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What class would you like to create?


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#1
Brako Shepard

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I would like to see a Barbarian class.

This would have to be a human character who would excel in strength, nature attack and resistance.

Special abilities would feature shield swipe, which would be similar to the 2 handed sword swipe, except with greater no standard enemy able to get out of the way. Only downside would be it would take longer to create the next move and also reduce stamina. Upgrade would allow for a shoter stamina drain.

Heavy mace slam. This would allow the player to give an overhand smash into the enemies head causing a stun ability. Upgrades would then allow for a combo hit once they are stunned which would then knock them down.

Throat tear. This attack would make the bararian bite the throat of the enemy, causing health to drain each second after bitten. Downside would be standard version has a 1 in 10 chance of hitting, but full upgrade would change to 1 in 3 chance.

Death bash. This would major damage to enemy by hitting them with a mighty swing of the mace. Downsides would be that it is easy to avoid unless upgraded fully.

#2
CybAnt1

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I like your idea, but the barbarian strikes me as more of a warrior specialization. Of course, maybe it would work better as such if the specialization system were "deeper" than it is (i.e. changing core class mechanics, and adding substantial changes, not just minor ones). They could then also add a Chasind or Avvar barbarian origin to the game, too.



I've said before the game could use a healer/leader (not cleric) class, and an unarmed fighter (which would be even harder to do as a warrior or rogue specialization than yours), and lately I've been thinking you could combine the two into a concept I've called ... spirit sage. Focuses on magically augmented unarmed combat, healing, lore, group buffs, rebuking evil.



A specialization - not class - that might be cool is a specialization FOCUSING on archery that builds on core archery talents for rogues (or warriors, but I'd prefer rogues), maybe something a la the arcane archer from D & D.



Also, since we have warriorlike mages (arcane warriors), and warriorlike rogues (legionnaire scouts), some have said how about some hybrid class - or specialization - that blends rogue and mage. Ninja? Sorry couldn't resist. But maybe that class (or specialization? but again seems to me this might need to be a class) would focus on illusion magic, and other tactics involving disguise, deception, and trickery. Call it the Trickster class?






#3
yasuraka.hakkyou

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What I got from CybAnt's post is that it would be better to have the current specs fleshed out a bit more, and I agree. Make shapeshifter not suck, give archers a genuine spec like CybAnt said, and maybe add more spec-restricted items. Although I kinda think that Trickster class is already kinda the Shadow spec,

#4
OrlesianWardenCommander

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Dragon Tamer, Like that one darkspawn dragon tamer in Awakening i can summon drakes, baby dragons although far fetched it'd be cool to summon a high dragon, What i mean as it comes down and blasts flames where you targeted and takes off. Dragon Tamer would act like the ranger class. Also dragon tamers would excell in Fire Resistence and Willpower bounes.

Modifié par OrlesianWardenCommander, 07 mai 2010 - 03:49 .


#5
CybAnt1

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yasuraka.hakkyou wrote...

What I got from CybAnt's post is that it would be better to have the current specs fleshed out a bit more,


Disagree. I cannot see anyway to make my concept of the spirit sage doable without either overhauling the specialization system completely (so that specializations a) give more than 4 bonus active & passive talents and B) might even rework the "core" of the class) or making it a new class.

I think the barbarian idea above, and my arcane archer idea, could be specializations (of warrior, and rogue). The trickster could also be a rogue specialization. Shadow comes close - I agree - it seems like a proto-version of my trickster concept. But I want trickster to have access to a full "school" of illusion magic. 

But even these might be a bit better with an at least slightly (if not completely overhauled) 'deeper' specialization system, too. 

Incidentally, I'd also like to see a new school of magic for mages that focuses on conjuration, evocation, and summoning. (Similar to the Evocation Mod that's out there, but ... uh.... more polished, and better done.) 

Modifié par CybAnt1, 07 mai 2010 - 04:03 .


#6
CybAnt1

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My idea is the trickster might be able to do things like ... shadowstep (blink behind their target), confuse their target, create a mirror image (that actually could attack independently, but only does illusionary damage that is resisted if it's disbelieved), create an illusionary pet that attacks on its behalf, make illusionary walls between itself and its enemies. Maybe even shapeshift as a disguise, i.e. cloak themselves in the appearance of other people. Perhaps also ventriloquism talents, it could make people think it's somewhere else. Or a displacement effect that makes enemies more likely to miss with missile or other attacks.



Chance to recognize illusions AS illusions? ... your mental resistance score.



"Trickster" could also just be an illusion school of magic available to mages ... I suppose ... I'd still like it to be a rogue spec, though, so it meshes with backstabs & their other arsenal of tricks.




#7
bzombo

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Brako Shepard wrote...

I would like to see a Barbarian class.

This would have to be a human character who would excel in strength, nature attack and resistance.

