lol no the OP.kraidy1117 wrote...
SithLordExarKun wrote...
You need to get laid. With a women.
Me?
But we all should have sex to release what ever tension we have with ME2.
Modifié par SithLordExarKun, 06 mai 2010 - 05:53 .
lol no the OP.kraidy1117 wrote...
SithLordExarKun wrote...
You need to get laid. With a women.
Me?
Modifié par SithLordExarKun, 06 mai 2010 - 05:53 .
AlanC9 wrote...
Yes, I think projectile hand weapons will still be with us in 2148, and probably 2848. It's never been quite clear what problem laser hand weapons would be solving.
KalosCast wrote...
I dunno why "linear" has become such a dirty word. That's how good pacing is done.
StowyMcStowstow wrote...
Indeed. While I was over exaggerating a bit (although Christina Norman's speech and slideshow are good guages of how Bioware looked at the creation of ME 2), I meant what I said when I said ME 3 needs vast improvements compared to ME 3. Actually vast would be a relative term, as people who happen to like shooters more love the new changes, but people who like old school RPGs more prefer more RPG in their action-RPG game. Only a few things needed to be improved from ME 1 to ME 2, mainly the Mako and the shooter mechanics, and the invertory and how loot was handled. Other than that, the game was great. However, in ME 2 they replaced what didn't need fixing (like the elevators) with loading screens and mission complete screens that completely break immersion.ME 2 didn't suck, but it fixed a few too many things that didn't need fixing.
Modifié par Dick Delaware, 06 mai 2010 - 06:33 .
stormfrog wrote...
ME1 was suffering from a myriad of mugs and graphical issues. Almost everyone was suffering from microstuttering, and a lot of people had completely unplayable games. In ME2 stuttering is even WORSE, and a lot of suspected memory leaks has been reported. In a technical aspect ME2 is FAAAAAR from a sharp retail version. Current game should be labeled as barely alpha / premature testing ...
Modifié par Mister Mida, 06 mai 2010 - 07:43 .
Guest_MrHimuraChan_*
Joystiq.com wrote...
What we can probably expect less of, however, is the mining minigame,
which Norman described as the part that "nobody liked."
Modifié par MrHimuraChan, 06 mai 2010 - 07:49 .
Krigwin wrote...
Sometimes when I read these threads I feel I have somehow played an entirely different game than the rest of you.
For instance, people complain about the 'loss' of RPG elements from ME1 to ME2. To that I ask, what RPG elements?
The inventory system was a cluttered mess and only an inventory system in name. You get one gun that does X amount of damage, and then the next gun that does X+Y amount of damage! Man, that's some tough customization there. Oh wait, we can't forget about the omni-tools and bio-amps! You get an omni-tool that adds X amount of damage to Overload, and then an even better omni-tool that does, get this, X+Y more damage with Overload!
You cannot honestly be telling me that that's one of the RPG elements you're talking about. Plus, it's not even like they took that out - the inventory menus are still around, as are the weapon progression, there's just a lot less of each gun now and they took out certain item categories. The (quite broken, I might add) gun and armor customization system? They just replaced that with ammo powers, which are far more balanced and make for an actually more strategic game, believe it or not, and changed it so that only Shepard can customize his/her armor.
If you seriously think the inventory system from ME1 was an "RPG element", you need to play more RPGs. Even Dragon Age did a better job with items and equipment. The inventory system from ME1 was nothing more than a linear progression scale dressed up to look like character customization, all ME2 did was make this more obvious.
Then there's the skills system, which, again, ME1 didn't even do that well to begin with. It wasn't like KotOR where character skills actually mattered - the only thing you needed to do was bring someone to unlock stuff (lolsTali), and then stack the medi-gel skill across the party. ME2 streamlined the skills system and made it more intuitive and combat-based, which, again, made for a more balanced and strategic game.
In ME1 characters were hardly unique and it almost didn't matter at all what your party was, speaking in terms of combat (aside from the bringing Tali along all the time for lockpicking things, of course). In ME2, ammo powers, loyalty skills, and defense-piercing skills differentiate each character and make each suitable for different situations. For instance, Tali with Energy Drain and AI Hacking is amazing for Legion's loyalty mission, but useless for, say, Mordin's loyalty mission, where Grunt with Inferno Ammo and his melee attack would be much more useful.
