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BETTER DLC Ideas.


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#1
otis0310

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I don't know if anyone ever started a thread like this. But maybe if I do, the company will see it and see what we, as a community, would care to buy.  Maybe get some better quality things too, (or not).

First off, DAO is great, I want to see a couple more full EPs like Awakening. But better, the writing, most agree, was poor, and the characters 2 dimensional in comparison with Origins. Don't get me wrong, I never expected the same scope as Origins, but it does not need to be long and complex to have a decent plot and good characters.

Second off, I want see some DLC for Awakenings.  Maybe if is gets a good $10 dlc attached to it, it can make up for the weak plot and characters.  Or other things for Origins, rather than stand alone modules like the one that will soon come out.  So it "plugs" into the campaign rather than being a small thing on the side.

Finally.  The stone prisoner was great, and the wardens keep was good too, in comparison to the others at least.  I would rather see something like that, a larger dlc, rather than a a five minute Return To Ostager (I know I am exagerating), or measily gift pack. 

If there was a single dlc I would want to see the most it is this: A new Origin story.  Even $10-$20 for a brand new seventh origin story for the game would be worth it.  Some say it is too big, they can't do it, but when I see how big the impact of Stone Prisoner is on the game, I disagree.

#2
2papercuts

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how about a patch?



that would be nice

#3
leeboi2

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Seventh Origin: Play as one of Cailens Elite guards, Duncan see's his combat prowess and recruits him, he replaces Duncan in the main fight and Duncan goes with Alistair, this causes them to light the beacon quicker, causing Loghain to attack. Ferelden wins but loses most of its armies, so its up to you to use the treaties to recruit the new army :D No civil war though.

#4
otis0310

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leeboi2, that one won't work......too many changes I think.


#5
searanox

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One of the major things that is hinted at but never really shown in Dragon Age is the civil war. There is, at best, a small encounter on the world map that consists of a fight between about ten people. My suggestion for DLC would be to expand upon the civil war during the course of the story by inserting a new chapter, about two to three hours, in order to explain the details of that war, as well as to portray some of the battles in that war (and win some for your own side), and to show what sorts of consequences it has. During the course of this, topics like the lack of strong leadership in Ferelden, the impact of the Blight, and the benefits/downsides of alliances could be addressed through either dialogue or side-quests.  One possible option for an end scenario: allow for either a peaceful settlement to battle an impending Darkspawn attack, a fair fight between the two forces (at the expense of the Darkspawn destroying a nearby town), or luring/baiting the enemy into the Darkspawn horde.

Modifié par searanox, 07 mai 2010 - 03:16 .


#6
otis0310

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Good idea Searanox, I hope bioware sees this.

Modifié par otis0310, 07 mai 2010 - 06:03 .


#7
CybAnt1

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.... anything that has real roleplaying to it (unlike DC), actually adds areas & dialogue per se to the game (unlike FeastDay), actually uses a new map and not just a rejiggered old one (unlike RtO), and adds real interaction, backstory, and lore to the game (which can be done even if optional) .... would be fine by me.



BTW: I would also be OK with ...



a) a prequel of some kind starring Maric, Duncan, or whoever/whatever

B) a "diversion" from the storyline which is not an "alt-U-timeline" to the storyline ... like a side event you play out in Awakening as one group of the Architect's darkspawn fighting another gorup of the Mother's .... that would work, too.

c) a truly new campaign, like Kal-Sharok. Could have all new cast and protag. Fine by me.

d) as I said, I'd even buy a DlC that adds weapon MODELS (not new weapons) to the game, like quarterstaves, polearms, spears, thrown weapons, Oriental weapons, dueling swords, etc.






#8
Guest_MessyPossum_*

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I'm not the imaginative so I am burrowing one of CybAnt1's ideas.



1. Quest line involving the journey and exploration of Kal-Sharok.

2. The discovery and capture of living griffons. Create a breeding program. I want my epic mount.




#9
SaiWisinski

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There are many Origin possibilities like... Orliesian Warden, Apostalate mage, human commoner, Dalish keeper, templar and human royalty (ok maybe this one is a huge stretch)

#10
Marso40

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What I've noticed with Warden's Keep, RTO, and the Stone Prisoner is that with all the added content, loot, and XP, the main quest is starting to get a little easy if you do the DLC's first and start levelling up.



With that in mind, I'd like to see future DLC's take place as post-origins or Awakening modules rather than more main-campaign inserts.



The one exception is a new origin story or two, but that doesn't really add extra quests/ XP, just substitutes them.



Another DLC idea is to flesh out Awakening a bit. Insert some material and redeux the initial Joining, fix the abrupt ending, and knock out some of the bugs.



A post-Awakening DLC where the Commander of the Grey has to do some of that 'arl' stuff to pick up the pieces in Amaranthine and get it back on its feet after beating back the mother and the Architect, while beating back an incursion of organized, deadly, Tevinter Slavers who suddenly think the pickings are easy in that ravaged land...

