What could improve a game like Dragon Age?
#26
Posté 08 mai 2010 - 08:08
#27
Posté 08 mai 2010 - 08:16
2: continuous patches/bug fixes
3: Increase party size to 6 members. (Personal preference)
#28
Posté 08 mai 2010 - 10:28
More open world areas like Wending Wood and the Kokari Wilds.
More Dialog
Access the world map from anywhere.
More animations at camp, by that I mean not everyone standing in one place doing nothing.
Hat's for mages that aren't designed by the weirdest, gayest guys in the world.
Let me be called something other than The Grey Warden or Warden. Even if it's a pre set name that's better than Warden.
Long Sword Talent Tree
More of explanation of Friends of Red Jenny
More of an ecplanation of The Fade/Demons/Black City
Diferent Dialog based on your Origin.
Better Combat Animations
Modifié par Slidell505, 08 mai 2010 - 11:16 .
#29
Posté 08 mai 2010 - 10:41
#30
Posté 08 mai 2010 - 11:55
It drove me crazy in Brecilian forest where you had to walk across two forest areas before coming to the ruins if you wanted to go back and sell something. You could only travel to the ruins directly after finishing the quest.
#31
Posté 08 mai 2010 - 12:44
1) Many more places and quests to go with said places
2) A baldurs gate/ Baldurs Gate 2/ Ice Wind Dales style skills/talents/attributes system to make it extremely in depth. Dragon age lackeda decent length skill/talent tree (although the skills were still great, they did get repetitive).
3) A five or six character 'squad' plus many more monsters to make the game much harder for said squad as a larger squad means more fighting power
4) Much more variety (as in larger bestiaries, with monsters having a large variety of weaknesses and strengths to make the gameplay even more dynamic)
5)Many, many, many more sets of armour and weapons, also with their very own strengths and weaknesses as that would make an item hog like me extremely happy.
Meh. I actually disagree, or just shrug, at all of those except for the character builds, which I'll get into in a second. Basically all this said is, "I want more of everything." That may be true, but I really don't see that as great feedback, since you could have just as well said, "these are the features I liked about DA." With 5 years development on DA, you think they can just magically add MORE of anything without LESS of something else?
On character development, I disagree that BG was more complex. The only important decisions you made were at character creation and then choosing when or if to multiclass (hope you picked human, sucker!). For weapon selection you basically picked a weapon or two and hoped you found good ones to match your choice. Even in TOB by the end you pretty much had all the high level abilities anyway.
What I would have liked to see for DA is fewer weapon-specific talents and more warrior/rogue class talents. For example, Momentum could have been a general warrior talent, exclusive with certain other sustains like Indomitable. An ability like dual weapon sweep could have been called "weapon sweep" and done slightly different things with the various weapons.
Also, a branching tree would have been more interesting then the simple left to right talent progression they took from KoTOR, and more talent choices should reinforce and impede each other for mages. Notice the discrepancy between all the level-locked talents for rogue/warriors vs the simple Magic requirement for most mage spells, and the fact that rogues/warriors are mostly forced to choose a weapon style and stick with it while mages can cherry-pick the best/their favorite talents. You think 2h warriors wouldn't take Momentum if they could use it or Scattershot if the first three talents weren't useless to them?
#32
Posté 08 mai 2010 - 01:01
Wicked 702 wrote...
*cough*
.....a patch.
And maybe an actual Q&A team, not just the intern and a stoned monkey!
Modifié par Taiko Roshi, 08 mai 2010 - 01:02 .
#33
Posté 08 mai 2010 - 01:53
Things like the hair growing tints of grey, wrinkles forming around the eyes, scarring on the face and body when you remove armour. Its not a vital addition, but I think it would be pretty groovy.
#34
Posté 08 mai 2010 - 04:28
2) More than one origin for mages.
3) More mage item models.
And that's me happy.
#35
Posté 08 mai 2010 - 06:07
Brako Shepard wrote...
Someday I would like to play an RPG like Dragon Age, which shows the character growing older. These are huge adventures and I think an ageing process and scarring would add more to the character.
Things like the hair growing tints of grey, wrinkles forming around the eyes, scarring on the face and body when you remove armour. Its not a vital addition, but I think it would be pretty groovy.
