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Have BioWare Patched the Sentinel armour and Vigilance glitch yet?


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23 réponses à ce sujet

#1
Mackey18

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 Are BioWare actually bothering to patch the game or are they going to be lazy devs and just leave it? I'm on the PS3 version by the way, and sold the game until they patch it.

Thanks
Mike

#2
Zy-El

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Not yet, but they're working on it.

#3
otis0310

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Sentinel has already been patched unofficialy. All dlc can brought in to Awakening due to an unofficial patch. And the Dragon Age continuity problem with Anora as queen is patched unofficially. As far as I know, bioware has not patched any of these. This begs the question as to why the modder community can create patches faster than the company that made the game? Doesn't it?

#4
searanox

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Nope, but I wouldn't be surprised if this gets fixed, since it's a highly visible bug.

#5
searanox

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(double post, damn you forum!)

Modifié par searanox, 07 mai 2010 - 03:17 .


#6
bzombo

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otis0310 wrote...

Sentinel has already been patched unofficialy. All dlc can brought in to Awakening due to an unofficial patch. And the Dragon Age continuity problem with Anora as queen is patched unofficially. As far as I know, bioware has not patched any of these. This begs the question as to why the modder community can create patches faster than the company that made the game? Doesn't it?

the modder community only mods for the pc and does not have any qa process they must go through. bioware has their own qa, xbox qa, and ps3 qa to go through before anything can be released. plus, if even one problem is found they have to fix that and start the qa process all over again.

#7
stubbieAussie

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The modder is usually just one person who doesn't get paid for his work.

Bioware is a huge corporation with heaps of employees getting paid to work on the different formats as well as QA.

They should be able to get this fixed faster than a single person can, unless the employees only get paid by the hour. :P

#8
Feraele

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stubbieAussie wrote...

The modder is usually just one person who doesn't get paid for his work.
Bioware is a huge corporation with heaps of employees getting paid to work on the different formats as well as QA.
They should be able to get this fixed faster than a single person can, unless the employees only get paid by the hour. :P


All depends what red tape they have to waltz through first.   I remember when there were problems with RTO,  it took quite awhile for everything to get fixed and issued,  PC and XBox users saw RTO first..with PS3 users quite awhile later.

Everything has to be run through Microsoft, and Sony..possibly Nintendo ..and pass their requirements before we see anything.   That would probably also include any patches..for  the MS, Sony and Nintendo platforms.

Its easy to sit here and criticize and assume that the gaming company doesn't care or doesn't know what they are doing..but none of us here actually knows what goes on behind the scenes, or knows how long it takes to get things done.

It also has something to do with whatever priority..patches have on their list of "to do"...things.

Bioware is producing much more than we see here or have bought already.  I am sure they are fairly busy.

They have made new testing perimeters as well,  from what I remember Victor stating...so if new, it probably takes longer.

Beeching about it ..won't get it done faster,  I am sure those that work on coding are not sitting here reading the forums...hehe

#9
Worrow

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I believe if DAO were released on single platform, patches would come out much faster. Just like NWN.

#10
FieryDove

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Worrow wrote...

I believe if DAO were released on single platform, patches would come out much faster. Just like NWN.


Yep, no waiting approval nor payment considerations to MS/Sony past first update/title update/whatever they call it nowadays.

#11
Highdragonslayer

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Screw patching that, patch air of insolence so it doesnt make me want to decipitate myself.

#12
CybAnt1

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Worrow wrote...

I believe if DAO were released on single platform, patches would come out much faster. Just like NWN.


No doubt about it ... takes longer to test for 4 platforms, plus with the 2 console platforms some politburo of officially approved online content has to approve the patch being available to players. 

No, I understand this will take some time, what I don't understand is the delay or hesitance toward communicating with the community/forumgoers. 

I know I would shut up if they would just say "Hi Guys. Bio Patch Team here. We're working on 1.04. It should solve some of the most common problems. It will be out some time in 2010." They don't need to be more specific on what they'll fix or how long it'll take than that -- but they've still not issued that statement, in those words, or similar thereof. "We're working on it and looking into things" != "Patch 1.04 is coming". 

Now, I know this is selfish of me, but I'll still state they should focus on fixing the things modders can't (esp. that rather nasty Silverite Mines bug), because modfixes exist for many issues. Of course, I realize, that won't help console players. 

#13
CrimsonSamuraiX

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CybAnt1 wrote...


I know I would shut up if they would just say "Hi Guys. Bio Patch Team here. We're working on 1.04. It should solve some of the most common problems. It will be out some time in 2010." They don't need to be more specific on what they'll fix or how long it'll take than that -- but they've still not issued that statement, in those words, or similar thereof. "We're working on it and looking into things" != "Patch 1.04 is coming".



I agree, these things happen, and they take time to fix, what I'm sure causes unrest in these forums is lack of communication. If we could get a Bioware representative to give an update at least once every two weeks, there wouldn't be so many people complaining, or asking "When are they going to patch it already?".

Re-assurance is important, and maybe they don't even know when the patch is going to be ready, but giving a heads up would certainly tone down the tension people are having towards Bioware. I don't know why they aren't telling us anything, I wouldn't want to think they're just being careless, and generally, I think it's better to be open, and honest, rather than keeping everyone in the dark.

