Bioware, why would you do this? Just finished the game again.
#101
Posté 06 mai 2010 - 04:17
#102
Posté 06 mai 2010 - 04:50
Valcutio wrote...
Dude, you're still talking as if in hindsight. When you say you made sure you were ready BEFORE going to get the IFF... Why would you assume you had to be ready before the IFF mission? I don't mean to sound insulting but it just sounds like you're lying. IMO it sounds like you knew.
Because that's the best way to handle side quests in every RPG that's ever been created? You always do every side quest before advancing the main quest. In ME1, on my first playthrough, I went and knocked out every single side quest before I even touched Virmire. ME2, same deal. I do every single side quest possible before moving on with the plot.
Why is this so? Advancing the main quest will often make side quests unable to be completed. Sometimes you're unable to return to a planet, so you need to be sure everything that's needed there is done before you leave.
I had the 3 original systems cleared and Zaeed's loyalty mission done before doing Horizon. I knock out as much as I can before the Collector Ship, and then clear the entire galaxy of everything before touching the IFF. To anyone that isn't new to RPG's, this is just common sense if you want to do side quests.
#103
Posté 06 mai 2010 - 04:52
#104
Posté 06 mai 2010 - 04:56
CmdrFenix83 wrote...
Because that's the best way to handle side quests in every RPG that's ever been created? You always do every side quest before advancing the main quest. In ME1, on my first playthrough, I went and knocked out every single side quest before I even touched Virmire. ME2, same deal. I do every single side quest possible before moving on with the plot.
Why is this so? Advancing the main quest will often make side quests unable to be completed. Sometimes you're unable to return to a planet, so you need to be sure everything that's needed there is done before you leave.
I had the 3 original systems cleared and Zaeed's loyalty mission done before doing Horizon. I knock out as much as I can before the Collector Ship, and then clear the entire galaxy of everything before touching the IFF. To anyone that isn't new to RPG's, this is just common sense if you want to do side quests.
That's always my mindset. I honestly don't understand why some players often think they can complete the sidequests after completing the main quests. I'd probably blame GTA for that.
#105
Posté 06 mai 2010 - 04:58
EDIT: I agree that side-quests are best done before continuing with the main plot. Always did that in ME1, for example; I didn't go to Virmire until I made sure everything was completed, as the game naturally becomes much more urgent at that particular point.



Modifié par FieryPhoenix7, 06 mai 2010 - 05:02 .
#106
Posté 06 mai 2010 - 06:26
You had people stating the obvious already that you need to get prepared. You had to be aware that your crew might be screwed since they were your crew and who knows what experiments the Collectors might have done on them. A-duuuuuh.
Fail leadership skills. You don't need people pushing you from behind to go save your crew while you go on exploring or waste your time in the Afterlife tipping strippers or getting drunk in Dark Star.
#107
Posté 06 mai 2010 - 06:38
#108
Posté 06 mai 2010 - 06:43
Or you can save a bunch of sidequests and listen to Legion after the suicide mission, which seems kind of pointless since you really want to do every sidequest before the Reaper IFF mission.
#109
Posté 06 mai 2010 - 07:11
Sina84 wrote...
What pisses me off about the final mission is that you're basically forced to chose between saving your crew and hearing all of Legions awesome dialogue.
Or you can save a bunch of sidequests and listen to Legion after the suicide mission, which seems kind of pointless since you really want to do every sidequest before the Reaper IFF mission.
Have to completely agree with this, I still haven't heard all of legion's dialogue:(
#110
Posté 06 mai 2010 - 07:19
Platypus92 wrote...
Sina84 wrote...
What pisses me off about the final mission is that you're basically forced to chose between saving your crew and hearing all of Legions awesome dialogue.
Or you can save a bunch of sidequests and listen to Legion after the suicide mission, which seems kind of pointless since you really want to do every sidequest before the Reaper IFF mission.
Have to completely agree with this, I still haven't heard all of legion's dialogue:(
You could, of course, talk to him after the suicide mission. Granted, you only know this if you know that the game is still playable after your victory.
#111
Posté 06 mai 2010 - 07:40
#112
Posté 06 mai 2010 - 07:47
#113
Posté 06 mai 2010 - 08:56
GothamLord wrote...