*You return to camp and Wynne has died!*
It's a cool idea you mention but some people take longer to complete the game than others so the pacing would have to be solved for any aging process of the character. It couldn't be a constant like a real time vs. game time as in NWN and BG or else some people (myself) would end up saving the world on their PC's 60th birthday. I like to stop and read lore and generally screw around when I play a game like Dragon Age.
The best system within the current game would be done with chapters where, once completing a goal in the game a cutscene would play where "Ten years have passed, the darkspawn numbers are diminished and the Grey Wardens have begun to return to Ferelden....ect." That would then be cool to change the PC skin textures to a slightly more aged one. I'm not sure if that's something a script could take care of between chapters, but I like the concept.
We'll probably have to wait for a third game before we get anything close to body scarring. I bet scar tissue would depend on how it's healed. Maybe if healed by magical means (a spell of potion) then scars would be minor or non-existant. But if a character sustains a serious incapacitating injury and has to use a medical kit, then. A "Cracked Skull" might give a facial scar. A "Broken Arm" could give an arm scar. And even the wounded eye could give a chance of greying over the eye.
It could have potential but would take some of the romance out of the game after everyone's main character looked completely trampled at the story's end. Such a featuer would, however, make the game very gritty. But not everyone wants their characters to end up looking like they've been mauled by a bear. Perhaps there can be a compromise.
#36
Posté 08 mai 2010 - 06:19
-A less generic and more interesting world with much more variation in terms of enviroments.
-Better graphics, specifically:
-Longer draw distance
-Usage of actual backgrounds instead of single coloured sillouettes
-Better looking sky's (they to tend to be single coloured and flat cloudless boring things)
-Woods need to match cities graphically (currently cities look pretty good but woods and swamps look horrible)
-Companions that aren't philosophically locked and unable to develop. Atm everyone except Alistair allready have their stuff figured out and recieve little to no character development.
-Less party camp dialogue and much much more Awakenings style dialogue (without the TAB issue of course, instead make events trigger automatically or give indications to speak to the character involved)
-A better plot. Seriously stop using the 4 arch/area system as explained in this link: (WARNING CONTAINS SPOILERS ABOUT KOTOR AND DRAGON AGE) img28.imageshack.us/img28/6016/linearityvs4areasystem.jpg
Instead go for something more linear or even a combination of linearity and free roaming as in BG2, just go for something that isn't completely predictable.
-Give console gamers a real pause button (A button that you press during combat which pauses the game until you press that button again). No, there is no such button atm as you either have to hold the button in or if you change to hold in clickly repress it after every selected ability. Both options being frustrating as hell.
-Makes combat more flowing by removing the need for melee fighters to place themselves at an exact distance from the enemy in order to attack, so long as you are in range you should allways be able to hit your opponent.
Modifié par Hollingdale, 08 mai 2010 - 06:22 .
#37
Posté 08 mai 2010 - 06:51
You think everyone should undergo some profound change just for having met you?Hollingdale wrote...
-Companions that aren't philosophically locked and unable to develop. Atm everyone except Alistair allready have their stuff figured out and recieve little to no character development.
There was something else I wanted to add though, I'd like it if characters didn't fold in on themselves. If you see a dwarf cross their arms their hands seem to go straight through their wrists, the ammount of dialogue I've missed becasue I got distracted by characters performing this trick... Similarly, there's this wierd tag attached to the right shoulder piece on massive armor and the left shoulder piece on heavy armor that seems to sink into the torso during conversation, which caused me to miss most of Alistair's dialogue since I become fixated on it.
Modifié par nerdage, 08 mai 2010 - 06:52 .
#38
Posté 08 mai 2010 - 07:08
#39
Posté 08 mai 2010 - 09:29
- weaker magic
- puzzles = optional feature(i hate them, sry)
- cutscene party-conversations
- voiced hero m/f 1 set (optional)
- remove gifts (only your actions should affect how your companions see you)
Minor stuff:
- more of the great fatality animations
- longer lasting poisons
- corpses should stay at least till you leave the area
#40
Posté 08 mai 2010 - 11:48
shreddog wrote...
