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Is Soldier a neglected or unwanted class in ME2?


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#26
cruc1al

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Atmosfear3 wrote...

rplong wrote...

First off there are two soldiers in ME2, Zaeed and Grunt. There is only one soldier in ME1, Ashley Williams.

Also, quit bringing up Garrus as a Soldier, he's an Infiltrator.


Garrus is a soldier.

Turian Renegade
If it can be fired, Garrus knows how to use it. His weapon and power damage increases dramatically.

Turian Survivor
Long hours alone against impossible odds have conditioned Garrus' health, and kept his powers sharp.

I'd consider both of those descriptions to be soldiers.


But he doesn't have an ammo power like all pure soldiers should, he has overload. That he does makes him a tech/soldier hybrid.

Modifié par cruc1al, 06 mai 2010 - 11:22 .


#27
Alamar2078

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mosor wrote...

Alamar2078 wrote...


Really??   My Soldier plays "nothing" like the last 3 classes I've played [Engineer, Adept, Vanguard].  Engineers & Adepts hang back and shoot occassionally.  Vanguard zips around like he's on crack.

On the other hand I [tactically] have to be as sharp or sharper with my Soldier than other classes because your margin of error is so low.  If you make a mistake and position yourself in the wrong spot then you're done ... you don't have enough crowd control or hypermovement to get away.  If you can't AR then run to better cover or use some sort of "sheild boost" you're sunk.

.


You're sunk with any class if you have your pants down and your powers are under cooldown. At least AR has only a 3 second cooldown. It's better than any other classes special skill other than the engineer's combat drone. Even with all the upgrades and armor pieces.


You didn't get my point.  If you put yourself in a bad position with a Soldier [which will happen much more often than Engr or Adept for example] you are probably sunk because even if you use your powers you are still likely dead.  On the other hand Engr, Vanguard, Infiltrators, Sentinels all have just as good or better options to get themselves out of trouble.

#28
jaff00

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Cracks me up everytime how some self-proclaimed 'intellects' rave about how brainless dip****s opt for soldiers because shooting requires so much less tactical finesse than spamming warp or some crap.

Regardless of what class you play it's going to be somewhat repetitive one way or another.

Some people just find it less boring to pop AR and one-shot AI as opposed to spending the majority of the game waiting for warp to recharge.

#29
Gravbh

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Tilarta wrote...

I've been thinking about this for a while now, probably since Hammerhead and Kasumi came out.

Soldier seems to be an underrepresented class in ME2.

To start with, Squadmates.

Counting the core Squadmates only, 1 out of 10 is a soldier.
In ME1, it was 2 out of 5.
In terms of ratio, ME1 - 40%, ME2 -10%.

At the very least, they should have provided one extra squadmate (in addition to Grunt) who was an actual soldier, so a team of 3 Soldiers should be possible.

Now, let's review the upgrades.

Image IPB
Image IPB

As you can see, both of these ability pools recieves 3 kinds of upgrades, in Cooldown, Damage and Duration.

Combat Powers have none of these bonuses.

And all the new armor pieces they're adding as DLC are for Biotics and Techs.


It's starting to look a lot like they didn't really prioritize Soldier in relation to Techs and Biotics.



The soldier does have upgrades that greatly benefit him. They're called weapon upgrades.
I know it's shocking that the class based entirely on access to every weapon would rely on weapon upgrades, but that's how it is.

#30
kingpenn_

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Arawn-Loki wrote...

Tilarta wrote...

I've been thinking about this for a while now, probably since Hammerhead and Kasumi came out.

Soldier seems to be an underrepresented class in ME2.

To start with, Squadmates.

Counting the core Squadmates only, 1 out of 10 is a soldier.
In ME1, it was 2 out of 5.
In terms of ratio, ME1 - 40%, ME2 -10%.

At the very least, they should have provided one extra squadmate (in addition to Grunt) who was an actual soldier, so a team of 3 Soldiers should be possible.

Now, let's review the upgrades.

Image IPB
Image IPB

As you can see, both of these ability pools recieves 3 kinds of upgrades, in Cooldown, Damage and Duration.

Combat Powers have none of these bonuses.

And all the new armor pieces they're adding as DLC are for Biotics and Techs.


It's starting to look a lot like they didn't really prioritize Soldier in relation to Techs and Biotics.



Soldiers are a reach-out for 40-year old Halo-ers and Gears of War-ers who have Xbox 360s and like playing first-person shooters. Aka, for people who dislike or don't understand the RPG aspects of Mass Effect (like Upgrades). They are a shooting-specific class, which shoots ... a lot.

I think the main assumption is that many --> most Soldier players don't want to bother with powers or upgrades.

In essence, they are a trap to trick our dads into thinking Mass Effect plays like Halo.

