OniGanon wrote...
You've somewhat missed the point of Neural Shock. Neural Shock has the following key features:
1. Long stun time. Really really long. 5 second stun at rank 1. That's ridiculous.
2. Godly cooldown. 3 second cooldown on a 5 second stun. That's a permastun at rank 1.
It's a bit redundant for anyone with Throw, Pull or Cryo Blast. But that leaves two classes where it's a very effective power (Soldier and Infiltrator). Even more so because it tends to leave enemies open to easy headshots. Unlike most alternatives, it requires only one point and barely interferes at all with your use of Adrenaline Rush (or Cloak).
Both of those classes have Sniper Rifles. So you can spend your time stunning the enemy for 5 seconds (once you've got their defenses down), or you can fire up Adrenaline Rush or tactical cloak and blow their head off with one shot. Sorry, it still doesn't seem very useful to me. The fact that even on insanity there isn't a single organic enemy in the game that can survive a single sniper rifle headshot from a Soldier or an Infiltrator once they're down to health, makes any talent which only works once an enemies protection is down (and only if their organic), quite useless.
Aside from that both Soldiers and Infiltrators have access to Cryo Ammo so with a single point in Cryo Ammo I could have an ability with the a 1.5 second cool down which I can activate before I enter combat that will turn my pistol into a weapon capable of freezing an unprotected organic or synthetic enemy with one shot then moving on to freeze another enemy and another and another, or I could take neural shock which I can only use every 3 seconds, which prevents me from using Adrenaline Rush or tactical cloak and which only works on organic enemies. Again quite useless.
Modifié par implodinggoat, 08 mai 2010 - 06:17 .




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