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Your favorite "Caster" class and why(on Insanity)


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#1
tommyt_1994

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So Im getting a lot of playthroughs of many different classes. And I'd like your opinions on the 3 main Caster classes. The Adept, Sentinel, And Engineer. Which do you think is most fun/viable/optimal/etc. I have played all of these classes and enjoyed them all, but I'd like other POV's. I think the Locust, Tempest, and Carnifex, being so reliable and viable as weapons, really push people toward the more power oriented classes. So feel free to post your opinions and thoughts. 

And to start it off, I'll post my thoughts:

Adept- Very fun and tactical class. But since all of the Adepts powers only effect unshielded enemies, its important to bring along squadmates that can defense strip. Miranda is a must bring along for Adepts, IMO. She can stip shields, detonate your warp explosions, and her passive skill is very useful. Kasumi, Garrus, Mordin, and Samara are good defense strippers. as well.

Engineer- I haven't played a whole lot of this class, but from what I've done, this class is very versatile. You can handle right about any kind of defense, excluding barriers(but thats what squadmates are for). Incinerate, Overload, Drone, Cryo, and the engineer's passive are all great. IMO, you should take squadmates that can CC, after you strip their defenses.

Sentinel- Very versatile class. Their passive provides the greatest cooldowns by far, Tech Armor greatly adds to your survivability(sp?) and can even be used aggresively. Warp, Overload, Throw, and Cyro are all great powers.

Thanks

Modifié par tommyt_1994, 06 mai 2010 - 10:44 .


#2
Alamar2078

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I haven't done much with Sentinel on Insanity.



Right now I'd have a hard time choosing. The Engineer was originally my favorite but I'm starting "to get" the Adept on Insanity and I'm having fun with Singularity and various detonations.



I guess if I had to choose the most "fun" is the Adept while the slightly less annoying class is the Engineer.

#3
cruc1al

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Adept is my favorite; I love physics manipulation and all the hilarity that ensues. I remember watching Half Life 2 tech videos way back when and I was awestruck with the physics gun; Adept brings about a similar feeling of power over your surroundings.

Engineer is a fun class to play, but I feel that drone should have a longer cooldown, and the other powers should be more powerful to make the class a bit more balanced. I also find using guns is not fun with an engineer. Adept can take advantage of pull to help with targeting and damage - the equivalent CC for engineer is cryo blast, but the enemies are much harder to shoot at than with pull and the damage bonus isn't instant.

Sentinel... Fun class, but I don't consider it much of a caster. For me, sentinel is primarily an aggressive tank that spams tech armor for protection, CC and damage, and only secondarily casting powers.

Modifié par cruc1al, 06 mai 2010 - 11:19 .


#4
Samurai_Wahoo

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Favorite is the Sentinel: Can play purely independent and always has a tool for any situation. Plus, one heck of a tank.

Adept and Engineer: I like both a lot. Can not pick which one I like better. Engineer brings a refreshing flavor to the classes and the Adept's control of the battle field and warp bombs are very satisfying to me.

EDIT:  I know the Infiltrator is not considered a caster class, but I play it like a caster class.  I focus mainly on Hack, Dominate, and Incendiary Blast.  It rivals my Sentinel as my favorite class overall.

Modifié par Samurai_Wahoo, 07 mai 2010 - 12:11 .


#5
mi55ter

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Samurai_Wahoo wrote...


EDIT:  I know the Infiltrator is not considered a caster class, but I play it like a caster class.  I focus mainly on Hack, Dominate, and Incendiary Blast.  It rivals my Sentinel as my favorite class overall.

I play my Inif as a caster class, and IMO, it's the most effective caster. Incinerate works on shield, AI Hack works wonders to change the course of the action, and when you take Dominate/People Hacking, you become a voodoo doctor. Cloak is a better get out of jail card than Singularity, too.

#6
SmokeyNinjas

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mi55ter wrote...

Samurai_Wahoo wrote...


EDIT:  I know the Infiltrator is not considered a caster class, but I play it like a caster class.  I focus mainly on Hack, Dominate, and Incendiary Blast.  It rivals my Sentinel as my favorite class overall.