Holy Crap 4 pages of this really? OP Did you freak out like this when you played ME1 and found out that Ashley could shot Wrex vs. talking to him to calm him down??? or having to choose between Kaidan or Ashley? Its a game about making choices, and choices that may have universe spanning effects. Its not a stupid game mechanic. You choose an outcome by your play choices that you obviously didnt like. Does it suck that you didnt have a save right before the IFF? Sure. Dont go screaming at BioWare though that they should hold your hand and tell you the outcome of each choice you make before you pick it.
The whole purpose of multiple playthroughs is trying different things to see the various outcomes!
this.
the OP seems to be a big time whiner imo..and who doesnt save right before EVERY major development? a dimwitt perhaps?
#114
Posté 07 mai 2010 - 12:08
Valcutio wrote...
Major Spoilers. Duh.
So, Kelly and the rest of the crew got melted because I didn't race to the suicide mission after the Joker mission. Talk about pissed off.
Gamers should be rewarded for doing everything a game has to offer before finishing it - not punished. It would have been SO much easier to skip all the optional side quests and just finish the game but I invested the time to build up my team and obtain everything I could on Insanity before going for the last mission.
Instead of being rewarded, I lose my crew. What kind of stupid logic is this? I loved this game but this situation really killed a lot of the experience for me. My Team was perfectly fine but a lot of good that does me when my engineers get melted and screw over my save for mass effect 3.
The first time I played the game, I didn't do everything and the crew was fine (all my team survived and everything) - but for my second playthrough I wanted it to be a perfect Insanity game to port to Mass Effect 3. I did everything and because I didn't do it in a special order or whatever - I got screwed over.
Now I have to restart my game and make the same decisions I made the last time because I only used 5 save spots not including quick save. I just don't understand the thinking behind this mechanic at all. I guess you could give some lame excuse like, "You have to make the choice to either build up or go with what you have and that means consequences" - but the game mechanics should have been EXPLAINED in that case. Especially considering there's room to do 1 or 2 other missions before you have to go. These are details that shouldn't need to be guessed at - YOU SHOULD TELL US.
Anyways. Great game but talk about a stupid, supid, stupid game mechanic.
- V
It's not stupid at all, you could've done the side missions earlier or waited until after you were done with the main storyline since you seemed to want to rush through it.
#115
Posté 07 mai 2010 - 12:10
I didn't know what would happen the first time and none of the crew members died.Valcutio wrote...
Ya, I'm sure a lot of you like the sense of urgency IN HINDSIGHT. Yeah, it might be a great thing... once you know it exists.
What makes me mad isn't the fact that I have to replay the game (I planned to anyways) it's the fact that I have to replay the entire game AND MAKE THE SAME CHOICES.
Ahhhh!! I'm so mad right now.
#116
Posté 07 mai 2010 - 12:38
Right, the IFF mission comes up about halfway through the game. So you have to replay several hours if you wish to "fix" it. It's not just a matter of having a save, but of all the stuff you have to do over, including the entire IFF mission wich isn't that much fun to do over on insanity. And you don't even know why you need to do it over until it turns out the IFF had a virus in it that causes you to be wisked away and your entire crew abducted.IMethos wrote...
GothamLord wrote...
Holy Crap 4 pages of this really? OP Did you freak out like this when you played ME1 and found out that Ashley could shot Wrex vs. talking to him to calm him down??? or having to choose between Kaidan or Ashley? Its a game about making choices, and choices that may have universe spanning effects. Its not a stupid game mechanic. You choose an outcome by your play choices that you obviously didnt like. Does it suck that you didnt have a save right before the IFF? Sure. Dont go screaming at BioWare though that they should hold your hand and tell you the outcome of each choice you make before you pick it.
The whole purpose of multiple playthroughs is trying different things to see the various outcomes!
this.
the OP seems to be a big time whiner imo..and who doesnt save right before EVERY major development? a dimwitt perhaps?
I think you two are the dimwits, and not the OP, for thinking this was somehow the obvious outcome of picking up the IFF quickly the first time you played the game. Especially since it's made obvious that the Omega 4 relay is the point of no return you need to prepare for, and the IFF is just a step along the way. The fact that the IFF mission is the real point of no return is never made obvious and is something that blindsides most players the first time through.
You're compairing this to the choices in ME1? How is this a choice? You're "chosing" wether you're going to pick up a quest item vs doing other sidequests first. First time you play you have no way of knowing that the consequences of picking up the IFF is either losing your entire crew or missing out on alot of the games content. It's only in hindsight you can chose to ignore the IFF until you've done everything there is to do, but then you lose out on hearing everything Legion has to say, which is pretty much the most interesting information any character on the ship will share with you. Not to mention the fact that you'll only have Legion as a squadmate for the last 5% of the game.
