What DLC should they of Released?
#51
Posté 07 mai 2010 - 07:47
#52
Posté 07 mai 2010 - 07:52
errant_knight wrote...
I don't think that people would be quite as irritated if it didn't seem so much like Bioware was trying to distance themselves from the Origins characters and storyine. Only The Stone Prisoner and RtO have related to the main story, and while I enjoyed RtO, it was a slapdash affair with unchallenging combat and exceedingly minimal voice acting. It also didn't affect the main story at all, when there was dialogue there that really needed to be adjusted. Awakening had only the one cameo that was really too short. I was expecting more than that. Not to have that person/persons on the team, but to at least have a conversation or two. I could say more about Awakening, but that would be off topic.
In any case, when we were promised two years of DLC, I thought each would be the equivalent of an in-game quest, something along the lines of the sacred urn quest. The Stone Prisoner was the only one that came close to that. There should have been so much more to RtO that it makes me sad. If the same effort had been put into it as the Stone Prisoner, it would have been amazing.
With each DLC, many have been saying, 'we want more story, we want the companions, we want their voice actors back', so to have the first DLC out after what was, to many, a very disappointing expansion, be this--a non-story based battle scenario where you brutally kill the characters people have been asking repeatedly to see again, feels a bit insulting.
DLC rarely provides the content that you're looking for. I wouldn't say Stone Prisoner counts, however, as that was part of the original game's content and an incentive to buy the game new.
Look, if you want more story and character based DLC, the only way to really tell BioWare that is to simply not by DLC that offers what you feel is a sub-par experience. If you say that the DLC sucks but you keep buying it, BioWare will keep making content just like it.
#53
Posté 09 mai 2010 - 01:18
Dick Delaware wrote...
Look, if you want more story and character based DLC, the only way to really tell BioWare that is to simply not by DLC that offers what you feel is a sub-par experience. If you say that the DLC sucks but you keep buying it, BioWare will keep making content just like it.
Agreed, voting with your wallet is the only effective way to address unsatisfactory products. Saying something sucks and beeotching about it, yet continue to support it will only encourage development of the same mediocrity.
Personally, I would rather wait 2-3 years for a hi-quality game and forego any DLC, especially mediocre DLC that in the end is only serving to sour me personally on the marquee title.
As such, I will be abstaining from Chronicles and all subsequent DLC until BW/EA makes purchasing something worth my while; and will encourage others who feel the same to do the same.
#54
Posté 09 mai 2010 - 02:37
How about a DLC to go stomp some Antivan Crows for stealing my SWORD!!! I want my Vigilance back, you mangy thieves
Hello. It's obvious that the whole 'Vigilance was stolen' bit is a plot hook to explain why it will appear in DA2 wielded by a different protagonist. The Warden/Orlesian Commander ain't getting it back.
Also, I would like to close the book on my character before DA2 introduces another protagonist. So I want another expansion. DA:The Calling. It will bring together ALL my companions [except Morri and Sten obviously] and we all descend into the deep roads to help out the Dwarves and go out with an heroic bang.
If you went to the Qunari lands, the plot hook can be you returned when you started experiencing bad dreams and slight dementia [as is common with those experiencing the Calling.]
If you romanced and chased after Morrigan, you caught up with her and raised your child until the Dementia kicked in and you realized it was time to go.
Because, let's face it. death is inevitable for our heroes, no matter how people want to run away from the idea. Insanity and Death. Seriously.
So what better way to go than all together like old times? Such a story can have zero influence on DA2 [which im pretty sure they already got the storyboard together for] and yet provide some closure for our characters and the ones who won't be returning for future games.
But I think the amount of crying at a 'PC and companions die heroically' DLC/Expansion would utterly eclipse the current crying at the Darkspawn Chronicles DLC. Because let's face it, some people would rather spit on the game's canon that death is inevitable for our PCs for a magical make-believe ending where everyone goes to live in happyland residing in a gumdrop house on lollipop lane.
But perhaps not... seeing as how you can end your life heroically in the OC... but then, there's a way to get out of it - if there's no way to avoid it in such an expansion, yes, I think people would probably be very upset, a la NWN2's original ending/Fallout 3's ending.
Modifié par Vicious, 09 mai 2010 - 02:40 .
#55
Posté 09 mai 2010 - 06:23
But, no, instead we get to kill our party members, point and laugh at Alistair, and... kill a lot of stuff. Yay? Feh. Sad thing is I'll probably buy it in the hope that there are at least pieces of 'fluff'/lore type stuff.
...And I'd rather play Shriek, if I'm gonna play a Dark Spawn at all. /mutter.





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