Special abilities would feature shield swipe, which would be similar to the 2 handed sword swipe, except with greater no standard enemy able to get out of the way. Only downside would be it would take longer to create the next move and also reduce stamina. Upgrade would allow for a shoter stamina drain.

Heavy mace slam. This would allow the player to give an overhand smash into the enemies head causing a stun ability. Upgrades would then allow for a combo hit once they are stunned which would then knock them down.

Throat tear. This attack would make the bararian bite the throat of the enemy, causing health to drain each second after bitten. Downside would be standard version has a 1 in 10 chance of hitting, but full upgrade would change to 1 in 3 chance.

Death bash. This would major damage to enemy by hitting them with a mighty swing of the mace. Downsides would be that it is easy to avoid unless upgraded fully.

barbarian has always interested me as a possible class and also i'd like to see the ranger specialization turned into its own class.

#8
CybAnt1

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Sorry ... in case you haven't noticed, I think about how to add classes to this game about as much as Upper Krust thinks about adding monsters. (I still think the existing 3 are too few, especially with the current specialization system.)



Back to your barbarian idea.... because I'd like to see it ... and it was in some of the original concept art to the game! ... so I figure Bio owes it to us, so to speak.



We already have berserkers ... but I imagine there might be a barbarian rage ability that's similar to berserk rage, but could be done a bit differently. Maybe while raging, barbarians go totally out of control (i.e. basically they become autopilot attack everything in sight machines even if AI's turned off), but get huge damage bonuses, and defense penalties, while doing so.



Barbarians might be stamina-focused, so that instead of wearing plate heavy and massive armor like other warriors, they tend to stick to furs, and skins, or leather armor. However, they might fight with giant kite shields, or 2H weapons. And of course they need fierce looking animal helms. They need spears and thrown javelins, hammers, or axes as weapons in this game, those would be great for barbarians. I imagine they'd use thrown weapons instead of bows or crossbows.



Perhaps barbarians might have favored enemies, like certain kinds of beasts, or other adversaries, that they get bonuses against. Other special abilities might be a scream of terror (sort of like the reaver's countenance, but more effective) that strike fear into enemies, or a mechanism that as they become more and more damaged, they become more and more angry with bloodrage, doing extra damage in return.



Yes, my ideas come from other games both PnP and computer that I've played ... but where else do ideas come from?


















#9
PigTaint

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An assassin, beyond just the normal rogue, keen on poisoning, stealth ranged take outs and alchemy. It would be a close variation on the archer/rogue, but I feel the archer is not up to my liking to make the build and test it out.

#10
CybAnt1

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Existing assassin spec could be much deeper. I think every specialization should offer 8-10 talents; maybe 5 passive benefits, and 5 active or sustained abilities.



For that matter, I also feel that same way about bard, ranger, and templar, in particular. Rangers need some wilderness skills/talents. Bards need more songs. And templars need to have some anti-undead/demon powers, not just anti-mage. Shapeshifter needs reworking but shapeshifter plus does that well enough. Keeper I'd like to see summoning sylvans & doing more "druidlike" stuff.



Assassin could have spec-only access to some especially lethal poisons no other rogues can make, for example. I also think it really needs to be able to sniper shot when shooting people from behind or from stealth with, say, a crossbow.



I like the duelist spec but it needs dueling weapons: light 1H swords like sabers, rapiers, and epees.






#11
ObserverStatus

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Demonologist? :devil:

#12
yasuraka.hakkyou

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CybAnt: ah, I see. I meant no offense. perhaps the class / spec system could use a rehaul.

#13
Zeleen

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I kinda would like all classes to be able to open locks

#14
yasuraka.hakkyou

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^ maybe transfer that to a skill, and cunning would still help, but not as much as a skill point?

#15
hexaligned

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I'd like to see a class that specializes in summoning, be it deamons, animals, undead, heralds, whatever. I've tried a couple mods, but none of them are balanced and most of them are pretty glitchy.

The reason I say class is because a base mage with summoning spells added on is waaay too over powered, the caster should have to sacrifice solo power in order to do it. I'd also like to see it as the base core mechanic of a class, and not just 3 extra spells that are tacked on.

#16
Nerdage

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I'm not sure about classes but more specalizations would be good, and make the system deeper as others have said. Perhaps making some exclusive to others, spirit healer / blood mage, for example, seems hard to justify considering the pretty much opposing natures.

It's too bad RPGs suffer this insatiable need for balance, there are plenty of good ideas that would never happen because they'd be "too powerful", as if that would stop you in reality.

A bit of a Warden's Keep spoiler below...

A 'proper' blood mage would be good, to see Avernus perform his summoning ritual and think "My mage could solo him in seconds but still never hope to cast those spells" is a bit irritating. Perhaps they could boost blood magic to the power it's hinted at, but having use it cause your companions to actually walk out on you, replacing them with a retinue of summoned creatures (demons?) during combat.

