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Bioware, why would you do this? Just finished the game again.


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#1
Valcutio

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Major Spoilers. Duh.

So, Kelly and the rest of the crew got melted because I didn't race to the suicide mission after the Joker mission. Talk about pissed off.

Gamers should be rewarded for doing everything a game has to offer before finishing it - not punished. It would have been SO much easier to skip all the optional side quests and just finish the game but I invested the time to build up my team and obtain everything I could on Insanity before going for the last mission.

Instead of being rewarded, I lose my crew. What kind of stupid logic is this? I loved this game but this situation really killed a lot of the experience for me. My Team was perfectly fine but a lot of good that does me when my engineers get melted and screw over my save for mass effect 3.

The first time I played the game, I didn't do everything and the crew was fine (all my team survived and everything) - but for my second playthrough I wanted it to be a perfect Insanity game to port to Mass Effect 3. I did everything and because I didn't do it in a special order or whatever - I got screwed over.

Now I have to restart my game and make the same decisions I made the last time because I only used 5 save spots not including quick save. I just don't understand the thinking behind this mechanic at all. I guess you could give some lame excuse like, "You have to make the choice to either build up or go with what you have and that means consequences" - but the game mechanics should have been EXPLAINED in that case. Especially considering there's room to do 1 or 2 other missions before you have to go. These are details that shouldn't need to be guessed at - YOU SHOULD TELL US.

Anyways. Great game but talk about a stupid, supid, stupid game mechanic.  Image IPB

- V

#2
Rebel_Guy

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TIM pretty much made it clear when he kept saying you need to prepare, and I thought they were kind of making it obvious when you go for the IFF is when you're ready to continue the actual story of the game.

#3
Nightwriter

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My fellow gamers tell me this is what they liked about ME2, that there was a realistic sense of time and urgency that breaks the pattern of all the other Bioware games. Or something.

Whatever. I've never known why they're so fussy about Bioware repeating "old patterns". I like the way they make their games and I could really give a sh*t.

#4
kraidy1117

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ME2 gives you the sense of urgngy. in ME, the final mission was called a race gainst time yet you could do side missions left and right and nothing bad happens. I liked that they changed that in ME2.

#5
Nightwriter

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kraidy1117 wrote...

ME2 gives you the sense of urgngy. in ME, the final mission was called a race gainst time yet you could do side missions left and right and nothing bad happens. I liked that they changed that in ME2.


There you go. See what I mean?

#6
Azint

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Take Your Time is the trope you are looking for.

I thought ME2 was better for its haste.

Modifié par Azint, 06 mai 2010 - 05:46 .


#7
kraidy1117

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Nightwriter wrote...

kraidy1117 wrote...

ME2 gives you the sense of urgngy. in ME, the final mission was called a race gainst time yet you could do side missions left and right and nothing bad happens. I liked that they changed that in ME2.


There you go. See what I mean?


LOL, it just made sence that Bioware did this.

#8
Massadonious1

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I can only wonder what Saren was doing all that time while he was waiting for us. I bet he had a kick-ass FarmVille spread.

#9
Nivenus

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Honestly I liked the sense of urgency, as other have said. And while TIM says you should take the time you need to prepare (and you should - to ensure your squad survives) there are multiple warnings that if you don't get to the relay fast enough your crew may be beyond saving. So really, it's not as if the game didn't warn you.

#10
DirtyVagrant

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Bioware wanted repercussions to your decisions, so... there you have it. And, uh, yeah... what those people said about urgency too...

#11
Lemonwizard

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And it's not like fake time isn't used rampantly throughout the game up to that point or anything.





Notice how the defense towers on horizon take exactly the same amount of time to power up as it takes you to kill all the collectors trying to destroy them?

#12
Valcutio

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Ya, I'm sure a lot of you like the sense of urgency IN HINDSIGHT. Yeah, it might be a great thing... once you know it exists.



What makes me mad isn't the fact that I have to replay the game (I planned to anyways) it's the fact that I have to replay the entire game AND MAKE THE SAME CHOICES.



