Archer class Help
#26
Posté 02 juin 2010 - 07:50
#27
Posté 02 juin 2010 - 07:56
I do not like high Cunning builds myself, as using STR instead difuses the need for Lethality and saves those talent spots for other choices.
#28
Posté 02 juin 2010 - 08:04
#29
Posté 02 juin 2010 - 08:04
Modifié par DieBee4Me, 02 juin 2010 - 08:06 .
#30
Posté 02 juin 2010 - 10:52
#31
Posté 02 juin 2010 - 11:07
My warrior archer build was almost invincible by mid way through awakening, although some battles at the begining of Dragon Age Origin were almost impossible.
Spend enough points on dex to get all the talents then boost most of your stats in to strength. It's good to spend some points in to cunning to get decent armor penetration as well, although in Awakening as a Spirit warrior enemy's armor is not a factor.
My Build below.

Modifié par jsachun, 02 juin 2010 - 11:17 .
#32
Posté 02 juin 2010 - 06:30
#33
Posté 02 juin 2010 - 07:49
Spend enough points on dex to get all the talents then boost most of your stats in to strength. It's good to spend some points in to cunning to get decent armor penetration as well, although in Awakening as a Spirit warrior enemy's armor is not a factor.
Given how the Accuracy sustain works, I find putting points in anything other than dexterity a strange choice. Even in Origins, raising strength past 30 or 40 is kinda odd.
#34
Guest_jsr24_*
Posté 02 juin 2010 - 09:24
Guest_jsr24_*
Race: Human
class: Rogue
Specs: Duelist(3 points use for Dueling) Assassin(1 point for Mark of Death)
Stats:
Strength 16+Fade=20
Magic Base+Fade
Willpower Base+Fade
Cunning 17+fade=22
Dexterity Max
Gear: For DA:O
Helm of Honnleath
Felon's Coat
Spellward
Key to the City
Harvest Festival Ring
Wade's Superior Drakeskin Boots
Repeater's Gloves or Red Jenny's Gloves (Repeater is probably better in Origins while Red Jenny is in Awakening, so I would hold onto them)
Far Song
Andriul's Blessing
Basically at around level 12 when you get rank 4 stealth and about 45-50 base dex with Defensive Fire you become unkillable to just about anything (mages/wraiths/shades/dragons/drakes are the hardest to fight against I don't use traps or any gadgets though), 130 Defense you are unhittable to whites 160 I think you are to yellow/orange(not bosses). This build transitions well to DA:OA due to Accuracy loving your dex stat, but really all classes are stupid overpowered in Awakening.
Most used skills in DA:O would of been Stealth, Scattershot, Dirty Fighting, Shattering Shot, Critical Shot, Arrow of Slaying(for mages exclusivly pretty much) for Awakening just leave Accuracy on, do Scattershot+Rain of Arrows+Burst Shot everything should be dead. Use Stealth has much as possible free crit every 10 seconds is nice coupled with Critical Shot before or after your Stealth crit is basically an Arrow of Slaying on a 13 second cool down if you count load times.
If you are making an Archer and you're going to be using a party a heavy cunning build would be best.
Same gear/stats above, BUT Red Jenny's Gloves are always the best option, and instead of max dex you get 30 dex for the talents all the rest into Cunning.
Specs: Bard(3 points for Song of Courage use that all the time!) Duelist(For Dueling 3 points again)
Use Aim and auto attack, Stealth every 10 seconds for crits also mesh your scattershots for cc, but the bulk of your damage is from auto shot criticals and after you have got like 15 levels and a few pieces of quality gear(red jenny's gloves/far song) you crit hard and crit often. Though this build becomes kind of bad in Awakening since Accuracy is so overpowered and uses dex for stats.
Warrior Archer is neat, but I think Stealth alone is much better than anything a Warrior can give you though spell immunity is nice but will hurt you since you have to use a massive chestpiece to achieve it. War Cry is cash, but Stealth is much better than it. Spirit Warrior+Vulnerbility Hex with some Spirit damage gear can do some ridiculous aoe damage in Awakening, but everything is ridiculous in Awakening, but Legion Scout is = if not > than to Spirit Warrior spec IMO.
