What could improve a game like Dragon Age?
#1
Posté 07 mai 2010 - 06:19
My personal ones would be:
1) Many more places and quests to go with said places
2) A baldurs gate/ Baldurs Gate 2/ Ice Wind Dales style skills/talents/attributes system to make it extremely in depth. Dragon age lackeda decent length skill/talent tree (although the skills were still great, they did get repetitive).
3) A five or six character 'squad' plus many more monsters to make the game much harder for said squad as a larger squad means more fighting power
4) Much more variety (as in larger bestiaries, with monsters having a large variety of weaknesses and strengths to make the gameplay even more dynamic)
5)Many, many, many more sets of armour and weapons, also with their very own strengths and weaknesses as that would make an item hog like me extremely happy.
#2
Posté 07 mai 2010 - 06:26
PLEASE TELL THEM THAT A PATCH IS ON ITS WAY. You don't have to give any more details than that.
#3
Posté 07 mai 2010 - 08:38
2) If it equals more dialogue, less characters.
3) LESS BUGS!
4) Weather.
5) For now on, respecc should be in every sequel/prequel.
6) Camp should be a key feature of an DA game.
#4
Posté 07 mai 2010 - 09:02
2) a party of four members is too little for the rules system of DAO: if you need a rogue and a mage and your main character you had left only one choice for a character you simply like. Even only five members would be better.
sorry for the bad english
#5
Posté 07 mai 2010 - 09:03
Zy-El wrote...
I think Bioware could seriously improve on their communications to the public especially through the forums. It would be a full-time job for someone to dispell all of the mis-information that's being posted by frustrated players slogging through bugs.
PLEASE TELL THEM THAT A PATCH IS ON ITS WAY. You don't have to give any more details than that.
Ditto
#6
Posté 07 mai 2010 - 09:07
#7
Posté 07 mai 2010 - 09:18
#8
Posté 07 mai 2010 - 09:58
2.Bug fixes
3.more bug fixes
4.more funny shale scenes
#9
Posté 07 mai 2010 - 10:00
TheDarkHuntress wrote...
Zy-El wrote...
I think Bioware could seriously improve on their communications to the public especially through the forums. It would be a full-time job for someone to dispell all of the mis-information that's being posted by frustrated players slogging through bugs.
PLEASE TELL THEM THAT A PATCH IS ON ITS WAY. You don't have to give any more details than that.
Ditto
Dittox2
#10
Posté 07 mai 2010 - 10:11
2.) Chocobos
3.) Banzai spirit
4.) A talking raccoon sidekick
5.) None of the above
I really think more exploration options would help. Bioware seems to hate a jump/climbing/swiming feature in their games but it could really be beneficial towards giving the players some variety in how they get to explore the gaming world. Bioware nailed the writing in DA:O with only a few picky issues popping up. These exploration featuers of course can't be patched into DA:O but my mentioning them is in reference to a sequel, which hopefully will come out!
I think they should also, as others have said, not patch their game unless they've playtested it pretty darn well. Patch 1.03 sucked. I would put it more politely if I could but I can't, sorry.
#11
Guest_Magnum Opus_*
Posté 07 mai 2010 - 10:34
Guest_Magnum Opus_*
I got to #2, and then my head exploded.
#12
Posté 07 mai 2010 - 10:46
#13
Posté 08 mai 2010 - 12:40
#14
Posté 08 mai 2010 - 12:43
#15
Guest_MessyPossum_*
Posté 08 mai 2010 - 01:12
Guest_MessyPossum_*
No polearms huh? No halbreds, pikes or spears? No that's cool I understand. I mean what kind of advantage could there be when having reach in a fight? I'll settle for bloodied baseball bat with rusty nails.
2.) Better looking light armor
I resorted to installing mods to meliorate my own sense of aesthetics. Petty? Indeed. But originally before the mods I loathed to bring along a rogue just so I didn't have to see them running around with their shoddy furbishing.
3.) Someone to replace Wynne
Morrigan was right about one thing. Wynne was too soft a touch for my hardened overcritical heart. The many chances when I can dispose of her were well warranted in my opinion. The idea of a den mother is not so much something I would like to see again. Rather I'd happily take Jowan over this woman.
4.) Puppies and Piñatas
Need I say more?
Modifié par MessyPossum, 08 mai 2010 - 01:12 .
#16
Posté 08 mai 2010 - 01:27
.....a patch.
#17
Posté 08 mai 2010 - 02:16
2) Better item variety. Needn't say more.
3) Better atmosphere and thus better technology. I think that Bioware might have invested in wrong technology for DAO, seeing how ME2 looks excellent. Top-notch technology that can render some good lights and smokes and such will help building better atmosphere for DA2, but I'm sure that the devs are already working on this.