I play my Inif as a caster class, and IMO, it's the most effective caster. Incinerate works on shield, AI Hack works wonders to change the course of the action, and when you take Dominate/People Hacking, you become a voodoo doctor. Cloak is a better get out of jail card than Singularity, too.


Another Dominate Infiltrator here:D
I like using Dominate to cut the battlefield in half so i can snip heads without even being shot at most the time.
Sometimes i feel it makes insanity so easy it's a joke though=]
 

#7
khevan

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I play the Infiltrator as a hybrid caster/combat class, caster towards the start of a fight to whittle enemy numbers down to manageable levels without getting myself killed. I'm very much a terrible shot, so taking time to line up headshots can kill me on insanity if there are more than 3-4 enemies shooting at me. So, I picked Energy Drain as my bonus, and I use it and Incinerate to clear the battlefield a bit, then take out a couple more with the SR, and finally cloak, advance, SMG to the head. It satisfies all of my playstyle cravings. I get to play it safe and not reload all the time, I get the satisfaction of a good BOOM! HEADSHOT! and I get the thrill of in your face aggressive assault. The more I play this way with the Infiltrator, the more I love the class better than any class in the game.

#8
mi55ter

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khevan wrote...

I play the Infiltrator as a hybrid caster/combat class, caster towards the start of a fight to whittle enemy numbers down to manageable levels without getting myself killed. I'm very much a terrible shot, so taking time to line up headshots can kill me on insanity if there are more than 3-4 enemies shooting at me. So, I picked Energy Drain as my bonus, and I use it and Incinerate to clear the battlefield a bit, then take out a couple more with the SR, and finally cloak, advance, SMG to the head. It satisfies all of my playstyle cravings. I get to play it safe and not reload all the time, I get the satisfaction of a good BOOM! HEADSHOT! and I get the thrill of in your face aggressive assault. The more I play this way with the Infiltrator, the more I love the class better than any class in the game.

I like the way you define the possibilities an Infi playthru- "It satisfies all of my playstyle cravings". Does it for me too

#9
smecky-kitteh

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soldeir+geth sheild



all the specialized ammunition does wanders on insanity and the geth shield can get you out of those extremely tight situations while providing a damage bonus.

#10
khevan

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mi55ter wrote...

khevan wrote...

I play the Infiltrator as a hybrid caster/combat class, caster towards the start of a fight to whittle enemy numbers down to manageable levels without getting myself killed. I'm very much a terrible shot, so taking time to line up headshots can kill me on insanity if there are more than 3-4 enemies shooting at me. So, I picked Energy Drain as my bonus, and I use it and Incinerate to clear the battlefield a bit, then take out a couple more with the SR, and finally cloak, advance, SMG to the head. It satisfies all of my playstyle cravings. I get to play it safe and not reload all the time, I get the satisfaction of a good BOOM! HEADSHOT! and I get the thrill of in your face aggressive assault. The more I play this way with the Infiltrator, the more I love the class better than any class in the game.

I like the way you define the possibilities an Infi playthru- "It satisfies all of my playstyle cravings". Does it for me too


Why, thank you sir.  I've always had a gift with words! Image IPB lol

Seriously, it's just that simple.  I like the Vanguard 'cause it's so "in your face," I like the sentinel/adept because of the powers, and I've always liked getting that clean headshot in other shooters.  I like shooters, I'm just not that good at 'em *grin*  Anyways, everything that I like about other classes basically can be found in the Infiltrator.  No, I can't use biotic Charge to get there, but cloaking and advancing does the same job, if a bit slower (and safer!).  I just love the infiltrator class.

#11
brad2240

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Sentinel, for the sheer versatility. Very different build and gameplay options, an answer for every problem the game throws at you, and freedom to pick whichever squaddies you want to take with you. Hands down my favorite class in the game.

#12
JaegerBane

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mi55ter wrote...

khevan wrote...

