Aller au contenu

Photo

Bioware, why would you do this? Just finished the game again.


  • Veuillez vous connecter pour répondre
137 réponses à ce sujet

#26
Nightwriter

Nightwriter
  • Members
  • 9 800 messages

kraidy1117 wrote...

It was lame that I could do what ever i wanted while Saren just sits on Illos waiting for me. You are warned that if you take your time your crew will start dieing.


People always mention that Saren thing, I never noticed it.

What is wrong with me? Why do these things bother you guys but not me? Do I have an ironshod immersion factor? Am I videogame retarded? Am I a freak, to not be goaded by the things others are?

I hate time. Time is the enemy. Time in real life is awful. Time is the reason you have to get up for work and go to the annual family reunion and pay your bills and other dispicable stuff.

In videogames you can take as long as you please and everything is happy and okay.

#27
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Lemonwizard wrote...

I still don't get why you can't just load a save right before the IFF.


I don't get why he is complaining if he has a playthrough where everyone survived but is complaining about  urgancy.........

#28
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Nightwriter wrote...

kraidy1117 wrote...

It was lame that I could do what ever i wanted while Saren just sits on Illos waiting for me. You are warned that if you take your time your crew will start dieing.


People always mention that Saren thing, I never noticed it.

What is wrong with me? Why do these things bother you guys but not me? Do I have an ironshod immersion factor? Am I videogame retarded? Am I a freak, to not be goaded by the things others are?

I hate time. Time is the enemy. Time in real life is awful. Time is the reason you have to get up for work and go to the annual family reunion and pay your bills and other dispicable stuff.

In videogames you can take as long as you please and everything is happy and okay.



The Saren thing kinda broke the immersion for me, while ME2 when my crew got kidnapped I felt pissed off and wanted to take the fight to them. I was ready and I went. I am happy Bioware decided to have some of your crew die if yoy take your time, it makes sence for the story.

#29
Valcutio

Valcutio
  • Members
  • 775 messages

Lemonwizard wrote...

I still don't get why you can't just load a save right before the IFF.


I explained in my first post. I only used 5 save spots, the rest were quick saves. Trust me, I wish I would have just used a new save spot everytime. Would have saved me a TON of time. Live and learn I guess.

Like I said, I had already beaten the game and everybody survived.  I built a new computer and figured I'd just replay the game (I didnt transfer any of the data). I pretty much figured I had everything figured out and that using more than one save place was just a safety precaution incase one of my files became corrupt or whatever.

#30
Massadonious1

Massadonious1
  • Members
  • 2 792 messages
It's just the crew, who cares. The Normandy has the same functionality with or without them, and I would be awfully suprised if it mattered in ME3 at all.



It's just there for shock value. That's it.

#31
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Massadonious1 wrote...

It's just the crew, who cares. The Normandy has the same functionality with or without them, and I would be awfully suprised if it mattered in ME3 at all.

It's just there for shock value. That's it.


But that means Kelly can't feed my fish anymore :crying:

#32
Lemonwizard

Lemonwizard
  • Members
  • 1 748 messages

kraidy1117 wrote...

Massadonious1 wrote...

It's just the crew, who cares. The Normandy has the same functionality with or without them, and I would be awfully suprised if it mattered in ME3 at all.

It's just there for shock value. That's it.


But that means Kelly can't feed my fish anymore :crying:




She did a pretty terrible job of it anyway.

#33
Massadonious1

Massadonious1
  • Members
  • 2 792 messages
What, is Kelly your mommy? Feed your own fish. :P

#34
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Lemonwizard wrote...

kraidy1117 wrote...

Massadonious1 wrote...

It's just the crew, who cares. The Normandy has the same functionality with or without them, and I would be awfully suprised if it mattered in ME3 at all.

It's just there for shock value. That's it.


But that means Kelly can't feed my fish anymore :crying:


Once she ask to feed my fish, they never died :wizard:

She did a pretty terrible job of it anyway.



#35
fongiel24

fongiel24
  • Members
  • 1 081 messages

Lunatic LK47 wrote...

I shouldn't have to be punished just for trying to make sure my crew is well prepared.


I don't really see it as punishment. I just feel in a quasi-RPG with real decisions that have to be made, there should always be consequences for your actions. There shouldn't be ways to "game" the system to get around those consequences.

Like the OP said, the game should inform you of those consequences, then leave it up to you.

#36
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Massadonious1 wrote...

What, is Kelly your mommy? Feed your own fish. :P


I have better things to do, thats the only reason why Kelly is useful.

#37
Nivenus

Nivenus
  • Members
  • 1 789 messages

Massadonious1 wrote...

It's just the crew, who cares. The Normandy has the same functionality with or without them, and I would be awfully suprised if it mattered in ME3 at all.

It's just there for shock value. That's it.


To be honest, while I usually disagree with people arguing against carry over effects to ME3 I agree with you. The crew were, with the exception of Chakwas and Kelly, completely aesthetic in nature. And while Kelly will probably come back in ME3 if she survived (not exactly like they'd have to do a lot with her anyway... :whistle:) they can easily replace her in saves where she did die.

