TJSolo wrote...
You might have been playing a different game because even the lead designer of ME1 and 2 has stated ME2 has less RPG elements. Of course using the term RPG elements is just shorthand to avoid long contrived posts about every aspect of the game.
Then either they're not using the term 'RPG element' correctly, or I have yet to be illuminated as to what RPG elements they're talking about. Again, if you're one of the people who think there was a dramatic loss of good RPG elements from ME1 to ME2, please, educate me as to what you're talking about, because I honestly don't see it.
By the way, there's nothing wrong with complaining about certain aspects of the game that you don't enjoy, this helps Bioware make better games in future. For instance, I hated the elevators and Mako landing runs in ME1 and am really glad they took those out due to fan complaints for ME2. I don't agree with the people who now complain that loading screens are dumb or 'break immersion' or something like that, but then again the loading screens are really fast for me so I might be biased.
The main complaints I am seeing about ME2 is that they somehow turned the game, from ME1, into more of a rail-shooter and less of a sci-fi RPG. I wholeheartedly disagree with this opinion because ME1 was a total rail-shooter, you just couldn't see the rails as obviously as you can in ME2, and I felt the RPG 'elements' in the game were weak or nonexistent to begin with (again, cluttered inventory system, poorly done character skills system). I felt ME2 improved dramatically on these parts and is a totally better game. If you disagree with me, that's perfectly fine, but please elaborate, don't just say "ME2 has less RPG elements!" and leave it at that.