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What you miss or don´t like in Dragon Age: Origins


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#51
spool32

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DASockDA wrote...

Stamina potions. I'd really like to see that, or just reduced costs all around for warriors. I think it's awful how before I can even kill one creature, I'm out of stamina and have six others to deal with.


Poultice of the Crimson Bull. This will exist in the first mod I do... :)

#52
Oliver Sudden

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spool32 wrote...

Hesinde wrote...

WildstarGoethe wrote...

BackwardCompatibility wrote...

It kills the realism to fight a full plated bully mobster and then loot a deep mushroom.


Ha! That's true. The loot is lacking in this game...then again, the game isn't really about loot. It's about story and character building.


so this kills a realism for you in a game, where you fight with magic against demons, dragons, etc. ?


He says realism, but he means internal consistency. You can suspend disbelief and accept dragons and magic because the world is internally consistent. Dragons that fought you by breathing a Cone of Umbrellas or wolves that were apparently carrying around an axe and a glass bottle can impact consistency.


I don't see any problem with consistency unless you think the wolf literally has the axe and it's not some buried item that it was protecting or just nearby. My real life dog has "treasures" all over the yard you could get if you kill him (please don't).
As to the armor and weapons, anyone my party kills has had most of their stuff ruined. And it's not like I need another sword or axe, anyway.

#53
EpicSagace

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The only 2 things:

1: I cannot jump, I like running and jumping, but I understand that it's more a linear game and you cannot go everywhere.

2: I liekd in BG when you steal form a home with ppl in it, guards will appear. In Dragon's Age, you can steal pretty much everything with ppl next to it and they don't care. It's a small thing don't really matter but I liked that from BG

#54
hannahb

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No Multi-Player mode.

#55
spicybreath

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I was very impressed with the graphics in the game but unfortunately I wasted my money on eye candy. Dragon Age world is a very closed off scenic environment that is linear and scripted. Bioware should have taken a look at other successful games like world of warcraft and perhaps modeled their environment after them. I find it very constricted when you can't jump off a bridge, run off a hill or not being able to go into swim in a lake because an invisible wall. Also why is my character unable to jump? Was that option too complicated for Bioware to program into the game?

The game play mechanism is another problem. Most people like uninterrupted battles that is fluent. Pausing the game to micro manage every aspect of the game is not fun or realistic. Instead of the in game mercenaries that one picks up through out the game, Bioware could have implemented a online Multiplayer grouping system.

This game is like a book where you are lead around and you flow the story line to the finish without the freedom to explore the world other then the few places that are designed for quests such as gathering a few herbs or materials for the limited trade skills that are in the game.

I am very disappointed with the final product, graphics alone will not carry the game. I expected a lot more from Bioware considering they were the pioneers of the RPG area.

#56
spool32

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Jumping, lol.



Anyone who's familiar with the toolset can tell you why they can't make an open environment. If you want wide-open spaces to explore in a multiplayer RPG, try the NWN1 PW Avlis. http://www.avlis.org



Aurora just can't do it for them. :(

#57
Isse Misse

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I miss the role playing things, like sitting on chairs and stuff. *sigh*

And why oh- why isnt there any respawn on the enemies? I get that it might be a limited amount of darkspawn, but bandits and such should reappear? That, a good home, and more rp elemtns. Like sitting, running, drinking, eating (not that cheap stuff in the dwarven pub). other then that, its a damn near perfect game. Love it. <3

#58
Scimal

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spicybreath wrote...

I was very impressed with the graphics in the game but unfortunately I wasted my money on eye candy. Dragon Age world is a very closed off scenic environment that is linear and scripted. Bioware should have taken a look at other successful games like world of warcraft and perhaps modeled their environment after them. I find it very constricted when you can't jump off a bridge, run off a hill or not being able to go into swim in a lake because an invisible wall. Also why is my character unable to jump? Was that option too complicated for Bioware to program into the game?
The game play mechanism is another problem. Most people like uninterrupted battles that is fluent. Pausing the game to micro manage every aspect of the game is not fun or realistic. Instead of the in game mercenaries that one picks up through out the game, Bioware could have implemented a online Multiplayer grouping system.
This game is like a book where you are lead around and you flow the story line to the finish without the freedom to explore the world other then the few places that are designed for quests such as gathering a few herbs or materials for the limited trade skills that are in the game.
I am very disappointed with the final product, graphics alone will not carry the game. I expected a lot more from Bioware considering they were the pioneers of the RPG area.


