Anyone else think Adrenaline Rush is useless?
#1
Posté 07 mai 2010 - 04:33
Now Immunity from ME1 on the other hand - very useful. Plus it doesn't break the flow of the game.
Thoughts?
#2
Posté 07 mai 2010 - 04:35
#3
Posté 07 mai 2010 - 04:42
#4
Posté 07 mai 2010 - 04:43
#5
Posté 07 mai 2010 - 04:52
It's kind of like taking a trip across the country in your car, but without gas.
#6
Posté 07 mai 2010 - 05:11
#7
Posté 07 mai 2010 - 05:18
#8
Posté 07 mai 2010 - 05:18
Am I doing it right?
#9
Posté 07 mai 2010 - 05:21
#10
Posté 07 mai 2010 - 05:21
askanec wrote...
I think Cloak is a useless ability too. Seriously, when I use it, I can't find anyone to shoot! They should replace it with something more useful, like Shredder Ammo.
Am I doing it right?
*dies with laughter*
#11
Posté 07 mai 2010 - 05:24
#12
Posté 07 mai 2010 - 05:26
#13
Posté 07 mai 2010 - 05:28
AntiChri5 wrote...
Adrenaline rush is awesome, as is drone.
i dont hate the drone but i wish it can be redone to make it alot better.
#14
Posté 07 mai 2010 - 06:02
What.Tazzmission wrote...
AntiChri5 wrote...
Adrenaline rush is awesome, as is drone.
i dont hate the drone but i wish it can be redone to make it alot better.
The drone is crazy, distracts almost any enemy in the game, has virtually no reuse time, and at level4 you can make it explode when it dies. Awesome power IMO.
#15
Posté 07 mai 2010 - 06:05
#16
Guest_slimgrin_*
Posté 07 mai 2010 - 06:32
Guest_slimgrin_*
#17
Posté 07 mai 2010 - 04:23
Modifié par KenLyns, 07 mai 2010 - 04:25 .
#18
Posté 07 mai 2010 - 04:25
#19
Posté 07 mai 2010 - 04:29
#20
Posté 07 mai 2010 - 04:31
I rammed through insanity with this and geth shields...
The collectors didn't know what hit them...
#21
Posté 07 mai 2010 - 05:20
It SHATTERED it in ME1. There was no pace, you could just stroll out in the open, spamming Immunity as you please and you would never die. It had no tangible effect on combat other than God Mode.
With AR, there is a tangible effect. You run faster, you cause more damage, and you slow down time to punch in those few good shots in the midst of a heated fire fight.
The only thing overpowered about AR is the 3 sec. cooldown. If they had made it more like the Cloaking Cooldown I think it would be better.
But really, the AR, depending upon how you evolve it, can be extremely useful. The Heightened AR gives you a 140% damage boost, despite the game NOT listing that in the Evolution screen. But in any case, it's true about that damage modifier. The stats were found by a PC gamer and updated to the Wiki.
Evolving the AR to heightened or hardened will make you either extremely deadly, or extremely damage resistant.
But in any case OP, I think I've seen you post this same thread before. Please keep in mind that the appropriate forum for this is the class Builds Forum
#22
Posté 07 mai 2010 - 05:49
As soon as you uncloak the enemy is automatically aware of your new position even if you're hiding behind them.
#23
Posté 07 mai 2010 - 05:49
#24
Posté 07 mai 2010 - 05:50
FREEGUNNER wrote...
AR is amazing, cloak is pointless imo.
As soon as you uncloak the enemy is automatically aware of your new position even if you're hiding behind them.
Given that you have a personal radar scanner, is it surprising that your enemies have one too?
#25
Posté 07 mai 2010 - 06:26
This exactly, Immunity completely ruined ME1.. After getting it maxed out on my Soldier I could just keep it up indefinately and never die.. Worst part was when playing on Insanity and the enemies could do the same.. yay to 10+ minute fights that should only last 1-2...javierabegazo wrote...
lol, really? Immunity didn't break the pace of the game....?
It SHATTERED it in ME1. There was no pace, you could just stroll out in the open, spamming Immunity as you please and you would never die. It had no tangible effect on combat other than God Mode.
With AR, there is a tangible effect. You run faster, you cause more damage, and you slow down time to punch in those few good shots in the midst of a heated fire fight.
The only thing overpowered about AR is the 3 sec. cooldown. If they had made it more like the Cloaking Cooldown I think it would be better.
But really, the AR, depending upon how you evolve it, can be extremely useful. The Heightened AR gives you a 140% damage boost, despite the game NOT listing that in the Evolution screen. But in any case, it's true about that damage modifier. The stats were found by a PC gamer and updated to the Wiki.
Evolving the AR to heightened or hardened will make you either extremely deadly, or extremely damage resistant.
But in any case OP, I think I've seen you post this same thread before. Please keep in mind that the appropriate forum for this is the class Builds Forum
Also, @op hardened Adrenaline rush greatly increases your survivability, and it's better for fully automatic weapons (less slowdown= more shots fired)
Modifié par xiiz, 07 mai 2010 - 06:26 .




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