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What you miss or don´t like in Dragon Age: Origins


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#26
LenaMarie

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My only real problem with the game is the POS that is Warden's Keep. Blatant False Advirtising.  Base of Operations my arse.

Though I suppose that doesnt have anything to do with the base game. <_<

#27
spool32

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BASHING CHESTS!!!



I die a little inside, every time I walk past a chest I cant' open.

#28
DeepGray

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LenaMarie wrote...

My only real problem with the game is the POS that is Warden's Keep. Blatant False Advirtising.  Base of Operations my arse.

Though I suppose that doesnt have anything to do with the base game. <_<

Yeah, I never got to finish the cache quest in there because I thought I could go back in. Oh well, it was free with my DDE so I would have been really annoyed if I had to pay extra for it like some others. :innocent:

#29
Arkkazeal

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Thing I hate most is that DLC quest guy thats always standing around camp, leave that junk out of the game please... The DLC just sounds horribly unworth it too, I find the Blood Dragon Armor looks like crap compared to the other armor in detail level so thankfully it was free.



That and the lack of storage and wasting points on tactics slots.


#30
GreenMario

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1) That i cant attack NPCs



2) Stealing is to easy. It succeds or it doesnt, there i no real danger in it to get caught.



3) Poor items in chests, on enemys or in general



4) Sidequest are, well, not real sidequest. Its like wow from time to time you go to a guy with an arrow over his head, get 5 quests. Farm them, go back and get money and exp. boring



5) Bears dropping Chainmails....



6) not enough items. i would liek to see mich more swords, katanas, armors, robes axes etc

#31
Mayati

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I really think they could have done a better job with the character generator. The toons just look.. dead. Also I am a bit disappointed that there are no voiceovers for the main character. GuessME made me spoiled.

#32
Grakz

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BackwardCompatibility wrote...

WildstarGoethe wrote...
...then again, the game isn't really about loot. It's about story and character building.

I would say the same as you do, until I realised I kept the same helmet, amulet, ring and belt the whole game: the promo and DLC content. I bet if I had activated the blood armor, I would have kept that one too. It's quite a pity.


That's kind of sad.....for you, i was able to replace it all with better stuff.

#33
Ghandorian

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I think the whole party camp thing makes choices a bit too easy. Having all these people hang out in camp for you to pick and choose from for every different battle makes the party choices feel a bit washed out to me.



The main characters motivation does not seem to be affected by taking everyone into camp and then simply managing satisfaction by gifts. Its too easy to get away with.

#34
Corvenn

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Things I miss:



Being able to jump tiny obstacles in the floor

Lots of secret/hidden areas to find

Grid/weight based inventory

Rogues having uses other than lockpicking

Clerics/priests

Chests with non-random loot

Camp storage (Wardens Cheap doesn't really count)



Things I don't like:



Bad AI does really annoying things sometimes

Overpowered mages/spells

Invisible walls

Enemies able to just run past your warriors without a second thought

Buildings I can't enter

Bows underpowered

Lots of pointless little buff items give such small bonuses hardly worth using

Potion spam



Could prob think of a lot more, not to say I don't like the game but this was a negatives thread.

#35
Sarevok Anchev

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Shannara13 wrote...

I agree on the loot thing too. I dislike the fact that my characters have been using the same equipment for 10 levels or so.
_______________
It kills the realism to fight a full plated bully mobster and then loot
a deep mushroom. I doesn't feel right at all. That and looting gold
from creatures like shades or wolves. Opening a LOCKED chest with only
an elfroot inside. Plus, I felt like I barely received equipment or
gold. All of those nice weapons and armors... that I could never afford.
Recuperating HP very quickly outside of fights as if it happened miraculously.
Having
magic score useless to the warrior and rogue class and cunning pretty
much the same to the warrior and mage. Why not fuse magic with cunning?
Or benefit from magic as magic resistance and have some warrior and
mage abilities require cunning?
Not having the choice to follow the
main intrigue as a grey warden and being driven by the given story
rather than our motives. For exemple, why not get the choice to side
with the darkspawn? Or to have an alternate route on the way the
darkspawn can be eradicated.
That, and I second people talking about exploration of the map and city of Denerim.


Well i liked this "familiarity with your own equipment. Makes it feel real and not like that Diablo2-crap, where you find the same weapon with 1 point more firedamage and change it.

But i have the same oppinion about the loot. I always hated it in RPG's, where you see enemys in armor with big weapons, but couldnt loot it!

And the money you get and the cost for good items are ridiculously diverging. (The dragonbone axe in the camp for how much? 137 sovereigns??? WTF? )

#36
Sinborn

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GreenMario wrote...

6) not enough items. i would liek to see mich more swords, katanas, armors, robes axes etc


I laughed out loud there.

Only major design flaw I see is a lack of multiplayer, and only in the context that there is a toolset. As far as quest grinders go, reading the codex justifies a reasonable chunk of the grinder sidequests.

#37
burner087

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I'll agree with some of the loot. Getting total junk items in locked chests suck.



More storage would be good.