Modifié par nerdage, 07 mai 2010 - 09:40 .


#17
Brako Shepard

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OWC,



There is a game by the name of 'Viking : Battle for Asgard, and in it there is a magic spellwhich does what you would like to see. In the game you need to collect certain things and then when you have enough you call for the dragon. You select where you want its flame to hit and it really is a great feature. I think if it could be done for DA2, it would be lot of fun indeed.





Cybant,



Yeah I was thinking if it would be too much like warrior, but in my head I know what the beneifits would have been lol. I came up with it after playing DA and realising that around 4 team members including my self were warriors. Although they can have different specializations, I think a coupel of different stronger classes should be in there. Like Warriors have better attacks againts armor, and barbarians have atronger attacks against nature, aswell as a better resistance to fire attacks. These would of course be there default benefits when picking the class type.



Plus I think it would have been interesting to see a barbarian joining the Wardens. The thing I am most looking forward too for DA2,is the actual origins story at the begining.




#18
CybAnt1

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There's no doubt some type of barbarian class or concept was originally part of the game (or at least the planning for it); it's in the early concept trailers.



And certainly we've already run into plenty of lore of groups of barbarians living in Thedas (the Chasinds, the Avvars).



I would guess it's just a matter of time till one shows up as a PC or NPC. I suspect they will make barbarian a warrior specialization.



Unfortunately, under the existing system, that means they get only 4 abilities on top of what warriors get (1 passive, 1 sustained, 1 activated, and 1 that augments an earlier ability is common for many specs), and becoming one doesn't change any aspect of their "warrior-ness" if you get what I mean.



I do think if they're not going to make more classes (although I feel the game needs at least 1 more like my spirit sage, come on, it's so obvious ... 4 char slots, 4 classes)... a complete overhaul of the specialization system for DA 2 might be another alternative.



Specializations should have passive talents that change the core mechanics of their existing class (btw the only one I know of that really does this is the arcane warrior for mages, allowing them to substitute magic for might when it comes to weapons/armor), and have a nice suite of active & sustained abilities that really differentiate them from others. Yes, sort of like prestige classes in other games.










#19
Guest_MessyPossum_*

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Dancer Specialization - Dancer for money. As Lolz Greenbottle my halfling female rogue would charm and beguile any passer by with cavorting which was a mix of rave and tribal. Sadly no one really sees the skill warrants the creation of a sub class. I recall Dave Arneson giving my character a half eaten fish for my efforts once.



Dragon Knight Specialization - Dragons for money. I know that the world of dragons may appear to be lacking a key element... the dragons. But I think there should still be a group that's takes dragon slaying as their charge. The character wielding the spec would definitely have a spot in my party.



Arcane Archer - Arcaning(sp?) for money. I actually only included this because I couldn't think of a mage specialization. Sorry.

#20
Brako Shepard

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The barbarian character would also have different armour sets to the likes of warriors. They would wear armour which would reveal there arms and perhaps sections of there torso. This then would allow for war paint similar to what the mabari have.



Different paints for different defence abilities.

#21
CybAnt1

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I like that. Right now, there are purely cosmetic face tattoos, and Mabari tattoos/warpaint that actually have effects (on Dog).



I think non-cosmetic body tattoos for humanoids (with actual properties) would be an interesting addition, both for barbarians and my concept of the spirit sage.




#22
mogon

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Male & female Barbarrein

or a druid or a monk

#23
BigBlue

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i would like to see a "vanguard" would be a warrior type that excels in constitution and physical resistance but has only minute stamina pool thus relying on aggro from auto attacking (a passive would make for more threat per attack) and relying on sustainables for damage.



Also i would wish for a preist (much like Wow) that would be a "mage" that can either go into shadow specializations and kill things with darkness and make darkness armor possibly poin the darkspawn, or go through holy discipline where you could wear armor made from pure light and purge darkspawn with lighting bolts.



Also this is one i have been wanting for a while, a martyr that can have great mediocre physical and magical prowess but gets great bonuses when dropping close to death and can sacrifice health to transfer to other members of the party. Also you can go into 2 specializations one a defensive one that gives you substantial defense and armor boosts when below 25%hp and can appear to be wounded to make all enemies attack, or an offensive one doing the aforementioned

#24
Suicider_11

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grey wardens should have a specialization tree of their own whether you acquired avernus research or not. Or maybe have passive abilities to them after the joining much like having the dwarves have the ability ti resist magic. Detecting darkspawn should also be a passive ability and increases the detection of darkspawn as your level grows.

#25
Dokarqt

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I would love to see a monk class. With their own origin of course, it would be a must with the esoteric training.



Of course they would need special hand-to-hand combat animations. It would still rock.