To be fair, gun upgrades are a bigger help to Soldiers than other classes because they have more/better guns.



true but i think if you give a soldier slam then he can be able to use the biotic upgrades and i love the soldier class  assalt rifle for the winImage IPB



#31
thepiebaker

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jaff00 wrote...

Cracks me up everytime how some self-proclaimed 'intellects' rave about how brainless dip****s opt for soldiers because shooting requires so much less tactical finesse than spamming warp or some crap.
Regardless of what class you play it's going to be somewhat repetitive one way or another.
Some people just find it less boring to pop AR and one-shot AI as opposed to spending the majority of the game waiting for warp to recharge.


it takes more tactics to be a soldier as well because you have a limit to how many shots you can dish out while the only thing that the other classes have to worry about is the cooldown time

#32
thepiebaker

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cruc1al wrote...

Atmosfear3 wrote...

rplong wrote...

First off there are two soldiers in ME2, Zaeed and Grunt. There is only one soldier in ME1, Ashley Williams.

Also, quit bringing up Garrus as a Soldier, he's an Infiltrator.


Garrus is a soldier.

Turian Renegade
If it can be fired, Garrus knows how to use it. His weapon and power damage increases dramatically.

Turian Survivor
Long hours alone against impossible odds have conditioned Garrus' health, and kept his powers sharp.

I'd consider both of those descriptions to be soldiers.


But he doesn't have an ammo power like all pure soldiers should, he has overload. That he does makes him a tech/soldier hybrid.


armor piercing rounds does sound like something soldiers would carry

#33
Tlazolteotl

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Adrenaline rush is a humungous damage bonus. Soldier has more weapons.

Seriously, you should never be running out of ammo with soldier.

#34
cruc1al

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thepiebaker wrote...

cruc1al wrote...

Atmosfear3 wrote...

rplong wrote...

First off there are two soldiers in ME2, Zaeed and Grunt. There is only one soldier in ME1, Ashley Williams.

Also, quit bringing up Garrus as a Soldier, he's an Infiltrator.


Garrus is a soldier.

Turian Renegade
If it can be fired, Garrus knows how to use it. His weapon and power damage increases dramatically.

Turian Survivor
Long hours alone against impossible odds have conditioned Garrus' health, and kept his powers sharp.

I'd consider both of those descriptions to be soldiers.


But he doesn't have an ammo power like all pure soldiers should, he has overload. That he does makes him a tech/soldier hybrid.


armor piercing rounds does sound like something soldiers would carry


Lol how the hell did I forget that. Brain fart, I guess.

#35
thepiebaker

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Tlazolteotl wrote...

Adrenaline rush is a humungous damage bonus. Soldier has more weapons.
Seriously, you should never be running out of ammo with soldier.


it happens to me, i dont use adrenaline rush because i dont feel myself performing better when it's active and i'd rather be using my concussive shot

#36
jaff00

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thepiebaker wrote...

Tlazolteotl wrote...

Adrenaline rush is a humungous damage bonus. Soldier has more weapons.
Seriously, you should never be running out of ammo with soldier.


it happens to me, i dont use adrenaline rush because i dont feel myself performing better when it's active and i'd rather be using my concussive shot

Are you for real?
A skill that's essentially useless on anything with armor/shields/barrier (by the by, that's -everything- on insanity) or a spammable bullet-time that slows everything except you down by 70% and gives a 140% damage bonus.
I can only conclude that this thread is the intellectual center of the universe.

#37
FFTARoxorz05

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I've used Adrenaline Rush in game, so you'd have to do way more convincing than that to tell me Soldiers are bad.  Also Concussive Shot isn't useless, just pointless since I think Reave is better in almost every way.

Modifié par FFTARoxorz05, 07 mai 2010 - 04:12 .


#38
OniGanon

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Heavy Concussive Shot isn't useless on Barriers.

Didn't you guys play ME1? Garrus is an Infiltrator, like Tali is an Engineer. Just because the former has an Assault Rifle and the latter has a Shotgun doesn't change this.

Soldier- Grunt, Zaeed
Infiltrator- Garrus, Kasumi
Vanguard- Thane, Jacob
Sentinel- Miranda
Adept- Jack, Samara
Engineer- Tali, Legion, Mordin

Modifié par OniGanon, 07 mai 2010 - 04:35 .


#39
tommyt_1994

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jaff00 wrote...

thepiebaker wrote...

Tlazolteotl wrote...

Adrenaline rush is a humungous damage bonus. Soldier has more weapons.
Seriously, you should never be running out of ammo with soldier.


it happens to me, i dont use adrenaline rush because i dont feel myself performing better when it's active and i'd rather be using my concussive shot

Are you for real?
A skill that's essentially useless on anything with armor/shields/barrier (by the by, that's -everything- on insanity) or a spammable bullet-time that slows everything except you down by 70% and gives a 140% damage bonus.
I can only conclude that this thread is the intellectual center of the universe.