And the last thing people bring up all the time is the big decisions thing, ie the saving the Rachni Queen, killing Shiala or not, etc. Well, again, I must have played a different game than everyone else, because there were multiples of such decisions in each of the loyalty missions I played in ME2, a lot of them actually pretty important as pertaining to the characters' development.
TL;DR: I felt ME2 was a better RPG than ME1 and have no idea what people are talking about when they claim ME1 had more or better RPG elements than ME2, although I will agree both games have a depressing shortage of RPG elements to begin with.
stormfrog wrote...
In ME3 I want:Everything written is my own opinion of course, I don't intend to presume I know what is true about this game.
- MORE roleplaying elements
- More interactive and none-linear story
- Please keep the strategy elements of researching tech and building new stuff but please make it more fun and immersive than reading Church News? (PLEASE look at the research system in UFO and the sequel).
- Make the character models betters more detailed. Add a dynamic hair system (its not even difficult, some community fan of Oblivion made a plugin for that game which introduced this... then you should be able to wrap it up easily).
- Keep the custom armor system but make it possible to REALLY build you own armor from different armor parts.
- More side story line side quest that are more extensive than landing on a planet. Make real missions, not just the fetch/collect bullcrap.
- AND FOR THE LOVE OF GOD DO YOU REALLY BELIEVE PEOPLE IN 2148 HAS PROJECTILE WEAPONS??! WHERE ARE THE PLASMA / LASER / DEATH-RAY RIFLES????!!!
- Remove other inconsistencies in the game that doesnt add up with the scifi setting. For example desks have paper on them instead of digital pads (at least in ME1). Make the enviroments believable, you dont have to stash dozen of crates and barrels in every single room.
Sorry for spelling and poor grammar... writing this in my sleep almost.
Modifié par Epantiras, 06 mai 2010 - 09:52 .
SithLordExarKun wrote...
lol no the OP.kraidy1117 wrote...
SithLordExarKun wrote...
You need to get laid. With a women.
Me?
But we all should have sex to release what ever tension we have with ME2.
Icinix wrote...
SithLordExarKun wrote...
lol no the OP.kraidy1117 wrote...
SithLordExarKun wrote...
You need to get laid. With a women.
Me?
But we all should have sex to release what ever tension we have with ME2.
This is quite possibly the most intelligent post I have ever read on these forums.
AND FOR THE LOVE OF CAPS LOCK DO YOU REALLY BELIEVE PEOPLE IN 2553 HAS PROJECTILE WEAPONS THAT WE CAN MAKE IN OUR CENTRURY? Stop whining and be happy you get hightech MAC guns with infinite ammo (ammo is infinite, the thermal clips, not so much).stormfrog wrote...
[*]AND FOR THE LOVE OF GOD DO YOU REALLY BELIEVE PEOPLE IN 2148 HAS PROJECTILE WEAPONS??! WHERE ARE THE PLASMA / LASER / DEATH-RAY RIFLES????!!!
Krigwin wrote...
Sometimes when I read these threads I feel I have somehow played an entirely different game than the rest of you.
For instance, people complain about the 'loss' of RPG elements from ME1 to ME2. To that I ask, what RPG elements?
The inventory system was a cluttered mess and only an inventory system in name. You get one gun that does X amount of damage, and then the next gun that does X+Y amount of damage! Man, that's some tough customization there. Oh wait, we can't forget about the omni-tools and bio-amps! You get an omni-tool that adds X amount of damage to Overload, and then an even better omni-tool that does, get this, X+Y more damage with Overload!
You cannot honestly be telling me that that's one of the RPG elements you're talking about. Plus, it's not even like they took that out - the inventory menus are still around, as are the weapon progression, there's just a lot less of each gun now and they took out certain item categories. The (quite broken, I might add) gun and armor customization system? They just replaced that with ammo powers, which are far more balanced and make for an actually more strategic game, believe it or not, and changed it so that only Shepard can customize his/her armor.
If you seriously think the inventory system from ME1 was an "RPG element", you need to play more RPGs. Even Dragon Age did a better job with items and equipment. The inventory system from ME1 was nothing more than a linear progression scale dressed up to look like character customization, all ME2 did was make this more obvious.