#11
Marso40

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Oh and here's a big one:



Deal with Morrigan and her baby as a DLC/ Expansion rather than as DAII.

#12
otis0310

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Marso40, not a bad idea. The problem with that is that Morrigan does not NECESSARILY have a baby, you can choose not to do it. As a result, the DLC/expansion would be broken due to continuity problems. There are enough continuity problems as it is, like Alistair tromping around like King when Anora rules alone. You cannot make a DLC that focusses on an important decision like that, and assume that the player made the right choice. You have to keep it open and fluid. (Everyone wants to see more Morrigan, I believe, but some would disagree)



But there are a lot of great ideas coming, and I really hope Bioware sees this thread and makes notes.



I personally like the idea of plug ins for Awakening, the plot and characters are too thin, they could use being fleshed out more by a DLC. I wish there were several more Arl choices to be made. You are in charge of the whole area, but you never get the ability to really rule it like an arl. It seems the seneschal does that while YOU are the one running around like the errand boy. That seems wrong to me.

#13
Nu-Nu

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otis0310 wrote...

Marso40, not a bad idea. The problem with that is that Morrigan does not NECESSARILY have a baby, you can choose not to do it. As a result, the DLC/expansion would be broken due to continuity problems. There are enough continuity problems as it is, like Alistair tromping around like King when Anora rules alone. You cannot make a DLC that focusses on an important decision like that, and assume that the player made the right choice. You have to keep it open and fluid. (Everyone wants to see more Morrigan, I believe, but some would disagree)

But there are a lot of great ideas coming, and I really hope Bioware sees this thread and makes notes.

I personally like the idea of plug ins for Awakening, the plot and characters are too thin, they could use being fleshed out more by a DLC. I wish there were several more Arl choices to be made. You are in charge of the whole area, but you never get the ability to really rule it like an arl. It seems the seneschal does that while YOU are the one running around like the errand boy. That seems wrong to me.



Awakening somehow manages if you're dead...so why not one where somehow Morrigan finds a way to get pregnant with or without your help.  Handwave over plotholes is a powerful thing Posted Image


I like to see some DLC that allows you to have some one on one time with your group members.  Do something they never had a chance to do before the archdemon is dead, but can do now the blight is over.  Like a more intense loyalty mission.

I like to see some DLC that allows you to have some one on one time with your group members.  Do something they never had a chance to do before the archdemon is dead, but can do now the blight is over. 

Alistair - go with him to build a memorial for Duncan. 

Wynne - Do something memorable before she passes on, maybe something for the circle of mages to help the young students. 

Sten - Find something he enjoys...so he realises he can find his own path and happiness.

Zeevan - Help him connect to the Dalish elves.

Lelianna - Help her with some kind of chantry problem.

Ogheren - Pretty much just get reallllllyyyyy drunk together at a pub and accidently causing a trouble which you have to fix.

I like more interaction with the group and see how they are after the blight.

#14
Tinxa

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A dlc where you travel with Sten to the Qunari lands. You solve a larger quest along the way and get a first glimpse of northern lands.



As for Kal-Sharok I get the feeling it will be part of DA2 instead of dlc or expansions, a big dwarven area in the new game like Orzammar is in DA. I also suspect that with your choices you can bring it on more friendly terms with Orzammar or make it more isolationist.

#15
OrlesianWardenCommander

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I wana go see Vol Royalex or how ever you spell the orlais city captial but maybe save that for DA2.
A patch would be nice i'd buy that at this point.

Modifié par OrlesianWardenCommander, 07 mai 2010 - 01:15 .


#16
Marso40

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otis0310 wrote...

Marso40, not a bad idea. The problem with that is that Morrigan does not NECESSARILY have a baby, you can choose not to do it. As a result, the DLC/expansion would be broken due to continuity problems. There are enough continuity problems as it is, like Alistair tromping around like King when Anora rules alone. You cannot make a DLC that focusses on an important decision like that, and assume that the player made the right choice. You have to keep it open and fluid. (Everyone wants to see more Morrigan, I believe, but some would disagree)

 


You're right, but this would pose an even bigger issue for DA2 than it would for a DLC. In fact, as a DLC you make it even more of a choice to buy or not so people who hate doing the DR can skip it.  Better to have people complain/ gloss over a DLC/Expansion rather than the whole of DA2.

Besides, as has been pointed out elsewhere, after the Awakening expansion your PC is too much a demigod to really continue on here, unless you plan on entering the Fade and storming the gates of the Black City itself.

Which itself would actually make a good expansion pack post-Awakening, dontcha think?

#17
bzombo

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otis0310 wrote...

I don't know if anyone ever started a thread like this. But maybe if I do, the company will see it and see what we, as a community, would care to buy.  Maybe get some better quality things too, (or not).

First off, DAO is great, I want to see a couple more full EPs like Awakening. But better, the writing, most agree, was poor, and the characters 2 dimensional in comparison with Origins. Don't get me wrong, I never expected the same scope as Origins, but it does not need to be long and complex to have a decent plot and good characters.

