No, its not.Gust4v wrote...
It's optional.
There is an Achievement = we have to do it.
No, its not.Gust4v wrote...
It's optional.
Someguy101 wrote...
i actually like this idea.
pat.one wrote...
Part of the great action/adventure stories - is the presence of a love line, which gives a deeper meaning to these relationships and character development, isn't it?
slimgrin wrote...
I support this. And also, I agree with Dick Delaware's comments on the romances feeling shoehorned In ME2. They definitely come across as fan service.
As I have said before, ME1 had cojones. The devs stuck to their guns and included deeper, more mature content. That is why the romance scenarios had real meaning in the context of the game.
Modifié par Dick Delaware, 08 mai 2010 - 08:57 .
Guest_slimgrin_*
Dick Delaware wrote...
slimgrin wrote...
I support this. And also, I agree with Dick Delaware's comments on the romances feeling shoehorned In ME2. They definitely come across as fan service.
As I have said before, ME1 had cojones. The devs stuck to their guns and included deeper, more mature content. That is why the romance scenarios had real meaning in the context of the game.
To be fair, I thought they kinda sucked for the most part in both games. Ashley was OK because she had plausible flaws as well as good qualities, there was a nice back-and-forth with the initial flirting that was more realistic, and felt more like a person than Liara, who was there for nerds to ****** to and had almost no personality to speak of. Liara was probably the least interesting LI in the series.
In the second game, strangely enough, I found Tali the most compelling of the female options, even though that was definite fan service. I thought it was nice - you don't have to play therapist like you do with Jack, nor do you get the constant whining about being perfect like with Miranda.
In either game, they are hardly remarkable. It's not like you get a ton of dialogue either, so it's not meant to be really deep either.
What I'd like to see is some more of the little things that make meeting women in real life so fun. I love that moment where both of you are locking eyes on each other, you both want each other and you know it, but neither of you are going to say it out loud because the sexual tension is too damn fun to just leave it out there like that. It's these really fun moments I love and I wish would be in games more if they decide to put in romances.
Modifié par slimgrin, 08 mai 2010 - 09:58 .
slimgrin wrote...
What you are describing is reading body language; flirting with a purpose. What appeals to me with the whole li thing is the thought of putting your li in danger, including them in the plot somehow. Then you really care whether they live or die, as well as their role in the story. Focusing on the conversations can only go so far in a video game.
I think they tried what you are talking about with Morinth - the trickiest dialouge in the game imo - and some of the worst. These are cutscenes we are talking about. A limited medium at best.
Modifié par Dick Delaware, 08 mai 2010 - 10:33 .
Modifié par Stounga, 09 mai 2010 - 12:15 .
EA_BiowareAccount wrote...
Yah I said it, I may be less than one percent here but I want no romances for Mass Effect 3. Dont tell me I dont have to have a romance, just play the game. I want my shephard knowing that no one is checking him out. Also why can't the other squadmates date each other why does there have to be a line for just shephard?
I"s there anyone that at least likes or is ok with this idea of no romances in Mass Effect 3? The bottom line is that I dislike romancing, sometimes feels like cheating on real life g/f (not really)
that is all.
Stounga wrote...
I like the romance option. However; I prefer the ME1 variant a gradual building up over time scenario which splinters off into the end, only if you choose it to do so.
In the second game every romance-able character must have a real sex drive if they all keep coming on to you after like 3 talks and a loyalty mission completion. Not being to go further in depth with conversations and back stories with the female/male characters you can romance simply because they are romance-able is way too annoying. Bioware are pandering to the romance "OMG OMG OMG I WNA BNG X CHRACTER" type of people.
I find the second game except for Tali or Garrus because they have history on the first game way too up front and crass about it all.
Dick Delaware wrote...
You're not missing a lot. The romances constitute maybe 10 minutes of gameplay, and most of them are poorly written anyways. I think it's exaggeration to say that if there are no romances to ME3, then it is a bad ending to the trilogy. That's hardly the case considering they're optional and the game is not even about the romances.
Honestly, I would like to see a BioWare game that doesn't have romances. Or, if it does, it's subtle and never quite resolved. At the very least, it would be a different approach from a developer that plays it safe far too often for my liking with their patented formula.
Modifié par Peppard, 09 mai 2010 - 02:23 .
Peppard wrote...
If you play the DA:O: A expansion (and I'm not saying anything you wouldn' t know from game trailers or the FAQ), and treat it as a separate game by not importing from DA:O, but using the default warden, well, you'll more or less get your wish. Were the characters more compelling because they didn't have to worry about making some of them romance options? It let them have a dwarf female as a companion, something I doubt they'd try if they had to make all the female team romance optionsOddly enough, it also let them have 2 male characters that were not strictly from the Kaidan/Carth/Jacob school of Nice Guys. They were still slightly whiny though.
Dick Delaware wrote...
At the very least, a lack of romances would reduce the pressure for BioWare to keep making characters based on the same archetypes. Or, hey, if you do want romances, why not try something different? Why does EVERY single male lead have to be a shy, nice guy who gets nervous when a female PC shows interest? It would be pretty damn interesting if you had a male character you initially meet that was confident, dangerous (maybe a little self-destructive) and assertive, IMO. Why does at least one female LI have to be an ice queen? Hell, even if the different types of characters they might use are cliches, at least they'll be cliches that we haven't seen before.
Peppard wrote...
Dick Delaware wrote...
At the very least, a lack of romances would reduce the pressure for BioWare to keep making characters based on the same archetypes. Or, hey, if you do want romances, why not try something different? Why does EVERY single male lead have to be a shy, nice guy who gets nervous when a female PC shows interest? It would be pretty damn interesting if you had a male character you initially meet that was confident, dangerous (maybe a little self-destructive) and assertive, IMO. Why does at least one female LI have to be an ice queen? Hell, even if the different types of characters they might use are cliches, at least they'll be cliches that we haven't seen before.
That's interesting, and I sort of agree, but on the other hand, I think that as long as a character IS a romance option and is male, that said character will be viewed more negatively by a majority of the player population no matter what BW does in terms of how they write the character. I also think that as long as a female character is an LI, that the majority of the playerbase will view the character more positively, no matter what flaws or issues the character has. In short, we're always biased and some of what we notice isn't in the writing and story, it's in our own heads, influenced by the opinion of other players.
It's also hard to truly discuss anything without spoiling too much detail about specific plots in various games.
I do like the romance subplots though, and often they motivate me to replay the games more than just the opportunity to try different classes and difficulty levels does. I did not play Awakenings through more than once, but I did like the characters there.
Yet I don't think romance subplots are necessary to making a good game. As a straight female player, I sort of think though, that if it weren't for such subplots, there wouldn't be any safe area to include fluff targeted at me.
i for one like the romancesEA_BiowareAccount wrote...
Yah I said it, I may be less than one percent here but I want no romances for Mass Effect 3. Dont tell me I dont have to have a romance, just play the game. I want my shephard knowing that no one is checking him out. Also why can't the other squadmates date each other why does there have to be a line for just shephard?
I"s there anyone that at least likes or is ok with this idea of no romances in Mass Effect 3? The bottom line is that I dislike romancing, sometimes feels like cheating on real life g/f (not really)
that is all.
Saphara wrote...
holy blasted necro batman...