Sir Ulrich Von Lichenstien wrote...
Lemonwizard wrote...
I still don't get why you can't just load a save right before the IFF.
This is what I was about to say, particular when I read the OPs comment about having to start from the very beginning again.
Unless the OP is one of those dimwitted people that doesn't save much in an rpg based game then you must surely have a save pre-IFF that isn't too far back.
In virtually all my playthroughs I tend to make a save just after doing the collector mission that I keep just so I can tinker with things.
And this is the kind of stupid post that I don't appreciate. To make a comparison.
First of all, if you read my original post instead of rushing to pipe in, you would have seen that I said I only used 5 save slots and quick save. Didn't see the purpose of using more. In hindsight, yes - it would have been really nice, but hardly dimwitted. Ironic you should use that term.
What makes me laugh is how the OP talks about players being rewarded for being lazy. Have to wonder if he can see the hypocrisy in such a line.
Post-Horizon, TIM states that everyone needs to be focussed. Post-Collector Ship, Miranda states that everyone needs to be focussed and team built.
How many more times does that need drilling into peoples head before they get the message?
Gaining the loyalty of your crew isn't being lazy, it is a task that will help.
Did you even read my post? Are you a small child? I won't want to insult you if you're a kid. Nobody is debating that you should do the loyalty quests - just the timing.
One thing to point out, after the crew gets taken. If you haven't done everything Miranda and Jacob talk about what things still need fixing. It is mentioned that by delaying you could be risking the lives of the crew. Shepard gets the chance to state going after the crew or mission comes first. Miranda does also comment on the fact that the crew knew this could be a one way trip and that their lives could be in jeopardy. It's actually also mentioned when you do Grunt's recruitment mission in one of the dialogues how the crew is expendable.
Yeah. Every mission is vital. Every loyalty quest is important. Everybody wants everything done right away. One mission in the entire game is actually time based and will result in screwing you over if not completed right away. One.
Now feel free to read the rest of the thread and maybe in the future you'll hesitate before jumping into a thread you don't understand.





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