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No Romances for Mass Effect 3


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#51
uzivatel

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Gust4v wrote...

It's optional.

No, its not.

There is an Achievement = we have to do it.

#52
pat.one

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Part of the great action/adventure stories - is the presence of a love line, which gives a deeper meaning to these relationships and character development, isn't it?

#53
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Someguy101 wrote...

i actually like this idea.


thats one! haha.

The real beef of having no romances isnt so much about romances themselves but in that further conversation and interaction with squadmates are only romance related.  I would like to expand a friendship with a squadmate without it leading to a romance. More conversations with squadmates without romancing. 

Also to reiterate I know its an option.

#54
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pat.one wrote...

Part of the great action/adventure stories - is the presence of a love line, which gives a deeper meaning to these relationships and character development, isn't it?


no and yes, in Star Wars Luke Skywalker didn have a love.  however Im not opposed to squadmates romancing each other, its that shephard is the only one doing the romancing I got a problem with.  so in a way a love line in action/adventure stories are important not necesary for main character though.

#55
Mr.BlazenGlazen

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Alright, you don't have to romance anyone in me3. Its pretty easy actually all you have to do is either not talk to anyone or be a douche and reject them.

#56
Dick Delaware

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slimgrin wrote...
I support this. And also, I agree with Dick Delaware's comments on the romances feeling shoehorned In ME2. They definitely come across as fan service.

As I have said before, ME1 had cojones. The devs stuck to their guns and included deeper, more mature content. That is why the romance scenarios had real meaning in the context of the game.


To be fair, I thought they kinda sucked for the most part in both games. Ashley was OK because she had plausible flaws as well as good qualities, there was a nice back-and-forth with the initial flirting that was more realistic, and  felt more like a person than Liara, who was there for nerds to ****** to and had almost no personality to speak of. Liara was probably the least interesting LI in the series.

In the second game, strangely enough, I found Tali the most compelling of the female options, even though that was definite fan service. I thought it was nice - you don't have to play therapist like you do with Jack, nor do you get the constant whining about being perfect like with Miranda.

In either game, they are hardly remarkable. It's not like you get a ton of dialogue either, so it's not meant to be really deep either.

What I'd like to see is some more of the little things that make meeting women in real life so fun. I love that moment where both of you are locking eyes on each other, you both want each other and you know it, but neither of you are going to say it out loud because the sexual tension is too damn fun to just leave it out there like that. It's these really fun moments I love and I wish would be in games more if they decide to put in romances.

Modifié par Dick Delaware, 08 mai 2010 - 08:57 .


#57
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Dick Delaware wrote...

slimgrin wrote...
I support this. And also, I agree with Dick Delaware's comments on the romances feeling shoehorned In ME2. They definitely come across as fan service.

As I have said before, ME1 had cojones. The devs stuck to their guns and included deeper, more mature content. That is why the romance scenarios had real meaning in the context of the game.


To be fair, I thought they kinda sucked for the most part in both games. Ashley was OK because she had plausible flaws as well as good qualities, there was a nice back-and-forth with the initial flirting that was more realistic, and  felt more like a person than Liara, who was there for nerds to ****** to and had almost no personality to speak of. Liara was probably the least interesting LI in the series.

In the second game, strangely enough, I found Tali the most compelling of the female options, even though that was definite fan service. I thought it was nice - you don't have to play therapist like you do with Jack, nor do you get the constant whining about being perfect like with Miranda.

In either game, they are hardly remarkable. It's not like you get a ton of dialogue either, so it's not meant to be really deep either.

What I'd like to see is some more of the little things that make meeting women in real life so fun. I love that moment where both of you are locking eyes on each other, you both want each other and you know it, but neither of you are going to say it out loud because the sexual tension is too damn fun to just leave it out there like that. It's these really fun moments I love and I wish would be in games more if they decide to put in romances.


What you are describing is reading body language; flirting with a purpose. What appeals to me with the whole li thing is the thought of putting your li in danger, including them in the plot somehow. Then you really care whether they live or die, as well as their role in the story. Focusing on the conversations can only go so far in a video game.

I think they tried what you are talking about with Morinth - the trickiest dialouge in the game imo - and some of the worst. These are cutscenes we are talking about. A limited medium at best.

Modifié par slimgrin, 08 mai 2010 - 09:58 .