Then there's the skills system, which, again, ME1 didn't even do that well to begin with. It wasn't like KotOR where character skills actually mattered - the only thing you needed to do was bring someone to unlock stuff (lolsTali), and then stack the medi-gel skill across the party. ME2 streamlined the skills system and made it more intuitive and combat-based, which, again, made for a more balanced and strategic game.
In ME1 characters were hardly unique and it almost didn't matter at all what your party was, speaking in terms of combat (aside from the bringing Tali along all the time for lockpicking things, of course). In ME2, ammo powers, loyalty skills, and defense-piercing skills differentiate each character and make each suitable for different situations. For instance, Tali with Energy Drain and AI Hacking is amazing for Legion's loyalty mission, but useless for, say, Mordin's loyalty mission, where Grunt with Inferno Ammo and his melee attack would be much more useful.
And the last thing people bring up all the time is the big decisions thing, ie the saving the Rachni Queen, killing Shiala or not, etc. Well, again, I must have played a different game than everyone else, because there were multiples of such decisions in each of the loyalty missions I played in ME2, a lot of them actually pretty important as pertaining to the characters' development.
TL;DR: I felt ME2 was a better RPG than ME1 and have no idea what people are talking about when they claim ME1 had more or better RPG elements than ME2, although I will agree both games have a depressing shortage of RPG elements to begin with.
Embrosil wrote...
Well, ME2 is not a bad game per se. As a matter of fact, I enjoyed it. The biggest problem is the Mass Effect in the name. It is a complete turnaround from ME1 with most changes making it worse. If the game was not called Mass Effect and used a different universe, I would give it 9.5/10. However as a sequel to ME1 my rating would be 7.5/10. I agree with the OP although most of these issues has already been discussed and probably will be discussed till ME3 is released
stormfrog wrote...
Everything written is my own opinion of course, I don't intend to presume I know what is true about this game.
Modifié par bjdbwea, 06 mai 2010 - 12:55 .
stormfrog wrote...
[*]AND FOR THE LOVE OF GOD DO YOU REALLY BELIEVE PEOPLE IN 2148 HAS PROJECTILE WEAPONS??! WHERE ARE THE PLASMA / LASER / DEATH-RAY RIFLES????!!!
I don't know what did you play... I played insanity with Miranda, Garrus and Tali. Only took other party members when the story dictated me to do so (loyalty quests). And never had any problem.Some missions are more or less impossible to do without the "correct" party members, so if you happen to pick the wrong ones you have to go back and load an old game and do it all over again.
In ME3 I want:
- MORE roleplaying elements
- More interactive and none-linear story
- Please keep the strategy elements of researching tech and building new stuff but please make it more fun and immersive than reading Church News? (PLEASE look at the research system in UFO and the sequel).
- Make the character models betters more detailed. Add a dynamic hair system (its not even difficult, some community fan of Oblivion made a plugin for that game which introduced this... then you should be able to wrap it up easily).
- Keep the custom armor system but make it possible to REALLY build you own armor from different armor parts.
- More side story line side quest that are more extensive than landing on a planet. Make real missions, not just the fetch/collect bullcrap.
- AND FOR THE LOVE OF GOD DO YOU REALLY BELIEVE PEOPLE IN 2148 HAS PROJECTILE WEAPONS??! WHERE ARE THE PLASMA / LASER / DEATH-RAY RIFLES????!!!Remove other inconsistencies in the game that doesnt add up with the scifi setting. For example desks have paper on them instead of digital pads (at least in ME1). Make the enviroments believable, you dont have to stash dozen of crates and barrels in every single room.
Krigwin wrote...
Sometimes when I read these threads I feel I have somehow played an entirely different game than the rest of you.
For instance, people complain about the 'loss' of RPG elements from ME1 to ME2. To that I ask, what RPG elements?
The inventory system was a cluttered mess and only an inventory system in name. You get one gun that does X amount of damage, and then the next gun that does X+Y amount of damage! Man, that's some tough customization there. Oh wait, we can't forget about the omni-tools and bio-amps! You get an omni-tool that adds X amount of damage to Overload, and then an even better omni-tool that does, get this, X+Y more damage with Overload!
You cannot honestly be telling me that that's one of the RPG elements you're talking about. Plus, it's not even like they took that out - the inventory menus are still around, as are the weapon progression, there's just a lot less of each gun now and they took out certain item categories. The (quite broken, I might add) gun and armor customization system? They just replaced that with ammo powers, which are far more balanced and make for an actually more strategic game, believe it or not, and changed it so that only Shepard can customize his/her armor.
