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Biware: What is happening with this game??!


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#76
biomag

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tonnactus wrote...

biomag wrote...
Take a look at how much detail is in each and every of these N7 missions.


I dont care about the graphic details that are even not as unique as it seems.


Well, you can simply ignor the rest of the post, if it fits better with your view...

I wish you a lot of fun driving around on those exploreworthy planets, doing "unique" killing-quests thanks to 2 spoken sentences... oh, and lets not forget those treasures that you can find in those damaged probes! Wooohoooo...

#77
wolfsite

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Mister Mida wrote...

wolfsite wrote...

David Knight wrote...

You know, that pretty much sucks. Only complainers post on the boards, Bioware. Don't change your game design based on these forums. Seriously.
Man, I really wish we had more people like Krigwin, Biomag, and GuitarFreak posting. Ugh.


Frankly I hope they just do what they want with ME3 and ignore the vast majority of those (when I say majority I mean all) of those who complain.  I have seen other games go to hell cause the developers listen to those complaining and all the complainers do is complain and say they shouldn't have changed it even though they changed it cause they complained about it.  It becomes acycle like a snake trying to eat it's own tail with the end results being rather unpleaseant for the snake.


Are you also referring to the people who complained about what was 'bad' in ME1?


I'd would say to listen to people who take the time to write a constructive discussion and not people who whine and complain like they have intitlement to the product (before you say "I bought it so I am entitled" no you are not the IP and all properties are owned by Bioware)

That or I'm just sick and tired of coming here and seeing nothing but people whine and complain like 2 year olds because of the smallest little detail that in the end doesn't have any reall effect to anything except make the fanbase look like a bunch of slackjawed idiots.


Wow this is really starting to ****** me off.

#78
Zinoviy

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Starting to believe that anyone will seriously **** about anything. Anything.



At least stop making topics about stuff that has been hashed out already.

#79
demicraftgod

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projectile weapons...in certain circumstances have tactical advantage over directed-energy weapon(laser). WHY?! you can't CURVE a laser(at least not that I know of, firing from a rifle like instrument)!

#80
tonnactus

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biomag wrote...

tonnactus wrote...

biomag wrote...
Take a look at how much detail is in each and every of these N7 missions.


I dont care about the graphic details that are even not as unique as it seems.


Well, you can simply ignor the rest of the post, if it fits better with your view...

I wish you a lot of fun driving around on those exploreworthy planets, doing "unique" killing-quests thanks to 2 spoken sentences... oh, and lets not forget those treasures that you can find in those damaged probes! Wooohoooo...


Ah yes,n7 sidequests and the loaylity mission are so unique.I mean,especially garrus and mirandas mission that just look like the places in thanes recruitment mission in buildings with some moving containers included.Are people really such easy to fool??

#81
KitsuneRommel

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demicraftgod wrote...

projectile weapons...in certain circumstances have tactical advantage over directed-energy weapon(laser). WHY?! you can't CURVE a laser(at least not that I know of, firing from a rifle like instrument)!


Gravity affects light so you could use Singularity power to curve it. :)

#82
cachx

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I should mass produce these things...
Image IPB

#83
TJSolo

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Jebel Krong wrote...

rastakore wrote...

For ME3 I just want this:

- Stats on weapons. Every damn game nowdays which as some sort of equipment screen has it, and why? Because it's usefull to compare the pros and cons of your equipment without trying them or reading an innacurate discription.

- The same upgrade system from ME2 but with the option to choose what upgrades you want to have in your armor/weapons and instead of having them all on a list, wich it's almost like the inventory from ME1 but you don't have to use it, organize them better in categories or something.

- More powers/stats to level.

- Costumizable armor for squadmates.

- No scanning.

- And more importantly, an epic and compeling story with a grand finale.


- because reading is hard? :blink:
- because you don't want the best stuff on your weapons? :huh:
- why? there's plenty already, espeially with bonuses.
- no way - unique squaddie outfits are far superior.
- finally something i agree with.
- goes without saying.


The blurps in ME2 about the weapons aren't much of an indictor of actual performance. Hell some guns say they are upgrades to previous guns but underperform depending on what a player is expecting (Mantis -> Viper, hell no for an infiltrator). ME3 can retain a text description with an additional numerical comparision(the numbers are there anyway). It is a gain for people that want to see numbers and in no way a lose for people that prefer text.

Before having a way to optionally add things to weapons there needs to be upgrades that do different things but take the same slot as other upgrades, instead of straight damage increase and ammo capacity. Like what Bioware did in KoTor and DAO, various upgrades that perform differently instead of straight stat increases across all weapons.

About the stats system and skills, Bioware has said they will try and implement level transfers from ME2 -> ME3 so that a player will start ME3 at 25ish and advance to level 60. Yes, there will be more powers, stats, and skills available.

Allowing the squad to be more customizable do not mean they will lose their uniqueness. ME1 the alien species on the Normandy all had a unique style to there armor and retained their uniqueness.  Armor can be limited by role, class, and/or species to retain uniqueness but give more options.
A cartoon character with a closet full of the same clothes is nice but having more options in ME3 would be better.