#14
Mackey18

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Any updates, has it been fixed yet?

And what about the Grand Master Lightning rune issue, posted here... by me: http://social.biowar...7/index/1943563

Modifié par Mackey18, 23 août 2010 - 07:09 .


#15
langelog

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Zy-El wrote...

Not yet, but they're working on it.

I hope you're right, and since this post is 4 months old, I assume this fix should be ready soon. Please fix this, I'm gonna do another Awakening playthrough to prepare for Golems of Amgarrak, and it would be niced to have this issue resolved without having to do a half assed do it yourself fix.

#16
Bahlgan

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langelog wrote...

I hope you're right, and since this post is 4 months old, I assume this fix should be ready soon. Please fix this, I'm gonna do another Awakening playthrough to prepare for Golems of Amgarrak, and it would be niced to have this issue resolved without having to do a half assed do it yourself fix.


I second your notion, though I refuse to hold my breath!

#17
Lord Gremlin

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Worrow wrote...

I believe if DAO were released on single platform, patches would come out much faster. Just like NWN.

PS3 exclusive? I assume everybody assume the "single platform" is the one he likes best.

Regardless I can bet this bug wouldn't been fixed no matter what platforms DAO came out for.

#18
Franpa

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stubbieAussie wrote...

The modder is usually just one person who doesn't get paid for his work.
Bioware is a huge corporation with heaps of employees getting paid to work on the different formats as well as QA.
They should be able to get this fixed faster than a single person can, unless the employees only get paid by the hour. :P

QA is the slowest and dearest part of any developers job. I doubt a game of this complexity could be released to the public if the QA process was done properly as each time they find and fix a bug, they have to test th entire game from scratch to make sure the changes don't affect anything else and this process costs time and money.

#19
TM13h

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Lord Gremlin wrote...
I can bet this bug wouldn't been fixed no matter what platforms DAO came out for.


You are wrong on this one, says Victor W. in his remarks to the then-upcoming patch 1.04:

"Unfortunately, we are unable to fix the issues concerning these armor sets and the Vigilance Sword. Due to various limitations surrounding what we can and cannot patch concerning DLC content, very strict limits in the size of console title updates, and the state of some of the assets we attempted to implement, we regret to inform you that these items will not be fixed at this time."

#20
Zy-El

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Yeah, they looked at this bug and realized they couldn't fix it without having to patch Warden's Keep - that's also why none of the WK DLC items will import into Awakening. Patch 1.04 was only able to make code changes to Origins and Awakening, not WK. That would have required additional permission and licensing from Micro$oft and $ony since the console owners have strict code controls in place.

Yes, they could have fixed this problem for the PC, but not the consoles. Since it could not be fixed for all platforms, it will not be fixed at all. They are aware of the problem and will avoid the pitfalls of coding the same way for future DLC.

#21
langelog

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I deleted the Warden's keep dlc from my HDD, but for some reason it altered my choices in DA:O and Alistair showed up at the keep rather than Anora who I had chosen to be queen. Problems such as this are what I mean by a half assed fix, its never as good as the real thing. I'll try again and see if Anora shows, because it could have been a minor bug that occured for some odd reason. I'm hoping that's the case, I don't see how deleting Warden's Keep could have affected my choices so drastically.

Edit: Alright, I reloaded my save just before the fight with The Withered and Anora showed this time, I haven't a clue as to why it was wrong the first time I tried. This temporary fix works and it's fine for now, but a more permanent solution is preferable.

Modifié par langelog, 25 août 2010 - 07:38 .


#22
Franpa

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CrimsonSamuraiX wrote...

CybAnt1 wrote...


I know I would shut up if they would just say "Hi Guys. Bio Patch Team here. We're working on 1.04. It should solve some of the most common problems. It will be out some time in 2010." They don't need to be more specific on what they'll fix or how long it'll take than that -- but they've still not issued that statement, in those words, or similar thereof. "We're working on it and looking into things" != "Patch 1.04 is coming".



I agree, these things happen, and they take time to fix, what I'm sure causes unrest in these forums is lack of communication. If we could get a Bioware representative to give an update at least once every two weeks, there wouldn't be so many people complaining, or asking "When are they going to patch it already?".

Re-assurance is important, and maybe they don't even know when the patch is going to be ready, but giving a heads up would certainly tone down the tension people are having towards Bioware. I don't know why they aren't telling us anything, I wouldn't want to think they're just being careless, and generally, I think it's better to be open, and honest, rather than keeping everyone in the dark.

It took over 7 months before the 1.04 patch came out, do you really think communication every 2 weeks with poor predictions for release dates would help and not fuel the anger when the release date is pushed back repeatedly?

#23
Mackey18

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Sadly then, I will never complete awakening. All I ask is that they fix a couple of things, and they can't, meaning I just can't complete the game. I couldn't even get the grandmaster lightning rune because of glitches... Awakening should never have been released to the public, not after further testing. If they do test games, how could they not notice this glitch. It's quite possibly the most obvious glitch in the world.

#24
Valchier

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I'm actually not very happy with the armor, I'm a ps3 player and I've seen that in 360 the armor looks fine. The helm of the sentinel looks really bad with the warden commander's texture.

It kinda sucks out the "awesome" in it. =/