Ahhhh!! I'm so mad right now.

#13
fongiel24

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I have a problem with the time mechanic, but not in the way the OP does.

My problem is that it's so easy in ME2 to "game" the system. You can get around the problem the OP had by doing everything in the game, THEN going after the IFF, thus allowing you to finish off Legion's loyalty mission and still have time to rescue your entire crew.

I wish Bioware had made you take the IFF mission at a certain time the same way they made you take the Horizon mission after the first wave of recruitments. That would have actually forced you to make a decision between rescuing your crew or making further preparations by doing more missions.
It just seemed odd to me that the Illusive Man tells Shepard about the IFF and then Shepard has the options of just ignoring that intel for a few weeks while he traipses around the galaxy doing favours for his crew.

#14
Lemonwizard

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Valcutio wrote...

Ya, I'm sure a lot of you like the sense of urgency IN HINDSIGHT. Yeah, it might be a great thing... once you know it exists.

What makes me mad isn't the fact that I have to replay the game (I planned to anyways) it's the fact that I have to replay the entire game AND MAKE THE SAME CHOICES.

Ahhhh!! I'm so mad right now.





Why don't you just load a save from right before the reaper IFF?

#15
Nightwriter

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kraidy1117 wrote...

Nightwriter wrote...

kraidy1117 wrote...

ME2 gives you the sense of urgngy. in ME, the final mission was called a race gainst time yet you could do side missions left and right and nothing bad happens. I liked that they changed that in ME2.


There you go. See what I mean?


LOL, it just made sence that Bioware did this.


I like to take my time, ah thank you.

I wanted to talk to Legion and stuff. I'd just gotten him and then all I could do was his loyalty mission and then off to the endgame battle.

Lame.

#16
Massadonious1

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You have to replay a video game again? The horror.

#17
kraidy1117

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Nightwriter wrote...

kraidy1117 wrote...

Nightwriter wrote...

kraidy1117 wrote...

ME2 gives you the sense of urgngy. in ME, the final mission was called a race gainst time yet you could do side missions left and right and nothing bad happens. I liked that they changed that in ME2.


There you go. See what I mean?


LOL, it just made sence that Bioware did this.


I like to take my time, ah thank you.

I wanted to talk to Legion and stuff. I'd just gotten him and then all I could do was his loyalty mission and then off to the endgame battle.

Lame.


It was lame that I could do what ever i wanted while Saren just sits on Illos waiting for me. You are warned that if you take your time your crew will start dieing.

#18
Nivenus

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fongiel24 wrote...

I have a problem with the time mechanic, but not in the way the OP does.

My problem is that it's so easy in ME2 to "game" the system. You can get around the problem the OP had by doing everything in the game, THEN going after the IFF, thus allowing you to finish off Legion's loyalty mission and still have time to rescue your entire crew.

I wish Bioware had made you take the IFF mission at a certain time the same way they made you take the Horizon mission after the first wave of recruitments. That would have actually forced you to make a decision between rescuing your crew or making further preparations by doing more missions.
It just seemed odd to me that the Illusive Man tells Shepard about the IFF and then Shepard has the options of just ignoring that intel for a few weeks while he traipses around the galaxy doing favours for his crew.


To be entirely fair, taking the IFF is what triggers the attack on the Normandy (not just in meta terms - it does in-universe as well). So it's entirely reasonable that you can "game" the system as you say. And there's no sense of urgency in taking the IFF. TIM isn't rushing you off to collect it either; he merely says, that when you feel you're ready to go ahead and grab it.

#19
kraidy1117

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Nivenus wrote...

fongiel24 wrote...

I have a problem with the time mechanic, but not in the way the OP does.

My problem is that it's so easy in ME2 to "game" the system. You can get around the problem the OP had by doing everything in the game, THEN going after the IFF, thus allowing you to finish off Legion's loyalty mission and still have time to rescue your entire crew.

