Nightwriter wrote...
Valcutio wrote...
Massadonious1 wrote...
If decisions like this were panifully blatant, it would completely ruin whatever immersion there was.
There are some things you shouldn't be able to metagame.
If that was the case then it should have been more prevalent in Mass Efffect 1 and used for other things in Mass Effect 2. Instead it's used, seriously, 1 time. 1 time in 2 games.
It's like saying, "Surprise! We've sprung a new gameplay mechanic on you during the last hour of a 50+ hour epic RPG that will deeply impact your game in Mass Effect 3."
All I'm asking is to be made aware. They could have easily done it in a conversation with Jacon or Miranda. Did they hint? Yeah. "They're in trouble! But we should still build up our team! But they might die!" - You know what that tells me? Nothing. Those hints are used for everything in this and every other game. The difference is that we've never been punished for doing side quests before the final mission of a game before.
Kinda like suddenly being on the Normandy and controlling Joker? I thought that was so weird first time through. I'd played Shepard consistently through two games and I simply did not expect it.
Nightwriter, remember the sugestion I said for how that scene could have went? Would you have liked it better if Bioware did that?





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