#84
RyuGuitarFreak

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tonnactus wrote...

biomag wrote...

tonnactus wrote...

biomag wrote...
Take a look at how much detail is in each and every of these N7 missions.


I dont care about the graphic details that are even not as unique as it seems.


Well, you can simply ignor the rest of the post, if it fits better with your view...

I wish you a lot of fun driving around on those exploreworthy planets, doing "unique" killing-quests thanks to 2 spoken sentences... oh, and lets not forget those treasures that you can find in those damaged probes! Wooohoooo...


Ah yes,n7 sidequests and the loaylity mission are so unique.I mean,especially garrus and mirandas mission that just look like the places in thanes recruitment mission in buildings with some moving containers included.Are people really such easy to fool??

Are you kidding me? You're forcing it. Except the lighting, there's nothing that resemble Thane's recruitment with Miranda's or Garrus loyalty mission to make this comparison. Even so, Miranda's loyalty and Thane are both on Illium, that would justify the resemblance of the lighting aspect.

And there is a "little" difference on places that resemble each other to a complete copy and paste.

Modifié par RyuGuitarFreak, 06 mai 2010 - 07:12 .


#85
TJSolo

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RyuGuitarFreak wrote...

tonnactus wrote...

biomag wrote...

tonnactus wrote...

biomag wrote...
Take a look at how much detail is in each and every of these N7 missions.


I dont care about the graphic details that are even not as unique as it seems.


Well, you can simply ignor the rest of the post, if it fits better with your view...

I wish you a lot of fun driving around on those exploreworthy planets, doing "unique" killing-quests thanks to 2 spoken sentences... oh, and lets not forget those treasures that you can find in those damaged probes! Wooohoooo...


Ah yes,n7 sidequests and the loaylity mission are so unique.I mean,especially garrus and mirandas mission that just look like the places in thanes recruitment mission in buildings with some moving containers included.Are people really such easy to fool??

Are you kidding me? You're forcing it. Except the lighting, there's nothing that resemble Thane's recruitment with Miranda's or Garrus loyalty mission to make this comparison. Even so, Miranda's loyalty and Thane are both on Illium, that would justify the resemblance of the lighting aspect.

And there is a "little" difference on places that resemble each other to a complete copy and paste.


You want to use the excuse that IIium is the reason for the similarity? Okay then.
Here is an excuse for the feel of the bases and bunkers; they are pre-fabs.
Just like on Horizon and Freedoms Progress.

#86
KitsuneRommel

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TJSolo wrote...

You want to use the excuse that IIium is the reason for the similarity? Okay then.
Here is an excuse for the feel of the bases and bunkers; they are pre-fabs.
Just like on Horizon and Freedoms Progress.


They were on sale in Ikea.

#87
biomag

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That's simply ridiculous... similarity ain't the same as constantly the same modules... and that doesn't even take into account that there are a few missions with a completely unique MISSION style, not just layout.



But I am done here... there are some people around here that just seem to do it on purpose and don't really believe what they write (at least I hope so)...

#88
Abyss Vixen

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I fancy a bath, this is due to biowares lack of rpg element. Dam you /angryfist wave.

#89
Gorn Kregore

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if you want more roleplaying elements i think you should



1) go play dnd

2) go forum rp

3) rp somewhere with friends (if you have any that is)

and yea hf prob solved

#90
TJSolo

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Gorn Kregore wrote...

if you want more roleplaying elements i think you should

1) go play dnd
2) go forum rp
3) rp somewhere with friends (if you have any that is)
and yea hf prob solved


4) wait for ME3 since Christina Norman says one of her focuses for the game is to provide better RPG elements.

#91
tonnactus

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RyuGuitarFreak wrote...

tonnact

Are you kidding me? You're forcing it. Except the lighting, there's nothing that resemble Thane's recruitment with Miranda's or Garrus loyalty mission to make this comparison.


In Buildings.Just some containers added.Thats it.Not more.

There are also some n7 mission that have a huge similarity with korlus.
I guess its very easy to fake variety.

#92
bjdbwea

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Gorn Kregore wrote...

if you want more roleplaying elements i think you should

1) go play dnd
2) go forum rp
3) rp somewhere with friends (if you have any that is)
and yea hf prob solved


If you want to pew-pew countless waves of enemies, I think you should get one of the hundreds of shooters released every year. You don't need the Mass Effect series for that. and yea hf prob solved (whatever that means).

#93
Onyx Jaguar

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Then if I want to play a game like Mass Effect, I play Mass Effect



GOOD DAY PEOPLE



/leaves thread

#94
Sailears

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KitsuneRommel wrote...

demicraftgod wrote...

projectile weapons...in certain circumstances have tactical advantage over directed-energy weapon(laser). WHY?! you can't CURVE a laser(at least not that I know of, firing from a rifle like instrument)!


Gravity affects light so you could use Singularity power to curve it. :)

Now that could be a cool innovation for ME3.