But for the record, I liked this game mechanic but I think it needed work. RPG's (including Bioware's. "A race against time", anyone?) always having a false sense of urgency is what tricked me into doing the IFF early when Miranda hinted that I should "prepare", so the crew being liquified because I was busy completing the game really suprised me and was something I rectified on my second playthrough. But the consequences are only obvious in hindsight you bunch of smartasses.
Modifié par Sina84, 07 mai 2010 - 12:46 .
#117
Posté 07 mai 2010 - 04:53
Sina84 wrote...
Right, the IFF mission comes up about halfway through the game. So you have to replay several hours if you wish to "fix" it. It's not just a matter of having a save, but of all the stuff you have to do over, including the entire IFF mission wich isn't that much fun to do over on insanity. And you don't even know why you need to do it over until it turns out the IFF had a virus in it that causes you to be wisked away and your entire crew abducted.IMethos wrote...
GothamLord wrote...
Holy Crap 4 pages of this really? OP Did you freak out like this when you played ME1 and found out that Ashley could shot Wrex vs. talking to him to calm him down??? or having to choose between Kaidan or Ashley? Its a game about making choices, and choices that may have universe spanning effects. Its not a stupid game mechanic. You choose an outcome by your play choices that you obviously didnt like. Does it suck that you didnt have a save right before the IFF? Sure. Dont go screaming at BioWare though that they should hold your hand and tell you the outcome of each choice you make before you pick it.
The whole purpose of multiple playthroughs is trying different things to see the various outcomes!
this.
the OP seems to be a big time whiner imo..and who doesnt save right before EVERY major development? a dimwitt perhaps?
I think you two are the dimwits, and not the OP, for thinking this was somehow the obvious outcome of picking up the IFF quickly the first time you played the game. Especially since it's made obvious that the Omega 4 relay is the point of no return you need to prepare for, and the IFF is just a step along the way. The fact that the IFF mission is the real point of no return is never made obvious and is something that blindsides most players the first time through.
You're compairing this to the choices in ME1? How is this a choice? You're "chosing" wether you're going to pick up a quest item vs doing other sidequests first. First time you play you have no way of knowing that the consequences of picking up the IFF is either losing your entire crew or missing out on alot of the games content. It's only in hindsight you can chose to ignore the IFF until you've done everything there is to do, but then you lose out on hearing everything Legion has to say, which is pretty much the most interesting information any character on the ship will share with you. Not to mention the fact that you'll only have Legion as a squadmate for the last 5% of the game.
But for the record, I liked this game mechanic but I think it needed work. RPG's (including Bioware's. "A race against time", anyone?) always having a false sense of urgency is what tricked me into doing the IFF early when Miranda hinted that I should "prepare", so the crew being liquified because I was busy completing the game really suprised me and was something I rectified on my second playthrough. But the consequences are only obvious in hindsight you bunch of smartasses.
The OP said this was his second time through.
Standard operating procedure for RPG's is to do alll sidequests first if you want to do them at all.
#118
Posté 07 mai 2010 - 02:10
Sina84 wrote...
Right, the IFF mission comes up about halfway through the game. So you have to replay several hours if you wish to "fix" it. It's not just a matter of having a save, but of all the stuff you have to do over, including the entire IFF mission wich isn't that much fun to do over on insanity.
Which would still be better than having to replay the entire game to get the desired outcome, would it not? Assuming for some reason you didn't want to play it all again in the first place.
I think you two are the dimwits, and not the OP, for thinking this was somehow the obvious outcome of picking up the IFF quickly the first time you played the game. Especially since it's made obvious that the Omega 4 relay is the point of no return you need to prepare for, and the IFF is just a step along the way. The fact that the IFF mission is the real point of no return is never made obvious and is something that blindsides most players the first time through.
Obvious outcome? No, nor should it be. You make your decision and live with the outcome, just like so many other spots in the game(s), and look to change it in the next playthrough.
And the IFF isn't the point of no return. What it is is a decision point that affects how you will play the rest of the game and what outcome you get. Nothing more, nothing less.