I wish Bioware had made you take the IFF mission at a certain time the same way they made you take the Horizon mission after the first wave of recruitments. That would have actually forced you to make a decision between rescuing your crew or making further preparations by doing more missions.
It just seemed odd to me that the Illusive Man tells Shepard about the IFF and then Shepard has the options of just ignoring that intel for a few weeks while he traipses around the galaxy doing favours for his crew.


To be entirely fair, taking the IFF is what triggers the attack on the Normandy (not just in meta terms - it does in-universe as well). So it's entirely reasonable that you can "game" the system as you say. And there's no sense of urgency in taking the IFF. TIM isn't rushing you off to collect it either; he merely says, that when you feel you're ready to go ahead and grab it.


Even Miri says that we should build up the team and be ready.

#20
Valcutio

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fongiel24 wrote...

I have a problem with the time mechanic, but not in the way the OP does.

My problem is that it's so easy in ME2 to "game" the system. You can get around the problem the OP had by doing everything in the game, THEN going after the IFF, thus allowing you to finish off Legion's loyalty mission and still have time to rescue your entire crew.

I wish Bioware had made you take the IFF mission at a certain time the same way they made you take the Horizon mission after the first wave of recruitments. That would have actually forced you to make a decision between rescuing your crew or making further preparations by doing more missions.
It just seemed odd to me that the Illusive Man tells Shepard about the IFF and then Shepard has the options of just ignoring that intel for a few weeks while he traipses around the galaxy doing favours for his crew.


I would have preffered this. I have no problems with decisions being forced upon you as long as I know they exist. How the hell was I supposed to know that people were going to be melted if I dont rush to the suicide mission instead of finishing the optional quests? Sure, you're told that the crew is in danger but somebody is ALWAYS in danger. The collectors are out there going after all kinds of colonies.

The player should be made aware of the game mechanic. It could be brought up in a chat with Jacob (you speak to him about whether or not to go rescue the crew already... he just needs to straight out tell you that if you don't go straight to the suicide mission (or atleast after a sidequest or two) that the crew will die. Period.

#21
kraidy1117

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Valcutio wrote...

fongiel24 wrote...

I have a problem with the time mechanic, but not in the way the OP does.

My problem is that it's so easy in ME2 to "game" the system. You can get around the problem the OP had by doing everything in the game, THEN going after the IFF, thus allowing you to finish off Legion's loyalty mission and still have time to rescue your entire crew.

I wish Bioware had made you take the IFF mission at a certain time the same way they made you take the Horizon mission after the first wave of recruitments. That would have actually forced you to make a decision between rescuing your crew or making further preparations by doing more missions.
It just seemed odd to me that the Illusive Man tells Shepard about the IFF and then Shepard has the options of just ignoring that intel for a few weeks while he traipses around the galaxy doing favours for his crew.


I would have preffered this. I have no problems with decisions being forced upon you as long as I know they exist. How the hell was I supposed to know that people were going to be melted if I dont rush to the suicide mission instead of finishing the optional quests? Sure, you're told that the crew is in danger but somebody is ALWAYS in danger. The collectors are out there going after all kinds of colonies.

The player should be made aware of the game mechanic. It could be brought up in a chat with Jacob (you speak to him about whether or not to go rescue the crew already... he just needs to straight out tell you that if you don't go straight to the suicide mission (or atleast after a sidequest or two) that the crew will die. Period.


Thats you faultr for not listing to Miri. She tells you, you should build up the team and be ready before you got the IFF. I did everything before I went to get the IFF on my first playthrough and no one died for me. Everyone made it, including the crew.

#22
Valcutio

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kraidy1117 wrote...

Valcutio wrote...

fongiel24 wrote...

I have a problem with the time mechanic, but not in the way the OP does.

My problem is that it's so easy in ME2 to "game" the system. You can get around the problem the OP had by doing everything in the game, THEN going after the IFF, thus allowing you to finish off Legion's loyalty mission and still have time to rescue your entire crew.