If you seriously think the inventory system from ME1 was an "RPG element", you need to play more RPGs. Even Dragon Age did a better job with items and equipment. The inventory system from ME1 was nothing more than a linear progression scale dressed up to look like character customization, all ME2 did was make this more obvious.
Then there's the skills system, which, again, ME1 didn't even do that well to begin with. It wasn't like KotOR where character skills actually mattered - the only thing you needed to do was bring someone to unlock stuff (lolsTali), and then stack the medi-gel skill across the party. ME2 streamlined the skills system and made it more intuitive and combat-based, which, again, made for a more balanced and strategic game.
In ME1 characters were hardly unique and it almost didn't matter at all what your party was, speaking in terms of combat (aside from the bringing Tali along all the time for lockpicking things, of course). In ME2, ammo powers, loyalty skills, and defense-piercing skills differentiate each character and make each suitable for different situations. For instance, Tali with Energy Drain and AI Hacking is amazing for Legion's loyalty mission, but useless for, say, Mordin's loyalty mission, where Grunt with Inferno Ammo and his melee attack would be much more useful.
And the last thing people bring up all the time is the big decisions thing, ie the saving the Rachni Queen, killing Shiala or not, etc. Well, again, I must have played a different game than everyone else, because there were multiples of such decisions in each of the loyalty missions I played in ME2, a lot of them actually pretty important as pertaining to the characters' development.
TL;DR: I felt ME2 was a better RPG than ME1 and have no idea what people are talking about when they claim ME1 had more or better RPG elements than ME2, although I will agree both games have a depressing shortage of RPG elements to begin with.
Krigwin wrote...
Sometimes when I read these threads I feel I have somehow played an entirely different game than the rest of you.
For instance, people complain about the 'loss' of RPG elements from ME1 to ME2. To that I ask, what RPG elements?
The inventory system was a cluttered mess and only an inventory system in name. You get one gun that does X amount of damage, and then the next gun that does X+Y amount of damage! Man, that's some tough customization there. Oh wait, we can't forget about the omni-tools and bio-amps! You get an omni-tool that adds X amount of damage to Overload, and then an even better omni-tool that does, get this, X+Y more damage with Overload!
You cannot honestly be telling me that that's one of the RPG elements you're talking about. Plus, it's not even like they took that out - the inventory menus are still around, as are the weapon progression, there's just a lot less of each gun now and they took out certain item categories. The (quite broken, I might add) gun and armor customization system? They just replaced that with ammo powers, which are far more balanced and make for an actually more strategic game, believe it or not, and changed it so that only Shepard can customize his/her armor.
If you seriously think the inventory system from ME1 was an "RPG element", you need to play more RPGs. Even Dragon Age did a better job with items and equipment. The inventory system from ME1 was nothing more than a linear progression scale dressed up to look like character customization, all ME2 did was make this more obvious.
Then there's the skills system, which, again, ME1 didn't even do that well to begin with. It wasn't like KotOR where character skills actually mattered - the only thing you needed to do was bring someone to unlock stuff (lolsTali), and then stack the medi-gel skill across the party. ME2 streamlined the skills system and made it more intuitive and combat-based, which, again, made for a more balanced and strategic game.
In ME1 characters were hardly unique and it almost didn't matter at all what your party was, speaking in terms of combat (aside from the bringing Tali along all the time for lockpicking things, of course). In ME2, ammo powers, loyalty skills, and defense-piercing skills differentiate each character and make each suitable for different situations. For instance, Tali with Energy Drain and AI Hacking is amazing for Legion's loyalty mission, but useless for, say, Mordin's loyalty mission, where Grunt with Inferno Ammo and his melee attack would be much more useful.
And the last thing people bring up all the time is the big decisions thing, ie the saving the Rachni Queen, killing Shiala or not, etc. Well, again, I must have played a different game than everyone else, because there were multiples of such decisions in each of the loyalty missions I played in ME2, a lot of them actually pretty important as pertaining to the characters' development.
TL;DR: I felt ME2 was a better RPG than ME1 and have no idea what people are talking about when they claim ME1 had more or better RPG elements than ME2, although I will agree both games have a depressing shortage of RPG elements to begin with.
StowyMcStowstow wrote...
ME 3 is going to have far mor RPG elements, according to the devs.