#58
Dick Delaware

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slimgrin wrote...
What you are describing is reading body language; flirting with a purpose. What appeals to me with the whole li thing is the thought of putting your li in danger, including them in the plot somehow. Then you really care whether they live or die, as well as their role in the story. Focusing on the conversations can only go so far in a video game.

I think they tried what you are talking about with Morinth - the trickiest dialouge in the game imo - and some of the worst. These are cutscenes we are talking about. A limited medium at best.


Not necessarily. It can be done with words as well. In ME1, when Shepard starts flirting with Ashley by asking her if she'd kiss her commanding officer if it meant completing the mission, and she responds by saying that she'd have to arrest him because it's against regulations is an example of what I'm talking about. I thought the poetry stuff was kinda goofy and over-long, but I definitely liked that bit of back and forth. Oh, and I LOVED how she calls Shepard out by laughing at him if he chooses really cheesy "nice" responses. That was funny and totally realistic.

Not sure if I like the idea of putting the LI in danger and making it a plot point. I never saw the romances as a huge part of the game and would be annoyed if they put it front and center like that in ME3. Putting the LI in danger really depends on how much you care about the character to begin with. I'm not going to start caring one way or another about Miranda or Liara because the story tells me to - in fact, that would ****** me off. It's kinda risky since you have to make sure that the character in question is likable and important enough that you want to save them, and it needs to be pulled off in such a way that it doesn't appear contrived.

Modifié par Dick Delaware, 08 mai 2010 - 10:33 .


#59
Strange Aeons

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The player romance option is a feature of Bioware RPGs that is both distinctive--to the point of being defining--and immensely popular, judging by the amount of interest it generates.



Bioware would have to be insane to remove it from their games.

#60
-System

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It would actually make sense for some of the NPCs to date depending on who and how you react with each one.

#61
Stounga

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I like the romance option. However; I prefer the ME1 variant a gradual building up over time scenario which splinters off into the end, only if you choose it to do so.

In the second game every romance-able character must have a real sex drive if they all keep coming on to you after like 3 talks and a loyalty mission completion. Not being to go further in depth with conversations and back stories with the female/male characters you can romance simply because they are romance-able is way too annoying. Bioware are pandering to the romance "OMG OMG OMG I WNA BNG X CHRACTER" type of people.

I find the second game except for Tali or Garrus because they have history on the first game way too up front and crass about it all.

Modifié par Stounga, 09 mai 2010 - 12:15 .


#62
Aradace

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EA_BiowareAccount wrote...

Yah I said it, I may be less than one percent here but I want no romances for Mass Effect 3.  Dont tell me I dont have to have a romance, just play the game.  I want my shephard knowing that no one is checking him out.  Also why can't the other squadmates date each other why does there have to be a line for just shephard? 

I"s there anyone that at least likes or is ok with this idea of no romances in Mass Effect 3?  The bottom line is that I dislike romancing, sometimes feels like cheating on real life g/f (not really)

that is all.  :D


I'd agree with you but if I recall, it's already been hinted at that your LI is going to play a major role in ME3.  Which is going to be interesting with my single Shepard importing his bloodbath run from ME2 where everyone but Kasumi and Zaeed are dead lol.

#63
DOYOURLABS

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I hope ME3 doesn't have any romances. Or squad members. Or biotics. Or a Normandy. Or story telling. Or plot. Or RPG elements. /sarcasm

#64
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Stounga wrote...

I like the romance option. However; I prefer the ME1 variant a gradual building up over time scenario which splinters off into the end, only if you choose it to do so.

In the second game every romance-able character must have a real sex drive if they all keep coming on to you after like 3 talks and a loyalty mission completion. Not being to go further in depth with conversations and back stories with the female/male characters you can romance simply because they are romance-able is way too annoying. Bioware are pandering to the romance "OMG OMG OMG I WNA BNG X CHRACTER" type of people.

I find the second game except for Tali or Garrus because they have history on the first game way too up front and crass about it all.


This. 

ME1 no problem didnt feel like I missed out on conversations.  ME2 makes it a bit more cheesy and rushed.

#65
Peppard

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Dick Delaware wrote...


You're not missing a lot. The romances constitute maybe 10 minutes of gameplay, and most of them are poorly written anyways. I think it's exaggeration to say that if there are no romances to ME3, then it is a bad ending to the trilogy. That's hardly the case  considering they're optional and the game is not even about the romances.