I play the Infiltrator as a hybrid caster/combat class, caster towards the start of a fight to whittle enemy numbers down to manageable levels without getting myself killed. I'm very much a terrible shot, so taking time to line up headshots can kill me on insanity if there are more than 3-4 enemies shooting at me. So, I picked Energy Drain as my bonus, and I use it and Incinerate to clear the battlefield a bit, then take out a couple more with the SR, and finally cloak, advance, SMG to the head. It satisfies all of my playstyle cravings. I get to play it safe and not reload all the time, I get the satisfaction of a good BOOM! HEADSHOT! and I get the thrill of in your face aggressive assault. The more I play this way with the Infiltrator, the more I love the class better than any class in the game.

I like the way you define the possibilities an Infi playthru- "It satisfies all of my playstyle cravings". Does it for me too


Indeed. I just wish there was a biotic version of the infiltrator. The Vanguard is no caster and the Adept needs some serious modifications before he can fight on the front line. The Sentinel is basically a tank tech with a few biotic bonus talents.

Shame really. But I play this game on PC, so mods are an option for me.

*Loads up a Barrier-ed, Warp Ammo'd Adept wielding a Revenant and a Viper...*

:devil::devil::devil::devil::devil:

#13
khevan

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JaegerBane wrote...

mi55ter wrote...

khevan wrote...

I play the Infiltrator as a hybrid caster/combat class, caster towards the start of a fight to whittle enemy numbers down to manageable levels without getting myself killed. I'm very much a terrible shot, so taking time to line up headshots can kill me on insanity if there are more than 3-4 enemies shooting at me. So, I picked Energy Drain as my bonus, and I use it and Incinerate to clear the battlefield a bit, then take out a couple more with the SR, and finally cloak, advance, SMG to the head. It satisfies all of my playstyle cravings. I get to play it safe and not reload all the time, I get the satisfaction of a good BOOM! HEADSHOT! and I get the thrill of in your face aggressive assault. The more I play this way with the Infiltrator, the more I love the class better than any class in the game.

I like the way you define the possibilities an Infi playthru- "It satisfies all of my playstyle cravings". Does it for me too


Indeed. I just wish there was a biotic version of the infiltrator. The Vanguard is no caster and the Adept needs some serious modifications before he can fight on the front line. The Sentinel is basically a tank tech with a few biotic bonus talents.

Shame really. But I play this game on PC, so mods are an option for me.

*Loads up a Barrier-ed, Warp Ammo'd Adept wielding a Revenant and a Viper...*

:devil::devil::devil::devil::devil:


lol!  That's one way of taking care of the problem.  I prefer a "pure" game, aside from editing the number of resources I have so I don't hafta spend forever probing random planets *shudder*

But, really, as much as I loved biotics in ME1, in ME2, the squaddies make better biotics than Shep does, really, because of the instacast ability that they have.  (Why didn't Shep get this upgrade to his bioamp?  *evil stare at Cerberus*)  So, I play the Infiltrator.  Works for me.

#14
JaegerBane

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khevan wrote...
lol!  That's one way of taking care of the problem.  I prefer a "pure" game, aside from editing the number of resources I have so I don't hafta spend forever probing random planets *shudder*


As do I. The problem is, Bioware didn't provide a class that I really enjoyed playing (odd, considering they hit the nail on the head with the Arcane Warrior in Dragon Age - what's with the lack of battlemages in ME2?) So I modified one they did provide. I'd be happy to play by their rules if they gave me something to work with, but until then, my Biotic Commando remains my preferred character :lol:

In ME1 the Vanguard was exactly what I prefer, but they changed it into something completely different in ME2 and didn't provide an alternative.

But, really, as much as I loved biotics in ME1, in ME2, the squaddies make better biotics than Shep does, really, because of the instacast ability that they have.  (Why didn't Shep get this upgrade to his bioamp?  *evil stare at Cerberus*)  So, I play the Infiltrator.  Works for me.


I do think that this was one of the stranger choices in ME2. I quite like the way that arcing powers works, but I'm not sure why they chose to make them so slow.

#15
xiiz

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I'm currently loving the Engineer, and as far as a "caster" goes on Insanity, that'd definately be my favorite. Drone+Incinerate+Overload is just brutal, you can really control the battlefield just how you want it.