Race doesn't matter play with what you want to play with, but if you are a min/maxer go Human and look @ this guide http://dragonage.wik...icient_Approach
Archers take a while to get going, but once you get Stealth(4) and some key pieces of gear they are very very fun to play. To sum it up; Dex Archer=Solo/Awakening Archer Cunning Archer=Party/Buff Archer/Max Damage Archer, but in Awakening the only thing it has over a Dex build would be Song of Courage, so for Awakening I'd strongly suggest going Dex it is better on much more levels than a Cunning build. Warrior Archer=A lot of utility and some neat goodies(spell immunity/war cry/2h spec/deathblow), can do some ridiculous damage in Awakening if you got a mage around to cast vulnerbility hex.
Hope this helps! http://dragonage.wik...cient_Approach <----- Look at that if it doesn't that is where I learned how to play an archer was well worth the read because so far it has been my favorite PC
#35
Posté 03 juin 2010 - 02:42
soteria wrote...
Given how the Accuracy sustain works, I find putting points in anything other than dexterity a strange choice. Even in Origins, raising strength past 30 or 40 is kinda odd.Spend enough points on dex to get all the talents then boost most of your stats in to strength. It's good to spend some points in to cunning to get decent armor penetration as well, although in Awakening as a Spirit warrior enemy's armor is not a factor.
Storm chaser armor gives you plenty of dex boost in Awakening. As for strength boosting equipment in Awakening that does it decently are massive armors that will give archers a speed penalty even with Master Archer Passive talent. So boosting strength is better as you recieve both damage & physical resistence and you can bolster the dex benefits with equipment (Storm Chaser Armor Set) in Awakening.
Modifié par jsachun, 03 juin 2010 - 02:44 .
#36
Posté 03 juin 2010 - 04:03
#37
Posté 03 juin 2010 - 09:18
woofyhugger wrote...
Seriously you just need dex. With Accuracy talent in awakenings, you'll do obscene damage, and you'll hardly get touched, even in light armor.
Yeah against melee maybe, but with one fireball from a mage & you'd be on the floor knocked cold for melee opponents to get at you.
#38
Posté 03 juin 2010 - 11:26
Storm chaser armor gives you plenty of dex boost in Awakening. As for strength boosting equipment in Awakening that does it decently are massive armors that will give archers a speed penalty even with Master Archer Passive talent. So boosting strength is better as you recieve both damage & physical resistence and you can bolster the dex benefits with equipment (Storm Chaser Armor Set) in Awakening.
Dexterity also grants physical resistance, at the same rate as strength. Is that your only reason? Dexterity gives an archer attack, defense, damage, physical resist, and chance to crit, while strength gives damage and physical resist. It seems pretty clear which one is better, doesn't it? My warrior archer with mostly just dex was virtually immune to anything with a physical check, and could almost one-shot entire crowds with just scattershot.
Modifié par soteria, 03 juin 2010 - 11:28 .
#39
Posté 03 juin 2010 - 02:22
soteria wrote...
Storm chaser armor gives you plenty of dex boost in Awakening. As for strength boosting equipment in Awakening that does it decently are massive armors that will give archers a speed penalty even with Master Archer Passive talent. So boosting strength is better as you recieve both damage & physical resistence and you can bolster the dex benefits with equipment (Storm Chaser Armor Set) in Awakening.
Dexterity also grants physical resistance, at the same rate as strength. Is that your only reason? Dexterity gives an archer attack, defense, damage, physical resist, and chance to crit, while strength gives damage and physical resist. It seems pretty clear which one is better, doesn't it? My warrior archer with mostly just dex was virtually immune to anything with a physical check, and could almost one-shot entire crowds with just scattershot.
Well, I could do that with massacre too. And I'm pretty sure this requires strength as a prerequiste. Dex only gives 50% the rate as strength & cons to physical resistence & crit chance doesn't really matter when you do spirit damage.
#40
Posté 03 juin 2010 - 03:21
Massacre is melee range--either burst shot or scattershot will pretty much kill anything at maximum range, and what survives won't recover from the stun. The difficulty is in finding a target that will live long enough to get a special off, what with Nathaniel killing everything so fast. Besides, to go from Second Wind (good) to Massacre (decent), you sacrificed 20 points of damage, 20 attack, 20 defense, and 10% crit chance. Yay?
