Athenau wrote...
But since the call is separate, for any multipliers to apply to the ammo power would require those multipliers to be applied twice during the calculation. Once for the ammo power, and again for the weapon itself. I find that unlikely. Actually, now that I think of it, I've tested whether the damage done by squad AP ammo is equivalent to the damage done by 5/5 sniper upgrades in the presence of other modifiers; it turns out AP ammo does less damage than the upgrades.
I did some damage testing a while back to try and figure out how the adrenaline rush damage boost worked, here's a data point I dug up.
Revenant vs a husk, either 4/5 or 5/5 Assault Rifle upgrades, penetration upgrade, Commando, Tungsten Ammo.
With AP ammo: 88 pixels of damage done to armor bar
WO AP ammo: 60 pixels of damage done to armor bar
So AP ammo accounts for a 46% damage boost.
If ammo powers and penetration upgrades worked as you described it, you'd expect the following (assuming 4/5 upgrades)
WO AP Ammo: 1.4 (revenant multiplier against armor) * 1.25 (penetration upgrade) * 1.4 (weapon upgrades) * 1.15 (commando bonus) = 2.8175x base weapon damage
W. AP Ammo: 1.4 * 1.25 * 1.4 * 1.15 + (.7 * 1.15) = 3.6225x base weapon damage
Based on the calculation you'd expect only a ~28% damage boost from Tungsten, but it seems to be rather higher than that.
That's interesting. If both your results and mine are true, it would mean ammo powers receive some but not all of the multipliers that apply to weapon base damage.
EDIT: Let's see.. if the ammo power benefits from the revenant multiplier against armor,
2.8175 + 0.7 * 1.15 * 1.4 = 3.9445 = 40% more than without Tungsten. 84px vs 60px.
If it also benefits from the penetration upgrade,
2.8175 + 0.7 * 1.15 * 1.4 * 1.25 = 4.2265 = 50% more than without Tungsten. 90px vs 60px.
Both are close, but not exactly... it could be either, as far as we know (assuming you did your counting right).
EDIT2: On the other hand, the damage could be calculated thus:
base * (1 + 0.4 + 0.25 + 0.4 + 0.15) + ammo bonus = 2.2 + ammo bonus
2.2 + 0.7 * 1.15 = 3.005 for tungsten. 3.005/2.2 = 1.366, which is closer to your result than the multiplicative method.
Another thing that could mess with calculations is distance. If you were at short distance you got +25% damage. That would change the previous to
2.45 + 0.7 * 1.15 = 3.225 for tungsten. 3.225/2.45 = 1.316.
Or the damage calculation could be a hybrid between this method and the multiplicative one. For example, all bonuses from skills and gear could be added together before multiplication of base damage, but the inherent anti-armor bonus would remain as a separate multiplier.
Modifié par cruc1al, 09 mai 2010 - 12:30 .