#16
khevan

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JaegerBane wrote...

khevan wrote...
lol!  That's one way of taking care of the problem.  I prefer a "pure" game, aside from editing the number of resources I have so I don't hafta spend forever probing random planets *shudder*


As do I. The problem is, Bioware didn't provide a class that I really enjoyed playing (odd, considering they hit the nail on the head with the Arcane Warrior in Dragon Age - what's with the lack of battlemages in ME2?) So I modified one they did provide. I'd be happy to play by their rules if they gave me something to work with, but until then, my Biotic Commando remains my preferred character :lol:

In ME1 the Vanguard was exactly what I prefer, but they changed it into something completely different in ME2 and didn't provide an alternative.


Vanguard and Adept were tied for my favorites in ME1.  Vanguards had better protection and better flexibility (due to adrenaline rush), but I didn't like the pistol, even though it was the strongest weapon in ME1.  I used the AR with the Adept, and that just felt "right" to me, 'cause I think all soldiers (whatever class Shep is, he's an alliance marine) should have AR training.  Give Soldier class another specialized weapon, somewhere between normal weapons and Heavy weapons, and I'd be happy.  But you're right, I wish Bioware had done a better job with the biotic classes in ME2.  Vanguard is fun, but it plays nothing like it did in ME1, the Adept in ME2 is certainly a viable class, but I don't like the playstyle I'm forced to take with it.  I basically have to turtle, pop out with a power, go back to cover until shields are restored, rinse repeat.  They're too static.  I'd prefer a more dynamic gameplay, but the Vanguard is too dynamic.  There's not that good balance.  Infiltrator is the only unmodded class in ME2 that gives me that experience.  Just my opinion, of course.

But, really, as much as I loved biotics in ME1, in ME2, the squaddies make better biotics than Shep does, really, because of the instacast ability that they have.  (Why didn't Shep get this upgrade to his bioamp?  *evil stare at Cerberus*)  So, I play the Infiltrator.  Works for me.


I do think that this was one of the stranger choices in ME2. I quite like the way that arcing powers works, but I'm not sure why they chose to make them so slow.


Yeah, I could easily have lived with the arcing powers if they moved about twice as fast.  I guess they made 'em slow so Shep could dodge 'em when enemies fling 'em at him, but it's a bit bothersome to be on the casting end of 'em too.

Modifié par khevan, 07 mai 2010 - 03:43 .


#17
JaegerBane

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khevan wrote...
Vanguard and Adept were tied for my favorites in ME1.  Vanguards had better protection and better flexibility (due to adrenaline rush), but I didn't like the pistol, even though it was the strongest weapon in ME1.  I used the AR with the Adept, and that just felt "right" to me, 'cause I think all soldiers (whatever class Shep is, he's an alliance marine) should have AR training.  Give Soldier class another specialized weapon, somewhere between normal weapons and Heavy weapons, and I'd be happy.  But you're right, I wish Bioware had done a better job with the biotic classes in ME2.  Vanguard is fun, but it plays nothing like it did in ME1, the Adept in ME2 is certainly a viable class, but I don't like the playstyle I'm forced to take with it.  I basically have to turtle, pop out with a power, go back to cover until shields are restored, rinse repeat.  They're too static.  I'd prefer a more dynamic gameplay, but the Vanguard is too dynamic.  There's not that good balance.  Infiltrator is the only unmodded class in ME2 that gives me that experience.  Just my opinion, of course.


I think we are of the same mind on this matter. One of the prime reasons why the Adept got such a scathing reception when ME2 came out was just how unbelievably fragile they were in comparison to the damage they could do. Singularity and Warp Explosions were cool and all, but nowhere near potent enough to make up for the fact that the supposed biotic master couldn't manage more than a paper thin Barrier, and the fact that biotics inexplicably no longer handled shields.

Once I got my Barrier up to 3 on my modded adept, I found I could charge headlong into gunfire and play like a Vanguard from the ME1, and it was cool. I just can't understand why I had to hack the game files just to be able to enjoy the class, and that, imo, is the single worst thing about the changes in ME2. You shouldn't have to break the game just to enjoy it the same way you enjoyed the prequel. I hope they spend a bit more time on the matter when making ME3.