Honestly, I would like to see a BioWare game that doesn't have romances. Or, if it does, it's subtle and never quite resolved. At the very least, it would be a different approach from a developer that plays it safe far too often for my liking with their patented formula.


If you play the  DA:O: A expansion (and I'm not saying anything you wouldn' t know from game trailers or the FAQ), and treat it as a separate game by not importing from DA:O, but using the default warden, well, you'll more or less get your wish.   Were the characters more compelling because they didn't have to worry about making some of  them romance options? It let them have a dwarf female  as a companion, something I doubt they'd try if they had to make all the female team romance options :P   Oddly enough, it also let them have 2 male characters that were not strictly from the Kaidan/Carth/Jacob school of Nice Guys. They were still slightly whiny though.

Modifié par Peppard, 09 mai 2010 - 02:23 .


#66
scrappydoo555

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I like a bit of romance in the game but I think there was just too much of it in ME2. I thought ME1 was fine with 3 but 6 is just over kill and like many others have said, if your not romancing someone they barely talk to you. I can't imagine they would change this for ME3 but it's something I hope they think about or future games. Plus It might help get rid of the mountain of threads pleading for each character to stay in the game

#67
Dick Delaware

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Peppard wrote...
If you play the  DA:O: A expansion (and I'm not saying anything you wouldn' t know from game trailers or the FAQ), and treat it as a separate game by not importing from DA:O, but using the default warden, well, you'll more or less get your wish.   Were the characters more compelling because they didn't have to worry about making some of  them romance options? It let them have a dwarf female  as a companion, something I doubt they'd try if they had to make all the female team romance options :P   Oddly enough, it also let them have 2 male characters that were not strictly from the Kaidan/Carth/Jacob school of Nice Guys. They were still slightly whiny though.


I haven't played Awakening yet, but this is a positive point for myself. I don't like how in every BioWare game I try, the first guy I meet is ALWAYS a shy, nice guy who's probably going to be a little whiny. Cracked put it very succinctly when describing the male leads in BioWare games: "like Han Solo, but slightly more of a p*ssy." To be fair to Jacob, despite his really cheesy romance subplot, he doesn't spend mass amounts of time angsting and acting childishly like Alistair and Carth did. In fact, I really appreciated his professional demeanor since I think it's idiotic that I'm supposed to play therapist for a group of people with elite skills that are supposed to be saving the galaxy.

That's actually one reason I liked ME2 so much - characters were usually a bit different than we'd seen from past BioWare games (Can't recall anyone quite like Mordin, Thane, or Legion in other Bio games).

At the very least, a lack of romances would reduce the pressure for BioWare to keep making characters based on the same archetypes. Or, hey, if you do want romances, why not try something different? Why does EVERY single male lead have to be a shy, nice guy who gets nervous when a female PC shows interest? It would be pretty damn interesting if you had a male character you initially meet that was confident, dangerous (maybe a little self-destructive) and assertive, IMO. Why does at least one female LI have to be an ice queen? Hell, even if the different types of characters they might use are cliches, at least they'll be cliches that we haven't seen before.

For an example of what I'm talking about, look at the difference in the type of characters in KotOR I and KotOR II, made by different development studios. When has BioWare made a character similar to Kreia? Or Hanharr, who replaced the forgettably boring Zalbaar? Hell, even a guy like Atton is much different because he's got that dangerous streak in him I'm talking about and he's a subversion of that whole Han Solo cliche. A character like HK-47 was originally a BioWare creation, but he returns in the sequel acting in a much more cunning and calculated manner as well. Say what you will about the flaws of the sequel's ending, but I think the different approach to characters made things very fresh, and it's one that I'd love to see in the future.

#68
Peppard

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Dick Delaware wrote... 
At the very least, a lack of romances would reduce the pressure for BioWare to keep making characters based on the same archetypes. Or, hey, if you do want romances, why not try something different? Why does EVERY single male lead have to be a shy, nice guy who gets nervous when a female PC shows interest? It would be pretty damn interesting if you had a male character you initially meet that was confident, dangerous (maybe a little self-destructive) and assertive, IMO. Why does at least one female LI have to be an ice queen? Hell, even if the different types of characters they might use are cliches, at least they'll be cliches that we haven't seen before.


