I've followed both weriKK's blog (http://social.biowar.../5339/blog/576/) and this post I recently found (http://dragonagemodd...player-an-item/). and last time I posted this, I was also pointed to this (http://social.biowar...ndex.php/PRCSCR). that second one has "checktag" and other weird things going on, and I'm a noob at the toolset anyway.
crap, think I'm missing stuff at the bottom, at least. and the longsword model I'm using is a new one, the Velvet Blade on the nexus (voice of velvet dagger model extended to a longsword and greatsword model).
#include "utility_h"
#include "plt_dalish_armor_set"
void main()
{
if ( WR_GetPlotFlag( PLT_DALISH_ARMOR_SET, MY_ITEM_CHECK_FLAG ) == FALSE )
{
UT_AddItemToInventory(R"andruils_sight.uti", 1);
UT_AddItemToInventory(R"elgarnans_vengeance.uti", 1);
UT_AddItemToInventory(R"falondins_rest.uti", 1);
UT_AddItemToInventory(R"mythals_grace.uti", 1);
UT_AddItemToInventory(R"fenharels_claw.uti", 1);
UT_AddItemToInventory(R"fenharels_fang.uti", 1);
WR_SetPlotFlag( PLT_PLT_DALISH_ARMOR_SET, MY_ITEM_CHECK_FLAG, TRUE );
}
}
Modifié par yasuraka.hakkyou, 07 mai 2010 - 02:11 .





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