I agree with your view on the infiltrator. Really interesting combat/caster gameplay. What's irritating is they improved the infiltrator for ME2, but completely changed the Vanguard in ME2.

#18
kiltysue

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Adept is my favorite for insanity new game plus. Where you're level 30 at freedom's progress.

Especially for the first few missions where it's really insane and you have limited upgrades available. For me, making that work absolutely requires that I choose optimal squad mates, using squad and shepherd powers on cooldown. Given the strength of NPCs at these early encounters, you also are forced to think tactically, shifting focus from offensive to defensive powers/strategies multiple times as a battle plays out.

Part of the allure of adept for me is definitely tied to the fragile caster aspect. I practically die laughing early on when it seems adepts can be 1 or 2 shot by NPCs.

When I want to play a caster tank, I use a sentinel that leverages power armor, deep cryo/heavy throw.

Modifié par kiltysue, 07 mai 2010 - 06:02 .


#19
JaegerBane

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kiltysue wrote...
Part of the allure of adept for me is definitely tied to the fragile caster aspect. I practically die laughing early on when it seems adepts can be 1 or 2 shot by NPCs.


I'm glad someone found it funny. I certainly didn't.

When I want to play a caster tank, I use a sentinel that leverages power armor, deep cryo/heavy throw.


I did try my level best to play a Sentinel, but ultimately, I just find that they have no flavour. They just get basic abilities from all three skillsets and never really do anything cool (as fragile as they are, I really enjoy Area Pull and Warp. And using Heavy Throw like a powerfist).

#20
kiltysue

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When I want to play a caster tank, I use a sentinel that leverages power armor, deep cryo/heavy throw.

I did try my level best to play a Sentinel, but ultimately, I just find that they have no flavour. They just get basic abilities from all three skillsets and never really do anything cool (as fragile as they are, I really enjoy Area Pull and Warp. And using Heavy Throw like a powerfist).


Take a defense stripper, and 2nd squad mate for your pull.  With the right build sentinels have incredibly short cooldowns.  Strip, deep freeze and/or area pull, aim rapid fire heavy throws to send groups of NPCs and icicles into the stratosphere!  Personally I really do prefer a fragile adept.  But caster sentinels are anything but boring!

Modifié par kiltysue, 07 mai 2010 - 06:50 .


#21
khevan

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JaegerBane wrote...

I think we are of the same mind on this matter. One of the prime reasons why the Adept got such a scathing reception when ME2 came out was just how unbelievably fragile they were in comparison to the damage they could do. Singularity and Warp Explosions were cool and all, but nowhere near potent enough to make up for the fact that the supposed biotic master couldn't manage more than a paper thin Barrier, and the fact that biotics inexplicably no longer handled shields.

Once I got my Barrier up to 3 on my modded adept, I found I could charge headlong into gunfire and play like a Vanguard from the ME1, and it was cool. I just can't understand why I had to hack the game files just to be able to enjoy the class, and that, imo, is the single worst thing about the changes in ME2. You shouldn't have to break the game just to enjoy it the same way you enjoyed the prequel. I hope they spend a bit more time on the matter when making ME3.

I agree with your view on the infiltrator. Really interesting combat/caster gameplay. What's irritating is they improved the infiltrator for ME2, but completely changed the Vanguard in ME2.


I also think we agree on the basic problem with the Adept.  I never really tried Barrier, 'cause I always took Energy Drain to shore up that weakness in the Adept's arsenal.  There are alot  of shielded enemies on HC and Insanity, as you're well aware, I'm sure, and I wanted to get to throwing enemies around like I did in ME1, so I wanted a shield stripper on my Shepard.  Never really thought about it enough to think of taking Barrier to a high enough level.  I did beat Hardcore with an Adept, and that was doable for me,  I was just forced into that static gameplay I talked about earlier.  Never really occured to me to try to up the Barrier.  I'm not sure why that is, actually...ah well, maybe I'll try that instead of Energy Drain for another playthru, just to give it a go.

