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Collapsible Helmets: Laying the problem to rest.


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#226
FutureBoy81

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""

#227
MaaZeus

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This is a FANTASTIC IDEA! Bioware should really take a loot at this.

#228
MadJeSeuss

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Collapsible helmets is an excellent idea.
 
Edit: Oh shoot, sorry about that. Don't know how I missed thatImage IPB

Modifié par MadJeSeuss, 16 mai 2010 - 12:58 .


#229
AgniTheFire

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MadJeSeuss wrote...

Collapsible helmets is an excellent idea. signed


you should make a consensus and read the first post before posting.

DO NOT SAY "SIGNED" or any derivative there of, I
don't want this thread removed because Mr. Woo thinks it's a petition. 
Instead, show your support by putting a banner in your sig.

kthxbai.

Modifié par AgniTheFire, 16 mai 2010 - 12:21 .


#230
xDarkicex

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If bioware doesn't take this Idea into consideration for ME3 they must be mad its so simple yet so brilliant.

would make wearing helmets fun again, its even better then troggle atleast more polished.

Modifié par xDarkicex, 16 mai 2010 - 12:25 .


#231
Tennyochan

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lukandroll wrote...

Sometimes fans can do a better job than a whole company...
The problem its that in outer space, or underwater, or in any other harsh enviroment, this woudn't work

first bit- thats over exaggerating for me.
2nd bit- for harsh enivronments/planets/space the enivro-helmet should just stay on when you enter the enivronment, as it does with ME2. it doesn't make sense to collapse the helmet. As it is already implemented it shouldn't be a problem in terms of animating/modeling the helmets. Although with the Migrant fleet, you do wear the enivro-helmet i hope for me3 they have a 'special' helmet for this area. So we can see shepards expression. just the standard-helmet would do, but the front being fullyencased in glass instead of just the eyes.

My concern with the collapsing of helmets is it could possibly look weird for the MEuniverse.yes it happens with rifles but with helmets, its all in your face(no pun intended) in many cutscenes.if done wrong the fully-collapsed helmet could look like a strange neck/head brace.) other concern is the femsheps hair. Depending if they change the hairstyles abit they may also have to animate the hair with the helmet as it collapses. (slighly pushing the hair down/in or a ponytail inwards so it atleast looks like it stays inside the helmet instead of clipping)

i propose they make 1 or 2 prototypes first and offer it as cerberus DLC for ME2 instead of going all out in ME3. see the feedback and bioware can decide where to go from there :D (pretty please?)

sidenote: i hate miranda and mordins helmets...please change them :blush:

Modifié par tennyochan, 16 mai 2010 - 01:43 .


#232
xDarkicex

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tennyochan wrote...

lukandroll wrote...

Sometimes fans can do a better job than a whole company...
The problem its that in outer space, or underwater, or in any other harsh enviroment, this woudn't work

first bit- thats over exaggerating for me.


Isn't for me Take a look at deadly reflex - Oblivion
or Total texture Overhaul - Oblivion
the complete over haul* forget the name but it changes like all game mechanics - fallout 3
R3st + memory Fix -GTASA adds HD textures too the whole game
Enseries GTASA Adds HD lighting, AA, Bloom, DOF, Car relfections better pretty much everything
Or fan made Half-life mod.

#233
Nokterne

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Iron Man much. Still seems like a good idea though.

#234
implodinggoat

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Its a good idea, and definitely something they should consider for ME3; but it would take too much programming to implement in ME2. So I'll settle for a plain old helmet toggle with options for, always visible, invisible during dialogue, and always invisible (except in hostile atmospheres).

#235
Lumikki

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It's nice idea for ME3.

Easyer idea is just toggle helmet with the combat or locations. Meaning when Shepard holster weapon, Shepard also takes helmet off. Of course there are few scenes where players do take they weapons out in middle of the scene. So, helmet jumping also on, would be little funny. So, based locations could be better. Like game does now automaticly in ME2, when you are location where is no air. I ques it could be reversed, helmet comes automaticly off when you are location where it's not really needed, like in non combat areas in cities.

Modifié par Lumikki, 16 mai 2010 - 09:29 .


#236
sodacatkun

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BW should do this!

#237
Blk_Mage_Ctype

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Anyone who likes the idea should put a banner in their sig.

#238
AntiChri5

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Anyone who likes this idea should join this group.



http://social.bioware.com/group/2096/



This would be the best way to implement helmet toggle.








#239
VutaatVerd

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Stargate would be proud of this thread

#240
Blk_Mage_Ctype

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AntiChri5 wrote...

Anyone who likes this idea should join this group.

http://social.bioware.com/group/2096/

This would be the best way to implement helmet toggle.


Done.

#241
Guest_Ritly13_*

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sodacatkun wrote...

BW should do this!


Or at least release an SDK so we can make it happen! Are there rules against "bumping" up threads? Some forums have, some don't.

#242
Guest_Ritly13_*

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*ahem*

#243
Konane117

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BUMP

#244
MerrickShep

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Maybe they should have something like clicking on the D-Pad up or down brings the helmet up or down when ever you want.

#245
BigC-VI

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Okay, being new to forums here, I would like to know how to put that banner into my signature.....because I SUPPORT THIS THREAD TO THE MAX. God I love this idea.

#246
cajoling_Andy

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this is such a good idea. if iron man can do it why can't they doi this in the future? Tony stark really exsists marvel wouldn't lie to me right?

#247
Stillheten

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"Option to just take off the damn helmet when he speaks"

#248
Guest_Deadmaker_*

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I just finished ME for the first time. I found the helmet thing to be really annoying. Some of the cutscenes were particularly bad with the helmet.

#249
Blk_Mage_Ctype

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*Bump*

#250
General Zombie444

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I like the concept art for the collapsible helmets.



Hell yeah i support the collapsible helmets for ME3 !!