That's interesting, and I sort of agree, but on the other hand, I think that as long as a character IS a romance option and is male, that said character will be viewed more negatively  by a majority of the player population no matter what BW does in terms of how they write the character.  I also think that as long as a female character is an LI, that the majority of the playerbase will view the character more positively, no matter what flaws or issues the character has.   In short, we're always biased and some of what we notice isn't in the writing and story, it's in our own heads, influenced by the opinion of other players.

It's also hard to truly discuss anything without spoiling too much detail about specific plots in various games. 

I do like the romance subplots though, and often they motivate me to replay the games more than just the opportunity to try different classes and difficulty levels does.  I did not play Awakenings through more than once, but I did like the characters there.

Yet I don't think romance subplots are necessary to making a good game.   As a straight female player, I sort of think though, that if it weren't for such subplots, there wouldn't be any safe area to include fluff targeted at me. 

#69
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Peppard wrote...

Dick Delaware wrote... 
At the very least, a lack of romances would reduce the pressure for BioWare to keep making characters based on the same archetypes. Or, hey, if you do want romances, why not try something different? Why does EVERY single male lead have to be a shy, nice guy who gets nervous when a female PC shows interest? It would be pretty damn interesting if you had a male character you initially meet that was confident, dangerous (maybe a little self-destructive) and assertive, IMO. Why does at least one female LI have to be an ice queen? Hell, even if the different types of characters they might use are cliches, at least they'll be cliches that we haven't seen before.


That's interesting, and I sort of agree, but on the other hand, I think that as long as a character IS a romance option and is male, that said character will be viewed more negatively  by a majority of the player population no matter what BW does in terms of how they write the character.  I also think that as long as a female character is an LI, that the majority of the playerbase will view the character more positively, no matter what flaws or issues the character has.   In short, we're always biased and some of what we notice isn't in the writing and story, it's in our own heads, influenced by the opinion of other players.

It's also hard to truly discuss anything without spoiling too much detail about specific plots in various games. 

I do like the romance subplots though, and often they motivate me to replay the games more than just the opportunity to try different classes and difficulty levels does.  I did not play Awakenings through more than once, but I did like the characters there.

Yet I don't think romance subplots are necessary to making a good game.   As a straight female player, I sort of think though, that if it weren't for such subplots, there wouldn't be any safe area to include fluff targeted at me. 


cliche personality for LIs have been somewhat prevalent however characters like Tali and Garrus where created before ever intended to be LIs but Tali has got the shy school girl personality and Garrus is the awkward rogue.  I think that extends to most of the characters in bioware games and Im ok with that but there is a level of depth when you continue conversations with them.  I wish to get to know my squadmates better without hitting on them though and I feel that in Mass Effect 2, that happens often.

#70
rolson00

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EA_BiowareAccount wrote...

Yah I said it, I may be less than one percent here but I want no romances for Mass Effect 3.  Dont tell me I dont have to have a romance, just play the game.  I want my shephard knowing that no one is checking him out.  Also why can't the other squadmates date each other why does there have to be a line for just shephard? 

I"s there anyone that at least likes or is ok with this idea of no romances in Mass Effect 3?  The bottom line is that I dislike romancing, sometimes feels like cheating on real life g/f (not really)

that is all.  :D

i for one like the romancesPosted Image  any way you don't have to do them any way they only "check you out if you started the romance, so don't start the romance in future. 

#71
Endurium

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There aren't really any romances per se. Bioware generally treats it like baseball where we move from base to base until scoring a home run. After that it's rather bland and uninteresting.

That said, I enjoyed reminiscing with Liara in the SB DLC; it's just too bad she couldn't be part of the team instead of Samara.

#72
Biotic_Warlock

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Who says romance doesnt spark in the most unlikely places?
We need a little love... even if the reapers are our top priority.

Not everyone in ME is a virgin - ISNT THAT RIGHT KELLY CHAMBERS.

#73
Saphara

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holy blasted necro batman...

#74
Tazzmission

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imo the LI for me3 should be liara, kaiden ,asheley.... wile i enjoyed being a nympho with the squad from me2 i think its pretty much safer to make the 3 i posted the only li choices. lotsb pretty much sets that up

#75
Biotic_Warlock

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Saphara wrote...

holy blasted necro batman...


I only just realised now XD Posted ImagePosted ImagePosted ImagePosted Image