#38
Undead Hunter 27

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Thing i don't like



NPC's and the all the party members have yellow teeth thats just wrong. but I suppose dental hygenie wasn't that important in medevial/fanstry times




#39
GreenMario

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Undead Hunter 27 wrote...

Thing i don't like

NPC's and the all the party members have yellow teeth thats just wrong. but I suppose dental hygenie wasn't that important in medevial/fanstry times


In fact there wasnt hygenie in medevial times at all. They where spilling theit **** on the streets from their windows.

#40
Hesinde

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WildstarGoethe wrote...

BackwardCompatibility wrote...

It kills the realism to fight a full plated bully mobster and then loot a deep mushroom.


Ha! That's true. The loot is lacking in this game...then again, the game isn't really about loot. It's about story and character building.


so this kills a realism for you in a game, where you fight with magic against demons, dragons, etc. ?

#41
marshb

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Wasting hard earned Exp on tactics slots. Really? Sorry my comrades but we don't really live in

fereldon but in a computer generated world for our brains and right now I need to expend sweat and tears on fleshing out my users GUI so he doesn't have to micro so much.

#42
spool32

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I would like to see AoO when hostiles run past your frontliners to attack the mage.

#43
simpatikool

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Initially playing the game, as a PC, I had no problems with the camp being my "home" I thought, heck, we are on the move and battling as we go, who has time for a real base. Even the Wardens Keeps not being a base was all right.

I had no idea however, that in game terms, I had been at it a long time until talking to Wynne and she stated how long we had been at it,

I was a little shocked and then miffed.

Because, I would imagine I could  contact merchants and say things like,, hey merchant, delivery me ten zillion elf roots next month. I got time, Plus, some lyrium. snail mail is fine! Our PCs impact the story of the world, but they can't manipulate the world.

Like in BG II, you could get home bases and get those guys doing something, like making your wizard items or whatever. If our PCs are gonna be around that long, Or in Fallout 3 you could mildly influence the wandering merchants, generating a little more in terms of inventory.

I like that we can craft consumabes in DA, but, it is still limited in terms of the amount. Yes, I want more healing potion/lyrium potions options. I don't want to have to take Wynne all day, even if she is a smoking hottie.

#44
spool32

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Hesinde wrote...

WildstarGoethe wrote...

BackwardCompatibility wrote...

It kills the realism to fight a full plated bully mobster and then loot a deep mushroom.


Ha! That's true. The loot is lacking in this game...then again, the game isn't really about loot. It's about story and character building.


so this kills a realism for you in a game, where you fight with magic against demons, dragons, etc. ?


He says realism, but he means internal consistency. You can suspend disbelief and accept dragons and magic because the world is internally consistent. Dragons that fought you by breathing a Cone of Umbrellas or wolves that were apparently carrying around an axe and a glass bottle can impact consistency.

#45
EricHVela

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Doh! Somehow missed this when I posted a new thread:

Dialog arcs with options that allow someone to switch personalities mid-conversations like a sick psych-ward for the criminally insane patient.

#46
DASockDA

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Stamina potions. I'd really like to see that, or just reduced costs all around for warriors. I think it's awful how before I can even kill one creature, I'm out of stamina and have six others to deal with.

#47
EricHVela

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DASockDA wrote...

Stamina potions. I'd really like to see
that, or just reduced costs all around for warriors. I think it's awful
how before I can even kill one creature, I'm out of stamina and have
six others to deal with.

Gotta balance your equipment fatigue rating against your stats. All my characters go through that trial.

Modifié par ReggarBlane, 09 novembre 2009 - 03:34 .


#48
Auraad

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Things desperately needed:

- Multiplayer (coop play, even BG had that)

- More items and space to store it

- A better UI (e.g. status display NEXT to each char portrait!)

- More "stats" / descriptions of items

- NO DLC, but regular expansions (DLC is just such a rip off)

- More interaction with environment (e.g. bashing doors and chests)

- REALLY free party choice (not having to stick to certain chars because of the fights)

- A world to walk in (as common in modern CRPGs like Gothic, Risen, 2-Worlds, ...)

- A better sound track (the music is boring)

- A "real" (or lets put it this way: more realistc/believable) world

- Day-business of NPCs (walking around, going to sleep etc.)



That's about it.

Coming to think of it, besides a good story and cool characters DA:O has to offer ... little, really. The graphics were not great either, but for me it did it.

#49
EricHVela

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My advice on all that, Auraad, is to mess with the MA Toolset and see how you can achieve that and share with the community at large. I'm sure some are already working on it. If there is enough demand, BW/EA will consider standardizing such features if possible.

#50
JocktheMotie

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I'd really like to be able to queue up successive commands for my party members. I think it's a perfect middle ground between relying on shaky AI scripting vs. pausing combat every round. I think being able to pause and lay out maybe 3-4 rounds and then execute would be a nice addition/alternative, considering the amount of babysitting some party combinations require unless you have perfect scripts.



The loot stuff doesn't bother me too much, a ton of mods will come out to alleviate some of the loot concerns. Also, I find that there aren't really any good choices for Mage specializations, particularly if you play a primarily Primal/DPS mage.