Even if you were right about physical resist--and you're not--do you seriously think .25 physical resist extra or whatever you think it is beats 1 point of damage?
Modifié par soteria, 03 juin 2010 - 03:29 .
#41
Guest_jsr24_*
Posté 03 juin 2010 - 06:22
Guest_jsr24_*
As for strength only time I would use it over dex on any archer build would be if i was a 2H hybrid archer then I would just mass Strength other than that even for a warrior I don't see much sense in going over 34-38 strength
#42
Posté 03 juin 2010 - 09:20
soteria wrote...
Strength, dex,and con all give .5 physical resist per point, and my (almost) pure dex archer warrior has about the same physical resist as yours... and are you saying spirit warriors don't get crits? I've never paid much attention, but I think they do. Specials certainly crit when they're supposed to.
Massacre is melee range--either burst shot or scattershot will pretty much kill anything at maximum range, and what survives won't recover from the stun. The difficulty is in finding a target that will live long enough to get a special off, what with Nathaniel killing everything so fast. Besides, to go from Second Wind (good) to Massacre (decent), you sacrificed 20 points of damage, 20 attack, 20 defense, and 10% crit chance. Yay?
Even if you were right about physical resist--and you're not--do you seriously think .25 physical resist extra or whatever you think it is beats 1 point of damage?
Well, Griveous insult + Massacre is a lot more useful when enemies only spawn at melee range & will overpower you before you get your scattershot off. Massacre has one advantage over any archery talent. Speed in cast time.
Modifié par jsachun, 03 juin 2010 - 09:20 .
#43
Posté 03 juin 2010 - 09:52
Massacre is useful for the shadow wolves, I agree, but it's not worth giving up 20+ damage and 10% crit per shot just for that one small part of the game. Stop looking for alternative justifications to cover up the fact that you didn't really know how much better dexterity was.
#44
Posté 03 juin 2010 - 11:20
#45
Posté 03 juin 2010 - 11:56
jsachun wrote...
woofyhugger wrote...
Seriously you just need dex. With Accuracy talent in awakenings, you'll do obscene damage, and you'll hardly get touched, even in light armor.
Yeah against melee maybe, but with one fireball from a mage & you'd be on the floor knocked cold for melee opponents to get at you.
With the amount of damage I do, a mage is the least of my worries.
#46
Posté 04 juin 2010 - 02:01
soteria wrote...
So what, you added 20-30 extra strength to your warrior just so you could kill shadow wolves a little faster in that one part of the game? Warcry + Superiority or Holy Smite gives enough time to get off any specials you need--or, any of your other party members could use any of a number of abilities to counter the overwhelm.
Massacre is useful for the shadow wolves, I agree, but it's not worth giving up 20+ damage and 10% crit per shot just for that one small part of the game. Stop looking for alternative justifications to cover up the fact that you didn't really know how much better dexterity was.
For myself, it was adding STR for heavy armor to avoid dying with Overwhelms, Grabs, etc when snared rather than having to rescue them immediatly, as these are tactics seen early and often in the game. I found the investment in STR and peace of mind to be worth the cost of some min/max ideal.
Modifié par Elhanan, 04 juin 2010 - 02:02 .
#47
Posté 04 juin 2010 - 03:36
Elhanan wrote...
For myself, it was adding STR for heavy armor to avoid dying with Overwhelms, Grabs, etc when snared rather than having to rescue them immediatly, as these are tactics seen early and often in the game. I found the investment in STR and peace of mind to be worth the cost of some min/max ideal.
I only invested in STR to wear Felons Coat and I never had issues dying when grabbed. You don't need heavy armor.
#48
Posté 04 juin 2010 - 09:06
For myself, it was adding STR for heavy armor to avoid dying with Overwhelms, Grabs, etc when snared rather than having to rescue them immediatly, as these are tactics seen early and often in the game. I found the investment in STR and peace of mind to be worth the cost of some min/max ideal.
Yes, but you don't need 70 strength to wear heavy armor--strength in the mid-30s is plenty.
#49
Posté 04 juin 2010 - 09:30
#50
Posté 04 juin 2010 - 10:46
Here, I matched up all the relevant buffs, even though using precise striking is a net loss at such a high attack rating.
Modifié par soteria, 04 juin 2010 - 11:06 .





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