And yeah, I like how they changed the Vanguard...I just wish there was a class that played like the Vanguard from ME1, no matter what it's called.  I do like the charge, and the up in your face fight-by-the-seat-of-your-pants action that is the Vanguard's bread and butter, but I miss the older Vanguard, where you could be aggressive, but still have useable biotics like lift (pull) and throw and warp.   Shockwave is a power that really just made me go "Huh?"  I mean, it's cool and all, but ultimately I liked how the powers in ME1 worked, and even if they added the element of defenses in ME2, I really wish they hadn't changed the powers so drastically.  Hopefully Bioware is listening to those of us who have issues with biotics in ME2, and will make improvements in ME3.

#22
Gravbh

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khevan wrote...

I play the Infiltrator as a hybrid caster/combat class, caster towards the start of a fight to whittle enemy numbers down to manageable levels without getting myself killed. I'm very much a terrible shot, so taking time to line up headshots can kill me on insanity if there are more than 3-4 enemies shooting at me. So, I picked Energy Drain as my bonus, and I use it and Incinerate to clear the battlefield a bit, then take out a couple more with the SR, and finally cloak, advance, SMG to the head. It satisfies all of my playstyle cravings. I get to play it safe and not reload all the time, I get the satisfaction of a good BOOM! HEADSHOT! and I get the thrill of in your face aggressive assault. The more I play this way with the Infiltrator, the more I love the class better than any class in the game.


My infiltrator is more of a hybrid as well. Between energy drain and incinerate he has most of the engineer's casting prowess(minus drone, which while awesome I find extremely boring). I picked shotgun for his bonus, so he's got a sniper rifle, shotgun, pistol and the locust, which is basically a makeshift assault rifle. 
He combines a soldier's weapon selection with an engineer's casting prowess. It's a pretty fun build due to the sheer versatility. 
Adept is my favorite overall class though. Flinging people around and curving powers is unlike any 3rd person game I've ever played. 
Sentinels are tough to kill but when I tried to play it as a caster I kept wishing that I was just on my adept. Assault armor and a shotgun on a sentinel is very fun though.

#23
Gravbh

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khevan wrote...

JaegerBane wrote...

I think we are of the same mind on this matter. One of the prime reasons why the Adept got such a scathing reception when ME2 came out was just how unbelievably fragile they were in comparison to the damage they could do. Singularity and Warp Explosions were cool and all, but nowhere near potent enough to make up for the fact that the supposed biotic master couldn't manage more than a paper thin Barrier, and the fact that biotics inexplicably no longer handled shields.

Once I got my Barrier up to 3 on my modded adept, I found I could charge headlong into gunfire and play like a Vanguard from the ME1, and it was cool. I just can't understand why I had to hack the game files just to be able to enjoy the class, and that, imo, is the single worst thing about the changes in ME2. You shouldn't have to break the game just to enjoy it the same way you enjoyed the prequel. I hope they spend a bit more time on the matter when making ME3.

I agree with your view on the infiltrator. Really interesting combat/caster gameplay. What's irritating is they improved the infiltrator for ME2, but completely changed the Vanguard in ME2.


I also think we agree on the basic problem with the Adept.  I never really tried Barrier, 'cause I always took Energy Drain to shore up that weakness in the Adept's arsenal.  There are alot  of shielded enemies on HC and Insanity, as you're well aware, I'm sure, and I wanted to get to throwing enemies around like I did in ME1, so I wanted a shield stripper on my Shepard.  Never really thought about it enough to think of taking Barrier to a high enough level.  I did beat Hardcore with an Adept, and that was doable for me,  I was just forced into that static gameplay I talked about earlier.  Never really occured to me to try to up the Barrier.  I'm not sure why that is, actually...ah well, maybe I'll try that instead of Energy Drain for another playthru, just to give it a go.