- voiced hero m/f 1 set (optional)
No, just no. Never is it going to happen in a video game until the game developer can record every response to every dialogue option in the game for the main character as a male or female character in the six or so varieties you can pick on character creation. I wasn't going to go into detail as to why but hell, here it goes. Bioware is trying to give us options on how to customize our characters. That's why they offer voice sets to do just that and that's also why they can't voice the main character all the way through the game because it would cost them alot of money in sound studio hours and time and also make the installation of their game about 10 gigs larger which leads to another dvd just of audio and costs them more money.
It would be nice if there were more options like that. Mass Effect's dialogue was easy. There was a male or female Shepard, the character was already pretty much pre-determined outside of physical appearance. When you give a male and female voiceset in a roleplaying game like DA:O then you are limiting the creativity of the player. And after creating a game based around giving creativity to the player (it's even mentioned in the game title!) you can't limit the player so severely with a voice over that will badly fit for the various Origins.
An example would include the different races and economic situations and education of the charater Origin. Would you expect a Dalish elf to sound like a human noble or a dwarven commoner? Hell no, it would come of as sounding like crap and contrived. I would rather read and use my imagination and select voicesets that only are active in combat then be stuck with a rustic character making foppish comments like a noble or a sophistocated mage raised in the tower rambling on in a cockney british accent just because it's the only voiceover of the script that the developer could afford due to time and/or money constraints.
#41
Posté 08 mai 2010 - 11:52
I am an employee at the Pearl and Duncan comes in one night and picks me to 'service' him. After I service him, he talks about the blight and how he is in Denerim to find new Wardens.
Later on, the Pearl is attacked by Pirates and I fend them off with the aid of Duncan. He offers me a choice, to become a Warden or to waste my life as a prostitute. I choose Warden.
Also, the ability to sleep with anyone to get information and perks. Fully animated sex scenes with the ability to choose positions and acts would be a plus.
Modifié par I_Love_Leliana, 08 mai 2010 - 11:58 .
#42
Posté 09 mai 2010 - 12:24
That's why I stated (optional). You don't like it? Turn the feature offRyllen Laerth Kriel wrote...
When you give a male and female voiceset in a roleplaying game like DA:O then you are limiting the creativity of the player.
Yes... They all sound the same already anyway. Just give the player a voice without any strange accents and it will be fine. Still don't like it? Turn it offWould you expect a Dalish elf to sound like a human noble or a dwarven commoner?
#43
Posté 09 mai 2010 - 12:42
2: continuation of morrigan story
3:less pointless dlc more in game side quests
4:weather
5:differant options for a player characters figure rather then just 1 body for each race and gender
#44
Posté 09 mai 2010 - 12:53
2. This has been mentioned before, but at least one more character
3. Longer/more interesting sidequests - the chanter's board and all is fine, but there should be at least a few sidequests with a decent storyline.
4. A nightmare difficulty that is actually nightmare... you should need all 4 characters.
Besides those, maybe better graphics, but it has been said that Bioware is working on this.
#45
Posté 09 mai 2010 - 08:48
2. Should be easier to see what is happening in combat.
#46
Posté 09 mai 2010 - 09:24
2. Voice acting for PC. Needs to happen, period. It breaks immersion for everyone to speak except the PC.
3. Take Vigi's Keep concept and juice it. Upgrading a home base is a tried and true RPG convention that if implemented well can be a blast. I got hooked on it way back in Suikoden for the PS1, and Vigil's Keep was a step in the right direction. It's fun to improve your base.
4. Own the "M" rating. ME2 did this, DA:O did not. It felt like it should have been rated T. Good game, but it felt like it pulled punches (and no, I don't mean the sex scene).
#47
Posté 09 mai 2010 - 09:36
#48
Posté 09 mai 2010 - 10:17
Modifié par FFTARoxorz05, 09 mai 2010 - 10:17 .
#49
Posté 09 mai 2010 - 12:55
I_Love_Leliana wrote...
A prostitute class.
I am an employee at the Pearl and Duncan comes in one night and picks me to 'service' him. After I service him, he talks about the blight and how he is in Denerim to find new Wardens.
Later on, the Pearl is attacked by Pirates and I fend them off with the aid of Duncan. He offers me a choice, to become a Warden or to waste my life as a prostitute. I choose Warden.
Also, the ability to sleep with anyone to get information and perks. Fully animated sex scenes with the ability to choose positions and acts would be a plus.
We have a winner!
#50
Posté 09 mai 2010 - 01:42





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