New Warden or Continuation?
#1
Posté 07 mai 2010 - 12:29
#2
Posté 07 mai 2010 - 12:35
I don't think the actions should carry over, it's just too complicated with all the choices available, so only a couple of commoners chatting about the main events in Ferelden would be enough for me.
Basically I'm hoping for a whole new story that is just set in the same world.
#3
Posté 07 mai 2010 - 12:38
#4
Posté 07 mai 2010 - 12:38
#5
Posté 07 mai 2010 - 12:38
#6
Posté 07 mai 2010 - 12:39
ashez2ashes wrote...
I'm pretty much anti everything Tinxa says. lol
Yep, same.
In my mind that wouldn't even be a true sequel. Just a loosely connected game set in the same universe.
Modifié par TheBlackBaron, 07 mai 2010 - 12:40 .
#7
Posté 07 mai 2010 - 12:50
Though I would perfer a new threat and villian. DS were fine but its time to move on.
#8
Posté 07 mai 2010 - 12:53
That said I won't be kicking and screaming if DA2 ends up being about GW again, because I really liked DA and if the new story is as engrossing I'll be more than pleased
#9
Posté 07 mai 2010 - 12:57
Tinxa wrote...
It was said they built a new world where they could tell different stories for a whole franchise of games and they chose a more traditional setting (Ferelden) to introduce the world and new races to the players. Now that we're introduced I see no reason why not play through a different story. There's a lot more going on in Thedas than just Grey Wardens and Blights that I would like to see explored in future games.
That said I won't be kicking and screaming if DA2 ends up being about GW again, because I really liked DA and if the new story is as engrossing I'll be more than pleased
See, I'm different. I die a little inside anytime somebody mentions playing a new character and the accompanying thought that I'll never get any closure on the Morrigan storyline with my original character.
It's nothing personal. =P
EDIT: That said I agree with wanting to see more than just Grey Wardens and Blights, and the end of Awakenings seems to be setting that up nicely with your Warden - no matter his ultimate destination - leaving the Wardens (and the monarchy, if you went for that) and dissppearing off to do whatever.
Modifié par TheBlackBaron, 07 mai 2010 - 12:59 .
#10
Posté 07 mai 2010 - 01:01
#11
Posté 07 mai 2010 - 01:02
#12
Posté 07 mai 2010 - 01:04
#13
Posté 07 mai 2010 - 01:11
Develop Thedas--and give new locations, enemies, and origin stories!
#14
Posté 07 mai 2010 - 01:49
Not a darkspawn either.
#15
Posté 07 mai 2010 - 01:53
#16
Posté 07 mai 2010 - 01:55
That said...
Pretty much this.KnightofPhoenix wrote...
I would say a new one, but if the sequel is going to deal with Morrigan (and it better), then I would be very dissapointed if this romance plot is not given closure with us playing our old character.
If they're building on the Morrigan storyline, bringing back the PC is a must! It would be pretty brutal to leave the DAO cliffhanger unfinished...
If they're going on to something else, then by all means bring on a new PC.
#17
Posté 07 mai 2010 - 02:43
Just because you're a Warden doesn't mean you can't fight other things. I, for one, would love to fight off the Chantry trying to take over Thedas, or hell, I'd even take on the Wardens themselves- they're not an order of pure, peerless beings with no faults. The main point of you being a Warden is to fight the Blight, but your usefulness does not end with your ability to slay the Archdemon and track darkspawn. You are a creature of immense social and political standing at the end of the game, and the possibilities are endless (unless you're a female warden trying to make babies with Alistair).
#18
Posté 07 mai 2010 - 03:40
#19
Posté 07 mai 2010 - 03:44
Sarah1281 wrote...
All of my characters were so over the Warden thing by the end of game. They'd stopped the Blight and so their duty was done. The fact they consented to take a few moths out of their lives to sort out the mess at Amaranthine was already more than they wanted to do. They all have their own happy ending doing whatever it is they'd rather be doing and if all of that is torn away from them because everybody else in the entire freaking country is helpless...I'd rather my characters keep their happy endings and find someone new.
I imagined that someone had to haul my Amell over their shoulder and literally carry them most of the way to the Keep. She wanted to stay in Denerim with Alistair and keep chancelloring (and mistressing, as it were) but yet somehow, once again, Thedas is incapable of so much as blowing its own nose without the Warden there to help them.
