'm off to buy my Wii version of Starcraft 2 and then complain when it sucks.

Modifié par Taranatar9, 06 mai 2010 - 04:34 .


#19
XavierHollywood

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KalosCast wrote...

I dunno why "linear" has become such a dirty word. That's how good pacing is done.


I whole heartedly agree with this statement.  Yes i love an open non linear way of doing things, HOWEVER, for the sake of good story telling, and good pacing, i think it is important for a bit of shower.  A few mandatory missions provides a great deal of cohesion and structure to a story.  I did enjoy those moments in ME2 when there was a critical mission that had to be done NOW!  It made things feel much more urgent and got the point across to you that we dont have time to go dilly dallying in the horse head nebula, we got some collectors to go kill! Just like in real life an unexpected event can spring up and it requires utmost priority.

That being said tho, i do really wish there would have been MORE missions like this.  As a previous poster mentioned, aside from recruiting and loyalty missions, the actual game is quite short.  Just a couple more main plot missions woulda made a very big difference, or having some, or all, of the recruiting/loyalty missions tie into the main plot would have fleshed out the story much greater.  Perhaps more time spent in the final segment of the game, or a more longer drawn out campaign against the collectors at the end would have been nice too.

All in all tho i can honestly say i LOVE ME2...certainly an amazing title and one of my fav games ever.  But with everything, there is always room for improvement.  I certainly welcome the return of more RPG elements, some exploration, the return of a better implemented Mako (hammerhead), etc.

#20
StowyMcStowstow

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Shotokanguy wrote...

StowyMcStowstow wrote...

ME 3 is going to have far mor RPG elements, according to the devs. As for the whole "pulled ME 2 out of their bums" thing, I agree. They did a 180 and catered to the "shooter" crowd, rather than sticking to what they know and continuing a great game that only needed a few improvements. Now ME 3 needs vast improvements because of Biowares complete disregard of the fans in order to make a quick buck.


Talk about over exaggeration...

Edit: This is really a big enough topic that I should say more. I already gave this topic one response, when I shouldn't have. There's a "Mass Effect 3 Wishlist" topic. But this is a big enough deal we should say it everywhere we can.

Both games have their strengths. They just need to combine the right elements of both games. It's obvious what didn't work well in Mass Effect...the reason I think this topic has been made so much and is so divisive is because it's not so clear what's good and what's bad with ME2. It's a complex issue...


Indeed. While I was over exaggerating a bit (although Christina Norman's speech and slideshow are good guages of how Bioware looked at the creation of ME 2), I meant what I said when I said ME 3 needs vast improvements compared to ME 3. Actually vast would be a relative term, as people who happen to like shooters more love the new changes, but people who like old school RPGs more prefer more RPG in their action-RPG game. Only a few things needed to be improved from ME 1 to ME 2, mainly the Mako and the shooter mechanics, and the invertory and how loot was handled. Other than that, the game was great. However, in ME 2 they replaced what didn't need fixing (like the elevators) with loading screens and mission complete screens that completely break immersion.ME 2 didn't suck, but it fixed a few too many things that didn't need fixing.

#21
AlanC9

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Shotokanguy wrote...
Both games have their strengths. They just need to combine the right elements of both games. It's obvious what didn't work well in Mass Effect...the reason I think this topic has been made so much and is so divisive is because it's not so clear what's good and what's bad with ME2. It's a complex issue...


Exactly. If we all agreed on what the "right" elements were these threads wouldn't go the way they do.

#22
kraidy1117

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Bi*ch Bi*ch Bi*ch.

#23
SithLordExarKun

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You need to get laid. With a women.

#24
kraidy1117

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SithLordExarKun wrote...

You need to get laid. With a women.


Me?

#25
AlanC9

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And I felt the need to go back to this

AND FOR THE LOVE OF GOD DO YOU REALLY BELIEVE PEOPLE IN 2148 HAS PROJECTILE WEAPONS??! WHERE ARE THE PLASMA / LASER / DEATH-RAY RIFLES????!!!.


Yes, I think projectile hand weapons will still be with us in 2148, and probably 2848. It's never been quite clear what problem laser hand weapons would be solving.