Is it just me, or does Inferno suck?
#1
Posté 06 mai 2010 - 02:02
Come to think of it, the whole fire tree just seems to be a cluster fork of hurting your allies as much as the enemies compared to alot of the stuff further down the tree -- or is that just me?
#2
Posté 06 mai 2010 - 02:26
#3
Posté 06 mai 2010 - 02:44
I'm sort of disappointed with how prevalent FF is on normal mode, I expected it to be like NWN where you had to activiate DnD mode for friendly fire. I don't mind FF and I'm not really a casual gamer or anything, I just think it's annoying how stupid and unmanagable the AI is when it comes to blowing themselves up. Even when you set them to run away from friendly AoEs.. bah.
Modifié par Tame1, 06 mai 2010 - 02:44 .
#4
Posté 06 mai 2010 - 02:53
#5
Posté 06 mai 2010 - 04:39
#6
Posté 06 mai 2010 - 06:23
Anyway, the build I went for my mage is the grease tree all the way up to the insect swarm which I love due to how fast it hits and how often it hits, I also love lighting grease on fire but it seems like all I do is kill Allistair with it, sigh...
#7
Posté 07 mai 2010 - 12:23
I do love the paralyze and sleep lines though, to keep archers and others that are out of range for my melees at bay.
Modifié par Kacynski, 07 mai 2010 - 12:24 .
#8
Posté 07 mai 2010 - 05:25
#9
Posté 07 mai 2010 - 06:37
#10
Posté 07 mai 2010 - 07:24
#11
Posté 08 mai 2010 - 04:10
#12
Posté 10 mai 2010 - 03:19
#13
Posté 10 mai 2010 - 04:00
#14
Posté 10 mai 2010 - 04:42
#15
Posté 10 mai 2010 - 04:53
But I guess I´ll try Smiley´s tip.
I´m ashamed I never thought of that yet...
#16
Posté 10 mai 2010 - 04:56
The final Elemental spells are not supposed to be used in melee combat. Area of Effect spells are supposed to be big and dangerous. That's the whole point. Instead of complaining that the spell kills people, learn to use it so that it kills the people you want it to kill. For instance, Inferno is amazing for a mage to use during the last half of the Archdemon battle, where you can see the darkspawn gathering and waiting to be summoned. Storm of the Century is fun to use on the AD when it's trying to hide from you. It's a lot better than the ballista, if your mage is strong enough.
#17
Posté 10 mai 2010 - 05:45
#18
Posté 10 mai 2010 - 05:49
Modifié par Elhanan, 10 mai 2010 - 05:50 .
#19
Posté 10 mai 2010 - 07:39
#20
Posté 10 mai 2010 - 07:50
For the Glyph of Repulsion'd doorway scenario, I'd rather just cast fireball twice. Which I likely won't have to do, since it deals more damage than Inferno anyway, but on that note it's also more mana efficient, and only has a 10 second cooldown. The only real use for Inferno I really see is that you could easily get away with using Warmth Balms and fighting in it.
TL;DR: Inferno is bad because Fireball is insanely overpowered.
Modifié par Nooneyouknow13, 10 mai 2010 - 07:52 .
#21
Posté 10 mai 2010 - 07:54
#22
Posté 10 mai 2010 - 07:56
Fireball isn´´t overpowered either. The only thing that is overpowered in DAO is dualwielding.
#23
Posté 10 mai 2010 - 08:03
Tirigon wrote...
Inferno does 40+0.4SP per damage tick, not over 30 sec.
Fireball isn´´t overpowered either. The only thing that is overpowered in DAO is dualwielding.
You're right, I miss read the damage over time line in the toolset. So i amend that to: 100 spell power Inferno does 600 damage over 30 seconds, Fireball does 120 over 5. I'd still rather cast 3 fireballs. Nothing you want to AE down is going to have 600 HP. And no, Fireball is far worse than dual wield. Nothing under Orange con lives past their standing up animation if you play with a max spllepower build and fireball everything immediately. Fireball should have had a cast time.
Also: Why have something with a 30 second duration tick every 4 seconds? That 600 damage is actually going to be off, as I gave it a full 7.5 ticks. It's not going to get that last half tick however I think. So the more likely outcome is you'll only get 560 out of it.
Modifié par Nooneyouknow13, 10 mai 2010 - 08:06 .
#24
Posté 10 mai 2010 - 08:15
You probably meant Fireball is FAR BETTER^^.Nooneyouknow13 wrote...
And no, Fireball is far worse than dual wield. Nothing under Orange con lives past their standing up animation if you play with a max spllepower build and fireball everything immediately. Fireball should have had a cast time.
I disagree. My Dualwielding rogue kills everything easily. Non-lieutenants can´t hurt her at all [except for mages- oh how I hate them], and she can even kill dragons and revenants so fast my mage feels useless in comparison.
Also: Why have something with a 30 second duration tick every 4 seconds? That 600 damage is actually going to be off, as I gave it a full 7.5 ticks. It's not going to get that last half tick however I think. So the more likely outcome is you'll only get 560 out of it.
Afaik, the damage ticks every second for 10+0.1 SP if I remember correctly.
#25
Posté 10 mai 2010 - 09:34
Tirigon wrote...
You probably meant Fireball is FAR BETTER^^.Nooneyouknow13 wrote...
And no, Fireball is far worse than dual wield. Nothing under Orange con lives past their standing up animation if you play with a max spllepower build and fireball everything immediately. Fireball should have had a cast time.
I disagree. My Dualwielding rogue kills everything easily. Non-lieutenants can´t hurt her at all [except for mages- oh how I hate them], and she can even kill dragons and revenants so fast my mage feels useless in comparison.Also: Why have something with a 30 second duration tick every 4 seconds? That 600 damage is actually going to be off, as I gave it a full 7.5 ticks. It's not going to get that last half tick however I think. So the more likely outcome is you'll only get 560 out of it.
Afaik, the damage ticks every second for 10+0.1 SP if I remember correctly.
case ABILITY_SPELL_INFERNO:
{
float fDamage = (100.0f + GetCreatureSpellPower(oCreator)) * INFERNO_DAMAGE_FACTOR;
ApplyEffectDamageOverTime(oTarget, oCreator, nAbility, fDamage, INFERNO_INTERVAL, DAMAGE_TYPE_FIRE);
break;
// Inferno - D4
const int INFERNO_AOE = 224;
const int INFERNO_AOE_VFX = 90144;
const float INFERNO_DURATION = 30.0f;
const float INFERNO_INTERVAL = 4.0f;
const float INFERNO_DAMAGE_FACTOR = 0.4f;
const float INFERNO_RADIUS = 10.0f;
const int INFERNO_BURNING_VFX = 90145;
I'm seeing (100+Spellpower)*.4 every 4 seconds. For comparison, Tempest is (100+Spellpower)*.1 with an interval of 2, meaning it does half the damage of Inferno. Storm of the Century is also pretty bad, it's the same damage as Inferno, but with an interval of 2 instead of 4. too much effort to simply double Inferno's damage.
And I meant far worse, in the case of Fireball, because being horribly overpowered isn't a good tihng. >.>
Modifié par Nooneyouknow13, 10 mai 2010 - 09:36 .





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