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Collapsible Helmets: Laying the problem to rest.


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#351
Lotion Soronarr

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Athelius wrote...
But maybe using future-magic means that collapsability (is that a word?) need not sacrifice strength.


magic? Nah. TI's the most basic form of logic at work.

In order for something to be collapsable, it means that is has to sacrafice volume. Volume means thickness, which equals protection. 2 layers or armor protects more than 3.

Find any collapsable item. Now find one of the same that isn't collapsable. You will notice the one that doens't collapse is more rugged and durable.
The space wasted on joints and motorized parts is used for something else. In the case of a helmet, more armor.
Not saying one cannot make a collapsable helmet - only that it would end up beign deteremental to ti's purpose.

Anyway, sureley a whole bunch of the helmets already make the same mistake by having a 'glass' visor that takes up way more of the helmet than nescessary. (i'm mainly thinking inferno armour here, but it's by no means the only one)


Visibiltiy is also important. If you look at some of the design and prototypes for Future Force Warrior armor of the US army, you'll notice they all have large visors.

Modifié par Lotion Soronnar, 04 février 2011 - 11:25 .


#352
desonnac00

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Lotion Soronnar wrote...

Storage. Even now you have weapons with thing like collapsable stocks. A weapon is made for shooting.

No getting hit by bullets.


Sorry, I didn't phrase that right.

Where does Shep put the helmet when he takes it off on a mission. In the field. 

About the collapsable stock thing- they don't have collapsable bodies. M-8 Avenger reduces it's lenght and height by almost half when collapsed.

No, they're not made for taking hits, but when all the parts of your weapon are moving, the barrel changes shape, lenght, etc. You're bound to have serious malfunction. It's the same argument as with the helmets. (Side note- the weapon must withstand bullets.)

Modifié par desonnac00, 04 février 2011 - 08:43 .


#353
JustValiant

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Lotion Soronnar wrote...

I don't like the idea.

Structurally, helmets are intended for protection. By making it collapsable, you sacrifice protection. This is basic logic/science. IT is not debatable.

I'd rather Shepard just takes it on/off when the player wants. Simpler and makes more sense.


Personally I think the idea isn't more unrealistic than squadmates who run through vacuum and hazardous atmospheres with nothing than a simple breathing mask on their faces . Furthermore I found it much more annoying when in SciFi games or movies helmets allways vanished in some mysterious black "pocket" hole.

#354
Bullets McDeath

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I can't believe I've never seen this thread before! "Realism", please. As other people have pointed out, it's an elegant solution and is also more realistic than having a secret helmet pocket or running around in the vaccum of space with nothing but cargo pants and nipple tassels.

I really, really hope to see this in ME3. It's a brutally simple solution to the problem, would have it's own aesthetic value and it fits perfectly into the setting. Kudos, OP.

Modifié par outlaworacle, 05 février 2011 - 03:29 .


#355
Xivai

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A helmet designed to be collapsible would weaken it significantly no matter what materials you use. Meaning it would be pointless, now if durability wasn't a problem and it was purely aesthetics sure. This is military grade hardware, it needs to at least stand a chance of standing up to a hit. Something that won't happen with a helmet designed to be collapsible.



Honestly why not give Shepard a straw? As a matter of fact you would think that would be a standard feature of some kind. Might look out of place now, but if helmets are as prevalent in the game as they are it would make sense and look far less silly in game universe. Boba Fett had one, granted it was only mentioned off hand in a book.

#356
Bullets McDeath

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coat them in Element Zero and add a dash of "who gives a ****? nothing in this game makes sense" and boom, collapsible helmets are not structually compromised.

Modifié par outlaworacle, 05 février 2011 - 04:49 .


#357
Dexi

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So... collapsible helmets put my Shep's health in danger, but the fact that I don't wear a helmet because I can't see his face and have a normal drink otherwise is perfectly healthy in a combat situation....



HMMMM.....

#358
marshalleck

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The helmet toggle in the first game was fine. This suggestion is unnecessary.

#359
sy7ar

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good idea indeed

#360
The guy thats in your picture frame

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its a great idea but you should still be able to choose to keep it in general.

#361
Lotion Soronarr

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StarMarine wrote...

Lotion Soronnar wrote...

I don't like the idea.

