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Is it just me, or does Inferno suck?


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31 réponses à ce sujet

#1
Tame1

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Hey guys, I finally got this spell last night and it seems to me like it stinks. It has a ridiculous cast time and all it seems good for is killing my allies via friendly fire. The mana cost is also through the roof and it burns an awfully long time. I know you can use it through doors without opening them but that doesn't seem like the intent of the spell.

Come to think of it, the whole fire tree just seems to be a cluster fork of hurting your allies as much as the enemies compared to alot of the stuff further down the tree -- or is that just me?

#2
DWSmiley

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You have to learn to keep your party back. It's very effective indoors. Open the door but stand to one side. Inferno the room, put a glyph of repulsion in the doorway and whatever survives is easy pickings. Fireball is good, too, with nice damage and a knockdown. It takes a bit of practice to not blow up your tank and to drop the fireball in front of charging beasties so they run into it but it is a powerful spell with a quick cooldown. Give your tank a bow that he can use a couple of times until the beasties close. And flaming weapons adds twice as much damage as frost weapons.

#3
Tame1

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Thanks for the tips, I just wish the spell didn't last quite so long. 99% of the times the fight will be over and I'll have an impassable inferno there for a good 15 seconds after the fight is over.

I'm sort of disappointed with how prevalent FF is on normal mode, I expected it to be like NWN where you had to activiate DnD mode for friendly fire. I don't mind FF and I'm not really a casual gamer or anything, I just think it's annoying how stupid and unmanagable the AI is when it comes to blowing themselves up. Even when you set them to run away from friendly AoEs.. bah.

Modifié par Tame1, 06 mai 2010 - 02:44 .


#4
DWSmiley

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Yep, you cannot rely on the AI to control your companions when using AoE spells. I remember when I first gave Morrigan Cone of Cold and put it in her tactics - oh, the havoc she caused...

#5
Arthur Cousland

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I'm also confused as to why when picking normal difficulty, the description says that friendly fire is disabled, yet you still hurt your allies with the aoe spells.

#6
Tame1

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Friendly fire says it's limited on normal, not off. Still, I don't notice a difference in the game between hard and normal. Normal to easy however, makes the game into a boring joke.



Anyway, the build I went for my mage is the grease tree all the way up to the insect swarm which I love due to how fast it hits and how often it hits, I also love lighting grease on fire but it seems like all I do is kill Allistair with it, sigh...

#7
Kacynski

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I pretty much made the same experience with AoE spells, and I do not touch anymore for my (NPC) - mages. No fireball, lighting storm, cone of cold ... I just don´t use it as it is way too much hassle to keep my party out of the effect for the benefit gained.
I do love the paralyze and sleep lines though, to keep archers and others that are out of range for my melees at bay.

Modifié par Kacynski, 07 mai 2010 - 12:24 .


#8
Rhys Cordelle

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Fireball doesn't linger though. It's a fantastic spell to throw into a room before you charge in.

#9
Elhanan

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I dunno; kinda like seeing floating XP appear from things occuring in another area. hehe!

#10
woofyhugger

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Yep, I used to toast my guys until I learnt that I needed to actually control them myself. And the glyph of repulsion in the doorway while you inferno the room occupants works a treat.

#11
Unrefined-Nemesis

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Fire is an elemental of destruction, I kind of liked how Bioware built the fire skill tree, enforcing the moral message of don't play with fire unless you want to be burned to a new level.

#12
Bioshade

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I agree with the OP. Inferno is only useful to kill enemies in buildings, casting it on a neighbouring room or behing a glyph of repulsion. This job, however, it does very well, so I still think the spell is worth having.

#13
OrlesianWardenCommander

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Inferno always is awesome for me especially on the broodmother battle in the deeproads. Plus a huge twister made of fire just looks awesome. :)

#14
soteria

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It works good for achers, too.

#15
Tirigon

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I never used these AoE DoT spells myself since I´m good enough to be bored on easy.



But I guess I´ll try Smiley´s tip.



I´m ashamed I never thought of that yet...

#16
Daewan

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I love Inferno. The whole point of it for me is how long it stays up. I cast it places where I'm not going to be walking anyway, or through closed doors. I also like to Fireball the door as soon as it opens, knocking them back into the Inferno. My party members can all survive a few seconds of Inferno, but usually the door serves as a choke point for charging monsters trying to get to my mage. Fight at the door, and knockback sends monsters into the Inferno or another Fireball.

The final Elemental spells are not supposed to be used in melee combat. Area of Effect spells are supposed to be big and dangerous. That's the whole point. Instead of complaining that the spell kills people, learn to use it so that it kills the people you want it to kill. For instance, Inferno is amazing for a mage to use during the last half of the Archdemon battle, where you can see the darkspawn gathering and waiting to be summoned. Storm of the Century is fun to use on the AD when it's trying to hide from you. It's a lot better than the ballista, if your mage is strong enough.

#17
Tirigon

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The problem about inferno is, imo, that it´s usually easier to go meelee with a dualwielder + momentum. That kills most guys faster than an inferno, AND doesn´t hurt your party, so it makes AoE-spells sort of useless.

#18
Elhanan

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Of course it sucks! That is what a vortex does, after all.... Posted Image

Modifié par Elhanan, 10 mai 2010 - 05:50 .