Again you troll someone's thread. He said he doesnt use AR because he feels that he doesnt perform as good with it on, and that he prefers concussive shot. Mabye he plays soldier soley for concussive shot and the wide variety of weapons? And his difficulty was never stated in that post, for all you know he was playing on casual. He stated how he likes to play his soldier. *Gasp* His playstyle is different that of other people's! Blasphemy! How dare he have an opinion! Get over yourself, and yeah I was born in 1994(sorry I had to read your post, listening to trolls is fun) but youre the one acting like a child, not me. Sooo again I refer you back to your bridge.

#40
DKJaigen

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thepiebaker wrote...

Tlazolteotl wrote...

Adrenaline rush is a humungous damage bonus. Soldier has more weapons.
Seriously, you should never be running out of ammo with soldier.


it happens to me, i dont use adrenaline rush because i dont feel myself performing better when it's active and i'd rather be using my concussive shot


Right . its your own playstyle ,but seriously you are playing the soldier class the wrong way.

To be honest soldier are next to sentinels the most surviable class in me 2. AR is not only a great offensive bonus but also a huge defensive bonus . soldiers also take less damage while storming to cover and i find this class the best suited for the barrier or geth shield bonus.

#41
mi55ter

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Tilarta wrote...

I've been thinking about this for a while now, probably since Hammerhead and Kasumi came out.

Soldier seems to be an underrepresented class in ME2.

To start with, Squadmates.

Counting the core Squadmates only, 1 out of 10 is a soldier.
In ME1, it was 2 out of 5.
In terms of ratio, ME1 - 40%, ME2 -10%.

At the very least, they should have provided one extra squadmate (in addition to Grunt) who was an actual soldier, so a team of 3 Soldiers should be possible.

Now, let's review the upgrades.

Image IPB
Image IPB

As you can see, both of these ability pools recieves 3 kinds of upgrades, in Cooldown, Damage and Duration.

Combat Powers have none of these bonuses.

And all the new armor pieces they're adding as DLC are for Biotics and Techs.


It's starting to look a lot like they didn't really prioritize Soldier in relation to Techs and Biotics.


You're joking, right? Have you played Solider? It's Insanity's only cakewalk (with the permission of the Infiltrator).

#42
cruc1al

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mi55ter wrote...

Tilarta wrote...

I've been thinking about this for a while now, probably since Hammerhead and Kasumi came out.

Soldier seems to be an underrepresented class in ME2.

To start with, Squadmates.

Counting the core Squadmates only, 1 out of 10 is a soldier.
In ME1, it was 2 out of 5.
In terms of ratio, ME1 - 40%, ME2 -10%.

At the very least, they should have provided one extra squadmate (in addition to Grunt) who was an actual soldier, so a team of 3 Soldiers should be possible.

Now, let's review the upgrades.

Image IPB
Image IPB

As you can see, both of these ability pools recieves 3 kinds of upgrades, in Cooldown, Damage and Duration.

Combat Powers have none of these bonuses.

And all the new armor pieces they're adding as DLC are for Biotics and Techs.


It's starting to look a lot like they didn't really prioritize Soldier in relation to Techs and Biotics.


You're joking, right? Have you played Solider? It's Insanity's only cakewalk (with the permission of the Infiltrator).


That's only if you're a good shot. If you simply can't aim that well, you'll have much easier time with caster classes.

#43
Kid_SixXx

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jaff00 wrote...

thepiebaker wrote...

Tlazolteotl wrote...

Adrenaline rush is a humungous damage bonus. Soldier has more weapons.
Seriously, you should never be running out of ammo with soldier.


it happens to me, i dont use adrenaline rush because i dont feel myself performing better when it's active and i'd rather be using my concussive shot

Are you for real?
A skill that's essentially useless on anything with armor/shields/barrier (by the by, that's -everything- on insanity) or a spammable bullet-time that slows everything except you down by 70% and gives a 140% damage bonus.
I can only conclude that this thread is the intellectual center of the universe.


My area CS works well for crowd control but I tend not to use it as much as I do AR.  CS also works to take down barriers but you just don't get the knockdown that you would on unprotected enemies.  CS is okay to use in Casual or Normal but is pretty useless on Hardcore or Insanity.

When I first played the game and got to the last mech ambush before you leave Lazarus station, I popped AR and scored five conscecutive head shots to kill the mechs grouping where Miranda's last terminal is.  That is when I fell in love with the soldier class.

People that say that soldiers are lame probably play casters in fantasy RPG's anyway and they don't gear their tactics towards a straight fight. 

A soldier has a tool for nearly every occasion and a bullet with your name on it..

Modifié par Kid_SixXx, 07 mai 2010 - 01:00 .


#44
SmokeyNinjas

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Kid_SixXx wrote...

