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You know what would have made much more sense storyline wise than current thermal clips?


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16 réponses à ce sujet

#1
Lemonwizard

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Instead of ejecting a heatsink and collecting extras, you collect high pressure coolant canisters and reloading is injecting one of those. When you're out, you can still shoot the gun you just need to wait for it to cool off normally like you did in ME1.


Ta-da, reloading mechanic that's still an upgrade to the gun in-universe.

#2
Festi

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I would have much preferred this. I hate collecting these clip things... if it was like this I could at least still fire my shotgun :crying:

Modifié par Festi, 06 mai 2010 - 08:17 .


#3
Alphyn

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Hmm... not a bad idea, actually.

#4
kidbd15

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yea, it didn't make sense why you couldn't still fire your gun after losing thermal clips, at that point the whole heat sink mechanic should come into play (though a lot more annoying to force us to collect the clips)

#5
Time Well Spent

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The ammo clips are a good idea, limited ammo means less Rambo style crazy gunning, something I did a lot in ME1.

#6
Onyx Jaguar

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Copy and paste the system from Halo then it would have made sense.



The whole infinite ammo system reminded me of Star Trek and Star Wars anyway.

#7
Lemonwizard

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Oh I totally see its purpose from a gameplay perspective and consider it a good change in that regard. I just think the story justification was flimsy and could have been done much better.

#8
Koen Casier

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Lemonwizard wrote...

Instead of ejecting a heatsink and collecting extras, you collect high pressure coolant canisters and reloading is injecting one of those. When you're out, you can still shoot the gun you just need to wait for it to cool off normally like you did in ME1.


Ta-da, reloading mechanic that's still an upgrade to the gun in-universe.


I approve of this.

#9
Onyx Jaguar

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Lemonwizard wrote...

Oh I totally see its purpose from a gameplay perspective and consider it a good change in that regard. I just think the story justification was flimsy and could have been done much better.


Yeah I actually read the justification and it sounded flimsy.

It would have been better if they said that "Overheated weapons are expensive and they wear out quickly.  This new method makes manufacturing weapons cheaper and more efficient and has been adopted by various Council Race Military organizaitions and Mercenary groups"

#10
Festi

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It also would have been nice if we could have customized guns like in ME1. Having an attachment that would do something like extend the life of the heat sink would have been nice, similar to heat reduction in the last one. Maybe I just have bad aim but I always feel like I'm running out of clips.

#11
Pacifien

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Lemonwizard wrote...
Oh I totally see its purpose from a gameplay perspective and consider it a good change in that regard. I just think the story justification was flimsy and could have been done much better.


It would have driven many people crazy, but I'd rather they just forego any justification for the change. Thermal clips in ME2 because it worked better for their combat system than overheating did in ME1. Gameplay change only, just pretend it had always been that way.

But like I said, that would have driven way too many people crazy, so I like your combination of the two ideas better.

ETA: Yeah, and having thermal clips lying conveniently all over the place is pretty shoddy as well.

Modifié par Pacifien, 06 mai 2010 - 09:09 .


#12
Lemonwizard

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I do agree that just sucking it up and calling it a retcon would not have been that bad.

#13
kglaser

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I ended up not minding the thermal clips nearly as much as I thought I would, but then I haven't played Insanity. I am replaying ME1 right now and I must say it's nice to be able to forget worrying about that for now, though.

#14
Lemonwizard

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Even playing as a soldier I had no ammo difficulties on insanity mode except for a few very tricky spots that could easily have been worked around had I been more careful. Ammo being provided for every gun makes it much less of a scarce resource than most shooter games which use the mechanic.







One thing you learn quickly on a gun-dependent playstyle through insanity is that heavy weapon crates fully restore your regular ammo as well, so don't pick them up when it's not strategic

#15
kglaser

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Lemonwizard wrote...

One thing you learn quickly on a gun-dependent playstyle through insanity is that heavy weapon crates fully restore your regular ammo as well, so don't pick them up when it's not strategic


Do they now...I didn't know that, thanks for the useful info! :)
eta: that was not meant to sound sarcastic.  Damn, now I sound like frickin EDI.

Modifié par kglaser, 06 mai 2010 - 10:48 .


#16
Tooneyman

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Onyx Jaguar wrote...

Copy and paste the system from Halo then it would have made sense.

The whole infinite ammo system reminded me of Star Trek and Star Wars anyway.


Mass effect is based off of research of those two franchise and a long with any other late 70s and early 80s space adventure.

#17
fongiel24

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Tooneyman wrote...

Onyx Jaguar wrote...

Copy and paste the system from Halo then it would have made sense.

The whole infinite ammo system reminded me of Star Trek and Star Wars anyway.


Mass effect is based off of research of those two franchise and a long with any other late 70s and early 80s space adventure.


Weapons from ME are a bit different though, being essentially just railguns that incorporate mass effect fields to further accelerate solid slugs. Star Trek and Star Wars are pure energy weapons.

Everyone seems to have a theory on how they should have reworked the ammo system so here's mine:

They should have extended the cooldown duration from ME1. Ejecting thermal clips should only have been necessary if you get your weapon to overheat like in ME1. That would simulate you "breaking" the thermal clip, requiring a replacement. Very powerful weapons like high-end sniper rifles and shotguns could use the current system by explaining that each shot creates too much heat for the heat sink to cool down.