1. Between weapons of the same classes, each weapon's thermal clip holds a different amount of spare heat sinks. Let's take the assault rifles. A standard thermal clip for the Avenger and Collecter AR's each hold 10 additional sinks, not counting capacity bonuses granted by the off-hand ammo pack. A TC (thermal clip) for the Geth PR holds 11, 4 for the Vindicator, and 6 for the Revenant LMG. If the thermal clips are supposed to be universal for small arms retrofitted to use them, then what's with the varying heat sink capacities?
2. Codex says something to the effect of "a used thermal clip can be quickly swapped out for a new one". While you can find thermal clips on the ground or spare thermal clips dropped by enemies, you can't actually swap your small arms' thermal clips. All the time, you're collecting fresh heat sinks from the dropped thermal clips for your weapons.
3. For Mass Effect 3, this mechanic should be taken further. The ammo indicator should be configured as such..
[(# of shots remaining for current heat sink) (number of spare heat sinks in thermal clip) (number of fresh thermal clips remaning)]
By default hitting the reload key/button should have you eject the current heat sink (which would be lost) for a new one, or exchanging an empty thermal clip for a fresh one should it be required. By holding down the button for .5 or even a quarter of a second, a 4-directional menu should pop-up, where you can select using the d-pad (on the 360) whether to pop the heat sink, swap thermal clips now (old thermal clip retained if it still has spare heat sinks), or cycle through your weapon's modes of fire (semi/burst/auto).
4. Should you run out of spare thermal clips and spare heat sinks in your current one, you could wait for your current heat sink to cool off. Of course, the coolddown rate would be slow enough to encourage you to keep looking for thermal clips.
So, anyone want to provide their input on this?
Modifié par HashiriyaR32, 08 mai 2010 - 12:50 .




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