You're compairing this to the choices in ME1? How is this a choice? You're "chosing" wether you're going to pick up a quest item vs doing other sidequests first. First time you play you have no way of knowing that the consequences of picking up the IFF is either losing your entire crew or missing out on alot of the games content. It's only in hindsight you can chose to ignore the IFF until you've done everything there is to do, but then you lose out on hearing everything Legion has to say, which is pretty much the most interesting information any character on the ship will share with you. Not to mention the fact that you'll only have Legion as a squadmate for the last 5% of the game.
I disagree. It is a choice to hurry and get the IFF or to better prepare your team, as presented to you by Jacob and Miranda. Both choices have concrete effects on what happens to your and the crew at endgame, as it should be. It's one more reason to replay the game and get that outcome you want.
If the OP was so worried about having his "perfect" playthrough to carry into ME3 then he should have been more careful with his saves and more diligent in finding out what he needed to do, and when, to get that perfect game, especially since this was his second time through. I think his anger should be directed at himself for his own mistakes, not at Bioware for giving us plot decisions with real weight.
And it's not like being "forced" to play this fantastic game again is any kind of punishment anyway.
#119
Posté 07 mai 2010 - 03:02
Really? Here you go.Platypus92 wrote...
Sina84 wrote...
http://social.biowar...2528491/2533091
What pisses me off about the final mission is that you're basically forced to chose between saving your crew and hearing all of Legions awesome dialogue.
Or you can save a bunch of sidequests and listen to Legion after the suicide mission, which seems kind of pointless since you really want to do every sidequest before the Reaper IFF mission.
Have to completely agree with this, I still haven't heard all of legion's dialogue:(
(Assuming you've seen Legion's activation)
Legion wearing N7 armor
Geth Networks
The Rebellion against the Quarians
The Future of the Geth
Modifié par ResidentNoob, 07 mai 2010 - 03:03 .
#120
Posté 07 mai 2010 - 03:08
Valcutio wrote...
Now I have to restart my game and make the same decisions I made the last time because I only used 5 save spots not including quick save. I just don't understand the thinking behind this mechanic at all. I guess you could give some lame excuse like, "You have to make the choice to either build up or go with what you have and that means consequences" - but the game mechanics should have been EXPLAINED in that case. Especially considering there's room to do 1 or 2 other missions before you have to go. These are details that shouldn't need to be guessed at - YOU SHOULD TELL US.
I could be wrongly remembering but it seemed completely clear that if I did not go right after my crew they would die. I was not ready the first time so I let them die but the second time I played through I made sure I had everything done before I went after the IFF. Once you get the IFF you only have until it is installed before you HAVE to go on the suicide mission or lose your crew.
Now it probably would have been nice to mention that going after the IFF was a point of no return. They made that clear when you left Athkatla in Baldur's Gate II IIRC.
And I have to say I never heard a plot of a game before referred to as a 'game mechanic' before. It is called plot and story. Your peeps have been kidnapped by the Collectors for unknown reasons, it probably makes good sense to go after them ASAP.
#121
Posté 07 mai 2010 - 03:09
Nightwriter wrote...
My fellow gamers tell me this is what they liked about ME2, that there was a realistic sense of time and urgency that breaks the pattern of all the other Bioware games. Or something.
Whatever. I've never known why they're so fussy about Bioware repeating "old patterns". I like the way they make their games and I could really give a sh*t.
I don't think any other BIoware game ever even gave you the option of breaking off and doing side missions after starting the end game. At least this one gives you the option.
#122
Posté 07 mai 2010 - 03:10
#123
Posté 07 mai 2010 - 03:10
Ski Mask Wei wrote...
OP for whatever reason you're weren't paying attention to the obvious hints Miranda and Jacob give you. Take your L and keep it moving.
Yeah I thought the game told you in very unsubtle terms what was going to happen if you waited.
#124
Posté 07 mai 2010 - 03:27
Massadonious1 wrote...
I can only wonder what Saren was doing all that time while he was waiting for us. I bet he had a kick-ass FarmVille spread.
...I think I love you.
#125
Posté 07 mai 2010 - 03:33
Valmy wrote...
Ski Mask Wei wrote...
OP for whatever reason you're weren't paying attention to the obvious hints Miranda and Jacob give you. Take your L and keep it moving.
Yeah I thought the game told you in very unsubtle terms what was going to happen if you waited.
I just did this again without recruiting Samara and Thane and BOTH characters warn you. In the other instances where there SHOULD be a penalty/reward nothing is implied while here IT IS implied that your crew would not make it.





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