#38
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

fongiel24 wrote...

Lunatic LK47 wrote...

I shouldn't have to be punished just for trying to make sure my crew is well prepared.


I don't really see it as punishment. I just feel in a quasi-RPG with real decisions that have to be made, there should always be consequences for your actions. There shouldn't be ways to "game" the system to get around those consequences.

Like the OP said, the game should inform you of those consequences, then leave it up to you.


It is hinted at so many times, I made sure I was ready before going to get the IFF, then I got Legion, did his mission and I was ready. Even when the crew is kidnapped it's hinted so much that if you don't go now, they will die.

#39
Valcutio

Valcutio
  • Members
  • 775 messages

kraidy1117 wrote...

fongiel24 wrote...

Lunatic LK47 wrote...

I shouldn't have to be punished just for trying to make sure my crew is well prepared.


I don't really see it as punishment. I just feel in a quasi-RPG with real decisions that have to be made, there should always be consequences for your actions. There shouldn't be ways to "game" the system to get around those consequences.

Like the OP said, the game should inform you of those consequences, then leave it up to you.


It is hinted at so many times, I made sure I was ready before going to get the IFF, then I got Legion, did his mission and I was ready. Even when the crew is kidnapped it's hinted so much that if you don't go now, they will die.


Dude, you're still talking as if in hindsight. When you say you made sure you were ready BEFORE going to get the IFF... Why would you assume you had to be ready before the IFF mission? I don't mean to sound insulting but it just sounds like you're lying. IMO it sounds like you knew.

#40
Massadonious1

Massadonious1
  • Members
  • 2 792 messages
If decisions like this were panifully blatant, it would completely ruin whatever immersion there was.



There are some things you shouldn't be able to metagame.

#41
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Valcutio wrote...

kraidy1117 wrote...

fongiel24 wrote...

Lunatic LK47 wrote...

I shouldn't have to be punished just for trying to make sure my crew is well prepared.


I don't really see it as punishment. I just feel in a quasi-RPG with real decisions that have to be made, there should always be consequences for your actions. There shouldn't be ways to "game" the system to get around those consequences.

Like the OP said, the game should inform you of those consequences, then leave it up to you.


It is hinted at so many times, I made sure I was ready before going to get the IFF, then I got Legion, did his mission and I was ready. Even when the crew is kidnapped it's hinted so much that if you don't go now, they will die.


Dude, you're still talking as if in hindsight. When you say you made sure you were ready BEFORE going to get the IFF... Why would you assume you had to be ready before the IFF mission? I don't mean to sound insulting but it just sounds like you're lying. IMO it sounds like you knew.


Um because of what Miri said. She said we should build up the crew. So I made sure I did everything I did then got the IFF. I had no idea what was going to happened but when Miri warned me I tohught it was better to get prepared and do everything.

#42
fongiel24

fongiel24
  • Members
  • 1 081 messages

kraidy1117 wrote...

fongiel24 wrote...

Lunatic LK47 wrote...

I shouldn't have to be punished just for trying to make sure my crew is well prepared.


I don't really see it as punishment. I just feel in a quasi-RPG with real decisions that have to be made, there should always be consequences for your actions. There shouldn't be ways to "game" the system to get around those consequences.

Like the OP said, the game should inform you of those consequences, then leave it up to you.



It is hinted at so many times, I made sure I was ready before going to get the IFF, then I got Legion, did his mission and I was ready. Even when the crew is kidnapped it's hinted so much that if you don't go now, they will die.


That's my point. You shouldn't be able to "be ready" to get the IFF. I understand why Bioware did it (a lot of people want to be able to save everyone) but IMO, there should be no choice of when you get the IFF. Shepard should be forced to choose between launching the suicide mission prematurely to save his crew, or delay it to better prepare his teammembers. 

#43
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

fongiel24 wrote...

kraidy1117 wrote...

fongiel24 wrote...

Lunatic LK47 wrote...

I shouldn't have to be punished just for trying to make sure my crew is well prepared.


I don't really see it as punishment. I just feel in a quasi-RPG with real decisions that have to be made, there should always be consequences for your actions. There shouldn't be ways to "game" the system to get around those consequences.

Like the OP said, the game should inform you of those consequences, then leave it up to you.



It is hinted at so many times, I made sure I was ready before going to get the IFF, then I got Legion, did his mission and I was ready. Even when the crew is kidnapped it's hinted so much that if you don't go now, they will die.


That's my point. You shouldn't be able to "be ready" to get the IFF. I understand why Bioware did it (a lot of people want to be able to save everyone) but IMO, there should be no choice of when you get the IFF. Shepard should be forced to choose between launching the suicide mission prematurely to save his crew, or delay it to better prepare his teammembers. 


Why? There is no rush to get the IFF. It's not like Horzonie (sp) and the Collector ship. The IFF is not gonig anywhere.

#44
Valcutio

Valcutio
  • Members
  • 775 messages

Massadonious1 wrote...

If decisions like this were panifully blatant, it would completely ruin whatever immersion there was.

There are some things you shouldn't be able to metagame.