Second off, I want see some DLC for Awakenings.  Maybe if is gets a good $10 dlc attached to it, it can make up for the weak plot and characters.  Or other things for Origins, rather than stand alone modules like the one that will soon come out.  So it "plugs" into the campaign rather than being a small thing on the side.

Finally.  The stone prisoner was great, and the wardens keep was good too, in comparison to the others at least.  I would rather see something like that, a larger dlc, rather than a a five minute Return To Ostager (I know I am exagerating), or measily gift pack. 

If there was a single dlc I would want to see the most it is this: A new Origin story.  Even $10-$20 for a brand new seventh origin story for the game would be worth it.  Some say it is too big, they can't do it, but when I see how big the impact of Stone Prisoner is on the game, I disagree.

what you want goes beyond the scope of dlc. i'd like a dlc that delves into what morrigan does. maybe you play a solo mini adventure as morrigan. or maybe another new area to explore. hmmm...how about going back to lothering to find survivors and clear out straggling darkspawn? maybe another city with some side quests for awakening.

#18
Tinxa

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City of Gwaren DLC

Main quest would be you making some sort of major trouble for Loghain at the home front and you could also do some sidequests around town.

#19
Skadi_the_Evil_Elf

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How about DLC that lets you explore more in-depth the Architect's plans and methods, and the nature of the awakened Disciples? That certainly is full of possibility.

#20
bzombo

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Tinxa wrote...

City of Gwaren DLC
Main quest would be you making some sort of major trouble for Loghain at the home front and you could also do some sidequests around town.

i like this......

#21
bzombo

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OrlesianWardenCommander wrote...

I wana go see Vol Royalex or how ever you spell the orlais city captial but maybe save that for DA2.
A patch would be nice i'd buy that at this point.

val royeaux i think it's spelled, but i like yours better. :wizard: i like the idea of seeing something in another country, but i think that's sequel/expansion material.

Modifié par bzombo, 07 mai 2010 - 05:25 .


#22
FieryDove

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Marso40 wrote...


Besides, as has been pointed out elsewhere, after the Awakening expansion your PC is too much a demigod to really continue on here, unless you plan on entering the Fade and storming the gates of the Black City itself.

Which itself would actually make a good expansion pack post-Awakening, dontcha think?


Best idea yet!

#23
otis0310

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Black city, great idea. Or maybe a dlc or something that tells you exactly what DID happen so long ago with the Tevinter and the Darkspawn. I can basically guarantee that whatever happened with Andraste and the creation of the first darkspawn it has nothing to do what the Chantry says.



Andraste was a rebel who fought powerful mages and she blames mages for all her problems so we just accept what she says about the mages creating all the problems and the maker cursing them as darkspawn as fact?

I don't think so, I think her hatred for her oppressors has more to do with that version of things than anything else.



Also, I heard above that a new Origin is beyond the scope of a DLC. When I think about Shale, he has lines in Denerim, Orzammar, the Mages Tower, and even Warden's keep. He is very engrossed in things and responds like any other part member. A new Origin cannot be much bigger than that, one big quest and lots of lines added throughout the game. While I admit obviously it would have to go along with the existing plot, it could probably be done.



A human commoner for instance, most people would treat you the same as a commoner or noble in this game. Reuse some lines meant for elves/dwarves such as "The landsmeet will not accept someone who is not noble" to wed Alistair/Anora and it should work. It would be big, as big as The Stone Prisoner, or bigger, but probably can be worked into it. Just my opinion, based on how big the Stone Prisoner is, I think something just as big could be done again, and a new Origin might qualify.



I also recall someone saying the character is too powerful to allow a new ep. I cannot argue that an Arcane Warrior/Battlemage can take the Broodmother at the end down single handedly. Just activate all the defensive spells, including the Battlemage abilities to help get rid of the children that attack you. Toss fireballs at the children, and if you can cast Storm of The Century without the need of another mage (easy to do in the ep), the Mother is dead, she just doesn't know it yet. Stand back and watch her die.



However, I say this is a gameplay/balance issue. There is no such thing as hero who is too powerful or has too high of level. There are only weak creatures and poor gameplay balance to compensate for it. If the balance is there to compensate, I could be level 100, and still be challenged. The problem with Awakening, is that it was not there to compensate.

#24
Marso40

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A new origin is not beyond Bioware's capabilities. The current origins are all standalone quests prior to joining the 'common' thread of Ostagar. For other dialogue options, etc, there is Shale to use as a template and the non-noble options to use throughout the remainder of the game.



Hell, a modder made the Ser Gilmore NPC with more dialogue options than some of the NPCs included in-game.

#25
Faldaith

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A "Back to the Past" DLC like Operation: Anchorage in Fallout 3. This time however, a Demon send you to a Past-Realm in the Fade where you have to help Loghain fighting at River Dane... That would be awesome and gives more explanation on Loghain himself!