#18
Posté 08 mai 2010 - 02:25
*Some shops that sell clothes items, boots, shoes, hats, dresses, for us lady players.
*Hmm oh more dialogues, yes please!
*A base with storage supplied, like a nice dressing table/wardrobe. (hehe)
*The option to easily change haircolour/style/make-up in game when I get fed up with my look.
*Change characters anywhere in maps.
*Always have pet(dog or cat) with you.
*Always a happy ending choice(maybe a wedding?)
*Side-quests are great, maybe a few more?
*I love the present and past stories and fighting systems so no complaints there!
*Ohhh maybe a dragon to ride on? Or a horse?
Modifié par Cell1e, 08 mai 2010 - 02:27 .
#19
Posté 08 mai 2010 - 03:02
#20
Posté 08 mai 2010 - 04:15
And let's not forget:LOADS more of funny ingame banter between your partymembers
Modifié par Acemath, 08 mai 2010 - 04:17 .
#21
Posté 08 mai 2010 - 04:17
kahnage2009 wrote...
1) Many more places and quests to go with said places
2) A baldurs gate/ Baldurs Gate 2/ Ice Wind Dales style skills/talents/attributes system to make it extremely in depth. Dragon age lackeda decent length skill/talent tree (although the skills were still great, they did get repetitive).
BG2 character builds had less depth than DA. In the case of melee characters, far less. ToB 's HLA went a little ways towards improving this, though.
#22
Posté 08 mai 2010 - 04:31
AlanC9 wrote...
kahnage2009 wrote...
1) Many more places and quests to go with said places
2) A baldurs gate/ Baldurs Gate 2/ Ice Wind Dales style skills/talents/attributes system to make it extremely in depth. Dragon age lackeda decent length skill/talent tree (although the skills were still great, they did get repetitive).
BG2 character builds had less depth than DA. In the case of melee characters, far less. ToB 's HLA went a little ways towards improving this, though.
Huh? With the combination of multi-classing, items, weapons, and armor, you could really fine tune melee characters in the infinity engine games.
In DA, there's a lot less differentiation especially since the non-DLC items aren't nearly as unique as those found in the IE.
#23
Posté 08 mai 2010 - 04:52
Edit: don't want to talk past you -- I'm specifically talking about the characters, not characters + items. I'll agree that DA isn't superior to the IE games if items are taken into account, though I still don't see any particular superiority for the IE. I always disliked this about AD&D, but if you play an obsolete PnP system the baggage comes with it.
Modifié par AlanC9, 08 mai 2010 - 05:08 .
#24
Posté 08 mai 2010 - 05:03
*More "special armors and weapons" (Effort armor, blood dragon armor, keening blade, starfang, etc)
*A bigger party squad to battle, exploring, etc.
*Longer quests.
#25
Posté 08 mai 2010 - 07:36
1) Romances that deeply tie themselves into the story.
2) More realistic reactions from people when a fight starts. I remember killing a guy in Tapsters in the Dwarf Commoner origin, and nobody even helped the poor guy. Felt so unrealistic.
3) More rogue/mage party members. Too many Warriors in Origins. Awakenings was more balanced.
4) Proper skill trees. I felt having only 4 skills in a tree, and 12 skills total for a weapon (16 with Awakening) didn't leave much room for customization.
5) Single sword talent tree. Hell, more variety in weapons in general. It would be cool to have an axe/blunt tree too.
6) More armor models. In origins there are 7. (Dwarven massive, heavy, human massive, medium, light, robe, Templar massive). 8 If you include Duncans armor. I felt that was too few.
7) Longer, more fleshed out side quests. I felt every quest in the game, aside from the main quest, was too short and not fleshed out. Granted, I noticed sidequests alone add 40 hours of gameplay in this game. That's a lot of short quests. Can't Bioware get rid of a few of those short ones and make longer ones?
8) Expansion of the Morrigan god-child dark ritual. Expansion of Gaxkang the Unbound. I found the concept of an immortal, unbound revenant hidden among human society was a cool concept, but it wasn't given enough thought. When Gaxkang told me that "eyes were on [me] from high places", I quivered in excitement, because I felt like I'd stumbled on something important. Then I killed him and it was over. Nothing important.
9) More origin stories. I would love to see Dalish Mage (keeper/apprentice), Apostate, Human Commoner, Orlesian, Antivan, Tevinter, etc. origin stories.
10) One idea that caught a degree of interest to me was Uldred's offer to have some demon lodged in me. Of course, the player character can't accept this deal, but what if we could? I'd love to have a character struggling with a demon inside me for control of my body. Great plot element.
Those are just my 2 cents.





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