Best squad combo?
#1
Posté 07 mai 2010 - 12:28
I think it's tough to plan to use different teammates in different situations just because of skill overlap and equipment. Several characters get First Aid for example, so if you plan your squad right, some characters provide more support and some are more tank-ish. When you get to higher levels you lose some flexibility since no more skill points are coming. Also it would be hard to get enough good equipment to really strengthen every team member, at higher levels.
Furthermore you potentially lose characters at points in the game, so you can't fully invest in everyone.
There's also the factor that not all skills are useful all the time. For example, decryption and electronics are great in the early game when you want to get all the gear. But once you're maxed out on your best gear and lots of money, you don't need those skills as much. Really at a certain point you don't need decryption at all.
So it seems like supporting skills like Decryption, Electronics and First Aid to some extent could be offloaded to your squad, making this a strategic choice for building out the whole team. This would leave more for your main character for weapons or other skills.
I'm also not sure getting well-rounded combinations of all skills is really necessary. Any squad will have weaknesses, but I think
biotics has a slight advantage over tech just because biotics can be
used against almost any enemies, whereas some of the tech skills are
limited to synthetics.
Right now I am trying a sentinel/bastion/AR with Wrex and Liara. Thoughts being, AR is a good mid to long-range weapon, pistol is still perfectly usable, and shotgun can still be used at close range. The spread is pretty bad, but it's usable when the bad guys get close. Also, I'm going for max stasis with the bastion damage capability. I think with sentinel getting the benefit of tech skills, and the rest of the squad with biotics, you've got perfect crowd control. Which means Wrex won't get outnumbered, and if any single bad guys need attention, you've got stasis+damage, plus neural shock. I am leaning towards minimizing Electronics and First Aid so I can max biotics and maybe put more into AR or Spectre Training for Shepherd.
Thoughts on good squad combinations?
#2
Posté 07 mai 2010 - 04:10
funkymonkey2 wrote...
Been reading a lot on the topics of best builds, best insanity runs and so on, but haven't seen much on the best squad together. The only thing I've seen says that a good Adept plus Liara and Wrex is the best overall combo.
I think it's tough to plan to use different teammates in different situations just because of skill overlap and equipment. Several characters get First Aid for example, so if you plan your squad right, some characters provide more support and some are more tank-ish. When you get to higher levels you lose some flexibility since no more skill points are coming. Also it would be hard to get enough good equipment to really strengthen every team member, at higher levels.
Actually you're likely to have plenty of gear to outfit your team and will end up selling or converting large amounts to omnigel.
Furthermore you potentially lose characters at points in the game, so you can't fully invest in everyone.
You're only guaranteed to lose 1 character, Ash or Kaiden. You can lose Wrex, but only if you don't do his sidequest or have enough conversation skill.
There's also the factor that not all skills are useful all the time. For example, decryption and electronics are great in the early game when you want to get all the gear. But once you're maxed out on your best gear and lots of money, you don't need those skills as much. Really at a certain point you don't need decryption at all.
Both skills are still very useful. Sabotage, Overload, and the passive bonus to your shields from electronics are always useful. Sabotage will completely shutdown any target that doesn't have more than one weapon. This includes Turrets, drones and 4 legger geth. Also at higher levels with good gear you can get the recharge on your tech abilities down to around 5 seconds.
So it seems like supporting skills like Decryption, Electronics and First Aid to some extent could be offloaded to your squad, making this a strategic choice for building out the whole team. This would leave more for your main character for weapons or other skills.
The other characters generally lack Shepard's bonuses to damage or recharge. They won't be able to use their skills as often, or they'll have less area of effect or a shorter duration.
I'm also not sure getting well-rounded combinations of all skills is really necessary. Any squad will have weaknesses, but I think biotics has a slight advantage over tech just because biotics can be
used against almost any enemies, whereas some of the tech skills are limited to synthetics.
There is one tech skill that is limited to synthetics, that's hacking. Only engineers and Tali come equipped with it, unless you take it as a bonus. It also has the benefit of reducing the recharge time on your other tech skills like, decryption, electronics and damping. When it is at level 11 it reduces the recharge time of your other skills by 30%. There are several hard fights that can be won pretty easily by using AI hacking. The armature you fight on foot on Therum can be hacked and will pretty much win the fight for you.
I also find it very useful during the Krogan battlemaster fight on Therum. Hack one of the geth right at the start of the fight. This will keep them from scattering and allow you to utilize some other form of crowd control. Such as singularity or lift. It can completely break the Luna drone fight as well.
There is also one tech skill that is completely limited to organics that's neural shock. It doesn't break some fights the way AI hacking does, but it is a useful crowd control for an engineer or sentinel.