People that say that soldiers are lame probably play casters in fantasy
RPG's anyway and they don't gear their tactics towards a straight
fight.  A soldier has a tool for nearly every occasion and a bullet with
your name on it..


I disagree i think most people like me who think Soldiers are the lamest class is because Adrenaline Rush pretty much plays the game for you. Yeah its fun for the 1st few hours or so but playing the game in slowmo gets real old real fast IMO. 

#45
Kid_SixXx

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SmokeyNinjas wrote...

I disagree i think most people like me who think Soldiers are the lamest class is because Adrenaline Rush pretty much plays the game for you. Yeah its fun for the 1st few hours or so but playing the game in slowmo gets real old real fast IMO. 


AR doesn't play the game for you.  It has a cooldown like any other skill and it's not like Infiltrators don't get their own time dialation skill when they use sniper rifles, albeit not quite as potent as AR.

When you are a soldier, at the end of the day the thing that wins combat is how good of a shot you are, how well you can read the battleground, and the quality of the decisions you make while under fire and for folks that like that sort of gameplay, the soldier class works perfectly fine.

And Garrus is an Infiltrator. Image IPB

Modifié par Kid_SixXx, 07 mai 2010 - 01:12 .


#46
t3HPrO

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Basically,Soldiers are the easiest,most straightforward class as all they need to do is just point and shoot.Besides,if shooting something with your pistol doesn't work,use your shotgun.And if that don't work,use your AR.And if it STILL doesn't work,use the sniper rifle.And if the $h!t really hit the fan,you could always just whip out the BFG9000.Other classes simply don't have the luxury of doing all of those steps,and thus need upgrades or else some idiots are gonna start crying.

Modifié par t3HPrO, 07 mai 2010 - 01:29 .


#47
mi55ter

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SmokeyNinjas wrote...

Kid_SixXx wrote...

People that say that soldiers are lame probably play casters in fantasy
RPG's anyway and they don't gear their tactics towards a straight
fight.  A soldier has a tool for nearly every occasion and a bullet with
your name on it..


I disagree i think most people like me who think Soldiers are the lamest class is because Adrenaline Rush pretty much plays the game for you. Yeah its fun for the 1st few hours or so but playing the game in slowmo gets real old real fast IMO. 

Playing the game in slomo is waiting for your powers to cooldown

#48
SmokeyNinjas

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Kid_SixXx wrote...

SmokeyNinjas wrote...

I disagree i think most people like me who think Soldiers are the lamest class is because Adrenaline Rush pretty much plays the game for you. Yeah its fun for the 1st few hours or so but playing the game in slowmo gets real old real fast IMO. 


AR doesn't play the game for you.  It has a cooldown like any other skill and it's not like Infiltrators don't get their own time dialation skill when they use sniper rifles, albeit not quite as potent as AR.

At the end of the day, the thing that wins combat is how good of a shot you are, how well you can read the battleground, and the quality of the decisions you make while under fire.


Infiltrators slowdown is much shorter & only for the sniper which has very limited ammo so it's not nearly as bad.

As for how good a shot you are & reading the battleground winning the combat.
You dont even need to be a good shot when you can just slow down the game by 50%-70% for 5 seconds & if you get in trouble you can just slow down the game & runaway.

Demigod Rush makes both being a good shot & reading the battlefield so much less important which is what i mean by it plays the game for you.

   

#49
SmokeyNinjas

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mi55ter wrote...

SmokeyNinjas wrote...

Kid_SixXx wrote...

People that say that soldiers are lame probably play casters in fantasy
RPG's anyway and they don't gear their tactics towards a straight
fight.  A soldier has a tool for nearly every occasion and a bullet with
your name on it..


I disagree i think most people like me who think Soldiers are the lamest class is because Adrenaline Rush pretty much plays the game for you. Yeah its fun for the 1st few hours or so but playing the game in slowmo gets real old real fast IMO. 

Playing the game in slomo is waiting for your powers to cooldown

Adrenaline Rush gets a sickly short cooldown. Just keep shooting & before you know it its slowmo time again.

#50
Kid_SixXx

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SmokeyNinjas wrote...

As for how good a shot you are & reading the battleground winning the combat.

You dont even need to be a good shot when you can just slow down the game by 50%-70% for 5 seconds & if you get in trouble you can just slow down the game & runaway.


5 secs with a cooldown.  If any solders waits for cooldown to end for AR before he starts shooting again, he's too reliant on the time dialation and needs to be a better shot.

Soldiers don't run away.  We are either advancing or in retrograde to find superior position. Image IPB

SmokeyNinjas wrote...

Adrenaline Rush gets a sickly short cooldown.


Which costs skill points to develop like any other power.  AR is only as good as the points you put into the power.

Modifié par Kid_SixXx, 07 mai 2010 - 01:50 .