If that was the case then it should have been more prevalent in Mass Efffect 1 and used for other things in Mass Effect 2. Instead it's used, seriously,  1 time. 1 time in 2 games.

It's like saying, "Surprise! We've sprung a new gameplay mechanic on you during the last hour of a 50+ hour epic RPG that will deeply impact your game in Mass Effect 3."

All I'm asking is to be made aware. They could have easily done it in a conversation with Jacon or Miranda. Did they hint? Yeah. "They're in trouble! But we should still build up our team! But they might die!" - You know what that tells me? Nothing. Those hints are used for everything in this and every other game. The difference is that we've never been punished for doing side quests before the final mission of a game before.

#45
Tarisln

Tarisln
  • Members
  • 88 messages

Valcutio wrote...

kraidy1117 wrote...

fongiel24 wrote...

Lunatic LK47 wrote...

I shouldn't have to be punished just for trying to make sure my crew is well prepared.


I don't really see it as punishment. I just feel in a quasi-RPG with real decisions that have to be made, there should always be consequences for your actions. There shouldn't be ways to "game" the system to get around those consequences.

Like the OP said, the game should inform you of those consequences, then leave it up to you.


It is hinted at so many times, I made sure I was ready before going to get the IFF, then I got Legion, did his mission and I was ready. Even when the crew is kidnapped it's hinted so much that if you don't go now, they will die.


Dude, you're still talking as if in hindsight. When you say you made sure you were ready BEFORE going to get the IFF... Why would you assume you had to be ready before the IFF mission? I don't mean to sound insulting but it just sounds like you're lying. IMO it sounds like you knew.


You weren't being punished for making sure everyone was prepared - you were punished for making a bad command decison. There are constant warnings that you should get the team fully prepared first, up to and including an "are you sure you want to do that?" moment when you say you want to go for the IFF. And no, that wasn't hindsight or forknowledge on my part (or, presumably, most other peoples'), We just made sure to get everybody ready before getting the last peice of the puzzle needed to jump through the Omega-4 relay.

#46
kraidy1117

kraidy1117
  • Members
  • 14 910 messages

Valcutio wrote...

Massadonious1 wrote...

If decisions like this were panifully blatant, it would completely ruin whatever immersion there was.

There are some things you shouldn't be able to metagame.


If that was the case then it should have been more prevalent in Mass Efffect 1 and used for other things in Mass Effect 2. Instead it's used, seriously,  1 time. 1 time in 2 games.

It's like saying, "Surprise! We've sprung a new gameplay mechanic on you during the last hour of a 50+ hour epic RPG that will deeply impact your game in Mass Effect 3."

All I'm asking is to be made aware. They could have easily done it in a conversation with Jacon or Miranda. Did they hint? Yeah. "They're in trouble! But we should still build up our team! But they might die!" - You know what that tells me? Nothing. Those hints are used for everything in this and every other game. The difference is that we've never been punished for doing side quests before the final mission of a game before.


Play FO, it was not done by Bioware, but it's a good example. You have a time limit to beat the game. 

#47
DiatribeEQ

DiatribeEQ
  • Members
  • 253 messages
Let me get this straight:



You were willing to play through the game on Insanity, from start to finish, yet you weren't willing to do what it took to keep your crew alive from start to finish, simply by doing the loyalty missions?



Something does not compute here.

#48
Massadonious1

Massadonious1
  • Members
  • 2 792 messages

Valcutio wrote...

The difference is that we've never been punished for doing side quests before the final mission of a game before.


They apparently decided that they needed to mix it up, try something different, and start doing such things.

Adapt.

And I'm still a little confused that you see this as a hardship. Cleaning out the rain gutters on a 100 degree day is punishment. I'd much rather replay the hour or two it would take to reverse such trivial decisions in a video game instead.

#49
Nivenus

Nivenus
  • Members
  • 1 789 messages
I've only played the game through once, but I knew to prepare if for no other reason than BioWare saying repeatedly in vid docs, ads, previews, and interviews that your Shepard would die permanently if you weren't ready.

#50
Nightwriter

Nightwriter
  • Members
  • 9 800 messages

Valcutio wrote...

Massadonious1 wrote...

If decisions like this were panifully blatant, it would completely ruin whatever immersion there was.

There are some things you shouldn't be able to metagame.


If that was the case then it should have been more prevalent in Mass Efffect 1 and used for other things in Mass Effect 2. Instead it's used, seriously,  1 time. 1 time in 2 games.

It's like saying, "Surprise! We've sprung a new gameplay mechanic on you during the last hour of a 50+ hour epic RPG that will deeply impact your game in Mass Effect 3."

All I'm asking is to be made aware. They could have easily done it in a conversation with Jacon or Miranda. Did they hint? Yeah. "They're in trouble! But we should still build up our team! But they might die!" - You know what that tells me? Nothing. Those hints are used for everything in this and every other game. The difference is that we've never been punished for doing side quests before the final mission of a game before.


Kinda like suddenly being on the Normandy and controlling Joker? I thought that was so weird first time through. I'd played Shepard consistently through two games and I simply did not expect it.