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Your favorite "Caster" class and why(on Insanity)


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#51
FoFoZem

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cruc1al wrote...


To be fair, I did have 10 points in cryo. I evolved it to Improved cryo, which on insanity with shocktrooper specialization has a 6.5 second duration, and even so some of the enemies almost thawed before I could finish them (since I froze 3-5 enemies at a time). With less points, the freeze duration would probably have been short enough for the enemies to get shots at me after I froze them.


So the freeze duration of Cryo is affected by Shocktrooper? Does this also apply to Incendiary's DoT?

#52
cruc1al

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FoFoZem wrote...

cruc1al wrote...


To be fair, I did have 10 points in cryo. I evolved it to Improved cryo, which on insanity with shocktrooper specialization has a 6.5 second duration, and even so some of the enemies almost thawed before I could finish them (since I froze 3-5 enemies at a time). With less points, the freeze duration would probably have been short enough for the enemies to get shots at me after I froze them.


So the freeze duration of Cryo is affected by Shocktrooper? Does this also apply to Incendiary's DoT?


Since the power damage bonus from Commando benefits ammo powers, would imagine the power duration bonus from Shock trooper benefits ammo powers as well.

Modifié par cruc1al, 09 mai 2010 - 08:32 .


#53
tonnactus

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tommyt_1994 wrote...


Adept- Very fun and tactical class. But since all of the Adepts powers only effect unshielded enemies, its important to bring along squadmates that can defense strip. Miranda is a must bring along for Adepts, IMO. She can stip shields, detonate your warp explosions, and her passive skill is very useful. Kasumi, Garrus, Mordin, and Samara are good defense strippers. as well.


Singularity works on enemies with protections,except varren(laughable),robodogs,geth primes and heavy mechs.

#54
kiltysue

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mosor wrote...

JaegerBane wrote...

The only problem I have with that build is how incredibly fragile they are. The last time I played it on Insanity, I was routinely losing my entire shield and a chunk of my health in the time it took to execute a Throw and dip back behind cover. It was just impractical in the end.


Not really impractical. You're probably trying to do everything yourself. The trick of the adept is you're trying to engineer combos. So use a pull and while you're back in cover, while recovering your shields, you use miranda to detonate an unstable  warp. Or use a singularity so they don't shoot back, smg their sheilds, they float for a few seconds, then use a squddie or your own warp.  They float long enough usually for you to recover your sheilds before you use your own warp if thats the route you wanna go.

After horizon, do the anomolous weather detected in the pylos system right away. You get the damage protection research there and you should be able to research hard sheilds. The game is a lot easier after that.


If you highly coordinate your squad, you will get just about instant combos of many sorts with an adept.  That greatly minimizes the time that you're standing in the line of fire to achieve some tactical end.  Which is highly desireable in some of the more difficult situations you can meet in insanity.

A very typical encounter might be use 1 global squad plus Shepherd cooldown to balk/batter enemies.  You then have 2 shepherd cooldowns to do something else, time for another super squad/Shepherd instant combo.  I concur that doing a few quests early to get hard shields is great.  Though I wouldn't use energy drain myself, it can indeed make things very easy for an adept early game.  If you take that, definitely drop it for something else on collector missions.

#55
Aradace

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Adept and Engineers are great because they completely focus on either Biotics or Tech. Where as a Sentinel focuses between biotics and tech. Out of Adept and Engineer though, I enjoy Engineer the most simply because it feels more "possible" than someone using warp fields etc.



On the gameplay side, the only reason Im not real big on Sentinel is because of it being a Jack of all Trades kind of class. I dont like having my tech damage and my biotic damage being at different levels at different points in the game. (Meaning you can get your tech damage to a higher upgrade much earlier than biotics) If BW were to clean the system up a bit and make the upgrade focus on "powers" in general, then perhaps I'd like Sentinel a bit more but until that happens. Im an Engineer fan through and through lol.



Hell, it may even be my favorite class. Very close race for me between Engineer and Infiltrator.

#56
MrNose

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Aradace wrote...

On the gameplay side, the only reason Im not real big on Sentinel is because of it being a Jack of all Trades kind of class. I dont like having my tech damage and my biotic damage being at different levels at different points in the game. (Meaning you can get your tech damage to a higher upgrade much earlier than biotics) If BW were to clean the system up a bit and make the upgrade focus on "powers" in general, then perhaps I'd like Sentinel a bit more but until that happens. Im an Engineer fan through and through lol.


I've always been really big into the soldier, but now I'm messing around with the other classes, and I didn't like the Sentinel's Jack of all Trades feel either.  I guess I'm just a little bit into the flash, but I wasn't having much fun with Tech Armour and had a lot of fun with throw, and I love chucking singularities with adepts.  I just made an engineer 5 min ago, so we'll see how that goes. 

#57
JaegerBane

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MrNose wrote...

Aradace wrote...