#19
Zy-El

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I use Fireball and Inferno all the time. Stealth Rogue goes ahead and spots the baddies while rest of the party Holds back. Drop the Inferno on the baddies. Wait til they come towards me then drop a fireball in their midst. By that time, they're all chewed up and I release the Hold on my party and mop up. My mage doesn't even get her hands bloody.

#20
Nooneyouknow13

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The problem with Inferno, is simply that Fireball is better. Inferno deals A total of 40+.4*Spellpower over 30 seconds, dealing damage every 4 seconds. So at 100 spell power, Inferno deals a total of 80 damage. Fireball, on the other hand, deals 30+.3*Spellpower instantly, with an additional 30+.3*Spellpower over 5 seconds. So At 100 Spellpower Fireball deals 120 damage in 5 seconds.

For the Glyph of Repulsion'd doorway scenario, I'd rather just cast fireball twice. Which I likely won't have to do, since it deals more damage than Inferno anyway, but on that note it's also more mana efficient, and only has a 10 second cooldown.  The only real use for Inferno I really see is that you could easily get away with using Warmth Balms and fighting in it.

TL;DR: Inferno is bad because Fireball is insanely overpowered.

Modifié par Nooneyouknow13, 10 mai 2010 - 07:52 .


#21
Zy-El

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Inferno does not require line of sight. You can cast it from the other side of a wall. I like to use both spells - depends on the tactical situation of course.

#22
Tirigon

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Inferno does 40+0.4SP per damage tick, not over 30 sec.



Fireball isn´´t overpowered either. The only thing that is overpowered in DAO is dualwielding.

#23
Nooneyouknow13

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Tirigon wrote...

Inferno does 40+0.4SP per damage tick, not over 30 sec.

Fireball isn´´t overpowered either. The only thing that is overpowered in DAO is dualwielding.


You're right, I miss read the damage over time line in the toolset. So i amend that to:  100 spell power Inferno does 600 damage over 30 seconds, Fireball does 120 over 5.  I'd still rather cast 3 fireballs.  Nothing you want to AE down is going to have 600 HP.  And no, Fireball is far worse than dual wield.  Nothing under Orange con lives past their standing up animation if you play with a max spllepower build and fireball everything immediately.  Fireball should have had a cast time.

Also: Why have something with a 30 second duration tick every 4 seconds?  That 600 damage is actually going to be off, as I gave it a full 7.5 ticks. It's not going to get that last half tick however I think.  So the more likely outcome is you'll only get 560 out of it.

Modifié par Nooneyouknow13, 10 mai 2010 - 08:06 .


#24
Tirigon

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Nooneyouknow13 wrote...

And no, Fireball is far worse than dual wield.  Nothing under Orange con lives past their standing up animation if you play with a max spllepower build and fireball everything immediately.  Fireball should have had a cast time.

You probably meant Fireball is FAR BETTER^^.

I disagree. My Dualwielding rogue kills everything easily. Non-lieutenants can´t hurt her at all [except for mages- oh how I hate them], and she can even kill dragons and revenants so fast my mage feels useless in comparison.

Also: Why have something with a 30 second duration tick every 4 seconds?  That 600 damage is actually going to be off, as I gave it a full 7.5 ticks. It's not going to get that last half tick however I think.  So the more likely outcome is you'll only get 560 out of it.


Afaik, the damage ticks every second for 10+0.1 SP if I remember correctly.

#25
Nooneyouknow13

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Tirigon wrote...

Nooneyouknow13 wrote...

And no, Fireball is far worse than dual wield.  Nothing under Orange con lives past their standing up animation if you play with a max spllepower build and fireball everything immediately.  Fireball should have had a cast time.

You probably meant Fireball is FAR BETTER^^.

I disagree. My Dualwielding rogue kills everything easily. Non-lieutenants can´t hurt her at all [except for mages- oh how I hate them], and she can even kill dragons and revenants so fast my mage feels useless in comparison.

Also: Why have something with a 30 second duration tick every 4 seconds?  That 600 damage is actually going to be off, as I gave it a full 7.5 ticks. It's not going to get that last half tick however I think.  So the more likely outcome is you'll only get 560 out of it.


Afaik, the damage ticks every second for 10+0.1 SP if I remember correctly.


 case ABILITY_SPELL_INFERNO:
        {
            float fDamage = (100.0f + GetCreatureSpellPower(oCreator)) * INFERNO_DAMAGE_FACTOR;
            ApplyEffectDamageOverTime(oTarget, oCreator, nAbility, fDamage, INFERNO_INTERVAL, DAMAGE_TYPE_FIRE);

            break;

 // Inferno - D4
        const int INFERNO_AOE = 224;
        const int INFERNO_AOE_VFX = 90144;
        const float INFERNO_DURATION = 30.0f;
        const float INFERNO_INTERVAL = 4.0f;
        const float INFERNO_DAMAGE_FACTOR = 0.4f;
        const float INFERNO_RADIUS = 10.0f;
        const int INFERNO_BURNING_VFX = 90145;

I'm seeing (100+Spellpower)*.4 every 4 seconds.  For comparison, Tempest is (100+Spellpower)*.1 with an interval of 2, meaning it does half the damage of Inferno.   Storm of the Century is also pretty bad, it's the same damage as Inferno, but with an interval of 2 instead of 4.  too much effort to simply double Inferno's damage.

And I meant far worse, in the case of Fireball, because being horribly overpowered isn't a good tihng. >.>

Modifié par Nooneyouknow13, 10 mai 2010 - 09:36 .