#95
Spectre921

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demicraftgod wrote...

projectile weapons...in certain circumstances have tactical advantage over directed-energy weapon(laser). WHY?! you can't CURVE a laser(at least not that I know of, firing from a rifle like instrument)!


U cant curve a bullet either. But i see what ur goin for.

I personally think the part about the laser death-ray rifles was pretty stupid, sry, but just stupid. Though i agree with everything else he said. Its just whenever i hear "laser rifle" i think back to the crappy Laser Rifle from Fallout 3.

#96
Zinoviy

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Onyx Jaguar wrote...

Then if I want to play a game like Mass Effect, I play Mass Effect

GOOD DAY PEOPLE

/leaves thread


Well said! Although you left so...:(

#97
KitsuneRommel

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The added RPG elements will be:
  • Turn-based combat. None of this real-time bull. When was the last time you played a PnP with real-time combat?
  • Attack and skill rolls. What would an RPG be without dice?
  • Random encounters. They are always fun. "Ok. Joe, on your watch the camp is attacked by 2 frenzied grizzly bears!"
  • Traps! Baldur's Gate had them. Neverwinter Nights had them. ME3 has to have them.
Mark my words.

#98
Krigwin

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TJSolo wrote...
You might have been playing a different game because even the lead designer of ME1 and 2 has stated ME2 has less RPG elements. Of course using the term RPG elements is just shorthand to avoid long contrived posts about every aspect of the game.


Then either they're not using the term 'RPG element' correctly, or I have yet to be illuminated as to what RPG elements they're talking about. Again, if you're one of the people who think there was a dramatic loss of good RPG elements from ME1 to ME2, please, educate me as to what you're talking about, because I honestly don't see it.

By the way, there's nothing wrong with complaining about certain aspects of the game that you don't enjoy, this helps Bioware make better games in future. For instance, I hated the elevators and Mako landing runs in ME1 and am really glad they took those out due to fan complaints for ME2. I don't agree with the people who now complain that loading screens are dumb or 'break immersion' or something like that, but then again the loading screens are really fast for me so I might be biased.

The main complaints I am seeing about ME2 is that they somehow turned the game, from ME1, into more of a rail-shooter and less of a sci-fi RPG. I wholeheartedly disagree with this opinion because ME1 was a total rail-shooter, you just couldn't see the rails as obviously as you can in ME2, and I felt the RPG 'elements' in the game were weak or nonexistent to begin with (again, cluttered inventory system, poorly done character skills system). I felt ME2 improved dramatically on these parts and is a totally better game. If you disagree with me, that's perfectly fine, but please elaborate, don't just say "ME2 has less RPG elements!" and leave it at that.

#99
rastakore

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TJSolo wrote...

Jebel Krong wrote...

rastakore wrote...

For ME3 I just want this:

- Stats on weapons. Every damn game nowdays which as some sort of equipment screen has it, and why? Because it's usefull to compare the pros and cons of your equipment without trying them or reading an innacurate discription.

- The same upgrade system from ME2 but with the option to choose what upgrades you want to have in your armor/weapons and instead of having them all on a list, wich it's almost like the inventory from ME1 but you don't have to use it, organize them better in categories or something.

- More powers/stats to level.

- Costumizable armor for squadmates.

- No scanning.

- And more importantly, an epic and compeling story with a grand finale.


- because reading is hard? :blink:
- because you don't want the best stuff on your weapons? :huh:
- why? there's plenty already, espeially with bonuses.
- no way - unique squaddie outfits are far superior.
- finally something i agree with.
- goes without saying.


The blurps in ME2 about the weapons aren't much of an indictor of actual performance. Hell some guns say they are upgrades to previous guns but underperform depending on what a player is expecting (Mantis -> Viper, hell no for an infiltrator). ME3 can retain a text description with an additional numerical comparision(the numbers are there anyway). It is a gain for people that want to see numbers and in no way a lose for people that prefer text.

Before having a way to optionally add things to weapons there needs to be upgrades that do different things but take the same slot as other upgrades, instead of straight damage increase and ammo capacity. Like what Bioware did in KoTor and DAO, various upgrades that perform differently instead of straight stat increases across all weapons.

About the stats system and skills, Bioware has said they will try and implement level transfers from ME2 -> ME3 so that a player will start ME3 at 25ish and advance to level 60. Yes, there will be more powers, stats, and skills available.

Allowing the squad to be more customizable do not mean they will lose their uniqueness. ME1 the alien species on the Normandy all had a unique style to there armor and retained their uniqueness.  Armor can be limited by role, class, and/or species to retain uniqueness but give more options.
A cartoon character with a closet full of the same clothes is nice but having more options in ME3 would be better.


Couldn't have said it better myself, that's exactly the point :)
All of these features would only make the game more rich with more replay value.

#100
Gorn Kregore

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TJSolo wrote...

Gorn Kregore wrote...

if you want more roleplaying elements i think you should

1) go play dnd
2) go forum rp
3) rp somewhere with friends (if you have any that is)
and yea hf prob solved


4) wait for ME3 since Christina Norman says one of her focuses for the game is to provide better RPG elements.


roleplaying elements = rpg elements? since when?