Structurally, helmets are intended for protection. By making it collapsable, you sacrifice protection. This is basic logic/science. IT is not debatable.

I'd rather Shepard just takes it on/off when the player wants. Simpler and makes more sense.


Personally I think the idea isn't more unrealistic than squadmates who run through vacuum and hazardous atmospheres with nothing than a simple breathing mask on their faces . Furthermore I found it much more annoying when in SciFi games or movies helmets allways vanished in some mysterious black "pocket" hole.


The Black Hole inventory is nothing new.
At some point you've got to let abstraction into play.

But if you want that much realism, you can always have Shep carry the helmet attached to his hip.

#362
Lotion Soronarr

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outlaworacle wrote...

coat them in Element Zero and add a dash of "who gives a ****? nothing in this game makes sense" and boom, collapsible helmets are not structually compromised.



Element Zero doesn't work that way...

Not to mention that things in this game generally DO make sense (with a few exceptions)

#363
Rogue Unit

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Does it really matter where the helmets go? I just want them gone.

Everything does not have to be ultra-realistic. Sometimes realism has to be traded for gameplay. If not, we shouldn't be able to revive Legion with Medi-gel, and Tali should go down with infections everytime she gets shot without her shields.

Please, BioWare let us get rid of the helmets.

Modifié par Rogue Unit, 07 février 2011 - 08:11 .


#364
Tasker

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People are going on about how folding helemts wouldn't be strong enough, but does that mean they'd rather have the current oxygen masks and visor head bands than collapsable helmets because the colapsable helmets wouldn't be as strong as non-colapsable ones?

Makes sense.  :blink:

:o:D




I'd much rather have colapsable helmets than the daft face masks we currently have.

And who's to say that they wouldn't be as strong anyway?  Modern convertable cars fold up, and they have to be made stronger than normal cars to meet safety requirements. All it does is make them a little heavier.

Surely the armour composites in the ME universe are good enough that a small reduction in armour would be negligable. 

#365
Lotion Soronarr

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Helmets can be:

- removable

- colapsable

- have a visor/forward plate that can be opened



Of the 3, colapsable makes the least amount of sense in-universe.



Also, it doesn't matter which super-material you plan on using. A non-collapsable helmet will still be stronger, cause it will be made of the same stuff and it will be thicker.

#366
Zaknaberrnon

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Lotion Soronnar wrote...

Helmets can be:
- removable
- colapsable
- have a visor/forward plate that can be opened

Of the 3, colapsable makes the least amount of sense in-universe.

Also, it doesn't matter which super-material you plan on using. A non-collapsable helmet will still be stronger, cause it will be made of the same stuff and it will be thicker.


collapsible weapons wouldn't make sense/shouldn't be used in-universe either by your reasoning.

#367
incog007

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I support this idea as well - please implement!



-signed

#368
BigC-VI

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I'm waiting for a trailer showing this. I've been a long time supporter. And to anyone who has been saying that it isn't 'realistic' or strong enough. I'd lik to remind you that in the first two games you've been flying through space in a ship with a stealth system, with companions of multiple races, fighting an race of harvesting machines that have lived longer then the Earth. They use Element Zero to give people powers. So, instead of arguing practicality, Let's just agree that for the aesthetic purpose, this is a great idea.

#369
blacqout

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outlaworacle wrote...

I can't believe I've never seen this thread before! "Realism", please. As other people have pointed out, it's an elegant solution.


It's not elegant. It's incredibly ugly and lame looking.

#370
The Fan

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 YAY just like dead space! :o

you got my support!

#371
Tarek

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this idea is full of win

I support this 10000%

#372
Mulluns

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I like the helmets, they go with armor like butter goes with bread. Also, I like seeing the helmet in cutscenes for certain characters, especialy if I play the type who conceals his/her face all the time.

#373
Marcin K

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i support this idea [the collapse-able helmets]

#374
NirvanaRain

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Even if they just do the Dragon Age thing where the helmets are removed for diaogue, that would be fine for me. When people say collapsable helmets, I hope its not like in Dead Space 2 where they only collapse in cutscenes, we should be able to take them off whenever we want (where possible of course, cant take them off if we're in a hostile environment, on a moon etc) either with a button on the controller or through the menu like in ME1.

#375
PrinceLionheart

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 Sounds good to me.