Right now I am trying a sentinel/bastion/AR with Wrex and Liara. Thoughts being, AR is a good mid to long-range weapon, pistol is still perfectly usable, and shotgun can still be used at close range. The spread is pretty bad, but it's usable when the bad guys get close. Also, I'm going for max stasis with the bastion damage capability. I think with sentinel getting the benefit of tech skills, and the rest of the squad with biotics, you've got perfect crowd control. Which means Wrex won't get outnumbered, and if any single bad guys need attention, you've got stasis+damage, plus neural shock. I am leaning towards minimizing Electronics and First Aid so I can max biotics and maybe put more into AR or Spectre Training for Shepherd.
Thoughts on good squad combinations?
Actually low end AR's is not as accurate at short or medium range as low end pistols are. I can't say that I'm really a fan of taking AR as a weapon on sentinel. It really just overlaps pistol and covers the same role. If I were going to take a bonus weapon, for sentinel I'd go with the sniper rifle. It covers areas where you have some weakness.
Wrex is never really outnumbered, once he gets decent armor and gets master immunity. I'd also take electronics to 9. It's not just about opening crates. It also does a large amount of damage to enemy shields and includes a 30% damage reduction component for master overload.
If I were doing an AR bastion sentinel build it would look, pretty much like:
Throw 12
Lift 12
Barrier 7
Stasis 12
Decryption 9
Electronics 9
First Aid 5
Medicine 12
Bastion 12
Spectre 4
AR 8
That build will completely max all biotics except barrier, This is only costing you about 300 points, on shields(of which 180 is made up for from electronics). It can be kept up permanently with a good amp and a couple of medical exoskeletons. It also recharges 40 points a second due to the bastion bonus. It also has full use of both sabotage and overload. I have never found it all that useful to take spectre past 4. While it does increase your damage and power recharge, the bonus is not enough to justify the extra points. AR is taken to 8 for advanced overkill, this will let this build run some higher heat AR builds that will more than make up for the damage lost by not taking spectre higher.
Modifié par The Grey Ranger, 07 mai 2010 - 04:15 .
#3
Posté 07 mai 2010 - 05:25
As an Adept, I played a biotic-heavy game with Liara and Kaidan on my team a good portion of the time. I used Kaidan as my decryption/electronics expert who would shut shields down so the three of us biotics could play a good game of Lift and Throw.
As an Infiltrator, I played a tech-heavy game with Garrus and Kaidan. Sabotage, Overload, Damping galore. I was also a huge fan of Kaidan's Neural Shock on Krogan.
As a Vanguard or Soldier, I played a tank-heavy game with Ashley and Wrex. Didn't use biotics or tech powers much at all, just sheer force of
You might see the pattern here where my preferred squadmates made for an extremely unbalanced squad in regards to soldier/tech/biotic. I really don't know why. Never felt like I was making things harder on myself by playing that way, too.
After playing the game a dozen or score times, I found myself leaning toward tech abilities versus biotic ones. I think the deciding factor was my desire to have the sniper rifle, gravitating me toward the Infiltrator and the tech-heavy game that resulted in. The only time I found myself missing Lift was in the final confrontation with Saren, where a three-man squad of biotic lifters makes for a nice game of reaper-spectre pinball.
#4
Posté 12 mai 2010 - 08:53
Modifié par darknoon5, 12 mai 2010 - 08:53 .
#5
Posté 12 mai 2010 - 10:26
ME2 (Vanguard/Sentinel/Soldier): Garrus/Miranda Garrus/Jack ... Shockwave, Throw, or Overload are all that really matter in kicking ass during gameplay. A.I. hacking come in handy too.
depends on your class. I select those mainly on their skills and powers. soldiers are more combative and have more skill-sets with various guns, and some characters are both powerful in tech+biotics which come in handy on the battlefield, like Garrus+Miranda, or Liara+Kaidan. Using combined powers for disabling some enemy's shield, reducing synthetic HP, or using biotics/shockwave pushing(defeating) multiple enemies out of the way at a time to clear a level using less time.
ME1 = should use a squad member highly skilled in combat, or skilled in tech for mainly fighting robots/synthetic geths and stuff.
ME2 = should rely on some squad member powerful in biotics, because of mainly fighting organic collectors and mercenary gangs.
Modifié par FuturePasTimeCE, 13 mai 2010 - 08:59 .
#6
Posté 15 mai 2010 - 10:23
Asley & Wrex in situation where is some heavy boss kind of fights. They both have heavy armours and regenerate health by they own. You can make they defence and shields really strong. What makes them very hard to kill.
Asley & Liara in situation where there was alot of small enemies. Because Liara's bionic powers really kicks and makes it easyer. All those floating enemies around by Liara's power use. Sometimes how ever it can be little problem, because they can float really high and far, even places where you can't shoot them.
Modifié par Lumikki, 15 mai 2010 - 10:27 .
#7
Posté 17 mai 2010 - 03:13





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