Collapsible Helmets: Laying the problem to rest.
#326
Posté 26 décembre 2010 - 06:13
#327
Posté 26 décembre 2010 - 07:52
Better to simply add a toggle button- I mean have it collapse real time. Not go to menu-> click toggle.
Just press G or T or whatever and see it... 'collapse'.
ME3 need to have it all!
#328
Posté 29 décembre 2010 - 10:45
#329
Posté 29 décembre 2010 - 11:49
#330
Posté 31 décembre 2010 - 08:43
#331
Posté 01 janvier 2011 - 09:32
desonnac00 wrote...
I am totally onboard with the core concept but I don't like the "in combat=on, out of combat=off" thing.
Better to simply add a toggle button- I mean have it collapse real time. Not go to menu-> click toggle.
Just press G or T or whatever and see it... 'collapse'.
ME3 need to have it all!
^
This times ten.
Please Bioware, make it happen in the upcoming DLC or ME3.
#332
Posté 01 janvier 2011 - 10:22
But then Bioware delivers a lot of times on things we thought weren't possible, and hence the magic is created.
Therefore, hope endures.
Don't prove us wrong deaer Bioware...
#333
Posté 01 janvier 2011 - 10:28
#334
Posté 01 janvier 2011 - 10:39
#335
Posté 01 janvier 2011 - 11:19
#336
Guest_Bennyjammin79_*
Posté 02 janvier 2011 - 12:29
Guest_Bennyjammin79_*
#337
Posté 03 janvier 2011 - 06:07
#338
Posté 03 février 2011 - 08:43
#339
Posté 03 février 2011 - 10:12
#340
Posté 03 février 2011 - 10:17
Darth Hater wrote...
As long as Bioware doesn't limit the amount of helmets we would get because of this I'm for it.
Good point.
I'd rather have the ME1 style press a button and they're on or off toggle if it meant more helmets for a team-mates and Shepard N7 system.
#341
Posté 03 février 2011 - 10:27
DO NOT SAY "SIGNED" or any derivative there of, I don't want this thread removed because Mr. Woo thinks it's a petition. Instead, show your support by putting a banner in your sig.
But, I don't have any more place for any sig.
#342
Posté 03 février 2011 - 10:32
#343
Posté 03 février 2011 - 11:07
#344
Posté 04 février 2011 - 12:48
And thank you very much for the support signatures.
#345
Posté 04 février 2011 - 01:04
#346
Posté 04 février 2011 - 01:06
#347
Posté 04 février 2011 - 10:54
Structurally, helmets are intended for protection. By making it collapsable, you sacrifice protection. This is basic logic/science. IT is not debatable.
I'd rather Shepard just takes it on/off when the player wants. Simpler and makes more sense.
#348
Posté 04 février 2011 - 11:46
Lotion Soronnar wrote...
I don't like the idea.
Structurally, helmets are intended for protection. By making it collapsable, you sacrifice protection. This is basic logic/science. IT is not debatable.
I'd rather Shepard just takes it on/off when the player wants. Simpler and makes more sense.
Ok... I respect your opinion, but... where does he/she put it when he/she takes it off?
And btw- why have collapsable weapons?
#349
Posté 04 février 2011 - 12:51
No getting hit by bullets.
#350
Posté 04 février 2011 - 01:00
Anyway, sureley a whole bunch of the helmets already make the same mistake by having a 'glass' visor that takes up way more of the helmet than nescessary. (i'm mainly thinking inferno armour here, but it's by no means the only one)
In the real world you'd be right, but in a sci-fi game you have to take reality with a pinch of salt. Actually, look at the female character's armours- no way that stuff is sensibly designed
Either way though, collapsing/taking off helmets is defineteley a must. And sometimes it should be forced, kissing/drinking through helmets is funny for the wrong reasons.
Modifié par Athelius, 04 février 2011 - 01:06 .





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