It sounds like you should just play WoW.

It's a single-player game in the lineage of the Baldur's Gate series, which also had closed off, but very scenic, environments.

Jumping involves programming an extra axis into the engine, and most people would just use the ability to hop around like rabbits in battle - not the feel they were going for.

You don't have to pause, but being able to pause on command is one of the game's touted features. It's part of what makes it a Tactical RPG, and not an Action RPG like Diablo.

Online multiplayer would require netcode and an engine primed for the netcode, neither of which has been the plan for the last 5+ years.

I don't mean to sound rude, but it sounds like you went into the purchase not knowing what you were buying.

#59
Nickpk

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It seems many of these issues, particularly ones such as enemies having nonsensical loot, are actually criticisms of RPGs in general.



I'd have to say my two main issues are the lack of a voiced PC and a general step down from the ME conversation system and also, the lack of multiplayer as I particularly enjoyed it in NWN.

#60
ElektroDragon

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I miss:

1) Not being able to compare a weapon to EITHER my weapon sets at all times!  Some screens, I think the shop one, don't let you switch to compare to your other weapons, at least on 360.

2) No good manual!  Typical of EA.  I'm surprised it's as thick as it is given its from EA.  I'm 15 hours in for example, and have no idea why I should care about affinity with other chars?!?

3) Graphics that are completely hit or miss and inconsistent in quality.  Sometimes they shine, sometimes bleh!  Like I'd like to throttle whoever worked on the trees in this game.  They are straight out of a 10 year old graphics engine.

#61
cookj71

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This game story wise is incredible if for no other reason it's a whole new world and not some take on some existing role playing universe.



1. There is massive inadequate information on spells, and some talents. Some spells take longer to cast than others, and the more powerful you go up a spell tree does not dictate how long it will take to cast that spell.



2. No way to unlearn and re-learn new spells. The issue above being a main contributor to this need. I’m fine with even a compromise, say only redistribute in said focus, but the code around that could be significant.



3. Not identifying what was blindly put into your inventory. Or not keeping new items highlighted until you close the menu, force them to the top… something to really make them stick out and not accidentally go over them which un-highlights and then stumble across awesome item X much later. The trashcan feature is awesome though, thanks for that.



4. Unrealistic loot, especially when a particular enemy is using an obvious powerful weapon. I don’t care if you gimp my “total” items I can carry.



5. Loot gathering it totally broken, this is a game not real life. Most “wanted” loot is in stores and due to lack of re-spawn and other limitations much of what you want to buy you can’t afford. Oh, but this is realistic you say… Well my lvl 18 mage with his constantly improved powers is incredibly more powerful than my warrior and rogue whose weapons and armor are extra sucky, since I can’t afford to buy new items. Also, you have the historic feudal system which means EVERYONE had sponsors. When it came to equipment there were not money issues, but you as a person were still poor.



6. No identifying you have not spent your specialty point yet. You can skip/forget this and once you finalize a level up if you didn’t just save… ouch you have to level again and not forget again.



7. Unrealistic specialization activation. Most clear example is person X decides to teach you a specialization. If you have a specialization point it should do a confirmation of spend or something immediately, even if you have to level to add specialty talents/spells.



8. No replay same character options for the game. I’m fine if you radically reduce xp gain or even eliminate it on a 2nd+ go round. I understand you are likely going to add a huge content download and or character migration for a game 2 of a possible trilogy. But it’s not hard to level degrade etc. Mass Effect allows this and it really rocks!!



9. Turn off storage limits. Look, all our pack mules are at our local campsite and actually we only equipped the awesome stuff we found in the cave. Then after the dust settled we hauled it all out.



10. Allow optional container opening methods, than forced rogue in party. In my pen and paper fantasy game we have chisels, saws etc. to completely deconstruct containers. The rogue player gives the party xp for opening containers the forced method gives little or no xp.

I think that’s about it right now. As a whole this is listed in most annoying to least.