I think i'm starting to be torn on the issue. If the new game allows us to be free agents and not actively Wardens, then I want my old PC back, because I love her and stuff. But if the game expects me to be all HEIGH HO WARDENS without even the option to be like 'qtf I don't want to be here!!1!!' then give me someone new. Even Awakenings allows you a dialogue option to say that it wasn't your idea to be there- at least my mistress/chancellor Amell was able to tell Alistair that. I don't remember if my other mage with Queen Anora could say the same thing.
#20
Posté 07 mai 2010 - 03:47
My canon Warden's save is far from over personally. He's left power, stability, and more twice over now chasing down a certain someone who ditched Ferelden. A certain someone who also has an AMAZING plot-hook that could add some major enjoyability (and could end in blood and tears just as well as a happy(ish) ending) and would be majorly dissapointed if I couldn't get personal closure on his story and instead had to do it with another fresh character.
On the other hand, I totally respect the players who have had their stories run from start to completion and do not want them messed with. You have players in the game who can run anywhere from new Royalty to six feet under the ground and brushing that aside would be just as insulting as not allowing me my closure, imho.
What I want them to do is give us the option to continue IF WE WANT. Bioware doesn't have to keep track of every little decision in your playthrough and then alter the new game to effect it. They kept a collection of Choice Flags during your game, and if you look at the big ones that couldn't be ignored you really are left with only a small handful of things that 'must' be addressed. The major ending one, and then a small scattering of larger overall choices. This isn't too huge for a team that made a 100+ hour epic when everyone said it was impossible - too much money, too much work, technology couldn't handle it, pipedream to service the customers, yadda yadda. If BW wants this, they'll make it work. I have faith, unless EA gets in the way.
Factor in Ferelden is done as well. There's been enough hints they have given us that a storm is really brewing, and it's not just located in one notch of the world. From the very beginning of the mage origin to awakenings it's strongly hinted that a fractioning is going to happen, and the Chantry and Templars aren't going to take that kindly. The Qunari are going to go to war. The DR is going to be canonized, it's just a matter of how as to keep as many players happy, and that's going to open up one HUGE fracas. Somethings going on with Orlais, and the Darkspawn are getting more clever and more desperate yet the whispers of another Blight are already starting, and the Dragon Cults are rising again.
There's more than enough to keep it from a 'Warden's vs the Blight, Part 2', be it weathered veteran of the Ferelden Wars or fresh faced berk ready to start the Hero's Journey.
They told us our choices would matter, I hope that still matters to them because it does to me.
#21
Posté 07 mai 2010 - 04:44
Tinxa wrote...
I'm all for the new. I'm pretty tired of darkspawn as the main enemy and I'd like a break from being a GW. I'd also like to see some new origin stories and I hope they keep that feature in new games.
I don't think the actions should carry over, it's just too complicated with all the choices available, so only a couple of commoners chatting about the main events in Ferelden would be enough for me.
Basically I'm hoping for a whole new story that is just set in the same world.
I completely disagree with this.
#22
Posté 07 mai 2010 - 05:18
#23
Posté 07 mai 2010 - 05:34
I'd like to see some of your 'good' choices come down on your head, even if it's not set in Ferelden. Events in one country has effects on another, particularly a neighbouring one. I understand how mileage could vary, however, and understand that there are people who don't want to drag their PCs out of their happy endings. We should still have the option, though, for those of us who still has to finish up the resolution with Morrigan and/or think our Warden is still too young to retire. If ME3 promises to carry your actions over regardless of whether Shepard lives or die, I don't see why that would not be possible with DA2. DA2's likely to be a more complex game, true, but I'd give up some hours of play time for more variety of dynamic responses.
P.S. Re Morrigan, however---while I would love to see a conclusion for my PC's romance with her, I'd actually be okay with a 'you can't always get what you want' bad end if it's properly concluded. Just let me ask her why. If the answer is silence, my Warden could live with it. He'd just like to see her again.....even if it's not enough to drop being a chancellor, cough. He's a practical man, after all.
#24
Posté 07 mai 2010 - 07:41
That romance left us with a lot of unanswered questions and is in dire need of a closure.
#25
Posté 07 mai 2010 - 07:53
But for the rest, I like to see continuation.





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