On the gameplay side, the only reason Im not real big on Sentinel is because of it being a Jack of all Trades kind of class. I dont like having my tech damage and my biotic damage being at different levels at different points in the game. (Meaning you can get your tech damage to a higher upgrade much earlier than biotics) If BW were to clean the system up a bit and make the upgrade focus on "powers" in general, then perhaps I'd like Sentinel a bit more but until that happens. Im an Engineer fan through and through lol.


I've always been really big into the soldier, but now I'm messing around with the other classes, and I didn't like the Sentinel's Jack of all Trades feel either.  I guess I'm just a little bit into the flash, but I wasn't having much fun with Tech Armour and had a lot of fun with throw, and I love chucking singularities with adepts.  I just made an engineer 5 min ago, so we'll see how that goes. 


I hear you. I've never totally understand why people go nuts over the Sentinel. While Tech Armour is cool for firefights, I've never thought it was all that great a power - having to try to intentionally absorb fire so your shield goes off like a flashbang and you have to frantically switch it back on... it was just a bizarre way to play.

The skillset is a bit weird, too - just doesn't seem to mesh all that well. The skills themselves are powerful, but don't cooperate. Adept all the way for me. Imo the Adept has the most well-meshed skillset. *Everything* seems to work with something else.

#58
OniGanon

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The Assault Sentinel takes some getting used to I guess. The standard Sentinel though? Can't see how that's hard to understand. Tech Armour when your shields are down. Strip their defenses when your shields are up. Throw/Cryo when their defenses are down. Which part is confusing?

#59
cruc1al

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Assault armor isn't there to do damage for you, it's to save your ass every time you decide to go on an aggressive killing spree. And it's damn good at that. It allows you to play more aggressively than with any other class, I'd say, and that allows you to dish out more weapon damage.

Modifié par cruc1al, 11 mai 2010 - 09:37 .


#60
jwalker

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cruc1al wrote...

Assault armor isn't there to do damage for you, it's to save your ass every time you decide to go on an aggressive killing spree. And it's damn good at that. It allows you to play more aggressively than with any other class, I'd say, and that allows you to dish out more weapon damage.


Assault sentinel ?... I don't fully understand how that works...

I've made two runs with sentinel, and both times I ended up building my guy with power armor and raider, for maximum power damage, wich is very cool...
The second run was a NG+ and it was easier. I don't know, tech armor at lower levels provides little protection.
And worst of all, it has a terrible cooldown period.
I mean, the engineer can spam drones every 3 seconds, the adept can throw a singularity ball every 4 seconds, adrenaline rush of the soldier, 3 seconds.... But the sentinel and his tech armor 12 seconds ? That's too long...

#61
cruc1al

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jwalker wrote...

cruc1al wrote...

Assault armor isn't there to do damage for you, it's to save your ass every time you decide to go on an aggressive killing spree. And it's damn good at that. It allows you to play more aggressively than with any other class, I'd say, and that allows you to dish out more weapon damage.


Assault sentinel ?... I don't fully understand how that works...

I've made two runs with sentinel, and both times I ended up building my guy with power armor and raider, for maximum power damage, wich is very cool...
The second run was a NG+ and it was easier. I don't know, tech armor at lower levels provides little protection.
And worst of all, it has a terrible cooldown period.
I mean, the engineer can spam drones every 3 seconds, the adept can throw a singularity ball every 4 seconds, adrenaline rush of the soldier, 3 seconds.... But the sentinel and his tech armor 12 seconds ? That's too long...


With the tech upgrade and Guardian passive, you get 50% reduction in cooldown. Thus, the tech armor cools down in 6 seconds. Assault armor isalso preferable over Power armor, unless you're going for maximum power damage. Assault armor offers better protection. It gives a 75% shield boost, but once that shield is down, you instantly regenerate 50% of your base shields.

As the tech armor explodes, enemies all around you won't be able to shoot for a second or two. After that, if you're out in the open, your 50% shields will go down in a second or two. Then, you'll have about a second (?) of immunity (happens every time shields go down). You restore assault armor (since you prepared to the fight with assault armor already on), by which time you may have killed some opponents and weakend others. Then you do it all over again; it gets easier with each cycle as your shooting and the assault armor explosions weaken the opponents.

Modifié par cruc1al, 12 mai 2010 - 12:51 .


#62
jwalker

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cruc1al wrote...

As the tech armor explodes, enemies all around you won't be able to shoot for a second or two. After that, if you're out in the open, your 50% shields will go down in a second or two. Then, you'll have about a second (?) of immunity (happens every time shields go down). You restore assault armor (since you prepared to the fight with assault armor already on), by which time you may have killed some opponents and weakend others. Then you do it all over again; it gets easier with each cycle as your shooting and the assault armor explosions weaken the opponents.


Wow! Thanks, I'll have to try that.
But again, that aproach seems more plausible in a NG+ run....

#63
Xaijin

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The sniper class.