And yeah, I like how they changed the Vanguard...I just wish there was a class that played like the Vanguard from ME1, no matter what it's called.  I do like the charge, and the up in your face fight-by-the-seat-of-your-pants action that is the Vanguard's bread and butter, but I miss the older Vanguard, where you could be aggressive, but still have useable biotics like lift (pull) and throw and warp.   Shockwave is a power that really just made me go "Huh?"  I mean, it's cool and all, but ultimately I liked how the powers in ME1 worked, and even if they added the element of defenses in ME2, I really wish they hadn't changed the powers so drastically.  Hopefully Bioware is listening to those of us who have issues with biotics in ME2, and will make improvements in ME3.


I agree entirely with the bolded. Swap out shockwave for throw and the ME2 vanguard would likely be the only class I would ever play.

#24
JaegerBane

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khevan wrote...
I also think we agree on the basic problem with the Adept.  I never really tried Barrier, 'cause I always took Energy Drain to shore up that weakness in the Adept's arsenal.  There are alot  of shielded enemies on HC and Insanity, as you're well aware, I'm sure, and I wanted to get to throwing enemies around like I did in ME1, so I wanted a shield stripper on my Shepard.  Never really thought about it enough to think of taking Barrier to a high enough level.  I did beat Hardcore with an Adept, and that was doable for me,  I was just forced into that static gameplay I talked about earlier.  Never really occured to me to try to up the Barrier.  I'm not sure why that is, actually...ah well, maybe I'll try that instead of Energy Drain for another playthru, just to give it a go.


I generally only play on Normal. I've finished the game on hardcore and insanity with a Vanguard and an Adept each, but Normal is closer to what ME1 was like in that I don't have to mess around defence stripping *everything* I come across. Hence the number of shielded enemies wasn't enough to justify ED on him, not whilst he was packing a Tempest and an Arc Projector. Barrier essentially allowed me to simply ram into people and waltz from cover to cover without issue - worked really well with my Arc Projector too. And I personally think it looks cool :P

And yeah, I like how they changed the Vanguard...I just wish there was a class that played like the Vanguard from ME1, no matter what it's called.  I do like the charge, and the up in your face fight-by-the-seat-of-your-pants action that is the Vanguard's bread and butter, but I miss the older Vanguard, where you could be aggressive, but still have useable biotics like lift (pull) and throw and warp.   Shockwave is a power that really just made me go "Huh?"  I mean, it's cool and all, but ultimately I liked how the powers in ME1 worked, and even if they added the element of defenses in ME2, I really wish they hadn't changed the powers so drastically.  Hopefully Bioware is listening to those of us who have issues with biotics in ME2, and will make improvements in ME3.


Yeah, I agree with you and the other dude. I actually quite like Shockwave (probably because I play on Normal so much) but all things considered, it was an *awful* choice of power to give the Vanguard. I genuinely can't understand what Bioware were thinking when they did this. Whilst it's great for smashing aside hordes, It's far too inflexible and specialised to give a basic biotic, and it's 6 second cooldown is too much for the Vanguard's mediocre biotic recharge rate to handle. Throw would have been *perfect* for them - short cooldown, synergy with Pull - I just don't get what the idea was by getting rid of it. 

Nevertheless, I like how Shockwave works on an Adept. It gives me a pulsing, short range aoe Throw-like power and frees me up to take Heavy Throw, which rocks my socks. Like the other biotics, it just needs to be a bit faster.

#25
mcsupersport

mcsupersport
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Right now I am running a Hardcore Adept, with Energy Drain as bonus power. I will finish the game up on HC but the next time I play adept I will have to play on Insanity to get some challenge. The two most common NPC taken with me are Miranda and Kasumi, to really boost shield hits, and to have the extra warp explosion. The hardest part was the Garrus recruitment, but everything else has been a walk in the park. Maybe it is just that I have finally learned how to use all the environment to my advantage, but enemies so far don't last long. I am constantly exploding tanks to kill/strip defenses, dropping people off ledges, and flinging them off the board. I like the Vanguard but so far haven't played above Veteran level yet, maybe next run will be a Hardcore Vanguard as a break from the Adept.



I can never play the Sentinel, just can't seem to get into the class, it is no fun for me. Maybe I just don't know how to play it?...!