I wish Bioware had made you take the IFF mission at a certain time the same way they made you take the Horizon mission after the first wave of recruitments. That would have actually forced you to make a decision between rescuing your crew or making further preparations by doing more missions.
It just seemed odd to me that the Illusive Man tells Shepard about the IFF and then Shepard has the options of just ignoring that intel for a few weeks while he traipses around the galaxy doing favours for his crew.


I would have preffered this. I have no problems with decisions being forced upon you as long as I know they exist. How the hell was I supposed to know that people were going to be melted if I dont rush to the suicide mission instead of finishing the optional quests? Sure, you're told that the crew is in danger but somebody is ALWAYS in danger. The collectors are out there going after all kinds of colonies.

The player should be made aware of the game mechanic. It could be brought up in a chat with Jacob (you speak to him about whether or not to go rescue the crew already... he just needs to straight out tell you that if you don't go straight to the suicide mission (or atleast after a sidequest or two) that the crew will die. Period.


Thats you faultr for not listing to Miri. She tells you, you should build up the team and be ready before you got the IFF. I did everything before I went to get the IFF on my first playthrough and no one died for me. Everyone made it, including the crew.


My first playthrough everyone survived as well. Guess we both get a cookie, eh? My second playthrough is what I'm talking about. The game rewards lazy players. To get the best ending, you don't even need to do all the loyalty and side missions. It's stupid.

#23
kraidy1117

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Valcutio wrote...

kraidy1117 wrote...

Valcutio wrote...

fongiel24 wrote...

I have a problem with the time mechanic, but not in the way the OP does.

My problem is that it's so easy in ME2 to "game" the system. You can get around the problem the OP had by doing everything in the game, THEN going after the IFF, thus allowing you to finish off Legion's loyalty mission and still have time to rescue your entire crew.

I wish Bioware had made you take the IFF mission at a certain time the same way they made you take the Horizon mission after the first wave of recruitments. That would have actually forced you to make a decision between rescuing your crew or making further preparations by doing more missions.
It just seemed odd to me that the Illusive Man tells Shepard about the IFF and then Shepard has the options of just ignoring that intel for a few weeks while he traipses around the galaxy doing favours for his crew.


I would have preffered this. I have no problems with decisions being forced upon you as long as I know they exist. How the hell was I supposed to know that people were going to be melted if I dont rush to the suicide mission instead of finishing the optional quests? Sure, you're told that the crew is in danger but somebody is ALWAYS in danger. The collectors are out there going after all kinds of colonies.

The player should be made aware of the game mechanic. It could be brought up in a chat with Jacob (you speak to him about whether or not to go rescue the crew already... he just needs to straight out tell you that if you don't go straight to the suicide mission (or atleast after a sidequest or two) that the crew will die. Period.


Thats you faultr for not listing to Miri. She tells you, you should build up the team and be ready before you got the IFF. I did everything before I went to get the IFF on my first playthrough and no one died for me. Everyone made it, including the crew.


My first playthrough everyone survived as well. Guess we both get a cookie, eh? My second playthrough is what I'm talking about. The game rewards lazy players. To get the best ending, you don't even need to do all the loyalty and side missions. It's stupid.


Then why are you complaining!? :huh:

#24
Lemonwizard

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I still don't get why you can't just load a save right before the IFF.

#25
Lunatic LK47

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fongiel24 wrote...

I have a problem with the time mechanic, but not in the way the OP does.

My problem is that it's so easy in ME2 to "game" the system. You can get around the problem the OP had by doing everything in the game, THEN going after the IFF, thus allowing you to finish off Legion's loyalty mission and still have time to rescue your entire crew.

I wish Bioware had made you take the IFF mission at a certain time the same way they made you take the Horizon mission after the first wave of recruitments. That would have actually forced you to make a decision between rescuing your crew or making further preparations by doing more missions.
It just seemed odd to me that the Illusive Man tells Shepard about the IFF and then Shepard has the options of just ignoring that intel for a few weeks while he traipses around the galaxy doing favours for his crew.


I shouldn't have to be punished just for trying to make sure my crew is well prepared.